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Portrait

Identity
Adam Sephard
co-CEO/Chairman
Transhumanist

Name:
Title:
Religion:
Race:
Gender:
Age:
Birthday:
Attributes
Strength (ST):
15
Dexterity (DX):
14
Intelligence (IQ):
15
Health (HT):
14
Will:
15
Fright Check:
22
Basic Speed:
7
Basic Move:
7
Perception:
15
Vision:
15
Hearing:
15
Taste & Smell:
15
Touch:
15
thr: 1 d + 1
sw: 2 d + 1

Human
Male
38
1. Jan

Height:
Weight:
Size:
TL:

Player Information
Player:
Cristina
Campaign:
XX/XX/2018
Created On:
Jan 16, 2018

Description
200 cm
Hair:
128 kg
Eyes:
+0
Skin:
8
Hand:

Medium, Messy, Brown
Blue/Green
Slightly tanned
Ambidextrous

Encumbrance, Move & Dodge
Level
Max Load
Move
• None (0)
45 lb
7
Light (1)
90 lb
5
Medium (2)
135 lb
4
Heavy (3)
270 lb
2
X-Heavy (4)
450 lb
1

Dodge
11
10
9
8
7

Lifting & Moving Things
Basic Lift:
One-Handed Lift:
Two-Handed Lift:
Shove & Knock Over:
Running Shove & Knock Over:
Carry On Back:
Shift Slightly:

Melee Weapons

105 Points
Race:
0
Attributes:
0
Advantages:
919
Disadvantages:
-186
Quirks:
-10
Skills:
610
Spells:
0
Unspent:
-1,228

45 lb
90 lb
360 lb
540 lb
1,080 lb
675 lb
2,250 lb
Usage

Hit Location
Roll
Where
- DR
Eye
-9 0
3-4
Skull
-7 2
5
Face
-5 0
6-7 Right Leg -2 0
8
Right Arm -2 0
9-10
Torso
0 0
11
Groin
-3 0
12
Left Arm -2 0
13-14 Left Leg -2 0
15
Hand
-4 0
16
Foot
-4 0
17-18
Neck
-5 0
Vitals
-3 0

Acrobatic Feints

Finta

Lvl Parry Block
2 0 No

Aggressive Parry

Parada

12 12

Dual-Weapon Attack: Same foe

Patada

Dual-Weapon Attack: Same foe

Puñetazo

Judo Throw
Kicking

Tired:
Collapse:
Unconscious:
Current HP:
Basic HP:
Reeling:
Collapse:
Check #1:
Check #2:
Check #3:
Check #4:
Dead:

Damage

C

2 0 No

1d+3 cr

C,1

1 6 No

1d+2 cr

C

Lanzamiento

2 0 No

1d cr

C

Patada

2 0 No

1d+3 cr

C,1

Natural

Punch

16 12

1d+2 cr

C

Split Kick: Two adjacent foes

Patada

2 0 No

1d+3 cr

C,1

Targeted Kick

Patada/O. Vitales

1 9 No

1d+3 cr x3

C,1

Pts
175

Ref

Increased Dexterity 3

60

B15

Increased Health 2

20

B14

Increased Intelligence 5

95

B15

Disadvantages
Addiction ("Limitless")

Skills
Bioengineer

-162
-15

B122

-15

B122

-10

B128

-5

B129

-15

B133

-25

B135

Cost: Very Expensive, -20; Legal, +5.

Addiction (Spend time with
Eva)
Cost: Very Expensive, -20; Legal, +5.

Compulsive Generosity
CR: 6 (Resist Rarely), +20% Cost of
Living Increase.

Curious
CR: 12 (Resist Quite Often).

Duty (Transhuman Intl.)
FR: 15, -15.

Enemy (Anti-biotech
Activists)
Medium Group, -20; Appears fairly often
(9-), x1; Unknown, -5.

