Tales From The Loop English Edition .pdf
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Scifi artist Simon Stålenhag’s paintings of Swedish 1980s
suburbia, populated by fantastic machines and strange
beasts, have won global acclaim. Now, you can step into
the amazing world of the Loop.
“RPG Tales from the Loop lets you channel Stranger Things and ET.”
THE VERGE
“Tales from the Loop could very well be the RPG phenomenon of 2017.”
&
SUNDRY
ISBN 978-1-910132-75-3
COPYRIGHT © 2017
SIMON STÅLENHAG AND FRIA LIGAN AB
9 781910 132753
MUH050645
GEEK
THE ROLEPLAYING GAME
Key features:
■ Create your unique player character – including skills, items, prides,
problems, and relationships – in mere minutes.
■ Explore the secrets of the Loop in two main game settings – one
based on the Swedish Mälaren Islands, the other on Boulder City,
Nevada.
■ Investigate mysteries and overcome trouble using fast and effective
rules, based on the Mutant: Year Zero game engine.
■ Play the four complete scenarios included, tied together in the
campaign named Four Seasons of Mad Science.
–
In this roleplaying game you’ll play teenagers solving mysteries
connected to the Loop. The game rules are based on Mutant:
Year Zero, which was awarded with a Silver ENnie for Best Rules
at Gen Con 2015.
TALES FROM THE LOOP
The landscape was full of machines and scrap metal
connected to the facility in one way or another. Always
present on the horizon were the colossal cooling towers,
with their green obstruction lights. If you put your ear to the
ground, you could hear the heartbeat of the Loop – the
purring of the Gravitron, the central piece of engineering
magic that was the focus of the Loop’s experiments.
ROLEPLAYING IN THE ’80S THAT NEVER WAS
T 23 26
Print 101 no. 403 THE MÄLAREN ISLANDS
PRI
N
IN
FL
UX
KO
LB
ÄC
K
C
E
A
C
c
el
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R
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ra
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nne
r
to
-
NORTH GATE
5B
RATOR
CELE
AC
THE MÄLAREN FACILITY
T H EAREALMAP
OOP
1
PRI
M
-
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1
2
3
4
5
2
ALHOLMEN
KM
R
A
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E
EL
O
AT
1
-
M
1
DÄVENSÖ
LAGNÖ
Dävensö
Factory
RA
TO
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V
LE
Vän
tho
lme
n
Farmland
Cooling Towers
ho
Populated Area
M
nd
en
Compass Error 1981
Appr. 1 Gradian East
Local irregularities may occur.
RESEARCH & DEVELOPMENT
S
J
Lå
N
Sånga-Säby
L
rm
Ö
ta
Ö
ng
S
Ö
L S
Lundkulla
ik
T
E
Stenby
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HILLESHÖG
U
et
D
Sätuna
lm
Industrial Area
R
FÄRENTUNA
nt
EAST GATE
5C
A
in
Dalby
i
Sv
THE BONA
REACTOR
Vä
S
Gob
Bona
Tofta
Ilända
Kungsberga
Ölsta
ka
ACCE
Lunda
is
GATE 2D-3B
Wäsby
Forest
Vendeludd
su
M Ä L
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Löten
Nästfjärden
Skarnholmen
Löftet
rd
Sätra
A
WEST GATE
5D
Civilian Road
No
BASTLAGNÖ
OUTFLUX MÄ
LSÅKER
Transport Tunnel
Göholmen
R
A
UX
Ferry Route
ELDGARNSÖ
-
Björkfjärden
Service Tunnel
Svartsjöanstalten
A
en
Torslunda
Hovgårdsfjärden
N
Präsfjärden
Edeby
D
Sockarby
SOUTH GATE
5D
STENHAMRA
E
Mörby
Väsby
T
Skå
Menhammar
Troxhammar
OUTFLUX BOTKYRKA
Skytteholm
Eneby
E K
Adjustments of map by
Rikskartor, Stockholm 1981
E
R
Ö
Rikskartor Stockholm 1981
Not approved for general distribution,
Statens lantmäteriverk April 27, 1981
130930
CREATOR OF THE LOOP UNIVERSE
Simon Stålenhag
LEAD GAME DESIGNER
Nils Hintze
EDITOR & PROJECT MANAGER
Tomas Härenstam
THE YEAR ZERO GAME ENGINE
ILLUSTRATIONS
Tomas Härenstam
Simon Stålenhag
ADDITIONAL WRITING
GRAPHIC DESIGN & MAPS
Matt Forbeck, Nils Karlén,
Björn Hellqvist
Christian Granath
PROOFREADING
John M. Kahane, Rickard Antroia, Kosta Kostulas, T.R. Knight
PLAYTESTERS
Vincent Chang, Geoffrey Norman, Jessica Chang, Kimsan Kim, David Sack,
Rickard Antroia, Tove Lindholm, Staffan Fladvad, Sandra Abi-Khalil, Leif Westerholm,
Artur Foxander, Fia Tjernberg, Anton Albiin, Leili Mander, Kosta Kostulas, Marco Behrmann
SPECIAL THANKS TO
Rickard Antroia, Björn Hellqvist, Therese Clarhed and Simon J Berger
COPYRIGHT © 2017 SIMON STÅLENHAG AND FRIA LIGAN AB
ISBN: 978-1-910132-75-3
CONTENTS
O1.
