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CGSyllabus 100%

Computer Graphics and Visualization 10CS65 SYLLABUS COMPUTER GRAPHICS AND VISUALIZATION Subject Code:

https://www.pdf-archive.com/2015/08/23/cgsyllabus/

23/08/2015 www.pdf-archive.com

CGUnit1 98%

Computer Graphics and Visualization UNIT - 1 10CS65 7 Hours INTRODUCTION Applications of computer graphics A graphics system Images:

https://www.pdf-archive.com/2015/08/23/cgunit1/

23/08/2015 www.pdf-archive.com

CGUnit6 97%

Computer Graphics and Visualization 10CS65 UNIT - 6 7 hrs VIEWING Classical and computer viewing Viewing with a computer Positioning of the camera Simple projections Projections in OpenGL Hidden-surface removal Interactive mesh displays Parallel-projection matrices Perspective-projection matrices Projections and shadows.

https://www.pdf-archive.com/2015/08/23/cgunit6/

23/08/2015 www.pdf-archive.com

CGUnit3 96%

Computer Graphics and Visualization UNIT - 3 10CS65 7 Hours INPUT AND INTERACTION Interaction Input devices Clients and servers Display lists Display lists and modeling Programming event-driven input Menus;

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23/08/2015 www.pdf-archive.com

CGUnit8 96%

Computer Graphics and Visualization UNIT - 8 10CS65 8 Hrs IMPLEMENTATION Basic implementation strategies The major tasks Clipping Line-segment clipping Polygon clipping Clipping of other primitives Clipping in three dimensions Rasterization Bresenham’s algorithm Polygon rasterization Hidden-surface removal Antialiasing Display considerations.

https://www.pdf-archive.com/2015/08/23/cgunit8/

23/08/2015 www.pdf-archive.com

CGUnit2 96%

Computer Graphics and Visualization 10CS65 UNIT - 2 6 Hours THE OPENGL The OpenGL API Primitives and attributes Color Viewing Control functions The Gasket program Polygons and recursion The three-dimensional gasket Plotting implicit functions.

https://www.pdf-archive.com/2015/08/23/cgunit2/

23/08/2015 www.pdf-archive.com

CGUnit4 94%

Computer Graphics and Visualization UNIT - 4 10CS65 6 Hrs GEOMETRIC OBJECTS AND TRANSFORMATIONS –I Scalars Points, and vectors Three-dimensional primitives Coordinate systems and frames Modelling a colored cube Affine transformations Rotation, translation and scaling Page 48 Computer Graphics and Visualization 10CS65 UNIT - 4 6 Hrs GEOMETRIC OBJECTS AND TRANSFORMATIONS – I 4.1 Scalars, points and vectors The basic geometric objects and relationship among them can be described using the three fundamental types called scalars, points and vectors.

https://www.pdf-archive.com/2015/08/23/cgunit4/

23/08/2015 www.pdf-archive.com

CGUnit7 93%

Computer Graphics and Visualization UNIT - 7 10CS65 6 Hrs LIGHTING AND SHADING Light and matter Light sources The Phong lighting model Computation of vectors Polygonal shading Approximation of a sphere by recursive subdivisions Light sources in OpenGL Specification of materials in OpenGL Shading of the sphere model Global illumination Page 79 Computer Graphics and Visualization UNIT - 7 10CS65 6 Hrs LIGHTING AND SHADING 7.1 Light and matter In order to obtain realistic images, it is important to apply lighting and shading to the images that we create using the graphic packages.

https://www.pdf-archive.com/2015/08/23/cgunit7/

23/08/2015 www.pdf-archive.com

CGUnit5 89%

Computer Graphics and Visualization UNIT - 5 10CS65 5 Hrs GEOMETRIC OBJECTS AND TRANSFORMATIONS – II Transformations in homogeneous coordinates Concatenation of transformations OpenGL transformation matrices Interfaces to three-dimensional applications Quaternions.

https://www.pdf-archive.com/2015/08/23/cgunit5/

23/08/2015 www.pdf-archive.com