Enemy (Watched by the
Media)

-17

B135

Bioengineering/TL8
24
(Biogadgets)

RSL

Pts
130

Ref

IQ+9

16

B180

IQ+9

16

B180

IQ+9

20

B180

IQ+9

16

B180

Default:
Bioengineering/TL8
(Microbioengineering)
-4

Bioengineering/TL8
24
(Genetic
Engineering)
Default:
Bioengineering/TL8
(Microbioengineering)
-4

Bioengineering/TL8
24
(Microbioengineering)
Default: Biology/TL8
(Earthlike) - 5

Bioengineering/TL8
24
(Tissue
Engineering)
Default:
Bioengineering/TL8
(Microbioengineering)
-4

Appears quite often (12-), x2;
Large/Powerful Group, -30; Unknown, -5;
Watcher, x0.25.
Copyright © 1998-2017 by Richard A. Wilkes
All rights reserved

SL

5
0
-18
13
13
4
0
-13
-26
-39
-52
-65

Reach ST

1d-1 cr

Advantages & Disadvantages
Born Attributes

No

Fatigue/Hit Points
Current FP:
18
Basic FP:
18

Adam Sephard
Visit us at gurpscharactersheet.com

Modified at 4:54 PM on Feb 5, 2018
Page 1 of 9

Advantages & Disadvantages
Fanaticism (Transhuman
Intl.)
Obsession

Pts
-15

Ref
B136

SL
24

RSL
IQ+9

Pts
44

Ref
B180

15

IQ+0

2

B175

15

IQ+0

2

B175

15

IQ+0

2

B175

15

IQ+0

2

B175

15

IQ+0

2

B189

15

IQ+0

2

B199

2

Skills
Biology/TL8
(Earthlike)
Animal
Handling
(Cricetids)
Animal
Handling
(Culicidae)
Animal
Handling
(Formicidae)
Animal
Handling
(Hominids)
Electronics
Operation/TL8
(Scientific)
Hazardous
Materials/TL8
(Biological)
NBC Suit/TL8

-10

B146

-20

B152

-15

B153

15

DX+1

4

B192

2

Research/TL8

15

IQ+0

2

B217

24

IQ+9

12

B174

24

IQ+9

24

B195

Merchant

24

IQ+9

36

B209

Going Viral
(Propaganda)

23

+3

20

IQ+5

1

B174

Propaganda/TL8 2 0

IQ+5

4

B216

Long term, -10.
Upgrade the human race

Secret (Illegal Research)
Imprisonment, -20.

Sense of Duty
Humanity, -15.

Elective Surgery
Biomods
Boosted Heart
Extra Fatigue Points 1
Hard to Kill 1
Increased Health 1

119
68
15
3

B16

2

B58

10

B14

Eye Upgrade

0

Blindness

0

B124

-6 to all combat skills; cannot
target hit locations

High-Efficiency Kidney
Reduced Consumption 2

B80

Water Only, -50%.

Business

Liver Upgrade

5

Resistant

5

Administration
B81

Default: Merchant - 3

Ingested Poison, +10; +8 to all
HT rolls to resist, x0.5.

Muscle Graft
Increased Strength 3
Perfume Glands

Finance
Default: Merchant - 6

30
30

B14

6

Obscure (Smell) 1

2

B72

Racial Bonus to Sex
Appeal

4

B101

Accounting
Default: Finance - 4

Mimicry

10
16

Altered Appearance

Default: Merchant - 5

10

Bodysculpting

B68

Current
Affairs/TL8
(Business)
Gambling

15

IQ+0

1

B186

15

IQ+0

2

B197

Leadership

15

IQ+0

2

B204

Savoir-Faire
(High Society)
Courtesanry

15

IQ+0

1

B218

6

Honest Face

1

B101

Pitiable

5

B22

Jointwork

10

Catfall

10

3 B231,MA75

Default: Propaganda

Scent Based, -20%.

