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China Ammunition Market Research Report 2017 100%

https://www.wiseguyreports.com/reports/915625 China Ammunition Market Research Report 2017 Report / Search Code:

https://www.pdf-archive.com/2017/02/01/china-ammunition-market-research-report-2017/

01/02/2017 www.pdf-archive.com

GA FS 2012FS and Essay 89%

The Government Arsenal (Arsenal) of the Department of National Defense (DND) Republic of the Philippines The Arsenal is the exclusive manufacturer of ammunition for the Armed Forces of the Philippines (AFP).

https://www.pdf-archive.com/2013/11/05/ga-fs-2012fs-and-essay/

05/11/2013 www.pdf-archive.com

Joel Tribbiani - Piton 89%

1min All Simple SHIELD ARMOR WEIGHT none +0 - TOOLS +2 PROFICIENCY BONUS PROPERTIES light +5 +1 –1 +0 +4 –1 +1 +4 –1 +1 –1 +5 +2 +4 –1 +5 +7 +1 ABILITY MODIFIER DAMAGE REDUCTION ARMOR ARMOR TYPE SKILL MODIFIER ● ○ ○ ○ ● ○ ○ ● ○ ○ ○ ● ○ ● ○ ● ● ○ WIS +5 +2 14 14 CHARISMA ABILITY MODIFIER INT 12 12 SAVING THROW +3 8 8 INTELLIGENCE TEMP MODIFIER +0 14 14 CONSTITUTION TEMP SCORE DEX 16 16 DEXTERITY SAVING THROWS ABILITY MODIFIER LANGUAGES Dice set Common Poisoner’s kit Thieves' cant Thieves’ tools Orc Unarmed strike PROPERTIES Long sword Rapier ACTIONS INITIATIVE +3 MODIFIER = ATTACKS 1 = 1 STANDARD TOTAL ATTACK 1 Rapier Hand crossbow INSPIRATION OTHER PERCEPTION + PASSIVE EXTRA ATTACK S ARMOR 15 TOTAL = 10 BASE + 5 + PERCEPTION SKILL BONUS DAMAGE TYPE +5 1d8+3 piercing RANGE - 30 ft NORMAL DEXTERITY MODIFIER TOTAL PER ATTACK ACTION 3 Short sword SPEED + OTHER EQUIPMENT WORN PROPERTIES proficient, finesse AMMUNITION ATTACK 2 BONUS DAMAGE TYPE Dagger +5 1d4+3 piercing RANGE 20/60 Light HEAD HANDS HEADBAND, HAT, HELMET, OR PHYLACTERY GLOVES OR GAUNTLETS EYES ARMS / WRISTS EYE LENSES OR GOGGLES BRACERS OR BRACELETS NECK BODY PROPERTIES proficient, finesse, light, thrown AMMUNITION AMULET, BROOCH, MEDALLION, PERIAPT, OR SCARAB ROBE OR SUIT OF ARMOR ATTACK 3 BONUS DAMAGE TYPE Hand crossbow +5 1d6+3 piercing RANGE 30/120 AMMUNITION PROPERTIES proficient, ammunition, light, loading Bolts ATTACK 4 BONUS DAMAGE TYPE Colar da mãe Armadura de couro SHOULDERS TORSO CLOAK, CAPE OR MANTLE VEST, VESTMENT, OR SHIRT Manto Camisa RINGS WAIST RIGHT HAND BELT OR GIRDLE Cinto RANGE PROPERTIES AMMUNITION ATTACK 5 ••••••• BONUS RINGS FEET LEFT HAND BOOTS, SHOES, OR SLIPPERS Botas DAMAGE TYPE CARRYING CAPACITY COINAGE CARRYING RANGE PROPERTIES AMMUNITION CURRENT PLATINUM (PP) MAXIMUM CAPACITY 150 LBS, SPEED 5 FT 1 PLATINUM = 10 GOLD ENCUMBERED MAX ATTACK 6 0 - 150 lb BONUS DAMAGE TYPE ELECTRUM (EP) ENCUMBERED HEAVILY 101 - 150 lb RANGE AMMUNITION GOLD (GP) 1 GOLD = 2 ELECTRUM SPEED -10 FT PROPERTIES 1 ELECTRUM = 5 SILVER SPEED -20 FT DISADV.

https://www.pdf-archive.com/2015/08/26/joel-tribbiani-piton/

26/08/2015 www.pdf-archive.com

Once fired brass 88%

The Development Periods of Brass Cartridges In ammunition, brass capsule is greatest aspect.

