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Might

Shelly Maranto (Order #12617754)

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Might

Shelly Maranto (Order #12617754)

Credits
Authors: Adam Meyers, Andrew Stoeckle, N. Jolly, Michael Sayre
Contributors: Amber Underwood, Siobhan Bjorknas
Special Thanks: Johannes Luber, Derfael Oliveira
Layout: Rachel Meyers
Cover Art: Phill Simpson
Interior Art: Brian Brinlee, Dean Spencer, Emmanuel “Lema” Martinez,

Eric Lofgren, Forrest Imel, Grzegorz Pedrycz, Jazbee, Mariana Ruiz Villarreal,
Miguel Santos, Peter Temesi, Phill Simpson, Rain Trost, Rick Hershey, Tanyaporn Sangsnit

Shelly Maranto (Order #12617754)

Contents
Introduction..........................................................7
Combat Spheres.................................................................9
Combat Training for Non-SoM Classes...................10
Terminology........................................................................10
Rules Clarifications, Additions, and Interactions....11
Character Creation ...............................................12
Martial Traditions..............................................................13
Classes..................................................................18
Armiger...............................................................................18
Blacksmith..........................................................................22
Commander........................................................................26
Conscript............................................................................31
Scholar.................................................................................39
Sentinel...............................................................................48
Striker..................................................................................51
Technician..........................................................................55
Class Archetypes....................................................74
Armiger Archetypes...........................................................74
Battlefield Tinker........................................................74
Bounty Hunter............................................................75
Blacksmith Archetypes.....................................................75
Iron Chef ....................................................................75
Techsmith ...................................................................77
Commander Archetypes...................................................78
Vanguard......................................................................78
Scholar Archetypes............................................................78
Doctor.........................................................................78
Slime Savant ...............................................................79
Sentinel Archetypes...........................................................79
Adamant Guardian ....................................................79
Adroit Warden............................................................80
Darkness Defender.....................................................80
Paragon........................................................................81
Striker Archetypes.............................................................81
Black Powder Brawler................................................81
Chaos Shifter...............................................................82
Shadowed Fist.............................................................82
Skirmishing Scout.......................................................82
Strong Style Grappler (Striker Archetype)...............83
Technician Archetypes......................................................83
Mad Scientist..............................................................83
Mythbreaker................................................................85
Suit Pilot......................................................................85

Other Class Archetypes..........................................86
Alchemist Archetypes.......................................................86
Mortal Chemist..........................................................86
Antipaladin Archetypes.....................................................86
Blood-Soaked Demon................................................86
Warrior of Blind Faith................................................87
Barbarian Archetypes........................................................87
Berserker.....................................................................87
Bloodrager Archetypes......................................................88
Stormlord....................................................................88
Brawler Archetypes............................................................88
Brutal Pummeler.........................................................88
Cavalier Archetypes...........................................................88
Blooded Knight..........................................................88
Fighter Archetypes............................................................89
Coiled Blade................................................................89
Gunslinger Archetypes......................................................90
Gunfighter...................................................................90
Hunter Archetypes............................................................90
Beastmaster ................................................................90
Investigator Archetypes....................................................91
Battered Detective.....................................................91
Magus Archetypes..............................................................92
Runic Knight...............................................................92
Monk Archetypes..............................................................92
Street Fighter .............................................................92
Ninja Archetypes...............................................................93
Shinobi.........................................................................93
Paladin Archetypes............................................................93
Dirt Spattered Angel..................................................93
Ranger Archetypes.............................................................94
Nature’s Blade.............................................................94
Rogue Archetypes..............................................................94
Canny Scoundrel.........................................................94
Samurai Archetypes...........................................................94
Wandering Swordsman..............................................94
Slayer Archetypes...............................................................95
Guild Assassin.............................................................95
Swashbuckler Archetypes.................................................96
Dancing Blade.............................................................96
Thaumaturge Archetypes..................................................96
Savant ..........................................................................96
Vigilante Archetypes.........................................................97
Shadow Warrior..........................................................97