Skeleton Tongue

86

B41

9

Genetic Surgery

30

Acting

15

IQ+0

2

B174

Angiogenesis

15

Carousing

15

HT+1

2

B183

Fit, Very

15

Dancing

15

DX+1

4

B187

Sex Appeal

15

HT+1

1

B219

B55

+2 to all HT rolls to stay
conscious, avoid death, resist
disease, resist poison; recover FP
at twice the normal rate; lose FP
at half the normal rate (in both
cases, not FP spent for spells or
psi powers)

Bone Marrow Upgrades
Extra Fatigue Points 2
Rapid Healing, Very
Neuromods
Myelin Replacement
Resistant

Deep Cover

7

15
0

B16

15

B79

5
5
5

B81

High-Pressure Gases, +5;
Immunity, x1.
Modified at 4:54 PM on Feb 5, 2018
Page 2 of 9

Adam Sephard
Visit us at gurpscharactersheet.com

Copyright © 1998-2017 by Richard A. Wilkes
All rights reserved

Advantages & Disadvantages
Eugenics (340 BC)

Pts
85

Ref

Absolute Timing

2

B35

Ambidexterity

5

B39

Appearance

4

B21

Discriminatory Hearing

15

B49

Discriminatory Smell

Skills
Area
Knowledge
(United States;
Lived there)

SL
15

RSL
IQ+0

Pts
1

Ref
B176

Location of its major
cities and important
sites; awareness of
its major customs,
ethnic groups, and
languages (but not
necessarily
expertise); names of
folk of Status 6+; and
a general
understanding of the
economic and political
situation

Attractive, +4.

15

B49

Eidetic Memory

5

B51

Extra Arm 2

4

B53

10

B65

5

B66

10

B83

Observation

1 5 Per+0

2

B211

5

B85

Stealth

15

DX+1

4

B222

5

B96

Diplomacy
15

IQ+0

1

B186

1 5 Per+0

4

B187

15

IQ+0

4

B187

15

IQ+0

4

B204

Foot Manipulators, -30%; Short, -50%.
Prehensile Toes

Language Talent
Lightning Calculator
Intuitive Mathematician, +3.

Sensitive Touch
Single-Minded
Versatile
Genetic Engineering
Brain Modifications
Increased Intelligence 1
Cardiovascular Modifications
Fit

185
B15

Current
Affairs/TL8
(Politics)
Detect
Lies

B55

Diplomacy

20
20

Default: Psychology 4

19
5

+1 to all HT rolls to stay conscious,
avoid death, resist disease, resist
poison; recover FP at twice the
normal rate (but not FP spent for
spells or psi powers)

Law
(International)
Engineer
5

B60

Engineer/TL8
(Biomedical)

Longevity

2

B66

Default: Biology/TL8
(Earthlike) - 6

Rapid Healing

5

B79

Resistant

2

B81

Improved G-tolerance
0.3G, +5.

Digestive and Filtration
Modifications
Alcohol Tolerance
Resistant

17
16

B21

1

B93

1

B100

4

B81

Combat Reflexes

15

B190

22

IQ+7

4

B190

Mathematics/TL8 2 0
(Applied)

IQ+5

4

B207

IQ+0

1

B186

1 5 Per+0

1

B218

Current
Affairs/TL8
(Science &
Technology)
Scrounging

15

Martial Arts

Ingested Poison, +10; +3 to all HT
rolls to resist, x0.33.

45

24

Default: Engineer/TL8
(Biomedical) - 5

5

Glandular Modifications

IQ+9

Default: Engineer/TL8
(Biomedical) - 3

Very Handsome, +16.

Temperature Tolerance 1

34
24

Electronics
Repair/TL8
(Medical)

Acceleration, +5; +3 to all HT rolls
to resist, x0.33.

Cosmetic and Minor
Transgenic Modifications
Appearance

13

B43

Never freeze; +6 on all IQ rolls to
wake up or to recover from surprise
or mental stun; Your side gets +1 to
initiative rolls (+2 if you're the
leader)

123

Acrobatics

16

DX+2

12

B174

Broadsword

16

DX+2

8

B208

16

DX+2

12

B203

Default: Shortsword 2

Judo
Allows parrying two
different attacks per
turn, one with each
hand.