https://www.pdf-archive.com/2014/12/04/once-fired-brass/

04/12/2014 www.pdf-archive.com

Daga IronFist - lucas leal 88%

ARMOR WIS CHA PERFORMANCE CHA PERSUASION CHA RELIGION INT CHA HP HD 11 HIT POINTS HIT DICE TEMPORARY MAX 1d8 1 REMAINING PASS INT FAIL USED HIT DICE TOTAL DEX DEATH ROLLS SLEIGHT OF HAND DEX STEALTH DEX SURVIVAL WIS DEX AC 16 ARMOR CLASS 12 = + ARMOR TOTAL 2 + SHIELD ARMOR + DEXTERITY MODIFIER ARMOR 2 poison OTHER WIS DAMAGE RESISTANCE SKILL MODIFIER ● ○ ○ ● ○ ○ ○ ○ ○ ○ ○ ● ○ ○ ○ ○ ● ○ DEX CHA 12 12 SAVING THROW +2 15 15 WISDOM light brown INT 10 10 INTELLIGENCE TEMP MODIFIER +2 15 15 TEMP SCORE –1 15 15 DEXTERITY RELIGION / PATRON / DEITY brown SAVING THROWS ABILITY MODIFIER 8 WEIGHT DEX MOD = = = = = = = = = = = = = = = = = = PROFICIENCY BONUS + + + + + + + + + + + + + + + + + + 2 2 0 -1 1 0 2 1 0 2 0 2 1 1 0 2 2 2 OTHER MODIFIER + + + + + + + + + + + + + + + + + + 2 2 2 2 DAMAGE REDUCTION STRENGTH STEALTH WEAPONS WEIGHT PROPERTIES TOOLS +2 PROFICIENCY BONUS PROPERTIES ARMOR +4 +2 +0 +1 +1 +0 +2 +1 +0 +2 +0 +4 +1 +1 +0 +2 +4 +2 ABILITY MODIFIER PROFICIENCIES WEIGHT ARMOR TYPE SHIELD v002 Waukeen (N) LANGUAGES Cartographer’s tools Common Jeweler’s tools Dwarvish All Simple Navigator’s tools Unarmed strike Vehicles (water) Battleaxe Short sword ACTIONS INITIATIVE +2 MODIFIER TOTAL ATTACKS PER ATTACK ACTION 1 TOTAL ATTACK 1 Handaxe = 2 1 STANDARD INSPIRATION OTHER PERCEPTION + PASSIVE EXTRA ATTACK S ARMOR 14 TOTAL = 10 BASE + 4 + PERCEPTION SKILL BONUS DAMAGE TYPE +4 1d6+2 slashing RANGE 20/60 25 ft NORMAL DEXTERITY MODIFIER = Warhammer SPEED + none OTHER EQUIPMENT WORN PROPERTIES proficient, light, thrown, martial arts AMMUNITION ATTACK 2 BONUS DAMAGE TYPE Quarterstaff +4 1d6+2 bludgeoning RANGE - HEAD HANDS HEADBAND, HAT, HELMET, OR PHYLACTERY GLOVES OR GAUNTLETS EYES ARMS / WRISTS EYE LENSES OR GOGGLES BRACERS OR BRACELETS NECK BODY PROPERTIES proficient, versatile (1d8), martial arts AMMUNITION AMULET, BROOCH, MEDALLION, PERIAPT, OR SCARAB ROBE OR SUIT OF ARMOR ATTACK 3 BONUS RANGE DAMAGE TYPE PROPERTIES SHOULDERS TORSO CLOAK, CAPE OR MANTLE VEST, VESTMENT, OR SHIRT AMMUNITION ATTACK 4 BONUS RANGE DAMAGE TYPE RINGS WAIST RIGHT HAND BELT OR GIRDLE PROPERTIES RINGS FEET LEFT HAND BOOTS, SHOES, OR SLIPPERS AMMUNITION ATTACK 5 BONUS DAMAGE TYPE CARRYING CAPACITY COINAGE CARRYING RANGE PROPERTIES AMMUNITION CURRENT PLATINUM (PP) MAXIMUM CAPACITY 120 LBS, SPEED 5 FT 1 PLATINUM = 10 GOLD ENCUMBERED MAX ATTACK 6 BONUS DAMAGE TYPE AMMUNITION GOLD (GP) 1 GOLD = 2 ELECTRUM ELECTRUM (EP) ENCUMBERED HEAVILY RANGE 0 - 120 lb SPEED -10 FT PROPERTIES 81 - 120 lb 1 ELECTRUM = 5 SILVER SPEED -20 FT DISADV.