3
Shelly Maranto (Order #12617754)

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The Spheres...........................................................98
Alchemy Sphere.................................................................98
Athletics Sphere.................................................................103
Barrage Sphere...................................................................107
Barroom Sphere.................................................................109
Beastmastery Sphere.........................................................111
Berserker Sphere................................................................115
Boxing Sphere....................................................................117
Brute Sphere.......................................................................119
Dual Wielding Sphere........................................................122
Duelist Sphere....................................................................124
Equipment Sphere.............................................................126
Fencing Sphere...................................................................131
Gladiator Sphere................................................................133
Guardian Sphere................................................................135
Lancer Sphere.....................................................................138
Open Hand Sphere............................................................140
Scoundrel Sphere...............................................................142
Scout Sphere.......................................................................144
Shield Sphere......................................................................147
Sniper Sphere.....................................................................149
Trap Sphere.........................................................................151
Warleader Sphere...............................................................154
Wrestling Sphere................................................................156
Legendary Talents..................................................159
Alchemy Talents.................................................................159
Athletics Talents................................................................160
Barrage Talents...................................................................161
Barroom Talents.................................................................162
Beastmastery Talents.........................................................162
Berserker Talents................................................................163
Boxing Talents....................................................................164
Brute Talents......................................................................164
Dual Wielding Talents.......................................................165
Duelist Talents...................................................................165
Equipment Talents.............................................................166
Fencing Talents...................................................................167
Gladiator Talents................................................................167
Guardian Talents................................................................168
Lancer Talents....................................................................170
Open Hand Talents............................................................170
Scoundrel Talents...............................................................171
Scout Talents......................................................................171
Shield Talents.....................................................................172
Sniper Talents.....................................................................173
Trap Talents........................................................................173
Warleader Talents..............................................................173
Wrestling Talents...............................................................174
Additional Options................................................176
Feats....................................................................................176
Traits....................................................................................179
Favored Class Bonuses......................................................180
Core Races..................................................................180
Other Races................................................................180
Sphere-Specific Drawbacks...............................................181
Alternate Racial Options..................................................183

Shelly Maranto (Order #12617754)

Equipment............................................................184
Adventuring Gear..............................................................184
Weapons.............................................................................184
Modifications.....................................................................187
Magic Items........................................................................187
GM Toolbox...........................................................188
Cinematic Combat............................................................188
Martial Monster Tactics....................................................189
Martial Monster Talents....................................................192
Alchemy.......................................................................192
Athletics......................................................................192
Berserker.....................................................................192
Brute............................................................................193
Duelist.........................................................................193
Lancer..........................................................................193
Shield...........................................................................193
Wrestling.....................................................................193
Martial Monster Traditions ..............................................193
Optional Abilities..............................................................194
Martial Monsters................................................................194
Martial Monsters By CR............................................194
Templates............................................................................213
Sample Characters.................................................214
Armiger........................................................................214
Blacksmith...................................................................217
Commander................................................................219
Conscript.....................................................................221
Scholar.........................................................................226
Sentinel........................................................................228
Striker..........................................................................229
Technician...................................................................230
Starfinder Conversion............................................232
Terminology................................................................232
Sphere-Specific Conversion Rules....................................233
General Changes.........................................................233
Alchemy Sphere..........................................................233
Athletics Sphere..........................................................233
Barrage Sphere............................................................233
Barroom Sphere..........................................................233
Beastmastery Sphere..................................................234
Berserker Sphere.........................................................234
Boxing Sphere.............................................................234
Brute Sphere...............................................................234
Dual Wielding Sphere................................................234
Duelist Sphere.............................................................234
Equipment Sphere......................................................234
Fencing Sphere............................................................235
Lancer Sphere.............................................................235
Open Hand Sphere.....................................................235
Scoundrel Sphere........................................................235
Scout Sphere...............................................................235
Sniper Sphere..............................................................235
Trap Sphere.................................................................235
Wrestling Sphere........................................................235