Fearlessness 5

10

B55

Jumping

16

DX+2

4

B203

High Pain Threshold

10

B59

Karate

16

DX+2

12

B203

Sumo Wrestling

16

DX+2

8

B223

Games (Judo)

15

IQ+0

1

B197

Meditation

1 5 Will+0

4

B207

Philosophy
(Buddhism)

15

4

B213

Never suffer shock penalties when
injured; +3 on all HT rolls to avoid
knockdown and stunning; +3 to resist
torture

Metabolism Control 2
Immune System
Modifications
Copyright © 1998-2017 by Richard A. Wilkes
All rights reserved

10

B68

5

Adam Sephard
Visit us at gurpscharactersheet.com

IQ+0

Modified at 4:54 PM on Feb 5, 2018
Page 3 of 9

Advantages & Disadvantages
Resistant

Pts
5

Ref
B81

Skills
Savoir-Faire
(Dojo)

Disease, +10; +8 to all HT rolls to
resist, x0.5.

Lifespan and Self-Repair
Modifications
Increased Health 1

10

Musculo-Skeletal
Modifications
Fewer Hit Points 2

31

10

B14

Flexibility
(Double-Jointed)
Increased Strength 2

15

B56

20

B14

Nervous System
Modifications
Increased Dexterity 1

20

Respiratory Modifications

23

20

B41

9

B16

10

B97

HT+0

4

B182

14

DX+0

4

B184

14

DX+0

4

B184

14

DX+0

4

B184

Shortsword

14

DX+0

2

B209

Staff

14

DX+0

2

B208

Default: Karate - 3

Combat Sport
(Judo)

Acrobatic
Feints
(Acrobatics)

5

B34

-20

B15

2

B71

0
0

B53

Increased Fecundity

0

B53

Light Menses

0

B53

20

+4

5 B231,MA73

20

+4

5 B231,MA75

20

+4

7 B231,MA75

20

+0

5 B231,MA75

19

-1

3 B231,MA75

Dual-Weapon 1 6
Attack:
Same foe
(Broadsword)

+0

5 B230,MA83

16

+0

5 B231,MA75

12

+0

2

Judo Throw
(Judo)
Default: Judo

Kicking
(Karate)
Default: Karate 2

Split Kick:
Two
adjacent
foes
(Kicking)

3

Deep Sleeper

1

B101

Less Sleep 1

2

B65

Default: Kicking 4

B26

Targeted
Kick
(Kicking)

Influence and Wealth
Reputation (Former child
prodigy and International
Awards winner) 3

172
15

Default: Kicking 3

People Affected (Almost everyone), x1;
Recognized allmost all the time (15-), x1.

Status 5

0

B28

32

B29

LilyCare Corporate Boss and Leader of
the Transhuman Church

Transhuman Intl. Rank 8

Default:
Broadsword - 4

Courtesy Rank, +1 (levels only); Chain of
Command, +1 (levels only); Large
Resources, +2 (levels only); Dominance,
+1 (levels only).

Wealth, Multimillionaire 3
Languages
Language Group: East-Slavic

125

B25

Dual-Weapon
Attack:
Same foe
(Karate)

B24

Default: Karate 4
Aggressive

58
8

Spoken (Native), +4; Written (Native),
+4; Belarusian, Lithuanian, Russian,
Ukranian., +0%.
With Language Talent

Language Group: English
Native, -4; Spoken (Native), +4; Written
(Native), +4; Afrikaans, Dutch, English,
Jamaican Creole, Louisiana Creole., +0%.
With Language Talent

Modified at 4:54 PM on Feb 5, 2018
Page 4 of 9

37

Default:
Acrobatics

-13

Sexual and Reproductive
Modifications
Extended Fertility

Sleep-State Modifications

14

Combat Art
(Judo)

Techniques

4

Night Vision 2

Breath Control

Combat Art
(Karate)