https://www.pdf-archive.com/2015/08/18/daga-ironfist-lucas-leal/

18/08/2015 www.pdf-archive.com

Anão - Kbelo 88%

ARMOR WIS CHA PERFORMANCE CHA PERSUASION CHA RELIGION INT CHA HP HIT POINTS HD 16 0 0 MAX TEMPORARY REMAINING 1d12 1 HIT DICE PASS INT FAIL USED HIT DICE TOTAL DEX DEATH ROLLS SLEIGHT OF HAND DEX STEALTH DEX SURVIVAL WIS DEX AC 14 ARMOR CLASS = 13 + ARMOR TOTAL 1 + SHIELD + DEXTERITY MODIFIER poison OTHER WIS DAMAGE RESISTANCE = = = = = = = = = = = = = = = = = = PROFICIENCY BONUS + + + + + + + + + + + + + + + + + + 1 1 0 2 -1 0 1 -1 0 1 0 1 -1 -1 0 1 1 1 OTHER MODIFIER + + + + + + + + + + + + + + + + + + 2 2 2 2 PROFICIENCIES ARMOR WEIGHT DEX MOD STRENGTH STEALTH none 13 - +1 - - WEAPONS ARMOR WEIGHT none +0 - PROPERTIES LANGUAGES Jeweler’s tools Common Lute Dwarvish All Simple Vehicles (water) Undercommon All Martial Jeweler’s tools - SHIELD TOOLS +2 PROFICIENCY BONUS PROPERTIES - +1 +1 +0 +4 –1 +0 +1 +1 +0 +1 +0 +3 –1 –1 +0 +1 +1 +3 ABILITY MODIFIER DAMAGE REDUCTION ARMOR ARMOR TYPE SKILL MODIFIER ○ ○ ○ ● ○ ○ ○ ● ○ ○ ○ ● ○ ○ ○ ○ ○ ● DEX +2 v002 Torm (LG) Unarmed strike ACTIONS INITIATIVE +1 MODIFIER TOTAL ATTACKS PER ATTACK ACTION 1 TOTAL ATTACK 1 Great axe = 1 = 1 STANDARD SPEED + INSPIRATION OTHER ARMOR PERCEPTION + 13 PASSIVE EXTRA ATTACK S BONUS +4 RANGE - 25 ft NORMAL DEXTERITY MODIFIER TOTAL = 10 BASE + 3 + PERCEPTION SKILL Light OTHER Medium Shields DAMAGE TYPE 1d12+2 slashing EQUIPMENT WORN PROPERTIES proficient, heavy, two-handed AMMUNITION ATTACK 2 BONUS RANGE DAMAGE HEAD HANDS HEADBAND, HAT, HELMET, OR PHYLACTERY GLOVES OR GAUNTLETS TYPE EYES ARMS / WRISTS EYE LENSES OR GOGGLES BRACERS OR BRACELETS NECK BODY PROPERTIES AMMUNITION AMULET, BROOCH, MEDALLION, PERIAPT, OR SCARAB ROBE OR SUIT OF ARMOR ATTACK 3 BONUS RANGE DAMAGE TYPE PROPERTIES Silk Shirt SHOULDERS TORSO CLOAK, CAPE OR MANTLE VEST, VESTMENT, OR SHIRT leather pants AMMUNITION ATTACK 4 BONUS RANGE DAMAGE TYPE RINGS WAIST RIGHT HAND BELT OR GIRDLE PROPERTIES RINGS FEET LEFT HAND BOOTS, SHOES, OR SLIPPERS AMMUNITION boots ATTACK 5 BONUS DAMAGE TYPE CARRYING CAPACITY COINAGE CARRYING RANGE PROPERTIES AMMUNITION CURRENT PLATINUM (PP) MAXIMUM CAPACITY 225 LBS, SPEED 5 FT 1 PLATINUM = 10 GOLD ENCUMBERED MAX ATTACK 6 0 - 225 lb BONUS DAMAGE TYPE AMMUNITION 2 ELECTRUM (EP) ENCUMBERED HEAVILY 151 - 225 lb RANGE GOLD (GP) 1 GOLD = 2 ELECTRUM SPEED -10 FT PROPERTIES 1 ELECTRUM = 5 SILVER SPEED -20 FT DISADV.

https://www.pdf-archive.com/2015/08/30/an-o-kbelo/

30/08/2015 www.pdf-archive.com

WALTHER CREED International 2017-03-16 LR BDA 87%

Tanımlama 1.1 Arpacık vidası 24 Tetik, komple 1.2 Arpacık 28.2 Namlu tutucu, monteli 2 Kapak içi, monteli 29 Gövde 3 Kapak parçası 30 Tespit mandalı yayı 3.3 Kapak içi pim 31 Tetik muhafazası pimi 3.4 Kovan karşı yatağı 32 Tetik muhafazası, komple 5 Tırnak 32.19 Tutucu sac 7 Şarjör mandal yayı 32.20 Tutucu sac yayı 8 Gez, komple 33 Şarjör 19 Namlu 36 Şarjör mandalı 21 Yerine getiren yay birimi 36.1 Arka kapak TABLE OF CONTENTS TABLE OF CONTENTS 4 EN 2 PRODUCT DESCRIPTION 2.1 Main Features 2.2 Functional Description 2.3 Package Contents 2.4 Ammunition 2.5 Functional Elements 2.5.1 Loaded Chamber Viewport 2.5.2 Magazine Release 2.5.3 Slide Stop 2.5.4 Magazine 6 6 6 6 7 8 9 9 10 10 DE 3 HANDLING THE PISTOL 3.1 Inspecting the Pistol 3.2 Loading 3.2.1 Loading the Magazine 3.2.2 Loading the Pistol 3.3 Firing 3.4 Exchanging Magazines 3.5 Unloading the Pistol 3.6 Clearing Misfires 11 11 12 12 12 13 14 14 15 4 FIELD-STRIPPING, CLEANING, LUBRICATION, AND MAINTENANCE 4.1 Main Components 4.1.1 Field-Stripping Disassembly 4.1.2 Field-Stripping Reassembly 4.2 Magazine 4.2.1 Magazine Disassembly 4.2.2 Magazine Reassembly 4.3 Cleaning the Pistol 4.4 Lubrication 4.5 Maintenance before Storing 16 16 16 17 18 18 19 20 21 22 5 ADJUSTING THE PISTOL TO ITS USER 5.1 Magazine Release 5.2 Lanyard Loop 5.3 Sights 23 23 25 25 6 TECHNICAL SPECIFICATIONS 27 7 EXPLODED DIAGRAM 28 8 PARTS LISTS 29 1 SAFETY INSTRUCTIONS 3 FR ES IT TU CREED 1 SAFETY INSTRUCTIONS SAFETY INSTRUCTIONS • Before handling the pistol, thoroughly familiarize yourself with all of its functions and handling characteristics by carefully reading the entire instruction manual.

