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Mortal Kombat d10 System 100%

Fighing Ability+1 Agility+1 Defense Ability-2 Chaosrealmer- Chaosrealmers are humanoid in form and come across as wild, primitive and menacing.


TypeV Leveling Chart - Fighter 99%

Choose be- Ability Score Bonus:


TypeV Leveling Chart - Fighter 99%

Choose be- Ability Score Bonus:


Type V Leveling Chart - Barbarian 97%

Your Primal Path grants you a new ability (PHB 49-50) prof rages / dmg +3 3 +2 1d12+con mod prof rages / dmg +3 4 +2 48,000 10 XP:


Type V Leveling Chart - Barbarian 97%

Your Primal Path grants you a new ability (PHB 49-50) prof rages / dmg +3 3 +2 1d12+con mod prof rages / dmg +3 4 +2 48,000 10 XP:



UNDERMON      FRISK (Pacifist form Human)    TYPE: ​Normal  ABILITIES:  Frisk, Determination (​If his HP are lower than 1/8, his speed is rised by 2​)  HEIGHT: 1.1m       WEIGHT: 30.0kg  STATS: HP 80, Atk 45, Def 105, SpA 35, SpD 90, Spe 80, TOT 435        CHARA​ ​(Genocide​ ​form Human)    TYPE: ​Dark  ABILITIES: Moxie, Determination  HEIGHT: 1.2m       WEIGHT: 32.0kg  STATS: HP 80, Atk 105, Def 45, SpA 90, SpD 35, Spe 80, TOT 435          TORIEL    TYPE: ​Fire ​/ ​Fairy  ABILITIES: Friend Guard, Patient Heart (​Every move of the Pokémon have x2 PP​)  HEIGHT: 1.9m       WEIGHT: 75.0kg  STATS: HP 90, Atk 55, Def 85, SpA 100, SpD 120, Spe 50, TOT 500        SANS    TYPE: ​Psychic ​/ ​Ground  ABILITY: Bad Time (​When this Pokémon is on the field, he has infinite evasion and dodge  even the moves like Aerial Ace, is immune to the EH and the Weather, all his STAB moves have a  50% chance of badly poison the target, even the poison, steel and Immunity targets, and the  non­STAB damaging moves have a double secondary effect chance. After 10 turns on the field, the  effects of this ability go away, if widthrew, the countdown stops but doesn’t reset​)  HEIGHT: 1.3m       WEIGHT: 79.0kg  STATS: HP 1, Atk 1, Def 1, SpA 1, SpD 1, Spe 205, TOT 210        PAPYRUS      TYPE: ​Fighting ​/ ​Ground ABILITIES: Inner Focus, Integrity (​Triggers the Gravity effect on switch in​)  HEIGHT: 2.0m       WEIGHT: 61.0kg  STATS: HP 70, Atk 105, Def  75, SpA 65, SpD 55, Spe 100, TOT 470        UNDYNE    TYPE: ​Water ​/ ​Steel  ABILITIES: Battle Armor, Blocking Spear (​Every move based on cuts, swords or spears has  a 40% chance to flinch​)  HEIGHT: 1.8m        WEIGHT: 56.0kg  STATS: HP 70, Atk 110, Def 90, SpA 70, SpD 60, Spe 90, TOT 490                    ALPHYS    TYPE: ​Electric ​/ ​Dragon  ABILITIES: Technician, Klutz  HEIGHT: 1.4m        WEIGHT: 63.0kg  STATS: HP 100, Atk 30, Def 65, SpA 95, SpD 80, Spe 60, TOT 430        METTATON    TYPE: ​Steel ​/ ​Electric  ABILITIES: Volt Absorb, Show (​The moves with more than one target gets a 50% power  boost, even in Single Battles. The split damage is still considered​)  HEIGHT: 1.5m         WEIGHT: 155.0kg  STATS: HP 85, Atk 40, Def 100, SpA 70, SpD 95, Spe 50, TOT 440    Can evolve in Mettaton EX or Mettaton NEO, if levels up with Frisk or Chara in the  party, respectively.      