B15

Extra Fatigue Points 3

Decreased Intelligence 1

Ref
B218

Default: Judo - 3

Breath-Holding 2

Absolute Direction

Pts
1

Default: Judo - 3

B16

Voice

RSL
IQ+0

Default: Games (Judo)
-3

-4

Sensory Modifications

SL
15

MA65

Parry
(Karate
Parry)
4

B24

Default: Karate
Parry - 1

Medic
Forensics/TL8

180
24

IQ+9

40

B196

Default:
Criminology/TL8 - 4

Adam Sephard
Visit us at gurpscharactersheet.com

Copyright © 1998-2017 by Richard A. Wilkes
All rights reserved

Advantages & Disadvantages
Language Group: German

Pts
4

Ref
B24

Skills
Pharmacy/TL8
(Synthetic)

Spoken (Native), +4; Written (Native),
+4; Austro-Bavarian, German, Yiddish.,
+0%; Closely related to English Group
and Scandinavian Group, -4.
With Language Talent

Language Group:
North-African

6

B24

8

B24

4

B24

Perks

12

B213

24

IQ+9

12

B214

Default:
Pharmacy/TL8
(Synthetic) - 3
Surgery/TL8
24
Default: Physician/TL8
-5

IQ+9

20

B223

22

IQ+7

4

B211

20

IQ+5

1

B187

20

IQ+5

4

B189

15

IQ+0

4

B183

Computer
15
Operation/TL8
Criminology/TL8 1 5

IQ+0

1

B184

IQ+0

2

B186

B193

Diagnosis/TL8

B24

4

Chemistry/TL8

Default: Psychology 4

B24

8

B24

Expert Skill
(Epidemiology)
Fast-Draw/TL8
(Medical Gear)
Psychology

15

IQ+0

4

15

DX+1

2

15

IQ+0

4

B216

Public Speaking

15

IQ+0

2

B216

15

IQ+0

4

B193

15

IQ+0

4

B201

15

IQ+0

4

B207

15

IQ+0

4

B221

Memehacking
Expert Skill
(Memetics)
Intelligence
Analysis/TL8
Mathematics/TL8
(Statistics)
Sociology

16
7

Special Setup (Karate
Parry > Judo Throw)

1

MA51

Lets you use a setup attack
differently

1

16

MA52

Salesmanship
Body Language
1

2
1 5 Per+0

MA52

Special
Weird Science
MA52

2

B181

Default: Detect Lies 4

Increases your maximum level in a
technique

1

ACT1:13

Default: Psychology 4

Increases your maximum level in a
technique

Unusual Training
(Dual-Weapon Attack
(Broadsword), Both
attacks must target the
same foe)

B213

20

Default: Engineer/TL8
(Biomedical) - 5

1 ACT3:15

Technique Mastery
(Kicking)

40

IQ+9

Electronics
Operation/TL8
(Medical)

Acrobatic Feints

Technique Mastery (Judo
Throw)

IQ+9

24

Default: Physician/TL8
-4

Spoken (Native), +4; Written (Native),
+4; Kmer, Lao, Santali, Shan, Thai,
Vietnamese., +0%.
With Language Talent

Martial Styles

24

Physiology/TL8
(Human)

Default: Biology/TL8
(Earthlike) - 3

Spoken (Native), +4; Written (Native),
+4; Bulgarian, Czech, Macedonian, Polish,
Serbo-Croatian, Slovak, Torlakian., +0%;
Closely related to East-Slavic Group, -4.
With Language Talent

Language Group: Tai-Kmer

Physician/TL8

Naturalist
(Earthlike)

Spoken (Native), +6; Written (Native),
+6; Akkadian, Amharic, Arabic, Aramaic,
Hebrew, Sryiac, Tigrinya., +0%.
With Language Talent

Language Group:
Southwest-Slavic

Ref
B213

Poisons/TL8

Spoken (Native), +4; Written (Native),
+4; Danish, Faroese, Icelandic,
Norwegian, Swedish., +0%; Closely
related to English Group and German
Group, -4.
With Language Talent

Language Group: Semetic

Pts
20

Default: Physician/TL8
-5

Spoken (Native), +4; Written (Native),
+4; Catalan, French, Galician, Haitian
Creole, Italian, Latin, Portuguese,
Romanian, Spanish., +0%.
With Language Talent

Language Group:
Scandinavian

RSL
IQ+9

Default: Physician/TL8
-5

Spoken (Native), +6; Written (Native),
+6; Coptic, Demotic, Egyptian (Archaic,
Old, Middle, Late), Tacilhit, Tamazight,
Taqbaylit, Tuareg., +0%; Default:
Closely related to Semetic Group, -6.
With Language Talent

Language Group: Romance

SL
24

8
15

IQ+0

Virtus
Intimidation

8

B228

2
1 5 Will+0

2

B202

Default: Acting - 3

Lets you use an special technique.