https://www.pdf-archive.com/2018/03/10/walther-creed-international-2017-03-16-lr-bda/

10/03/2018 www.pdf-archive.com

23901786 87%

there was an e.\plaiiation, and assess commercially available ammunition to determine if there was a "drop in"

https://www.pdf-archive.com/2018/02/22/23901786/

22/02/2018 www.pdf-archive.com

improvised-munitions-handbook 87%

TM 31-210 Department of the Army Technical Manual IMPROVISED MUNITIONS HANDBOOK (Improvised Explosive Devices or IEDs) Headquarters, Department of the Army 1969 – original publication 2007 – Thanks-to-Feinstein's Electronic Edition (v3.0) Improvised Munitions Handbook (Improvised Explosive Devices or IEDs) Table of Contents Section 0 — Introduction 0.1 Purpose and Scope 0.2 Safety and Reliability 0.3 User Comments Section 1 — Explosives and Propellants (including igniters) 1.1 Plastic Explosive Filler 1.2 Potassium Nitrate 1.3 Improvised Black Powder 1.4 Nitric Acid 1.5 Initiator for Dust Explosions 1.6 Fertilizer Explosive 1.7 Carbon Tet – Explosive 1.8 Fertilizer AN-Al Explosive 1.9 “Red or White Powder” Propellant 1.10 Nitric Acid/Nitrobenzene (“Hellhoffite”) Explosive 1.11 Optimized Process for Cellulose/Acid Explosives 1.12 Methyl Nitrate Dynamite 1.13 Urea Nitrate Explosive 1.14 Preparation of Copper Sulfate (Pentahydrate) 1.15 Reclamation of RDX from C4 1.16 TACC (Tetramminecopper (II) Chlorate) 1.17 HMTD 1.18 Potassium or Sodium Nitrite and Litharge (Lead Monoxide) 1.19 DDNP 1.20 Preparation of Lead Picrate 1.21 Preparation of Picric Acid from Aspirin 1.22 Double Salts 1.23 Sodium Chlorate 1.24 Mercury Fulminate 1.25 Sodium Chlorate and Sugar or Aluminum Explosive Section 2 — Mines and Grenades 2.1 Pipe Hand Grenade 2.2 Nail Grenade 2.3 Wine Bottle Cone Charge 2.4 Grenade-Tin Can Land Mine 2.5 Mortar Scrap Mine 2.6 Coke Bottle Shaped Charge 2.7 Cylindrical Cavity Shaped Charge 2.8 Not Available 2.9 Funnel Shaped Charge 2.10 Linear Shaped Charge Section 3 — Small Arms Weapons and Ammunition 3.1 Pipe Pistol for 9 mm Ammunition 3.2 Shotgun (12 gauge) 3.3 Shotshell Dispersion Control 3.4 Carbine (7.62 mm Standard Rifle Ammunition) 3.5 Reusable Primer 3.6 Pipe Pistol for .45 Caliber Ammunition 3.7 Match Gun 3.8 Rifle Cartridge 3.9 Pipe Pistol for .38 Caliber Ammunition 3.10 Pipe Pistol for .22 Caliber Ammunition — Long or Short Cartridge 3.11 Low Signature System Section 4 — Mortars and Rockets 4.1 Recoilless Launcher 4.2 Shotgun Grenade Launcher 4.3 Grenade Launcher (57 mm Cardboard Container) 4.4 Fire Bottle Launcher 4.5 Grenade Launchers 4.6 60 mm Mortar Projectile Launcher Section 5 — Incendiary Devices 5.1 Chemical Fire Bottle 5.2 Igniter from Book Matches 5.3 Mechanically Initiated Fire Bottle 5.4 Gelled Flame Fuels 5.4.1 Lye Systems 5.4.2 Lye-Alcohol Systems 5.4.3 Soap-Alcohol System 5.4.4 Egg White Systems 5.4.5 Latex Systems 5.4.6 Wax Systems 5.4.7 Animal Blood Systems 5.5 Acid Delay Incendiary 5.6 Improvised White Flare 5.7 Improvised Iron Oxide 5.8 Improvised Yellow Flare 5.9 Improvised White Smoke Munition 5.10 Improvised Black Smoke Munition Section 6 — Fuses, Detonators &

