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MafiaWorldGameGuide .pdf


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Title: MafiaWorldGameGuide

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Mafia World 🌏 Game Guide 🔥
The mafia isn't something you can join overnight. 🌙 ✨
You must be invited into the mafia life…

F

irst you put in work as a bagman to move up in
rank to solider or enforcer. If you have the street
smarts and tenacity you could potentially reach
the upper echelon of consigliere, underboss, or boss.

After moving your way up from performing small crimes
you can advance to missions, gang crimes, and running
businesses for your gang. In Mafia World players own the
properties not the house. You can run games like Roulette,
Blackjack, Keno, Horse Racing, Dice or own the Bullet Factory.
The game economy inside Mafia World is an actual economy with
limited supply and increasing demand. Mafia World brings a unique
twist to online mafia games of the past that allowed unlimited wealth
where players amassed trillions of dollars and dominated gameplay,
but all of the credits or cash they earned was essentially worthless.
Mafia World uses its own in game currency called Mafia Token.
Mafia Token on Tronscan Blockchain Explorer: https://tronscan.org/#/token/1001861
Mafia Token is currently traded on Poloniex: https://poloniex.org/exchange?id=266
-1-

Mafia World Game Economy 💰
Our unique tokenized credits system provides for a valuable game
economy inside Mafia World. In order for this all to work we award our
game players and not just holders and investors. The cycle of tokens
from players, to the game, and back to our players creates consistent,
steady demand for our TRON blockchain TRC10 based: Mafia Token.
Token prices for players are sold at fixed rates that are set in our Smart Contract.
Mafia Token is a decentralized blockchain project publicly traded on Poloniex DEX.
Game Credits can transferred outside of our game economy by converting them into
Mafia Tokens via our in game Token Market which is opening to players after the Beta.

Mafia Token has a total supply of only 10,000,000 tokens 💎
15% of Mafia Tokens were sold in our Telegram Presale @ 20:1 (Mafia:TRX)
10% of tokens were offered as bounties and airdropped to TRX wallet holders.
40% of Mafia Tokens are now being sold through our Token Sale Smart Contract.

• 2 million tokens will be made available at 10:1 Mafia:TRX
• 2 million tokens will be made available at 5:1 Mafia:TRX
35% of Mafia Tokens are Reserved for Founder, Partner and Team.

• 2M reserved for Founder
• 1M reserved for Partner
• 500k reserved for Team
Token purchases can be made using our smart contract inside the Mafia World Dapp
by the visiting “Mafia Tokens” section while using a Tronlink enabled browser or app.

Buying Items for Credits in the Credit Store 💳
In Mafia World credits can be purchased or earned by referring new players.
Purchase weapons, armor, and explosives using credits in the credits store.
Items purchased with credits are essential for completing actions and tasks throughout
the Mafia World game. When Mafia World launches into production and ends the beta
stage we will enable credit and various other token withdrawals via our Token Market.
-2-

Buying Items for Cash in the Cash Store 💸
Cash, homes and other real estate can be purchased in the cash store.

• Drivers in missions must have a car in the city where the mission is being planned.
• Better cars will increase your odds of successfully completing missions and tasks.
• Real estate is required for grow operations and other purposes and businesses.
Cash is used for completing purchases and tasks in several aspects of the game:

• Paying gambling winnings at your properties. (Players withouts sufficient funds to






cover a winning bet must hand over their casino property to the winning better.)
Hiring detectives to locate a mark so that you can place a hit.
Buying properties where players gamble or purchase bullets.
Buying plane tickets to travel to other cities to complete tasks and missions.
Hiring a bodyguard to prevent others from attacking, mugging or placing hits.
Forming gangs and buying businesses for other gang members to manage

Basic Mafia World Game Play Concepts 🎩
In the beginning Properties were sold for $1,000,000. Now properties only become
available when the owner dies or when they put their property up for sale on auction.
Current properties include: Bullet Factory, Blackjack, Mafia Dice, Horse Racing, Keno,
and Roulette. Other properties are sold as real estate. Crimes are available to players at
every stage of the game and increase in payment based on difficulty and ranking level.
When you reach higher ranks more crimes will become available which pay you a
higher reward upon success. When committing a crime you risk the chance of ending
up in jail where you must pay a fine in credits or serve time. Your goal is to stay out of
jail and earn as much cash, credits and experience as possible so you can level up.
Every city is allowed one gang that rules the city with all the perks involved. Gang
members get additional benefits like real time gang member chat, gang crimes, a
shared bank for cash and bullets, a garage to share cars, and gang businesses.

