Search


PDF Archive search engine
Last database update: 24 January at 08:04 - Around 76000 files indexed.


Show results per page

Results for «attack»:


Total: 1000 results - 0.081 seconds

Farmville Stats 100%

38 attack, 4 melee defense, 23 ranged defense, 32 looting, 22 movement, 2 food Armed Citizens:

https://www.pdf-archive.com/2013/05/10/farmville-stats/

10/05/2013 www.pdf-archive.com

Armada attack 99%

[Draft] Timing Chart for Performing an Attack in Star Wars:

https://www.pdf-archive.com/2017/07/21/armada-attack/

20/07/2017 www.pdf-archive.com

AAMWBS QuickRlbk EN 99%

This booklet shows you how combat works, and once you know how units attack each other, learning the rest of the rules is a snap.

https://www.pdf-archive.com/2015/08/09/aamwbs-quickrlbk-en/

08/08/2015 www.pdf-archive.com

Combat & Skills Summary v4.2 98%

Skills Summary v4.2 Actions in Combat Summary Action Activate an item Aid another Aim Anticipate enemy strategy Attack Attack an object Attack of opportunity Balance Brace Breath Control Change attitude Charge Climb Coup de grace Create a diversion to hide Cross difficult terrain Delay Disarm Draw or holster weapon Drop an item Escape from grapple Escape net Extend or fold stock Fall prone Feint Fight defensively First aid Full attack Grab Grapple Group feint Jury-rig Manipulate an item Move light object Move your speed Nimble charge Notice targets Ready an action Recharge shields Recover Regulate power Reload Revivify Run Second wind Sense surroundings Snipe Stand up from prone Switch weapon mode Tumble Withdraw Action Cost swift standard 2 swift move standard standard free half speed 2 swift full-round standard move full-round standard 1sq = 2sq none standard move swift standard full-round move swift standard standard full-round full-round standard standard full-round full-round move move/standard move reaction/standard standard 3 swift 3 swift 3 swift move full-round full-round swift swift standard + move move swift part of move move Notes (*means trained only!) light a lantern, ignite lightsaber attack vs Ref 10 to add +2 to ally’s next attack vs that target ignore target’s cover bonus to Ref on next attack;

https://www.pdf-archive.com/2016/01/04/combat-skills-summary-v4-2/

04/01/2016 www.pdf-archive.com

Untitleddocument (1) 98%

Provokes a target The attack to an Ordinary DURING Physical attack.

https://www.pdf-archive.com/2016/10/30/untitleddocument-1/

30/10/2016 www.pdf-archive.com

Ikprg cheat sheet 1.1(1) 98%

IKRPG cheat sheet General abbreviations and stats PHY- Physique (physical tests etc) SPD - Speed (how fast you can move) STR - Strength (how much you can lift , how hard you Gaining feat points    Incapacitate or destroy an enemy with an attack Score a Critical Success on an attack or skill roll Misc.

https://www.pdf-archive.com/2012/10/19/ikprg-cheat-sheet-1-1-1/

19/10/2012 www.pdf-archive.com

g12 98%

Activist group RTMark attempted to justify its attack on eToys' Web site by citing the eToys versus etoy case as the victory of corporate greed over art and freedom of expression.

https://www.pdf-archive.com/2015/02/18/g12/

18/02/2015 www.pdf-archive.com

skyace2 98%

ALMOST NEVER – this represents an attack that the hero is vulnerable to.

https://www.pdf-archive.com/2011/07/12/skyace2/

12/07/2011 www.pdf-archive.com

D&D 5e Modified Weapon List Ver.1.0 98%

When you make a ranged weapon attack roll with a blowgun against a creature that is wearing light armor or no armor and you score a critical hit, the creature is poisoned for 1 round.