https://www.pdf-archive.com/2018/03/08/improvised-munitions-handbook/

08/03/2018 www.pdf-archive.com

Dalayn (15th Summoner) 85%

X Disguise CHA 7 7 0 0 X Escape Artist DEX 2 2 0 0 Fly DEX 10 2 5 3 3 TEMP C Handle Animal CHA 7 7 0 0 TEMP X Heal WIS 0 0 0 0 X Intimidate CHA 7 7 0 0 C Knowledge (arcana) INT 15 3 9 3 C Knowledge (dungeoneering) INT 3 3 0 0 C Knowledge (engineering) INT 3 3 0 0 C Knowledge (geography) INT 3 3 0 0 C Knowledge (history) INT 8 3 2 3 C Knowledge (local) INT 9 3 2 4 C Knowledge (nature) INT 9 3 3 3 C Knowledge (nobility) INT 3 3 0 0 C Knowledge (planes) INT 9 3 3 3 C Knowledge (religion) INT 8 3 2 3 C Linguistics INT 9 3 3 3 X Perception WIS 17 0 15 2 C Ride DEX 10 2 5 3 + TEMP + 0 HERO POINTS 4 + SIZE MOD + SIZE MOD Two-handed RANGE 3 MISC + 2 +3 Alchemical Silver Flaming Ghost Touch Curve blade, elven TYPE + 0 + 0 NATURAL CONDITIONAL MOD C ARCANE POOL 2 + 0 3 0 + 10 MISC Prestige Points 0 MISC ATTACK BONUS +16 / +11 / +6 AMMUNITION Critical 15-20/x2 DAMAGE S 1d10+5 SPECIAL PROPERTIES Flaming:

https://www.pdf-archive.com/2015/02/17/dalayn-15th-summoner/

17/02/2015 www.pdf-archive.com

fbi-shootout 85%

Defensive Systems Unit Ballistic Research Facility FBI Academy Officer Involved Shooting • • • • • • 11/29/2006 6:00 PM EST A Pennsylvania police department Thirty-one sworn officers Five officers / shift Three officers involved in shooting One assailant, 18 year old male Weapons and Ammunition • Police:

https://www.pdf-archive.com/2011/03/13/fbi-shootout/

13/03/2011 www.pdf-archive.com

FIRE CONTROL WEAPONS 85%

Ammunition  Basic Explosives Knowledge  Weapons Security  Ordnance Stowage  Ordnance Handling  Ammunition  Identify types of ballistics, propelling charges, inertial forces, fuses, and safety procedures.

https://www.pdf-archive.com/2015/10/29/fire-control-weapons/

29/10/2015 www.pdf-archive.com

rules and background 85%

Ammunition (range 30/90), loading Dragon Pistol 250 gp 2d6 piercing 3 lb.

https://www.pdf-archive.com/2017/04/15/rules-and-background/

15/04/2017 www.pdf-archive.com

Basic SWAT Course Announcement 82%

The following weapons and ammunition are REQUIRED for the course:

https://www.pdf-archive.com/2015/09/18/basic-swat-course-announcement/

18/09/2015 www.pdf-archive.com

D&D 5e Modified Weapon List Ver.1.0 82%

Properties Finesse, reach, two-handed Light, Shillelagh-friendly Reach, Shillelagh-friendly, two-handed Finesse, light, thrown (range 20/60), special Heavy, two-handed, Shillelagh-friendly Light, thrown (range 20/60) Thrown (range 30/120) Versatile (1d8 bludgeoning), special Light, thrown (range 20/60) Versatile (1d8 bludgeoning), Shillelagh-friendly Light, special, thrown (range 10/30) Finesse, light Reach, special, thrown (range 20/60), versatile (1d8) — Finesse, light, Shillelagh-friendly — Ammunition (range 25/100), special Ammunition (range 80/320), loading, special, two-handed Finesse, light, special, thrown (range 20/60) Ammunition (range 80/320), two-handed Ammunition (range 30/120) Finesse, light, special, thrown (range 20/60) Special Weapons Weapons with special rules are described here.

https://www.pdf-archive.com/2016/10/07/d-d-5e-modified-weapon-list-ver-1-0/

07/10/2016 www.pdf-archive.com

Great Crusade Imperial Rule set 6.1 82%

On a 2+ the get’s hot rule is ignored Special Issue Ammunition Bolters:

https://www.pdf-archive.com/2013/09/11/great-crusade-imperial-rule-set-6-1/

11/09/2013 www.pdf-archive.com

Kevlamin Huntinghawk the Hunter 82%

TEMPORARY MODIFIER MODIFIER TOTAL FORTITUDE (constitution) 3 = 3 + 0 + 0 + 0 + REFLEX (dexterity) 7 = 3 + 4 + 0 + 0 + WILL (wisdom) 4 = 1 + 3 + 0 + 0 + 4 + SHIELD BONUS 13 armor class TOTAL ABILITY MODIFIER 3 FLAT-FOOTED 14 SAVING THROWS MISC MODIFIER conditional modifiers □ □ □ □ 5 TOTAL = 3 □ □ □ SPELL RESISTANCE 3 + BASE ATTACK BONUS 2 STRENGTH MODIFIER + 0 SIZE MODIFIER + □ □ 0 □ □ 0 MISC MODIFIER □ □ □ ATTACK longbow RANGE TYPE 30/60 pierce ATTACK BONUS DAMAGE CRITICAL 8 1d8 20 NOTES rapier RANGE □ □ □ □ □ 40 AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ ATTACK ATTACK BONUS DAMAGE CRITICAL 5 1d6 18-20 TYPE □ □ □ □ □ □ NOTES □ □ AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ ATTACK □ □ ATTACK BONUS DAMAGE CRITICAL □ □ RANGE TYPE □ NOTES □ □ AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ □ ATTACK ATTACK BONUS DAMAGE CRITICAL □ □ RANGE TYPE □ NOTES □ □ AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ □ ATTACK ATTACK BONUS DAMAGE CRITICAL □ □ □ RANGE TYPE SPEED + 0 SIZE MODIFIER + 0 NATURAL ARMOR + 0 SKILLS SKILL NAME KEY ABILITY Appraise ■ int Balance ■ dex* Bluff ■ cha Climb ■ str* Concentration ■ con Craft ■ ( _______________) int Craft ■ ( _______________) int Craft ■ ( _______________) int Decipher Script int Diplomacy ■ cha Disable Device int Disguise ■ cha Escape Artist ■ dex* Forgery ■ int Gather Information ■ cha Handle Animal cha Heal ■ wis Hide ■ dex* Intimidate ■ cha Jump ■ str* dungeoneeringint Knowledge ( ___________) geo Knowledge ( ___________) int nature Knowledge ( ___________) int Knowledge ( ___________) int Knowledge ( ___________) int Listen ■ wis Move Silently ■ dex* Open Lock dex Perform (______________) cha Perform (______________) cha Perform (______________) cha hunter Profession ( ___________) wis Profession ( ___________) wis Ride ■ dex Search ■ int Sense Motive ■ wis Sleight of Hand dex* Spellcraft int Spot ■ wis Survival ■ wis Swim ■ str* Tumble dex* Use Magic Device cha Use Rope ■ dex ______________________ ____ ______________________ ____ ______________________ ____ 0 DAMAGE REDUCTION MISC MODIFIER 0 + DEFLECTION MODIFIER 0 + DEX MODIFIER 4 DEX MODIFIER □ BASE ATTACK BONUS GRAPPLE modifier 10+ ARMOR BONUS INITIATIVE modifier BASE SAVE NONLETHAL DAMAGE 30 TOTAL armor class CHARACTER RECORD SHEET WOUNDS/CURRENT HP CLASS SKILL?

https://www.pdf-archive.com/2014/03/31/kevlamin-huntinghawk-the-hunter/

31/03/2014 www.pdf-archive.com

DakWexter 81%

TEMPORARY MODIFIER MODIFIER SAVING THROWS TOTAL FORTITUDE (constitution) 2 = 0 + 2 + 0 + 0 + REFLEX (dexterity) 5 = 2 + 3 + 0 + 0 + WILL (wisdom) 2 = 0 + 2 + 0 + 0 + 3 + SHIELD BONUS FLAT-FOOTED 13 0 + ARMOR BONUS TOTAL ABILITY MODIFIER MISC MODIFIER conditional modifiers □ □ □ □ GRAPPLE modifier 2 TOTAL = 1 □ □ □ SPELL RESISTANCE 1 + BASE ATTACK BONUS 1 STRENGTH MODIFIER + 0 SIZE MODIFIER + □ 0 □ □ □ 0 MISC MODIFIER □ □ □ ATTACK Short Sword RANGE TYPE 5ft Piercing ATTACK BONUS DAMAGE CRITICAL 0 1d4 19-20/x2 NOTES RANGE TYPE 80ft piercing ATTACK BONUS DAMAGE CRITICAL 0 1d6 19-20/x2 10 AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ RANGE 10ft □ □ □ □ □ □ 2lb Dagger □ □ NOTES ATTACK □ □ AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ Light Crossbow □ □ 1lb ATTACK □ □ □ ATTACK BONUS DAMAGE CRITICAL □ 0 1d3 19-20/x2 □ TYPE □ NOTES □ 1/2 lb piercing/slashing □ AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ □ ATTACK ATTACK BONUS DAMAGE CRITICAL □ □ RANGE TYPE □ NOTES □ □ AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ □ ATTACK ATTACK BONUS DAMAGE CRITICAL □ □ □ RANGE TYPE SPEED + 0 SIZE MODIFIER + 0 + NATURAL ARMOR 0 SKILLS SKILL NAME KEY ABILITY Appraise ■ Balance ■ Bluff ■ Climb ■ Concentration ■ Craft ■ ( _______________) Craft ■ ( _______________) Craft ■ ( _______________) Decipher Script Diplomacy ■ Disable Device Disguise ■ Escape Artist ■ Forgery ■ Gather Information ■ Handle Animal Heal ■ Hide ■ Intimidate ■ Jump ■ Knowledge ( ___________) Knowledge ( ___________) Knowledge ( ___________) Knowledge ( ___________) Knowledge ( ___________) Listen ■ Move Silently ■ Open Lock Perform (______________) Perform (______________) Perform (______________) Profession ( ___________) Profession ( ___________) Ride ■ Search ■ Sense Motive ■ Sleight of Hand Spellcraft Spot ■ Survival ■ Swim ■ Tumble Use Magic Device Use Rope ■ ______________________ ______________________ ______________________ int dex* cha str* con int int int int cha int cha dex* int cha cha wis dex* cha str* int int int int int wis dex* dex cha cha cha wis wis dex int wis dex* int wis wis str* dex* cha dex ____ ____ ____ 0 DAMAGE REDUCTION MISC MODIFIER 0 + DEFLECTION MODIFIER 4 + DEX MODIFIER 12 3 DEX MODIFIER □ BASE ATTACK BONUS CHARACTER RECORD SHEET 30 INITIATIVE modifier BASE SAVE Light tan ___________ skin hair WOUNDS/CURRENT HP TOTAL armor class wisdom charisma TOTAL Dark Brown ___________ hair eyes CLASS SKILL?