Copyright © 1998-2017 by Richard A. Wilkes
All rights reserved

Adam Sephard
Visit us at gurpscharactersheet.com

Modified at 4:54 PM on Feb 5, 2018
Page 5 of 9

Advantages & Disadvantages
Unusual Training
(Dual-Weapon Attack
(Karate), Both attacks
must target the same foe)

Pts
1

Ref
MA52

1

MA52

Skills

SL

RSL

Pts

Ref

Lets you use an special technique.

Unusual Training (Split
Kick: Dual-Weapon Attack,
Only to kick two adjacent
foes)
Lets you use an special technique.

Style Familiarity (Goju Ryu)

1

Style Familiarity (Hung Gar
Kung Fu Tiger-Crane Style)
Style Familiarity (Judo)

1

Style Familiarity (Kempo)

1

Style Familiarity (Nito Ryu)

1

Style Familiarity (Praying
Mantis Kung Fu)
Style Familiarity (Shaolin
Kung Fu)
Style Familiarity (T’ai Chi
Chuan)
Style Familiarity (Wushu)

1

Perks

1

1
1
1
10

Equipment Bond (Computer)

1

Skill Perks

9

Efficient at Bioengineering
(Biogadgets)

PU2:9

1

B101

1

B101

1

B101

1

B101

1

B101

1

B101

1

B101

1

B101

Ignore up to -2 for haste, thus you
can use the skill in just 80% of the
usual time

Efficient at Bioengineering
(Genetic)
Ignore up to -2 for haste, thus you
can use the skill in just 80% of the
usual time

Efficient at Bioengineering
(Microbioengineering)
Ignore up to -2 for haste, thus you
can use the skill in just 80% of the
usual time

Efficient at Bioengineering
(Poisons)
Ignore up to -2 for haste, thus you
can use the skill in just 80% of the
usual time

Efficient at Bioengineering
(Tissue Engineering)
Ignore up to -2 for haste, thus you
can use the skill in just 80% of the
usual time

Efficient at Engineer
(Biomedical)
Ignore up to -2 for haste, thus you
can use the skill in just 80% of the
usual time

Efficient at Forensics
Ignore up to -2 for haste, thus you
can use the skill in just 80% of the
usual time

Efficient at Pharmacy
(Synthetic)
Ignore up to -2 for haste, thus you
can use the skill in just 80% of the
usual time
Modified at 4:54 PM on Feb 5, 2018
Page 6 of 9

Adam Sephard
Visit us at gurpscharactersheet.com

Copyright © 1998-2017 by Richard A. Wilkes
All rights reserved

Advantages & Disadvantages
Efficient at Surgery

Pts
1

Ref
B101

Skills

SL

RSL

Pts

Ref

Ignore up to -2 for haste, thus you
can use the skill in just 80% of the
usual time

Quirks
Admiration

-10
-1

B164

-1

B164

-1

B164

Imaginative

-1

B164

Likes cold weather

-1

B164

Likes Laurasiatheria

-1

B164

Obsession

-1

B164

-1

B164

Slightly Unusual Biochemistry

-1

B164

Vow

-1

B165

Eva Nought

Habit
Treats himself with medicines of his
own making

Hoarder
Medicines

Desires Immortality

Religious
Transhumanist

To love Eva till the end

Social Styles
Fashion Sense
Perks
Disarming Smile

32
5

B21

21
1

B101

1

B101

1

PU2:4

1

PU2:4

1

PU2:4

1

PU2:4

1

PU2:4

1

PU2:4

1

PU2:4

1

PU2:4

Photogenic

1

B164

Rehearsed Role (Camorra
High-Ranking Member)