METTATON EX    TYPE: ​Steel​ /​ Fairy  ABILITIES: Cute Charm, Show  HEIGHT: 1.9m         WEIGHT: 69.0kg  STATS: HP 50, Atk 100, Def  55, SpA 110, SpD, 45, Spe 130, TOT 490      METTATON NEO    TYPE:​ Steel​ / ​Fighting  ABILITIES: Download, Show  HEIGHT: 1.8m         WEIGHT: 77.0kg  STATS: HP 85, Atk 125, Def 95, SpA 120, SpD 90, Spe 60, TOT 490    ASGORE    TYPE: ​Fire ​/ ​Dark  ABILITIES: Flash Fire, Constriction (​Gives the effects of taunt and mean look on switch in​)  HEIGHT: 2.0m        WEIGHT: 84.0kg  STATS: HP 90, Atk 115, Def 90, SpA 105, SpD 85, Spe 35, TOT 520      NAPSTABLOOK    TYPE: ​Ghost  ABILITY: Insomnia  HEIGHT: 1.2m         WEIGHT: 0.1kg  STATS: HP 50, Atk 50, Def 50, SpA 50, SpD 50, Spe 50, TOT 300      MUFFET    TYPE: ​Bug ​/ ​Poison  ABILITIES: Sticky Hold, Dancer  HEIGHT: 1.5m         WEIGHT: 42.0kg  STATS: HP 80, Atk 40, Def  90, SpA 40, SpD 90, Spe 105, TOT 445      FLOWEY    TYPE: ​Dark ​/ ​Grass  ABILITY: Oblivious  HEIGHT: 0.4m         WEIGHT: 1.1kg  STATS: HP 25, Atk 25, Def 25, SpA 25, SpD 25, Spe 25, TOT 150      Can evolve in Omega Flowey, if levels up with Frisk in the party that takes out  another pokemon in the same battle, or in Asriel if levels up with Frisk in the party  that doesn’t takes out another pokemon in the same battle.      OMEGA FLOWEY    TYPE: ​Dark ​/ ​Dragon  ABILITY: Rebel Soul (​At the start of every turn, the opponent has a 20% chance to copy the  effects of Omega Flowey’s held item, and  that effect ends at the end of the turn​)  HEIGHT: 8.9m         WEIGHT: 598.0kg  STATS: 110 HP, 155 Atk, 80 Def, 155 SpA, 90 Spe, TOT 670      A​S​R​I​E​L    Asriel has 3 forms, and the form changes thanks to the ability Rainbow Fury, and it gives another  effect different on every form, Child Form, Hyperdeath Form and Finale Form, at the begginning of  the battle, is in Child form, when goes KO became the Hyperdeath Form and heals all the health,  and after 16 turns became the Finale Form:    CHILD FORM    TYPE: ​Normal  ABILITY: Rainbow Fury (in this form, Asriel can attack trought reflect, light screen and any  protection move)  HEIGHT: 1.1m        WEIGHT: 35.0kg  STATS: HP 75, Atk 65, Def 65, SpA 65, SpD 65, Spe 65, TOT 400    HYPERDEATH FORM    TYPE: ​Various  ABILITY: Rainbow Fury (in this form Asriel changes type randomly every turn, his Hidden Power  don’t depend from the IVs, but it has the type that Asriel currently has, and a 33% power boost)  HEIGHT: 1.9m        WEIGHT: 70.0kg  STATS: HP 75, Atk 115, Def 100, SpA 140, SpD 100, Spe 125, TOT 655    FINAL FORM    TYPE: ​Dark ​/ ​Fairy  ABILITY: Rainbow Fury (in this form, Asriel block all the opponent’s moves, exept for Heal Pulse,  so the opponent can only use Struggle, but it can’t faint, if goes to 0 HP, it heals them all. if the  opponent use Heal Pulse, Asriel return to Child Form and can’t change form until the battle ends)  HEIGHT: 3.3m        WEIGHT: 79.0kg  STATS: HP 75, Atk 125, Def 105, SpA 155, SpD 105, Spe 135, TOT 700


TypeV Leveling Chart - Cleric 97%

+1 first level spell +2 second level spell Ability Score Bonus:


Meg 97%

Character Sheet Meg Player Name 0 Assassin Character Name Level Class Paragon Path Changling Medium 22 Female 5'9 135 Chaotic Neutral Race Size Gender Weight Alignment Age Height INITIATIVE SCORE DEX Initiative -5 Deity MISC 0 0 CONDITIONAL MODIFIERS SCORE 10 + ARMOR / 1/2 LVL ABIL CLASS DEFENSE 10 AC 10 0 Total XP Adventuring Company or Other Affiliations DEFENSES 1/2 LEVEL -5 Epic Destiny MOVEMENT SCORE FEAT ENH MISC 0 0 0 0 CLASS FEAT ENH MISC MISC 0 Speed 6 BASE ARMOR ITEM MISC 6 0 0 0 (Squares) SPECIAL MOVEMENT CONDITIONAL BONUSES ABILITY SCORES SCORE ABILITY ABIL MOD 0 Dexterity 0 10 -5 -5 -5 6 FORT -5 -5 -5 -5 -5 -5 0 -5 10 + 1/2 LVL ABIL 5 REF 10 1 0 0 0 0 CLASS FEAT ENH MISC MISC -5 0 0 0 0 0 CONDITIONAL BONUSES 12 0 WILL SCORE PASSIVE SENSE 10 + -3 10 Passive Perception 10 + 0 SPECIAL SENSES Normal Vision ATTACK WORKSPACE 10 0 CLASS 1 FEAT ENH 0 0 MISC MISC 0 1 ATT BONUS + 0 0 0 CLASS PROF 0 0 FEAT ENH MISC 0 0 0 FEAT ENH MISC 0 0 0 ABILITY:


Shadowice dnd 4e 97%

Character Sheet Daniel Player Name 0 Sorcerer Character Name Level Class Paragon Path Dragonborn Normal 25 Male 6'2 250 Chaotic Evil Race Size Gender Height Weight Alignment Age INITIATIVE SCORE DEX Initiative -5 Deity MISC 0 0 CONDITIONAL MODIFIERS SCORE 10 + ARMOR / 1/2 LVL ABIL CLASS DEFENSE 10 AC 10 0 0 Total XP Adventuring Company or Other Affiliations DEFENSES 1/2 LEVEL -5 Epic Destiny MOVEMENT SCORE FEAT ENH MISC 0 0 0 MISC 0 Speed 6 ABIL MOD 0 Dexterity 0 0 -5 -5 -5 -5 5 FORT 10 -5 -5 -5 -5 -5 -5 5 -5 -5 MISC MISC 0 0 0 0 0 CLASS FEAT ENH MISC MISC REF 10 -5 0 0 0 0 0 0 0 10 PASSIVE SENSE BASE SKILL BONUS Passive Insight 10 + 0 Passive Perception 10 + -5 SPECIAL SENSES ATTACK WORKSPACE ABILITY:


Rules 96%

0 1cm 1 10m line of sight needed, no ability insight 2 20m, no ability insight 3 40m no ability insight unless contact 4 80m 5 250m, can track 30 seconds after passage 6 400m, can track 5 minutes after passage, can read an ability 30 second after use 7 600m, can track 30 minutes after passage, can read an ability 5 minutes after use (Subtract the target Ten if hiding, +1 focused on one aura, -1 if not actively searching, -1 if target is not actively using Nen) I am not confidant with this table but I think it emulates what we have seen.


Dakash-Abilities 96%

Racial Ability (Samsaran) Samsarans gain a +2 racial bonus on all saving throws to resist death effects, saving throws against negative energy effects, Fortitude saves to remove negative levels, and Constitution checks to stabilize if reduced to negative hit points.


swenson-Ability Foreknowledge and Explanatory Dependence 95% Ability, Foreknowledge, and Explanatory Dependence Philip Swenson To cite this article:


PathfinderFormFillable%28Final%29.unlocked 95%

ability name STR DEX dexterity CON constitution INT intelligence WIS wisdom CHA charisma strength 0 Character Sheet ability ability Temp Temp score modifier Adjustment modifier 11 9 11 17 20 17 0 0 0 0 0 0 0 -1 0 3 5 3 0 -1 0 3 5 3 HP from Hit Dice Character Level Aasimar :


swenson-Ability Foreknowledge and Explanatory Dependence 95%

4, 658"671 Ability, Foreknowledge, and Explanatory Dependence Philip Swenson Rutgers University ABSTRACT Many philosophers maintain that the ability to do otherwise is compatible with comprehensive divine foreknowledge but incompatible with the truth of causal determinism.


Rules 94%

- Ability’s and character’s Nen type should be taken into account when stating the ability.