https://www.pdf-archive.com/2013/02/23/dakwexter/

23/02/2013 www.pdf-archive.com

tthb 81%

SPECIAL AMMUNITION FOR PROJECTILE WEAPONS 5.1 .......

https://www.pdf-archive.com/2017/01/04/tthb/

04/01/2017 www.pdf-archive.com

DOJ Submission of Regulation 81%

Andperson who from Januar~l 2001 to December 31 2016 inclusive, lawfully possessed an assault weapon that does not have a fixed magazine as defined in Penal Code section 30515, including those weapons with an ammunition feedingdevice that can be readily removed from the firearm with the use of a tool(commonlX referred to as a bullet-button weapon) must register the firearm before January 1, 2018.

https://www.pdf-archive.com/2017/05/19/doj-submission-of-regulation/

19/05/2017 www.pdf-archive.com

will cleric 81%

TEMPORARY MODIFIER MODIFIER SAVING THROWS TOTAL FORTITUDE (constitution) 5 = 3 + 2 + 0 + 0 + REFLEX (dexterity) 3 = 1 + 0 + 0 + 2 + WILL (wisdom) 7 = 3 + 4 + 0 + 0 + 0 + SHIELD BONUS FLAT-FOOTED 10 0 + ARMOR BONUS TOTAL ABILITY MODIFIER MISC MODIFIER conditional modifiers □ □ □ □ GRAPPLE modifier 3 TOTAL = 2 □ □ □ SPELL RESISTANCE 2 + BASE ATTACK BONUS 1 STRENGTH MODIFIER + 0 SIZE MODIFIER + □ □ 0 □ □ 0 MISC MODIFIER □ □ □ ATTACK light mace master works cold iron RANGE TYPE m b ATTACK BONUS DAMAGE CRITICAL 4 1d4 x2 NOTES □ □ □ □ Faintly glowing (toggle) □ AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ ATTACK ATTACK BONUS DAMAGE CRITICAL □ □ □ □ □ RANGE TYPE □ NOTES □ □ AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ ATTACK □ □ ATTACK BONUS DAMAGE CRITICAL □ □ RANGE TYPE □ NOTES □ □ AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ □ ATTACK ATTACK BONUS DAMAGE CRITICAL □ □ RANGE TYPE □ NOTES □ □ AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ □ ATTACK ATTACK BONUS DAMAGE CRITICAL □ □ □ RANGE TYPE SPEED + 0 SIZE MODIFIER + 0 + NATURAL ARMOR 0 SKILLS SKILL NAME KEY ABILITY Appraise ■ Balance ■ Bluff ■ Climb ■ Concentration ■ Craft ■ ( _______________) Craft ■ ( _______________) Craft ■ ( _______________) Decipher Script Diplomacy ■ Disable Device Disguise ■ Escape Artist ■ Forgery ■ Gather Information ■ Handle Animal Heal ■ Hide ■ Intimidate ■ Jump ■ religion Knowledge ( ___________) Knowledge ( ___________) Knowledge ( ___________) Knowledge ( ___________) Knowledge ( ___________) Listen ■ Move Silently ■ Open Lock Perform (______________) Perform (______________) Perform (______________) Profession ( ___________) Profession ( ___________) Ride ■ Search ■ Sense Motive ■ Sleight of Hand Spellcraft Spot ■ Survival ■ Swim ■ Tumble Use Magic Device Use Rope ■ ______________________ ______________________ ______________________ int dex* cha str* con int int int int cha int cha dex* int cha cha wis dex* cha str* int int int int int wis dex* dex cha cha cha wis wis dex int wis dex* int wis wis str* dex* cha dex ____ ____ ____ 0 DAMAGE REDUCTION MISC MODIFIER 0 + DEFLECTION MODIFIER 4 + DEX MODIFIER 15 0 DEX MODIFIER □ BASE ATTACK BONUS CHARACTER RECORD SHEET 30 INITIATIVE modifier BASE SAVE pale ___________ skin hair WOUNDS/CURRENT HP TOTAL armor class wisdom charisma TOTAL brown ___________ hair eyes CLASS SKILL?