Health & Energy 🌡
In order to survive in Mafia World you’ll need to have sufficient health and energy.
Health is not regenerative. If you run out of health you must check in to the hospital
and pay the fees to be replenished back to 100% full health. Attacks and muggings
will impact your health. If your health drops to zero from a hit your player will be dead.
Energy is necessary for tasks like crimes, attacking, mugging, and doing missions.
-3-

Energy is regenerative and will replenish on its own over time. If your energy is too low
you won’t be able to attempt certain tasks in the games until it’s sufficiently recovered.

Missions 💣 💥
Upon successfully completing a mission team members gain Experience and Cash.
Mission expenses depend on what your role is. Mission leaders are charged up front
for planning. If you fail to recruit the required players needed to complete your mission
you’ll be refunded your initial planning costs. When a leader attempts a mission and
fails, they still incur planning costs. Drivers take damage to their vehicle roughly equal
to the leader’s planning costs. After an explosive is used in a successful mission the
explosive will be gone. The cost to the weapons expert is charged in bullets used.

Guns, Explosives and Armor
Guns: 5 levels - used in mugging, mission attempts, and to make hits.
Explosives: 5 levels - required in missions of varying difficulty levels.
Armor: 3 levels - varying levels of protection against different attacks.

Attacking / Mugging / Making Hits 👊
• Attacking, mugging and making hits on opponents ranked above you is prohibited.
• As you level up through the mafia you become untouchable by lower ranked players.
• Moving up in ranks increases your abilities and provides protection from opponents.
Bodyguard: Purchasing a bodyguard is the single best way to prevent muggings,
attacks, and potential hits made by opposing players. When you hire a bodyguard your
opponents will not be able to attack, mug or whack you while they provide protection.
• Mug: lower ranked players, with a lesser weapon (-5-20% of cash)
• Attack: lower ranked players with lesser weapons (-10% health).
• Making a Hit: victim dies, you get 50% of their cash & bank balance.
For making a successful Hit the algorithm is as follows: Weapon Damage divided
by Armor Protection. If result is >= 1 take Health - (Damage Level * Bullets / 1000).

-4-

Let’s say you have a level 4 weapon against level 2 armor. The result of the first
equation is 2. Your opponent will lose 2 points of their health for every 1000 bullets you
shoot. If your opponent is at full 100 health it would take 5,000 bullets to whack them.
Now you see moving up in rank doesn’t just protect you from lower ranks, it protects
you from people ranked the same as or above you because you become harder to kill.

Experience Levels and Health and Energy Bonuses:
Rank

Exp Points Health/Energy Rank

Nobody

0

0

Bagman

500

10/10

Thug

5,000

Associate
Soldier

Exp Points Health/Energy
500,000

150/150

Capo

1,000,000

200/200

25/25

Consigliere

5,000,000

300/300

25,000

50/50

Underboss

10,000,000

500/500

100,000

100/100

Boss

50,000,000

1000/1000

Enforcer

Bonuses you receive when your Referrals Level Up:
Rank

Credits

Bullets

Cash

Nobody

0

0

0

Bagman

100

100

$100

Thug

500

500

$1000

Associate

1,000

1,000

$5000

Soldier

5,000

5,000

$25,000

Enforcer

10,000

10,000

$50,000

Capo

25,000

25,000

$100,000

Consigliere

50,000

50,000

$500,000

Underboss

50,000

50,000

$500,000

Boss

100,000

100,000

$1,000,000

😎🎩💸

Sign Up to Play Mafia World:
👉 https://mafia.world/register
-5-


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