• • Ability to supervise personnel • Ability to communicate ideas and information in both verbal and written forms • Ability to organize, maintain records, plan and direct services • Ability to understand financial operations and plan budgets • Ability to understand and operate library equipment, including printer/copier, fax, computer, Nooks, Kindles, and other electronic reading devices • Ability to maintain records on electronic databases, including KOHA and Excel • Ability to install and update electronic equipment as needed • Knowledge of Internet resources and navigation • Ability to work with volunteers and community in a pleasant and respectful manner • Ability to learn new processes and procedures • Ability to analyze and implement library programs • Ability to perform arithmetic EXAMPLES OF EQUIPMENT USED:


Regional Administrative Community Manager 94%

            Regional Administrative Community Manager     Community  Administrative  Management  Firm  seeks  qualified  candidates,  experienced  in  the  duties  listed  below,  to  fill  the  role   of  Regional  Administrative  Community  Manager.  This  position  is  based  in  Hanover,  MD  and  requires  effective  team  management  skills and the ability  to  collaborate   and  build   relationships  with  various  individuals  and  entities.  The  ability  to  travel  and  to  attend  occasional  evening  meetings  is  required.  When  applying  for  this  position,  please  include both a cover letter and resume.    Job Summary     Supervising  community  administrative  manager  (CAM)  associates,  client  relations  and  overseeing the community management services for communities within assigned portfolio.     Job  Duties:  ​the  duties listed below are not meant to be all­​inclusive, and ACM reserves the right  to add, alter, or delete duties, with or without notice.    ● Coordinates  community  management  teams  activities  and  assigns  CAMs  to  client  communities.   ● Analyze specific problems, advise on solutions, and monitor outcomes.   ● Conduct  visits  to  communities  within  assigned  portfolio  to  assess  CAM  and  contractor  performance.   ● Assist  in  the  preparation  of  the  annual  operating  budgets,  reviews  monthly  management  reports, monthly forecasts and variance reports.    ● Oversees  the  coordination  of  community  clients  with  outside  agencies,  having  jurisdiction within the assigned region.   ● Reviews  and  approves  all  expenditures  exceeding  $2,500  per  contracted  and  budgeted  amount.   ● Works  with  the  community  manager  and  property  manager  to  provide  oversight  to  all  maintenance  functions,  including  the  development  and  monitoring  of  preventative  maintenance programs.   ● Collaborates  with  property   manager  to  evaluate  contracts.  Provides  recommendations  to  appropriate Vice President of Community and Property Management.   ● Directs  CAM  to  appropriate  ACM  Department,  and/or  approved  professional  service  provider for resolving challenging community governance issues.   ● Serves as initial contact to oversight agencies.   ● Evaluates  community  managers’  performance,  including  the  completion   of  annual  performance reviews. Works with supervisor on staffing needs and employee relations.    ● Assesses  training  needs  of  community  managers  and  works  with  supervisor  to  ensure  delivery of programs.   ● Completes annual management audit of all assigned properties within portfolio.   ● Evaluates on​going marketing within the assigned Region.   ● Meets with CAMs to address conflicts and mediate disputes.   7484 Candlewood Road ​•​ Suite H ​•​ Hanover, Maryland 21076 ​•​ Hanover (410) 997­7767, Fax (443) 883­3745  Baltimore (410) 955­1326 ​•​ Washington (301) 596­0307 ​•​ Toll Free 800­463­1086 ​•​ Website  ​ “​We MANAGE to make a difference”               ● Participates in annual client property inspections.    ● Leads  monthly  staff  meetings  and  participates  in  management  meetings  with  executive  team members and owners.   ● Attends meetings or inspections with owners, investors, and government agencies.   ● Completes and/or reviews all required reports. Education and Job Requirements:   ● Associate’s degree required, BS/BA preferred   ● 3  or  more  years  experience  in  community  management,  managed  a  minimum  of  750  units.   ● Requires ability to physically inspect community property. 1 of 2   ● Requires a valid driver’s license and the ability to travel to multiple communities.   ● Requires ability to read, speak, and comprehend the English language.     Knowledge, Skills, and Abilities:     ● Proficiency  in  ACM  assigned  equipment  and  software,  including  MS  Office  Suite,  and  various web​based services.   ●  Excellent customer service skills.   ● Strong leadership and motivational abilities.   ● Exceptional communication skills and ability to interact with wide range of people.   ● Strong attention to detail.   ● Ability to multi​task and perform in a fast​paced, evolving work environment.   ● Demonstrated and the ability to read and analyze:   ○ Community governing documents   ○ Community insurance policies   ○ Community Client service contracts   ○ General Accounting to include Profit and loss reports and budgets       7484 Candlewood Road ​•​ Suite H ​•​ Hanover, Maryland 21076 ​•​ Hanover (410) 997­7767, Fax (443) 883­3745  Baltimore (410) 955­1326 ​•​ Washington (301) 596­0307 ​•​ Toll Free 800­463­1086 ​•​ Website  “​We MANAGE to make a difference”