https://www.pdf-archive.com/2016/10/07/d-d-5e-modified-weapon-list-ver-1-0/

07/10/2016 www.pdf-archive.com

Kaladin Tempus 97%

Character Sheet Player Name Kaladin Stormblessed Barbarian 2 Character Name Level 1,000 Class Human Medium 23 Male Race Size Age Gender Paragon Path Good Height Weight INITIATIVE SCORE DEX 1 Total XP Tempus Alignment Deity Adventuring Company DEFENSES 1/2 LVL MISC SCORE DEFENSE 1 Initiative Epic Destiny 16 CONDITIONAL MODIFIERS 10 + ARMOR/ 1/2 LVL ABIL CLASS 11 AC SCORE FEAT RPGA Number MOVEMENT ENH 3 MISC 1 MISC 1 BASE 6 Speed ARMOR ITEM MISC 6 (Squares) SPECIAL MOVEMENT CONDITIONAL BONUSES ABILITY SCORES SCORE ABILITY 20 STR Strength 16 CON ABIL MOD MOD + 1/2 LVL 5 DEFENSE 6 3 19 10 + 1/2 LVL ABIL FORT 11 5 SENSES CLASS FEAT ENH MISC 2 MISC 1 CONDITIONAL BONUSES 4 SCORE PASSIVE SENSE BASE 11 Passive Insight 10 + 1 11 Passive Perception 10 + 1 Constitution DEFENSE DEX 0 1 10 INT Intelligence 0 1 10 WIS 10 13 Dexterity 0 1 1 CLASS FEAT ENH MISC MISC 1 1 11 REF DEFENSE 13 CHA SPECIAL SENSES CONDITIONAL BONUSES Wisdom 12 10 + 1/2 LVL ABIL 2 WILL 11 ATTACK WORKSPACE ABILITY:

https://www.pdf-archive.com/2011/02/14/kaladin-tempus/

14/02/2011 www.pdf-archive.com

458087 IDC Tech Spotlight New DDoS Defense FINAL 97%

Christiansen, IDC #251384 Sponsored by Arbor Networks Enterprises are under attack.

https://www.pdf-archive.com/2016/01/13/458087-idc-tech-spotlight-new-ddos-defense-final/

13/01/2016 www.pdf-archive.com

Hero Lab - Monk - Abilities 97%

Power Attack -1/+2 Feat You can make exceptionally deadly melee attacks by sacrificing accuracy for strength.

https://www.pdf-archive.com/2015/01/29/hero-lab-monk-abilities-1/

29/01/2015 www.pdf-archive.com

GURPS Extras - Combat Maneuvers Cheat Sheet 97%

Maneuver (B363+) Aim Active Defense Any* Movement Description Step | None Aim a ranged weapon to get its Acc bonus (+1 for bracing, +1 for 2 turns, +2 for 3+ turns, the combined bonus from all targeting systems cannot exceed the weapon’s base Accuracy) | You get no step if your two-handed weapon is braced Cover DR Table (B559) All-Out Attack - Melee Material DR/Inch (2.5 cm) Determined None 1/2 forward +4 to hit Aluminum 20-30 Double None 1/2 forward 2 attacks on same foe with ready weapon (-4 to off-hand without Ambidexterity) Brick 5-8* Feint None 1/2 forward Make one feint and one attack on the same foe Concrete 6-12* Long None 1/2 forward Increase reach by 1 yard (Swing attacks at -2 dmg or -1 per die), may end in crouch (MA87) Glass 5-20† Strong None 1/2 forward +2 to damage (or +1 per damage die) Iron 40-60 All-Out Attack - Ranged (for optional ranged feints, see MA121) Sandbags 3 Determined None 1/2 forward +1 to hit Steel, mild 50-60 Suppression Fire None 1/2 forward RoF 5+ targets 2 yard zone - RoF 10+ suppress multiple, adjacent 2 yard zones with 5+ Shots/zone Steel, hard 60-70 All-Out Defense Stone 8-13* Increased Any Step (1/2) +2 to one Active Defense until next turn (Increased Dodge allows up to Half Move) Wood 0.5-1*/‡ Double Any Step Two different Defenses against one attack * Repeated damage to small Area Mental Defense Any Step +2 to all resistance rolls against magic, psi, and anything similar.

