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Secial Ability+2 Agility-1 Fighting Ability-1 Edenian- A race that spears to be human, but live for millennia and possess magical abilities Fighting Ability+1 Special Ability+1 Defensive Ability-2 Elemental- Creatures who have mastered abilities with one particular element such as wind, earth, fire and water.
https://www.pdf-archive.com/2015/07/29/mortal-kombat-d10-system-1/
29/07/2015 www.pdf-archive.com
https://www.pdf-archive.com/2015/02/28/typev-leveling-chart-fighter/
28/02/2015 www.pdf-archive.com
https://www.pdf-archive.com/2015/12/20/typev-leveling-chart-fighter/
20/12/2015 www.pdf-archive.com
BARBARIAN TYPE V LEVELING CHART By:
https://www.pdf-archive.com/2015/03/01/type-v-leveling-chart-barbarian/
01/03/2015 www.pdf-archive.com
https://www.pdf-archive.com/2015/12/20/type-v-leveling-chart-barbarian/
20/12/2015 www.pdf-archive.com
UNDERMON FRISK (Pacifist form Human) TYPE: Normal ABILITIES: Frisk, Determination (If his HP are lower than 1/8, his speed is rised by 2) HEIGHT: 1.1m WEIGHT: 30.0kg STATS: HP 80, Atk 45, Def 105, SpA 35, SpD 90, Spe 80, TOT 435 CHARA (Genocide form Human) TYPE: Dark ABILITIES: Moxie, Determination HEIGHT: 1.2m WEIGHT: 32.0kg STATS: HP 80, Atk 105, Def 45, SpA 90, SpD 35, Spe 80, TOT 435 TORIEL TYPE: Fire / Fairy ABILITIES: Friend Guard, Patient Heart (Every move of the Pokémon have x2 PP) HEIGHT: 1.9m WEIGHT: 75.0kg STATS: HP 90, Atk 55, Def 85, SpA 100, SpD 120, Spe 50, TOT 500 SANS TYPE: Psychic / Ground ABILITY: Bad Time (When this Pokémon is on the field, he has infinite evasion and dodge even the moves like Aerial Ace, is immune to the EH and the Weather, all his STAB moves have a 50% chance of badly poison the target, even the poison, steel and Immunity targets, and the nonSTAB damaging moves have a double secondary effect chance. After 10 turns on the field, the effects of this ability go away, if widthrew, the countdown stops but doesn’t reset) HEIGHT: 1.3m WEIGHT: 79.0kg STATS: HP 1, Atk 1, Def 1, SpA 1, SpD 1, Spe 205, TOT 210 PAPYRUS TYPE: Fighting / Ground ABILITIES: Inner Focus, Integrity (Triggers the Gravity effect on switch in) HEIGHT: 2.0m WEIGHT: 61.0kg STATS: HP 70, Atk 105, Def 75, SpA 65, SpD 55, Spe 100, TOT 470 UNDYNE TYPE: Water / Steel ABILITIES: Battle Armor, Blocking Spear (Every move based on cuts, swords or spears has a 40% chance to flinch) HEIGHT: 1.8m WEIGHT: 56.0kg STATS: HP 70, Atk 110, Def 90, SpA 70, SpD 60, Spe 90, TOT 490 ALPHYS TYPE: Electric / Dragon ABILITIES: Technician, Klutz HEIGHT: 1.4m WEIGHT: 63.0kg STATS: HP 100, Atk 30, Def 65, SpA 95, SpD 80, Spe 60, TOT 430 METTATON TYPE: Steel / Electric ABILITIES: Volt Absorb, Show (The moves with more than one target gets a 50% power boost, even in Single Battles. The split damage is still considered) HEIGHT: 1.5m WEIGHT: 155.0kg STATS: HP 85, Atk 40, Def 100, SpA 70, SpD 95, Spe 50, TOT 440 Can evolve in Mettaton EX or Mettaton NEO, if levels up with Frisk or Chara in the party, respectively. METTATON EX TYPE: Steel / Fairy ABILITIES: Cute Charm, Show HEIGHT: 1.9m WEIGHT: 69.0kg STATS: HP 50, Atk 100, Def 55, SpA 110, SpD, 45, Spe 130, TOT 490 METTATON NEO TYPE: Steel / Fighting ABILITIES: Download, Show HEIGHT: 1.8m WEIGHT: 77.0kg STATS: HP 85, Atk 125, Def 95, SpA 120, SpD 90, Spe 60, TOT 490 ASGORE TYPE: Fire / Dark ABILITIES: Flash Fire, Constriction (Gives the effects of taunt and mean look on switch in) HEIGHT: 2.0m WEIGHT: 84.0kg STATS: HP 90, Atk 115, Def 90, SpA 105, SpD 85, Spe 35, TOT 520 NAPSTABLOOK TYPE: Ghost ABILITY: Insomnia HEIGHT: 1.2m WEIGHT: 0.1kg STATS: HP 