Fifth Age 93%

Assign Ability Scores Choose a Species and a subrace, if applicable Choose a Class Choose a Background Choose a Systems Proficiency.


Savant Syndrome (2) 93%

SAVANT SYNDROME Savants are a special case of people who have a savant-like ability or an ability that surpasses that of a normal person but at the same time being disabled at a different task.


Scores 93%

Processing) All Reasoning Subtests (1,2,3,6,7,8) Average 94 34 Average 99 47 SCALE GENERAL ABILITY INDEX WAIS-IV BATTERY VERBAL SUBTEST 1.


Fighter (Unchained) 93%

2 + Int mod Level Base Attack Bonus Fort Save Ref Save Will Save 1st +1 +2 +0 +0 Vigor, Fighting Prowess 2nd +2 +3 +0 +0 First Martial Style, Fighting Prowess 3rd +3 +3 +1 +1 Armor Training 1 4th +4 +4 +1 +1 Physical Training, Size Up 5th +5 +4 +1 +1 Vigor, Step Up 6th +6/+1 +5 +2 +2 Martial Style Ability 7th +7/+2 +5 +2 +2 Armor Training 2 8th +8/+3 +6 +2 +2 Physical Training, Critical Strike 9th +9/+4 +6 +3 +3 Vigor, Warrior's Resilience 10th +10/+5 +7 +3 +3 Second Martial Style 11th +11/+6/+1 +7 +3 +3 Armor Training 3 12th +12/+7/+2 +8 +4 +4 Physical Training, Size Up 13th +13/+8/+3 +8 +4 +4 Vigor, Dazing Blow 14th +14/+9/+4 +9 +4 +4 Martial Style Ability 15th +15/+10/+5 +9 +5 +5 Armor Training 4 16th +16/+11/+6/+1 +10 +5 +5 Physical Training, Critical Strike 17th +17/+12/+7/+2 +10 +5 +5 Vigor, Second Wind 18th +18/+13/+8/+3 +11 +6 +6 Martial Style Ability 19th +19/+14/+9/+4 +11 +6 +6 Armor Training 5 20th +20/+15/+10/+5 +12 +6 +6 Physical Training, Martial Mastery Class Features Weapon and Armor Proficiency A fighter is proficient with all simple and martial weapons.


Indra Volari - Expanded Skills 93%

Animal Companion Link (Ex) Class Ability (Ranger) Masters can handle their animal companion as a free action, or push it as a move action, even if they doesn't have any ranks in the Handle Animal skill.