https://www.pdf-archive.com/2015/08/17/gurps-extras-combat-maneuvers-cheat-sheet/

17/08/2015 www.pdf-archive.com

Fighter (Unchained) 97%

2 + Int mod Level Base Attack Bonus Fort Save Ref Save Will Save 1st +1 +2 +0 +0 Vigor, Fighting Prowess 2nd +2 +3 +0 +0 First Martial Style, Fighting Prowess 3rd +3 +3 +1 +1 Armor Training 1 4th +4 +4 +1 +1 Physical Training, Size Up 5th +5 +4 +1 +1 Vigor, Step Up 6th +6/+1 +5 +2 +2 Martial Style Ability 7th +7/+2 +5 +2 +2 Armor Training 2 8th +8/+3 +6 +2 +2 Physical Training, Critical Strike 9th +9/+4 +6 +3 +3 Vigor, Warrior's Resilience 10th +10/+5 +7 +3 +3 Second Martial Style 11th +11/+6/+1 +7 +3 +3 Armor Training 3 12th +12/+7/+2 +8 +4 +4 Physical Training, Size Up 13th +13/+8/+3 +8 +4 +4 Vigor, Dazing Blow 14th +14/+9/+4 +9 +4 +4 Martial Style Ability 15th +15/+10/+5 +9 +5 +5 Armor Training 4 16th +16/+11/+6/+1 +10 +5 +5 Physical Training, Critical Strike 17th +17/+12/+7/+2 +10 +5 +5 Vigor, Second Wind 18th +18/+13/+8/+3 +11 +6 +6 Martial Style Ability 19th +19/+14/+9/+4 +11 +6 +6 Armor Training 5 20th +20/+15/+10/+5 +12 +6 +6 Physical Training, Martial Mastery Class Features Weapon and Armor Proficiency A fighter is proficient with all simple and martial weapons.

https://www.pdf-archive.com/2018/08/20/fighter-unchained/

19/08/2018 www.pdf-archive.com

Minimon worlds rules draft 2 97%

The battlefield is made up of card zones cards which you are required to use during game play Before you start the game your deck is placed on the deck zone The world card is placed on world zone During game play the defender monster are placed on the defender zone the attacker monsters are placed on the attack zones and supporter monsters are placed on the support zone During each players turn, they receive 1 resource token in the form of a star (coins is a good substitute) .

https://www.pdf-archive.com/2017/05/21/minimon-worlds-rules-draft-2/

21/05/2017 www.pdf-archive.com

Maren's 97%

Rusilynn Giantsbane Possessions Status LEVEL EFFECT (CUMULATIVE) Magic Items Disadvantage on Ability Checks Speed halved 3 Disadvantage on Attack Rolls and Saving Throws 4 Hit Point maximum halved 5 Speed reduced to 0 6 Death ig g FINISHING A LONG REST REDUCES THE EXHAUSTION LEVEL BY 1, PROVIDED THAT YOU ALSO INGESTED SOME FOOD AND DRINK.

https://www.pdf-archive.com/2017/08/08/maren-s/

08/08/2017 www.pdf-archive.com

Smash Board Game 97%

Attack – Perform an attack to an opponent Amiibo within your range stat.