Forewords
Several years ago, a friend of mine named Thomas Keene proposed doing a couple magic-users who used a system of supernatural and spell-like abilities instead of traditional spells. I told him what he was suggesting sounded more like an alternate magic
system. A kickstarter later, Spheres of Power was born. Since then, the spheres system has grown through handbooks, expansions,
and now the Spheres of Might system. This book is a culmination of everything we learned from Spheres of Power, made even
more difficult-yet-rewarding because combat isn’t a distinct system like spells that can therefore be (relatively) easily replaced.
Thank you for trusting us enough to give the Spheres of Might system a try; if you have half as much fun playing with it as we did
creating it, it will be a worthwhile addition to your gaming tables indeed.
-Adam Meyers
Spheres of Might was in many ways the culmination of an extended journey for me. As someone who really enjoys Pathfinder
but isn’t the biggest fan of how the combat system and the classes tied to it have evolved, freelance work I’ve done on projects
like The Genius Guide to Bravery Feats, Ultimate Battle Lord, and The Luchador were all steps along a road that led here, and
I took the best of what I learned from each of those projects with me into the development of this book. One of our goals with
Spheres of Might was to create a book for every player; whether you want your martial combatants to be able to do crazy anime
shenanigans or just create a more cinematic experience in a gritty, low magic world, we wanted to have something for you. Making
these things all come together in the same book wasn’t an easy process, especially since the far end of each of those ideas seemed
almost mutually exclusive at times, but I think we found a good balance between them, and using mechanics like our Legendary
Talents to divide the more “fantastic” abilities out into a separate chapter really helped us along this path. Something that became
very apparent as we went through this process was how differently everyone plays the game; even two designers who use the same
books and have the same basic aesthetic tastes can end up playing the game in surprisingly different ways. Hopefully those differences we discovered amongst ourselves have made this something that’s stronger and able to appeal to as many people as possible.
Thank you for your support, and I hope you enjoy this book!
- Michael Sayre
Spheres of Might has been the largest and most ambitious project on which I have ever worked, and something that’s quite a
bit different than other stuff I’ve involved myself. I still remember getting the heads up about it even happening and popping over
to see if I could help work on it, and ended up being drawn into this whirlwind of a project. As a whole, I’d say this is the project of
which I’m most proud, as it involved putting together a lot of concepts into a thematic and functional package, something that I
believe we have done in spades. From the myriad of concepts and characters that I wanted to enable with this book, I’d say I’d hit
every one. I wanted to make sure that what we have made here is a supplement that will do the thing that I set out to do when I
first started writing; allowing people to play the ideas in their head, the ‘wouldn’t it be cool?’ concepts, the ‘I wish I could do this’
ideas that often die before they hit paper due to lacking the mechanics for them. Through the playtest I’ve met some incredible
people, made a lot of friends (including my amazing playest group Oz, Siobhan, and Higgins whom I deeply appreciate), and I appreciate everyone who’s taken the time to discuss this project with me. It has been a heroic effort which has taken a long time, but
in the end, I have to thank everyone who’s helped us bring our vision to life here, and I hope that you enjoy it! Also I am a hero.
-Ehn Jolly

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Shelly Maranto (Order #12617754)

6
Shelly Maranto (Order #12617754)

Introduction
Wendy Vox, knight of the eternal flame, counted only one giant
guarding the doorway, and that was what worried her. Considering
how quickly they had cut through the guards at the gate, as well as the
damage they’d done to Stonejaw’s forces over the past month, it only
made sense that the guards placed here would be the strongest the warleader had. The fact that only a single giant was visible was in itself
suspicious enough to give her pause.
“What’s your plan?” Rem whispered from beside her.
Wendy ducked back behind the stone archway. “It’s obviously a
trap,” she whispered back, “but I couldn’t tell you what exactly the trap
is. Light defenses, no obvious hiding places... in the words of our dear
friend Azeem, ‘it couldn’t smell worse if it were made of fish’.”
Rem snorted softly at the reference and placed a hand on the back of
his bald head.
“Well, traps are what I’m here for, right? If we wait long enough,
he has to eat or sleep, and I can sneak through and see if there are any
surprises waiting for us.”
Wendy shook her head. “No,” she said, resolve growing in her voice.
“Stonejaw should be waiting right through that door, and we can’t risk
him escaping again. If this is a trap, the quickest way to find out what
it is is to spring it.”
Wendy lifted her shield into place and tossed her long red hair behind
her.
“Keep your eyes peeled for any surprises. I’m going to have a chat
with the guard.”
Spheres of Might is a new way of doing martial combat for the
Pathfinder Roleplaying Game. Rather than standing still and
trading blows, Spheres of Might is a system of dynamics, allowing
each round to become a contest of strategy as each combatant
delves into their repertoire of tricks to out-maneuver and ultimately defeat their opponent.
Spheres of Might is designed to allow players and game masters to more greatly employ strategy and tactical play on a
round by round basis. Rather than simply exchanging damage
until someone falls, practitioners of the Spheres of Might system
make use of an extended arsenal of tricks with which to break
Shelly Maranto (Order #12617754)