Mission Preparation handout 93%

Be absolutely honest in your application about physical or emotional limitations.  Missions will push you. Give the Brethren the best  information you can to help place you where you can best serve.          MISSION DEMANDS, RESULTS, AND PREPARATION  Domain  Demands  Results  Preparation  What will be  tested?  SOCIAL  What will be hard?  What will I get from doing it?  How can I prepare?  • How well will I  get along with  • others  (companion,  investigator,  • member, other)  • PHYSICAL  • How well can I  take care of  myself?  • • • EMOTIONAL  How well do I  handle conflict,  difference,  stress?  • • • •     Not everyone will like you, and you  will have to learn to get along  anyway  You will be in close contact with  those who differ from you  (companions who differ)  You will not always agree with those  in leadership and will have to still be  obedient and helpful  You will to have to be patient with  crazy people, depressed people,  addicted people, and others  You have to do your chores  (cooking, cleaning, organizing)  You will work hard and be physically  tired  You will get sick and have  companions get sick and you will  have to deal with it yourself  You will have to live within a budget  Your buttons will be pushed   You will be rejected  You will have to let go of traditional  sources of emotional strength  (music, friends, quiet walks, TV,  sports, etc.)  You will have to talk to people (be  an extrovert)  • • • • An ability to talk to and connect  with anyone about their issues  A gift of caring for others and  loving them  An appreciation for others who  may differ from you   An ability to make friends with  both men and women, old and  young, alike and different  • • • • • • • • An ability to be independent  and have self confidence  An ability to transition and  move   Discipline and self‐control  around time, space, and money  • • • • • • • An ability to learn patience and  self mastery  Awareness of your strengths  and weaknesses  An ability to face tough  challenges and respond well  • • • Talk to an adult about serious  issues for 5 minutes  Learn to ask questions to “know”  someone  Hang out with someone you are  not comfortable with; learn to  get along  Apologize for something you did  that bothered someone else  Bring up a problem in a friendly,  constructive way  For a day or a week do  everything for yourself  Get in shape … nutrition,  exercise, sleep  Manage a budget.  Know what  things cost.    Do your family shopping for a  week starting with  meal  planning  Do some self discovery: what is  my relationship style?  What  bothers me? How flexible can I  be?  Practice controlling anger  Next time you make a mistake,  don’t hide from it; face it  INTELLECTUAL  • You will have to really learn the  How well do I  learn?  How  inquisitive am I?  • • SPIRITUAL  How well do I  receive the  spirit?  • • • • gospel, not superficial answers, but  real insights  You will have to master a new  culture and work with people to  help them, not you  You may have to learn a new  language or speak English better  Your testimony will be challenged  You will likely have moments of  doubt  You will have to learn the gospel  and live it  You may have to chose between  obedience and popularity  • • • • • • • An ability to identify and solve  problems in depth  A capacity for learning that will  apply to your academic and  professional life  An ability to define value  through the eyes of others  An ability to take risks that take  you out of your comfort zone  • • • • • • • An ability to have your personal  • witness of the truth of the  • gospel  An ability to hear and recognize  • the voice of the Lord  An awareness of how you find  and feel the spirit in your life  • •   Bear testimony:  because of  Really study the gospel:  prepare  talks, ask why questions (5  whys’), practice teaching  Think like an investigator   Read and learn about the  scriptures … make seminary real  Memorize scriptures   Study a language  Study Preach My Gospel  Really pray … loud, list, long  Find your spiritual language:  what gives me the spirit  Challenge yourself to tune in to a  spiritual experience 5 days a  week  Read Hearing the Voice of the  Lord  Be ready to introduce yourself,  teach 1st lesson, give key talks


Simbul Tempus 93%

Character Sheet Player Name Simbul Psion 2 Character Name Level Half-Elf Medium Race Size 1,000 Class Paragon Path Female Age Gender Good Height Weight INITIATIVE SCORE DEX 3 Total XP Tempus Alignment Deity Adventuring Company DEFENSES 1/2 LVL MISC 1 2 Initiative Epic Destiny SCORE DEFENSE 16 10 + ARMOR/ 1/2 LVL ABIL CLASS 11 AC CONDITIONAL MODIFIERS SCORE FEAT 4 RPGA Number MOVEMENT ENH MISC MISC 1 BASE 6 Speed ARMOR ITEM MISC 6 (Squares) SPECIAL MOVEMENT CONDITIONAL BONUSES ABILITY SCORES SCORE ABILITY 8 STR Strength 12 CON ABIL MOD MOD + 1/2 LVL -1 DEFENSE 0 1 12 10 + 1/2 LVL ABIL FORT 11 SENSES CLASS FEAT ENH MISC MISC 1 CONDITIONAL BONUSES 2 SCORE PASSIVE SENSE BASE 14 Passive Insight 10 + 4 12 Passive Perception 10 + 2 Constitution DEFENSE 11 DEX Dexterity 0 1 18 INT Intelligence 4 5 13 WIS 1 15 DEFENSE 2 17 CHA 4 11 REF SPECIAL SENSES CLASS FEAT ENH MISC MISC ATTACK WORKSPACE 5 ABILITY:


nift entrance exam 2014 92%

to know more results log on to COACHING OFFERED NIFT (National Institute Of Fashion Technology) Undergraduate Programmes B.Design – CAT (Creative Ability Test) &