https://www.pdf-archive.com/2017/10/16/smash-board-game/

16/10/2017 www.pdf-archive.com

Stone Tempus 97%

Character Sheet Player Name Stone Runepriest 2 Character Name Level Warforged Medium Race Size 1,000 Class Paragon Path Male Age Gender Height Weight INITIATIVE SCORE DEX 1 Total XP Unaligned Moradin Tempus Alignment Deity Adventuring Company DEFENSES 1/2 LVL MISC SCORE DEFENSE 1 Initiative Epic Destiny 20 CONDITIONAL MODIFIERS 10 + ARMOR/ 1/2 LVL ABIL CLASS 11 AC SCORE FEAT 7 RPGA Number MOVEMENT ENH MISC MISC 1 2 -1 5 Speed BASE ARMOR 6 -1 (Squares) ITEM MISC SPECIAL MOVEMENT CONDITIONAL BONUSES ABILITY SCORES SCORE ABILITY 20 STR Strength 17 CON ABIL MOD MOD + 1/2 LVL 5 DEFENSE 6 3 16 10 + 1/2 LVL ABIL FORT 11 SENSES CLASS FEAT ENH MISC MISC 5 CONDITIONAL BONUSES 4 SCORE PASSIVE SENSE BASE 12 Passive Insight 10 + 2 12 Passive Perception 10 + 2 Constitution DEFENSE DEX 0 1 12 INT Intelligence 1 2 13 WIS 10 13 Dexterity 1 DEFENSE 2 15 CHA -1 11 REF SPECIAL SENSES CLASS FEAT ENH MISC MISC 2 -1 1 CONDITIONAL BONUSES Wisdom 9 10 + 1/2 LVL ABIL 0 WILL 11 ATTACK WORKSPACE ABILITY:

https://www.pdf-archive.com/2011/02/14/stone-tempus/

14/02/2011 www.pdf-archive.com

Clink-Klank 97%

430 lbs Height Weight INITIATIVE SCORE DEX Initiative 2 Alignment Deity Total XP Adventuring Company DEFENSES 1/2 LVL MISC SCORE DEFENSE 12 32,000 Epic Destiny 6 4 CONDITIONAL MODIFIERS 31 10 + ARMOR/ 1/2 LVL ABIL CLASS AC MOVEMENT SCORE FEAT 16 10 RPGA Number ENH MISC 3 2 ENH MISC BASE ARMOR 6 -1 ITEM MISC MISC 5 Speed (Squares) SPECIAL MOVEMENT CONDITIONAL BONUSES ABILITY SCORES SCORE ABILITY 22 STR Strength 18 CON ABIL MOD 6 11 10 WIS 10 2 8 0 CHA FORT 16 SENSES CLASS 6 2 FEAT 3 3 MISC 1 10 + 1/2 LVL ABIL REF 16 DEFENSE 26 CLASS 2 8 PASSIVE SENSE BASE 16 Passive Insight 10 + 6 16 Passive Perception 10 + 6 FEAT ENH MISC 2 3 2 ATTACK WORKSPACE Melee Basic Attack - Bloodthirsty Craghammer +3 ATT BONUS CLASS 2 FEAT ENH MISC MISC 2 3 1 2 CONDITIONAL BONUSES 1/2 LVL ABIL + 20 ABILITY:

https://www.pdf-archive.com/2014/02/24/clink-klank/

24/02/2014 www.pdf-archive.com

Clash War Guide (v1.1) 97%

You may only attack the same base once, but the clan may launch any number of attacks against the same base.

https://www.pdf-archive.com/2014/12/10/clash-war-guide-v1-1/

10/12/2014 www.pdf-archive.com

Austin's 97%

Arrow Skull Possessions Status LEVEL EFFECT (CUMULATIVE) Magic Items Disadvantage on Ability Checks Speed halved 3 Disadvantage on Attack Rolls and Saving Throws 4 Hit Point maximum halved 5 Speed reduced to 0 6 Death ig g FINISHING A LONG REST REDUCES THE EXHAUSTION LEVEL BY 1, PROVIDED THAT YOU ALSO INGESTED SOME FOOD AND DRINK.