O2.
O3.
WELCOME TO
THE LOOP
THE AGE OF THE LOOP
THE US LOOP
THE ’80S THAT NEVER WAS
15
LIVING IN AMERICA
35
8
THE SWEDISH LOOP
17
37
9
THE MÄLAREN ISLANDS:
A SLICE OF SUBURBIA
BOULDER CITY: ”BEST
CITY BY A DAM SITE”
19
THINGS TO DO IN THE ’80S
38
INSIDE BOULDER CITY
40
LAKE MEAD
42
LAS VEGAS AND BEYOND
45
THE DART
45
THE US LOOP
46
THE TALES FROM THE LOOP
ROLEPLAYING,
HOW DOES IT WORK?
2
ROLLING DICE
10
THINGS TO DO IN THE ’80S
20
PRINCIPLES OF THE LOOP
10
SVARTSJÖLANDET: BLACK
WATERS AND DEEP FORESTS
21
MUNSÖ: HOME OF THE
LOOP
24
ADELSÖ: REMNANTS OF
THE PAST
26
RIKSENERGI
27
THE LOOP
27
CIVILIAN TECHNOLOGY
29
MILITARY TECHNOLOGY
30
MAGNETRINE FLIGHT –
HOW DOES IT WORK?
32
CONTENTS
O4.
O5.
O6.
THE KIDS
TROUBLE
THE MYSTERY
TYPES
49
SUFFERING CONDITIONS
66
THE TRUTH OF THE MYSTERY
78
BOOKWORM
50
THE DICE ROLL
66
COMPUTER GEEK
51
ITEMS AND PRIDE
67
THE MYSTERY AND
EVERYDAY LIFE
79
HICK
52
LUCK
67
JOCK
53
80
POPULAR KID
54
DOING THE ALMOST
IMPOSSIBLE
INDIVIDUAL VERSUS
GROUP SCENES
67
ANSWERING QUESTIONS
68
AN OVERVIEW OF
THE MYSTERY
80
BUYING EFFECTS
68
PHASE 1 – INTRODUCING
THE KIDS
81
NON-PLAYER CHARACTERS
68
PHASE 2 – INTRODUCING
FAILED ROLLS
69
THE MYSTERY
81
PUSHING THE ROLL
69
HELPING EACH OTHER
70
PHASE 3 – SOLVING
THE MYSTERY
81
KID VERSUS KID
70
PHASE 4 – SHOWDOWN
87
EXTENDED TROUBLE
70
PHASE 5 – AFTERMATH
87
PHASE 6 – CHANGE
88
88
ROCKER
55
TROUBLEMAKER
56
WEIRDO
57
AGE
58
ATTRIBUTES
58
LUCK POINTS
58
SKILLS
58
ITEMS
59
PROBLEM
59
DRIVE
60
PRIDE
60
RELATIONSHIPS
60
ANCHOR
61
CONDITIONS
62
EXPERIENCE
62
NAME
62
DESCRIPTION
62
FAVORITE SONG
62
HIDEOUT
63
QUESTIONS
63
SKILLS
72
SETTING THE MOOD
SNEAK
72
NON-PLAYER CHARACTERS
91
FORCE
72
ITEMS
91
MOVE
72
TINKER
72
BIGGER MYSTERIES AND
CAMPAIGNS
93
PROGRAM
73
CALCULATE
73
CONTACT
73
CHARM
74
LEAD
74
INVESTIGATE
75
COMPREHEND
75
EMPATHIZE
75
3
CONTENTS
O7.
O8.
O9.