each other’s defenses and manipulate their opponent until they
are perfectly positioned to deliver a killing blow.
The giant hefted an enormous hammer, straddling the base of the
stairs that led to the doorway.
“Who approaches?” the beast called as Wendy Vox stepped her way
into the room. Wendy said nothing, but continued her slow, methodic
approach. With the giant’s attention on her, Wendy knew Rem would
be slipping through the shadows, doing his best to stay one step ahead of
whatever the trap might be.
“None may pass,” the giant said in its deep, monstrous voice. “So orders Stonejaw the Conqueror.”
Wendy planted her feet in the center of the room and throw back her
head to stare the giant square in the face.
“I am Wendy Vox Olnasdaughter,” she declared proudly to the giant.
“I have come to call your master Stonejaw to justice for crimes against
the sovereign peoples of these lands. Step aside, or face judgement in his
place.”
The giant twirled the hammer in its hand and slammed it into the
ground.
The ground shattered.
Wendy barely had time to register what she was seeing before she
ducked behind her shield, pieces of shrapnel bouncing off with enough
force that it almost rocked her off her feet. No, that wasn’t the shrapnel;
it was the ground shaking under the force of the giant’s blow, enormous
cracks splintering through the floor. Before Wendy could recover, the giant was upon her, swinging its massive hammer time and again, knocking her back with the force of its blows.
And then Wendy understood. The trap wasn’t a hidden force or trick.
It was this. It was him. This was Stonejaw the Conqueror.
And Stonejaw needed no tricks.
The Spheres of Might system makes use of a fairly minimal
number of new mechanics, instead opting to use the core mechanics in new and interesting ways, so as to better allow a
Spheres of Might user to share the table with others who aren’t
using the system. The entire Spheres of Might system can be used
with the custom classes and archetypes presented in this book,

7

or by any martial character through the investment of a few
feats. With this much of a variable amount of investment, players can dip lightly or delve deeply into the system, depending
on their concept and how familiar they are with the new options presented herein.
The mission statement of Spheres of Might is to greatly expand the scope of what non-magical characters can accomplish
in the Pathfinder Roleplaying Game. This includes expanding
their knowledge of skills, increasing their array of tactics and
abilities, and allowing the realization of a great many character
concepts that otherwise would have been impossible, or would
have had such steep level requirements that it is likely the average campaign would never see its completion.
It was all she could do just to turn away the frightful blows of
Stonejaw’s mighty hammer, but Wendy was not a guardian of the eternal flame for nothing. Planting her feet, Wendy stopped her backward
momentum and leaped forward underneath one of Stonejaw’s swings,
charging the beast head-on and slamming herself against its legs.
Despite the differences in their sizes, Wendy struck true, knocking the
giant backward as he stumbled to keep his balance against weight of
Wendy’s charge.
Not missing a beat, the knight of the eternal flame grabbed the giant’s
stumbling foot and heaved it to the side, throwing the giant’s weight
even further off-balance. To his credit, Stonejaw did not fall, but the
creature’s flailing gave Wendy a much needed chance to catch her breath.
The giant snarled, it’s hammer swinging wildly toward Wendy whenSCHUNK!
Stonejaw grunted in surprise and pain as bolts began sprouting from
vital points under his arms and across his back.

8
Shelly Maranto (Order #12617754)

Wendy allowed herself a sigh of relief. Good old Rem.
While not a fighter the same way she was, Rem had a tendency to
think two or three steps ahead of their enemies. After scouting the area
to make sure no hidden surprises awaited them, Rem had taken up a
firing position on the top of the stairs, using his mechanically-enhanced
crossbow (which he’d modified himself, as he was always apt to remind
her) to take advantage of Wendy’s charge to fire into the giant while
it’s guard was compromised. Stonejaw howled and turned toward the
crossbowman when the ground around the giant suddenly exploded
again, this time in fire as one of Rem’s home-made explosives ripped
apart the terrain.
Wendy shouted a warcry and charged through the debris, her shield
keeping the smoke away from her face as she ran. Before the giant could
recover from the unforeseen explosion, Wendy was upon him again,
slamming his side with her shield even as her sword cut a deep gash
across his wounded leg.
It was now or never. In a single, fluid motion, Wendy dropped the
sword and shield she carried and, with a forceful leap, grabbed hold of
the monster’s back.
There are two major divisions of these new combat talents; basic talents and legendary talents. Basic talents have no
prerequisites, and cover a wide variety of character concepts.
While many of the abilities granted by basic talents are powerful and worthy of being called extraordinary, they nonetheless
would fit easily into any gritty, low-magic game. The other division is called ‘legendary talents’, and include abilities that are
more wuxia and supernatural in nature; while legendary talents
are not ‘more powerful’ in the sense of dealing more damage or
breaking combats, they do allow martial fighters to accomplish


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