https://www.pdf-archive.com/2017/08/08/austin-s/

08/08/2017 www.pdf-archive.com

Fredegar Tempus 97%

Character Sheet Deniz Güçlü Player Name Fredegar Druid 2 Character Name Level 1,000 Class Paragon Path Human Medium 30 Male 1.84 Race Size Age Gender Height Unaligned Weight INITIATIVE SCORE DEX 5 Total XP Tempus Alignment Deity Adventuring Company DEFENSES 1/2 LVL MISC 1 4 Initiative Epic Destiny SCORE DEFENSE 16 CONDITIONAL MODIFIERS 10 + ARMOR/ 1/2 LVL ABIL CLASS 11 AC SCORE FEAT 4 RPGA Number MOVEMENT ENH MISC MISC 1 BASE 6 Speed ARMOR ITEM MISC 6 (Squares) SPECIAL MOVEMENT CONDITIONAL BONUSES ABILITY SCORES SCORE ABILITY 12 STR Strength 15 CON ABIL MOD MOD + 1/2 LVL 1 DEFENSE 2 2 14 10 + 1/2 LVL ABIL FORT 11 SENSES CLASS FEAT ENH MISC 2 MISC 1 CONDITIONAL BONUSES 3 SCORE PASSIVE SENSE BASE 21 Passive Insight 10 + 11 21 Passive Perception 10 + 11 Constitution DEFENSE DEX 0 1 12 INT Intelligence 1 2 20 WIS 10 14 Dexterity 5 DEFENSE 6 18 CHA 0 11 REF 1 SPECIAL SENSES CLASS FEAT ENH MISC 1 MISC 1 ATTACK WORKSPACE CONDITIONAL BONUSES Wisdom 10 10 + 1/2 LVL ABIL 1 ABILITY:

https://www.pdf-archive.com/2011/02/14/fredegar-tempus/

14/02/2011 www.pdf-archive.com

Simbul Tempus 97%

Character Sheet Player Name Simbul Psion 2 Character Name Level Half-Elf Medium Race Size 1,000 Class Paragon Path Female Age Gender Good Height Weight INITIATIVE SCORE DEX 3 Total XP Tempus Alignment Deity Adventuring Company DEFENSES 1/2 LVL MISC 1 2 Initiative Epic Destiny SCORE DEFENSE 16 10 + ARMOR/ 1/2 LVL ABIL CLASS 11 AC CONDITIONAL MODIFIERS SCORE FEAT 4 RPGA Number MOVEMENT ENH MISC MISC 1 BASE 6 Speed ARMOR ITEM MISC 6 (Squares) SPECIAL MOVEMENT CONDITIONAL BONUSES ABILITY SCORES SCORE ABILITY 8 STR Strength 12 CON ABIL MOD MOD + 1/2 LVL -1 DEFENSE 0 1 12 10 + 1/2 LVL ABIL FORT 11 SENSES CLASS FEAT ENH MISC MISC 1 CONDITIONAL BONUSES 2 SCORE PASSIVE SENSE BASE 14 Passive Insight 10 + 4 12 Passive Perception 10 + 2 Constitution DEFENSE 11 DEX Dexterity 0 1 18 INT Intelligence 4 5 13 WIS 1 15 DEFENSE 2 17 CHA 4 11 REF SPECIAL SENSES CLASS FEAT ENH MISC MISC ATTACK WORKSPACE 5 ABILITY:

https://www.pdf-archive.com/2011/02/14/simbul-tempus/

14/02/2011 www.pdf-archive.com

1569926793 96%

Uncooperative Localization Improves Attack Performance in Underwater Acoustic Networks Xiaoyan Lu, Michael Zuba, Jun-Hong Cui and Zhijie Shi Department of Computer Science and Engineering, University of Connecticut, Storrs, Connecticut 06269 Abstract—Underwater Acoustic Networks (UANs) have become a focus of interest for emerging scientific research and military applications.

https://www.pdf-archive.com/2014/12/27/1569926793/

27/12/2014 www.pdf-archive.com

Uthor the Fearless 96%

HIT DICE LEVEL Actions MAXIMUM OF 1 ACTION, 1 BONUS ACTION, AND 1 REACTION Attack / Cast a Spell PER D + D + DIE I II III CON LIVE DIE 11 D 12 + 2 MAX HIT POINTS USED DC10 I II III DEATH SAVING THROWS TURN.

https://www.pdf-archive.com/2016/03/14/uthor-the-fearless/

14/03/2016 www.pdf-archive.com