fornite building quickref v1 00 .pdf
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ForTNITE BUILDING QUICK REF
v1.0
by Abyssalheaven | Patch V.1.9 | 01
Walls
Walls are deceptively complex, as they offer the largest number of building variations by adding or removing squares
on a 3x3 grid. However, many variations are not considered as viable in Battle Royale, due to their lack of cover, but
may be helpful in some situations.
L R
further variations can be made by shifting
removed blocks left or right by one column
additional variation can be made by
creating the mirror image of the pattern
L R
Full Wall [Default]
Triangle Wall
Door Wall
Half Arch
L R
Window Wall
Full Arch
2/3 Wall
Combo Wall
1/3 Wall
Pillar Wall
Floors
Floors are probably the most simple of the four building blocks, offering only five unique variations which are rather
tame. However, they can double as roofs, and are quite useful in a variety of situations. Floors are edited by adding or
removing squares from a 2x2 grid, in a similar fashion to Walls.
Full Floor [Default]
Corner Floor
Half Floor
Corner Balcony
Note: For the sake of simplicity, banisters are not shown in the diagrams above.
Bridge
ForTNITE BUILDING QUICK REF
v1.0
by Abyssalheaven | Patch V.1.9 | 02
Roofs
Roofs generate some of the most interesting building gemoetries in the game, and are useful in a variety of situations.
Roofs are edited by raising and lowering squares on a 2x2 grid. The four corners of the resulting variation correspond
to whether or not the associated corner tile was raised or lowered, resulting in 5 unique* variations. Raised squares
are colored gray in the diagrams below.
Pyramid [Default]
1/4 Pyramid
Tent
Inverted 1/4 Pyramid
Ramp
* Technically, the Ramp variation isn’t unique among all building gemoetries, but it is unique among roofs.
RAMPS
Ramps are edited significantly different than Walls, Floors and Roofs. They utilize the eight perimeter squares of a 3x3
grid, and are modified by changing the length of path around the perimeter by dragging from one corner to another.
Depending on the shape of the path you draw, you get one of four unique variations. The direction you draw around
the perimeter will correspond to the vertical upwards path provided by the ramp.
Full Ramp [Default]
“U” Ramp
“L” Ramp
Note: For the sake of simplicity, banisters are not shown in the diagrams above.
Half Ramp


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