50, Atk 50, Def 50, SpA 50, SpD 50, Spe 50, TOT 300 MUFFET TYPE: Bug / Poison ABILITIES: Sticky Hold, Dancer HEIGHT: 1.5m WEIGHT: 42.0kg STATS: HP 80, Atk 40, Def 90, SpA 40, SpD 90, Spe 105, TOT 445 FLOWEY TYPE: Dark / Grass ABILITY: Oblivious HEIGHT: 0.4m WEIGHT: 1.1kg STATS: HP 25, Atk 25, Def 25, SpA 25, SpD 25, Spe 25, TOT 150 Can evolve in Omega Flowey, if levels up with Frisk in the party that takes out another pokemon in the same battle, or in Asriel if levels up with Frisk in the party that doesn’t takes out another pokemon in the same battle. OMEGA FLOWEY TYPE: Dark / Dragon ABILITY: Rebel Soul (At the start of every turn, the opponent has a 20% chance to copy the effects of Omega Flowey’s held item, and that effect ends at the end of the turn) HEIGHT: 8.9m WEIGHT: 598.0kg STATS: 110 HP, 155 Atk, 80 Def, 155 SpA, 90 Spe, TOT 670 ASRIEL Asriel has 3 forms, and the form changes thanks to the ability Rainbow Fury, and it gives another effect different on every form, Child Form, Hyperdeath Form and Finale Form, at the begginning of the battle, is in Child form, when goes KO became the Hyperdeath Form and heals all the health, and after 16 turns became the Finale Form: CHILD FORM TYPE: Normal ABILITY: Rainbow Fury (in this form, Asriel can attack trought reflect, light screen and any protection move) HEIGHT: 1.1m WEIGHT: 35.0kg STATS: HP 75, Atk 65, Def 65, SpA 65, SpD 65, Spe 65, TOT 400 HYPERDEATH FORM TYPE: Various ABILITY: Rainbow Fury (in this form Asriel changes type randomly every turn, his Hidden Power don’t depend from the IVs, but it has the type that Asriel currently has, and a 33% power boost) HEIGHT: 1.9m WEIGHT: 70.0kg STATS: HP 75, Atk 115, Def 100, SpA 140, SpD 100, Spe 125, TOT 655 FINAL FORM TYPE: Dark / Fairy ABILITY: Rainbow Fury (in this form, Asriel block all the opponent’s moves, exept for Heal Pulse, so the opponent can only use Struggle, but it can’t faint, if goes to 0 HP, it heals them all. if the opponent use Heal Pulse, Asriel return to Child Form and can’t change form until the battle ends) HEIGHT: 3.3m WEIGHT: 79.0kg STATS: HP 75, Atk 125, Def 105, SpA 155, SpD 105, Spe 135, TOT 700
https://www.pdf-archive.com/2016/09/15/undertalepokemon/
15/09/2016 www.pdf-archive.com
https://www.pdf-archive.com/2015/12/20/typev-leveling-chart-cleric/
20/12/2015 www.pdf-archive.com
https://www.pdf-archive.com/2017/10/18/shadowice-dnd-4e/
18/10/2017 www.pdf-archive.com
This uses of Ren should replace invoking aspects once Ten and Zetsu are learnt - Is the maximum amount of Nen you can spend on abilities per turn.
https://www.pdf-archive.com/2016/10/01/rules/
01/10/2016 www.pdf-archive.com
Dakash – Abilities &
https://www.pdf-archive.com/2017/04/21/dakash-abilities/
21/04/2017 www.pdf-archive.com
However, talk of abilities is ambiguous between general abilities and ‘in the moment’ abilities.
https://www.pdf-archive.com/2016/12/12/swenson-ability-foreknowledge-and-explanatory-dependence/
12/12/2016 www.pdf-archive.com
SPELL SAVE DC LEVEL SPELLS PER DAY BONUS SPELLS 15 0 4 — 16 1st 4 2 Conditional Modifiers Domains/Specialty School Fire and Healing Domains 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1st Special Abilities Halo:
https://www.pdf-archive.com/2013/06/02/pathfinderformfillable-28final-29-unlocked/
02/06/2013 www.pdf-archive.com
However, talk of abilities is ambiguous between general abilities and ‘in the moment’ abilities.
https://www.pdf-archive.com/2016/12/29/swenson-ability-foreknowledge-and-explanatory-dependence/
29/12/2016 www.pdf-archive.com
(15h, 30h, 45h), requires Ren You can see auras and abilities (2+).