1

B164

Diplomacy Without Words

Fearsome Stare
Intimidation Without Words

Haughty Sneer
Savoir-Faire (High Society) Without
Words

Networked (Born
Researcher)
+2 for finding an archive that has
information you need

Networked (Fundraiser)
+2 for finding investors

Networked (Leads)
+2 to any roll to find a buyer

Networked (Political
Hack)
+2 for finding the Government Office
that deals with any particular
problem

Permit (Artificial Life)
Artificial organisms, lifebanks,
organs, wet nanofactories...

Permit (Biomedical
Equipment)
Equipment used to heal or modify
living beings.

Permit (Chemical Drugs)
Chemical and herbal compounds,
synthetic drugs...

Cancels the -3 for an unrehearsed
persona or the -5 for not knowing the
subject well

Copyright © 1998-2017 by Richard A. Wilkes
All rights reserved

Adam Sephard
Visit us at gurpscharactersheet.com

Modified at 4:54 PM on Feb 5, 2018
Page 7 of 9

Advantages & Disadvantages
Rehearsed Role (FBI
Police Officer)

Pts
1

Ref
B164

1

B164

1

B164

1

B164

1

B164

1

B101

1

PU2:4

Team Work (Fundraising)

1

PU2:4

Team Work (Sales)

1

PU2:4

Skills

SL

RSL

Pts

Ref

Cancels the -3 for an unrehearsed
persona or the -5 for not knowing the
subject well

Rehearsed Role (Kenneth
Castle)
Cancels the -3 for an unrehearsed
persona or the -5 for not knowing the
subject well

Rehearsed Role (Michael
Weyland)
Cancels the -3 for an unrehearsed
persona or the -5 for not knowing the
subject well

Rehearsed Role (Sinaloa
Cartel High-Ranking
Member)
Cancels the -3 for an unrehearsed
persona or the -5 for not knowing the
subject well

Rehearsed Role
(Solntsevskaya Bratva
High-Ranking Member)
Cancels the -3 for an unrehearsed
persona or the -5 for not knowing the
subject well

Sexy Pose
Sex Appeal Without Words

Social Arbiter
Decides who is acceptable in Inner
Circles

Style Familiarity
(Courtesanry)
Style Familiarity (Deep
Cover)
Style Familiarity (Diplomacy)

1

Style Familiarity
(Memehacking)
Style Familiarity
(Salesmanship)
Style Familiarity (Virtus)

1

Talents
Animal Friend 4

1
1

1
1
28
4

Reaction Bonus: All ordinary animals

Charisma 4

4

+1/level to Influence rolls

Empath 4

4

IQ-4+level roll as for Empathy

Healer 4

4

Bonus to HT rolls for a specific patient
and condition if treated full time

Mathematical Ability 4

4

Bonus to resist deception involving
numbers

Memetics 4

4

Bonus to resist Brainwashing, Fast-Talk
and Propaganda

Modified at 4:54 PM on Feb 5, 2018
Page 8 of 9

Adam Sephard
Visit us at gurpscharactersheet.com

Copyright © 1998-2017 by Richard A. Wilkes
All rights reserved

Advantages & Disadvantages
Natural Scientist 4

Pts

Ref

Skills

SL

RSL

Pts

Ref

4

Reduce TL and familiarity penalties for
gear examined for an hour with a
covered skill (Astronomy, Biology,
Chemistry, Expert Skill (Hydrology and
Natural Philosophy), Geology,
Mathematics (Applied, Statistics and
Surveying), Metallurgy, Meteorology,
Paleontology, Physics and Physiology)

Trained Advantages
Cultural Adaptability
Eidetic Memory

15
10

B46

5

B51

Photographic, +5.

Copyright © 1998-2017 by Richard A. Wilkes
All rights reserved

Adam Sephard
Visit us at gurpscharactersheet.com

Modified at 4:54 PM on Feb 5, 2018
Page 9 of 9


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