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WIP .pdf


Original filename: WIP.pdf
Title: Exalted Sheet
Author: MrGone

This PDF 1.6 document has been generated by Acrobat 5.0 Image Conversion Plug-in for Windows, and has been sent on pdf-archive.com on 24/01/2018 at 20:33, from IP address 181.1.x.x. The current document download page has been viewed 475 times.
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Talents

NAME:___________________
PLAYER:__________________
CASTE:___________________
STRENGTH___________

OOOOO
DEXTERITY__________●
OOOOO
STAMINA____________

OOOOO

ABILITIES

¨ ¨ ARCHERY___________
OOOOO
A
THLETICS
__________
¨¨
OOOOO
¨ ¨ AWARENESS____________
OOOOO
¨ ¨ BRAWL____________
OOOOO
¨ ¨ BUREAUCRACY__________
OOOOO
C
RAFT
_____________
¨¨
OOOOO
¨ ¨ DODGE_____________
OOOOO
¨ ¨ INTEGRITY__________
OOOOO
¨ ¨ INVESTIGATION________
OOOOO
L
ARCENY
___________
¨¨
OOOOO
¨ ¨ LINGUISTICS__________
OOOOO
¨ ¨ LORE______________
OOOOO
¨ ¨ MARTIAL ARTS_________
OOOOO
M
EDICINE
____________
¨¨
OOOOO
¨ ¨ MELEE_____________
OOOOO
¨ ¨ OCCULT____________
OOOOO
¨ ¨ PERFORMANCE__________
OOOOO
P
RESENCE
____________
¨¨
OOOOO
¨ ¨ RESISTANCE___________
OOOOO
¨ ¨ RIDE______________
OOOOO
¨ ¨ SAIL_______________
OOOOO
S
OCIALIZE
___________
¨¨
OOOOO
¨ ¨ STEALTH___________
OOOOO
¨ ¨ SURVIVAL____________
OOOOO
¨ ¨ THROWN___________
OOOOO
W
AR
______________
¨¨
OOOOO

ADDITIONAL ABILITIES

OOOOO
¨ ¨ _________________
_________________
OOOOO
¨¨
OOOOO
¨ ¨ _________________
_________________
OOOOO
¨¨
_________________
OOOOO
¨¨
_________________
OOOOO
¨¨
ARMOR

SOAK HARD

MP

ATTRIBUTES

CHARISMA__________ ●
OOOOO
MANIPULATION_______ ●
OOOOO
APPEARANCE_________ ●
OOOOO

SPECIALIZATIONS

CONCEPT:_________________
ANIMA:___________________
SUPERNAL ABILITY:___________
PERCEPTION_________ ●
OOOOO
INTELLIGENCE________ ●
OOOOO
WITS_____________ ●
OOOOO

MERITS

_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________
_______________________

_________________ OOOOO
_________________ OOOOO
_________________ OOOOO
_________________ OOOOO
_________________ OOOOO
_________________ OOOOO
_________________ OOOOO
_________________ OOOOO

WILLPOWER

LIMIT BREAK

O O O O O O O O O O
¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨

¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨

ESSENCE

LIMIT TRIGGER

O
O
O
O
O
PERSONAL
___|___
PERIPHERAL
___|___
COMMITTED
________

_______________________
_______________________
_______________________
_______________________

EXPERIENCE

SOLAR EXPERIENCE

CURRENT:_____

TOTAL:_____

CURRENT:_____

TOTAL:_____

WEAPONS
WEAPON NAME

__________
__________
__________
__________
__________
__________
__________

WIT

____
____
____
____
____
____
____

DMG

____
____
____
____
____
____
____

CLS SRT MED LNG EXT

DEC

____
____
____
____
____
____
____

RNG

____
____
____
____
____
____
____

TAGS

_______________
_______________
_______________
_______________
_______________
_______________
_______________
CLS SRT MED LNG EXT

MORTAL ARCHERY -2

+4

+2

+0

-2

ARTIFACT ARCHERY -1

+5

+3

+1

-1

MORTAL THROWN +4

+3

+2

-1

-3

ARTIFACT THROWN +5

+4

+3

+0

-2

HEALTH & DEFENSE

TAGS

____________ ___ ___ ___ ______________
____________ ___ ___ ___ ______________
NATURAL SOAK:_________
FINAL SOAK:________

PARRY:________
RESOLVE:________
EVASION:_______
GUILE:__________
RUSH:_________
DISENGAGE:_______
JOIN BATTLE:_________

HEALTH LEVELS
¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨ ¨ o o o o o o o o o o o o o o o o o o o o o o
-0 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
_

Join Battle: Wits + Awareness (plus 3 successes) • Withering attack pool: Dexterity + (Combat Ability) + weapon’s accuracy • Decisive attack pool: Dexterity + (Combat Ability) • Defense: Higher of Parry or Evasion •
Parry: ([Dexterity + (Combat Ability] / 2, round up) + weapon’s defense • Evasion: ([Dexterity + Dodge] / 2, round up) - armor’s mobility penalty • Rush: Dexterity + Athletics • Disengage: Dexterity + Dodge •
Resolve = ([Wits + Integrity + specialty] / 2, round up) • Guile = ([Manipulation + Socialize + specialty] / 2, round up) • Natural Soak = Stamina • Soak = Stamina + Charms + Armor Soak, defends against Withering attacks •
Hardness = Best hardness value from Charm or Armor, if higher than a Decisive attack dice pool, the attack fails. • Every time an opponent attacks a character, that character suffers a cumulative -1 Defense penalty until his next turn.

INTIMACIES

INTIMACY

________________________
________________________
________________________
________________________
________________________
________________________
________________________
________________________
________________________
________________________
NAME

_______________
_______________
_______________
_______________
_______________
_______________
_______________
_______________
_______________
_______________
_______________
_______________
_______________
_______________
_______________
_______________
_______________
_______________
_______________
_______________
_______________
_______________
_______________
_______________
_______________
_______________

TYPE

_________
_________
_________
_________
_________
_________
_________
_________
_________
_________
_________
_________
_________
_________
_________
_________
_________
_________
_________
_________
_________
_________
_________
_________
_________
_________

INTENSITY

_________
_________
_________
_________
_________
_________
_________
_________
_________
_________
DURATION

_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______

INTIMACY

________________________
________________________
________________________
________________________
________________________
________________________
________________________
________________________
________________________
________________________

CHARMS
COST

_____
_____
_____
_____
_____
_____
_____
_____
_____
_____
_____
_____
_____
_____
_____
_____
_____
_____
_____
_____
_____
_____
_____
_____
_____
_____

BOOK

_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______
_______

INVENTORY

___________________________________
___________________________________
___________________________________
___________________________________
___________________________________

INTENSITY

_________
_________
_________
_________
_________
_________
_________
_________
_________
_________

PAGE# EFFECT

____
____
____
____
____
____
____
____
____
____
____
____
____
____
____
____
____
____
____
____
____
____
____
____
____
____

______________________
______________________
______________________
______________________
______________________
______________________
______________________
______________________
______________________
______________________
______________________
______________________
______________________
______________________
______________________
______________________
______________________
______________________
______________________
______________________
______________________
______________________
______________________
______________________
______________________
______________________

___________________________________
___________________________________
___________________________________
___________________________________
___________________________________


WIP.pdf - page 1/2
WIP.pdf - page 2/2

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