THE MYSTERY
LANDSCAPE
THE FOUR SEASONS OF
MAD SCIENCE
SUMMER BREAK AND
KILLER BIRDS
THE SCHOOL LIBRARY
101
BACKGROUND
113
THE TRUTH OF THE MYSTERY
117
THE DREAM SHOP
103
THE KIDS AND THE
CAMPAIGN
115
SUMMER ON THE
MÄLAREN ISLANDS
118
SUMMER IN BOULDER CITY
118
INTRODUCING THE KIDS
119
INTRODUCING THE
MYSTERY
119
SOLVING THE MYSTERY
120
THE WILDLIFE CLUB
THE COOLING TOWERS
THE POLICE STATION AT
STENHAMRA
NEURO ASCENSION
FACILITY
105
106
108
109
LOCATION 1: THE
4
ORNITHOLOGIST’S HOUSE
122
LOCATION 2:
THE PIGEONS’ NEST
124
LOCATION 3: GUNNAR’S
ABANDONED HOUSE
124
THE SHOWDOWN
127
AFTER THE SHOWDOWN
130
AFTERMATH
130
CHANGE
130
NON-PLAYER CHARACTERS
130
CONTENTS
1O.
11.
12.
GROWN-UP
ATTRACTION
CREATURES FROM THE
CRETACEOUS
I, WAGNER
THE TRUTH OF THE MYSTERY
161
133
THE TRUTH OF THE MYSTERY
145
AUTUMN ON THE MÄLAREN
ISLANDS
163
134
WINTER ON THE MÄLAREN
ISLANDS
SPRING ON THE MÄLAREN
ISLANDS
146
SPRING IN BOULDER CITY
164
AUTUMN IN BOULDER CITY
134
WINTER IN BOULDER CITY
146
INTRODUCING THE KIDS
164
INTRODUCING THE KIDS
134
INTRODUCING THE KIDS
146
INTRODUCING THE MYSTERY
164
INTRODUCING THE MYSTERY
134
INTRODUCING THE MYSTERY
147
THE ODD ONE
166
SOLVING THE MYSTERY
135
THE TEENS
148
LOCATION 1: THE ARAN
136
THE DINOSAURS
149
SOLVING THE MYSTERY –
PART ONE
167
ICY WINDS AND SNOW
149
LOCATION 1: LENA’S FARM
167
SOLVING THE MYSTERY
150
LOCATION 2: THE POLICE
STATION IN STENHAMRA
169
LOCATION 1: THE HUNTING
CABIN
151
LOCATION 3: MICROLEX
170
THE TILT
172
152
SOLVING THE MYSTERY –
PART TWO
172
LOCATION 4: HUSBY
MEADOW
172
THE TRUTH OF THE MYSTERY
LOCATION 2: THE
ECHO SPHERE
138
LOCATION 3: THE SERVICE
ENGINEER’S HOUSE
139
THE SHOWDOWN
141
AFTERMATH
142
LOCATION 2: BIRGITTA
NYLANDER’S FARM
CHANGE
142
LOCATION 3: LENA’S FARM
154
NPCS AND CREATURES
142
SHOWDOWN
156
AFTER THE SHOWDOWN
157
AFTERMATH
157
LOCATION 5: KUNGSBERGA
KONSUM
174
CHANGE
157
SHOWDOWN
175
NPCS AND CREATURES
157
AFTER THE SHOWDOWN
177
AFTERMATH
177
CHANGE
177
NPCS AND CREATURES
177
5
O1
CHAPTER
THE TALES FROM THE LOOP
8
ROLEPLAYING, HOW DOES IT WORK?
9
ROLLING DICE
10
PRINCIPLES OF THE LOOP
10
WELCOME
TO THE LOOP
The landscape was full of machines and scrap metal connected to the
facility in one way or another. Always present on the horizon were
the colossal cooling towers of the Bona Reactor, with their green obstruction lights. If you put your ear to the ground, you could hear the
heartbeat of the Loop – the purring of the Gravitron, the central piece
of engineering magic that was the focus of the Loop’s experiments.
It was the middle of summer, and my little sister, Klara,
had tried to follow me and my friend around for weeks.
Her best friend was out of town and my mother tried,
without much success, to arouse my sympathy. I had
always taken care of Klara, not only because of her
hearing impairment, but because there has always been
something fragile about her, as if she can be easily damaged or broken. However, this summer had awakened
the desire in me to ride as far away as possible on my
bike, and to do things on my own. When Klara suddenly disappeared, guilt hit me like a blow to the stomach, and I remembered she had talked about meeting a
new friend called Bettan.
We found them on the other side of the strait; I still
don’t know how they managed to cross. We crept toward them through the tall grass as the wind tore at the
pines. A woodpecker could be heard in the distance.
Klara sat on a stone and leaned forward to place a
daisy chain on the head of a runaway robot, her new
friend “Bettan.” I signaled to my friends to keep quiet
and snuck around to the other side. When I looked
back, Bettan was staring at me, its eyes narrowing to
tiny black dots as it took my sister in its arms.
7
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