https://www.pdf-archive.com/2016/10/08/rules/
08/10/2016 www.pdf-archive.com
POSITION:
https://www.pdf-archive.com/2014/06/24/position/
24/06/2014 www.pdf-archive.com
Regional Administrative Community Manager Community Administrative Management Firm seeks qualified candidates, experienced in the duties listed below, to fill the role of Regional Administrative Community Manager. This position is based in Hanover, MD and requires effective team management skills and the ability to collaborate and build relationships with various individuals and entities. The ability to travel and to attend occasional evening meetings is required. When applying for this position, please include both a cover letter and resume. Job Summary Supervising community administrative manager (CAM) associates, client relations and overseeing the community management services for communities within assigned portfolio. Job Duties: the duties listed below are not meant to be allinclusive, and ACM reserves the right to add, alter, or delete duties, with or without notice. ● Coordinates community management teams activities and assigns CAMs to client communities. ● Analyze specific problems, advise on solutions, and monitor outcomes. ● Conduct visits to communities within assigned portfolio to assess CAM and contractor performance. ● Assist in the preparation of the annual operating budgets, reviews monthly management reports, monthly forecasts and variance reports. ● Oversees the coordination of community clients with outside agencies, having jurisdiction within the assigned region. ● Reviews and approves all expenditures exceeding $2,500 per contracted and budgeted amount. ● Works with the community manager and property manager to provide oversight to all maintenance functions, including the development and monitoring of preventative maintenance programs. ● Collaborates with property manager to evaluate contracts. Provides recommendations to appropriate Vice President of Community and Property Management. ● Directs CAM to appropriate ACM Department, and/or approved professional service provider for resolving challenging community governance issues. ● Serves as initial contact to oversight agencies. ● Evaluates community managers’ performance, including the completion of annual performance reviews. Works with supervisor on staffing needs and employee relations. ● Assesses training needs of community managers and works with supervisor to ensure delivery of programs. ● Completes annual management audit of all assigned properties within portfolio. ● Evaluates ongoing marketing within the assigned Region. ● Meets with CAMs to address conflicts and mediate disputes. 7484 Candlewood Road • Suite H • Hanover, Maryland 21076 • Hanover (410) 9977767, Fax (443) 8833745 Baltimore (410) 9551326 • Washington (301) 5960307 • Toll Free 8004631086 • Website www.acmhome.com “We MANAGE to make a difference” ● Participates in annual client property inspections. ● Leads monthly staff meetings and participates in management meetings with executive team members and owners. ● Attends meetings or inspections with owners, investors, and government agencies. ● Completes and/or reviews all required reports. Education and Job Requirements: ● Associate’s degree required, BS/BA preferred ● 3 or more years experience in community management, managed a minimum of 750 units. ● Requires ability to physically inspect community property. 1 of 2 ● Requires a valid driver’s license and the ability to travel to multiple communities. ● Requires ability to read, speak, and comprehend the English language. Knowledge, Skills, and Abilities: ● Proficiency in ACM assigned equipment and software, including MS Office Suite, and various webbased services. ● Excellent customer service skills. ● Strong leadership and motivational abilities. ● Exceptional communication skills and ability to interact with wide range of people. ● Strong attention to detail. ● Ability to multitask and perform in a fastpaced, evolving work environment. ● Demonstrated and the ability to read and analyze: ○ Community governing documents ○ Community insurance policies ○ Community Client service contracts ○ General Accounting to include Profit and loss reports and budgets 7484 Candlewood Road • Suite H • Hanover, Maryland 21076 • Hanover (410) 9977767, Fax (443) 8833745 Baltimore (410) 9551326 • Washington (301) 5960307 • Toll Free 8004631086 • Website www.acmhome.com “We MANAGE to make a difference”
https://www.pdf-archive.com/2016/09/14/regional-administrative-community-manager/
14/09/2016 www.pdf-archive.com
You have somewhere around 25-29 points to spend on abilities depending on how cool of a guy your DM is, and may spend those points according to the table below.
https://www.pdf-archive.com/2015/06/16/fifth-age/
16/06/2015 www.pdf-archive.com
The abilities that savants can have can be anything, ranging from perfect recollection of the past, or being naturally gifted at pinball.
https://www.pdf-archive.com/2014/04/22/savant-syndrome-2/
22/04/2014 www.pdf-archive.com
Standard Deviation = 3 (Scores can range from 1 to 19) ABILITIES MEASURED CLASSIFICATION STANDARD SCORE %ILE Verbal Comprehension Subtest 1, 2, 3 High Average 110 75 Perceptual Reasoning Subtest 6, 7, 8 Low Average 86 18 Working Memory Subtest 4, 5 Average 95 37 Processing Speed Subtest 9, 10 Low Average 86 18 FULL SCALE INTELLIGENCE QUOTIENT All Subtests (Reasoning &
https://www.pdf-archive.com/2017/02/03/scores/
03/02/2017 www.pdf-archive.com
The fighter may use vigor to gain various abilities;
https://www.pdf-archive.com/2018/08/20/fighter-unchained/
20/08/2018 www.pdf-archive.com
Indra Volari – Abilities &
https://www.pdf-archive.com/2017/03/09/indra-volari-expanded-skills/
09/03/2017 www.pdf-archive.com
https://www.pdf-archive.com/2013/01/31/mission-preparation-handout/
31/01/2013 www.pdf-archive.com
https://www.pdf-archive.com/2011/02/14/simbul-tempus/
14/02/2011 www.pdf-archive.com
https://www.pdf-archive.com/2014/03/10/nift-entrance-exam-2014/
10/03/2014 www.pdf-archive.com