https://www.pdf-archive.com/2014/04/01/will-cleric/

01/04/2014 www.pdf-archive.com

Henriks Char 80%

fear □ □ □ □ □ □ □ STRENGTH MODIFIER 1 + SIZE MODIFIER □ □ 0 □ □ 0 MISC MODIFIER □ □ □ ATTACK (Main hand) Short sword RANGE TYPE melee Slashing ATTACK BONUS DAMAGE CRITICAL +15 / +9 1d4+1d6+1 19-20 x2 NOTES RANGE TYPE melee Slashing □ □ □ AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ (Offhand) Short sword □ □ +1, Frost (Sneak attack +3d6 damage) ATTACK ATTACK BONUS DAMAGE CRITICAL +15 / +9 1d4+1d6+1 19-20 x2 □ □ □ □ □ □ NOTES □ +1, Frost (Sneak attack +3d6 damage) □ AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ ATTACK Shortbow RANGE TYPE 60feet Piercing □ □ ATTACK BONUS DAMAGE CRITICAL □ +16 / +10 1d4 x3 □ □ NOTES □ □ Arrows AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ □ ATTACK ATTACK BONUS DAMAGE CRITICAL □ □ RANGE TYPE □ NOTES □ □ AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ □ ATTACK ATTACK BONUS DAMAGE CRITICAL □ □ □ RANGE TYPE 8 DEX MODIFIER □ 0 SPEED + 1 SIZE MODIFIER + 0 + NATURAL ARMOR 0 SKILLS SKILL NAME KEY ABILITY Appraise ■ Balance ■ Bluff ■ Climb ■ Concentration ■ Craft ■ ( _______________) Craft ■ ( _______________) Craft ■ ( _______________) Decipher Script Diplomacy ■ Disable Device Disguise ■ Escape Artist ■ Forgery ■ Gather Information ■ Handle Animal Heal ■ Hide ■ Intimidate ■ Jump ■ Arcana Knowledge ( ___________) local Knowledge ( ___________) Knowledge ( ___________) Knowledge ( ___________) Knowledge ( ___________) Listen ■ Move Silently ■ Open Lock Dance Perform (______________) Perform (______________) Perform (______________) Profession ( ___________) Profession ( ___________) Ride ■ Search ■ Sense Motive ■ Sleight of Hand Spellcraft Spot ■ Survival ■ Swim ■ Tumble Use Magic Device Use Rope ■ Stealth ______________________ Perception ______________________ ______________________ int dex* cha str* con int int int int cha int cha dex* int cha cha wis dex* cha str* int int int int int wis dex* dex cha cha cha wis wis dex int wis dex* int wis wis str* dex* cha dex Dex ____ Wis ____ ____ 0 DAMAGE REDUCTION MISC MODIFIER 0 + DEFLECTION MODIFIER 0 + conditional modifiers SPELL RESISTANCE + 8 + SHIELD BONUS DEX MODIFIER MISC.

https://www.pdf-archive.com/2014/05/20/henriks-char/

20/05/2014 www.pdf-archive.com

Awesome McCoolname 80%

Jump ■ str* 2 0.0 = ______+______+______ ______ □ Knowledge ( ___________) int AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 2 0.0 = ______+______+______ ______ □ Knowledge ( ___________) int 2 0.0 = ______+______+______ ______ □ Knowledge ( ___________) int ATTACK ATTACK BONUS DAMAGE CRITICAL 2 0.0 ______ = ______+______+______ □ Knowledge ( ___________) int 2 Crossbow Shoota Crossbow-Dependent 0.0 = ______+______+______ 8 2 ______ □ Knowledge ( ___________) int 2 2.0 = ______+______+______ RANGE TYPE NOTES □ Listen ■ wis ______ 3 3.0 = ______+______+______ □ Move Silently ■ dex* ______ Physical You shoot crossbow like normal person.

https://www.pdf-archive.com/2016/01/23/awesome-mccoolname-1/

23/01/2016 www.pdf-archive.com

Brand, Demon Warrior 80%

Full Attack [rage/power] + Claws ★ ATTACK BONUS CRITICAl 18/13 + 14/14 20 x2 RANGE AMMUNITION DAMAGE B/S 10 - 2(3d8+18) + 2(3d8+15) Volley:

https://www.pdf-archive.com/2014/08/23/brand-demon-warrior/

23/08/2014 www.pdf-archive.com

Great Crusade Imperial Rule set 5.4 78%

Grants +1 strength Special Issue Ammunition Bolters:

https://www.pdf-archive.com/2013/01/23/great-crusade-imperial-rule-set-5-4/

23/01/2013 www.pdf-archive.com