Vladislav Gordiyevsky Resume 2020 .pdf

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Author: Vladislav Gordiyevsky

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VLADISLAV GORDIYEVSKY
102 ELSON RD., UNIT 1, WALTHAM MA, 02451● (617) 633 – 2102
vlad.gordiyevsky@protonmail.com
https://www.linkedin.com/in/vladislav-gordiyevsky
EDUCATION
UNIVERSITY OF MASSACHUSETTS LOWELL, Lowell, MA
Bachelor’s Degree in Computer Science – 3.47 CS GPA

SUMMARY OF SKILLS
• Proficient in C, C++, and Python
• Proficient with Windows and Linux Operating Systems
• Familiar with Java, JavaScript, HTML, and CSS
• Familiar with Git version control
• Familiar with Object-Oriented Programming concepts
• Competent with Unreal Engine 4, OpenGrok, CREO (formerly known as Pro/Engineer)
• Bilingual: English and Russian

WORK EXPERIENCE
PARAMETRIC TECHNOLOGY CORPORATION, Needham, MA
June 2016 – August 2016
Software Development Engineer Intern
• Provided QA (quality assurance) testing of certain features at request of coworkers
• Found a bug within recent version of CREO and supplied a traceable log file and minimal-test case scenario
• Emphasized compliance with corporation and industry standards

COURSE WORK AND PERSONAL PROJECTS
ARTIFICIAL INTELLIGENCE:
• Implemented Q-Learning for first-person shooter bots in the Unreal Engine
• The learning agent bot learned to play defensively against a hard-coded aggressive bot successfully
MOBILE ROBOTICS:
• Used the OpenCV computer vision Python library to program a small commercial robot to perform various tasks such as
object recognition, path-planning, and localization
• Mainly used A* and RRT (Rapidly Exploring Random Tree) algorithms for path-planning and a particle filter for MonteCarlo localization
• The bot was able to avoid obstacles, move to marked objects, and reorient if moved within a controlled environment
DJANGO WEB APPLICATION:
• Implemented a small Django web application that displayed real time data from sensors connected to a Raspberry Pi to
monitor a bonsai tree
• Collected data for humidity, temperature, moisture level, light level, and air pressure
• The web application would send an email when any of the monitored data would fall out of desired ranges
VIDEO GAME DESIGN:
• Working on several personal game projects in the Unreal Engine
• Mainly created showcases of game mechanics using placeholder assets, with some environmental design and Virtual
Reality support
• An example showcase was a DOOM-style first person shooter, which involved programming enemy AI with different
behaviors and attack types to challenge the player


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