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-Cognitive Behavioural Therapy (CBT)- modify dysfunctional thoughts/cognitions, feelings and behaviours.
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11/11/2016 www.pdf-archive.com
|Page 1 INVESTIGATING BEHAVIOURAL METHODS OF ASSESSING EMOTIONAL VALENCE IN DONKEYS Alice Bates, 2017, B.Sc.
https://www.pdf-archive.com/2017/05/12/alicebatesdisertation/
12/05/2017 www.pdf-archive.com
https://www.pdf-archive.com/2016/09/18/how-to-be-the-leader-of-your-pack/
18/09/2016 www.pdf-archive.com
George Cooper Expert in behavioural finance and author of Money, Blood and Revolution and The Origin of Financial Crises Dr.
https://www.pdf-archive.com/2014/05/09/ogilvychangenudgestock/
09/05/2014 www.pdf-archive.com
ABCG Mirror-Image Assesses Customer Experience capability as the first step to deliver positive behavioural change.
https://www.pdf-archive.com/2017/05/25/abcg-building-cx-capability-brochure/
25/05/2017 www.pdf-archive.com
Modelling the flight of starlings By Simon Byford ‐ sjb17u@cs.nott.ac.uk Supervised by Dr. Jason Atkin ‐ jaa@cs.nott.ac.uk School of Computer Science University of Nottingham Submitted May 2011, in partial fulfilment of the conditions of the award of the degree: BSc (Hons) Mathematics and Computer Science I hereby declare that this dissertation is all my own work, except as indicated in the text Signature: May 6th, 2011 Abstract A project was undertaken to build a software model capable of accurately simulating the flocking behaviour of starlings. After reviewing the relevant literature and studying the mechanics of flocking, such a model was carefully designed and implemented in the Java programming language. The model is capable of exhibiting a range of flocking behaviours with simulations comprising upwards of 200 individual birds. A great number of behavioural parameters are available to edit before and during simulations, where their effects can be viewed in real time. The ability to spawn virtual falcons as well as starlings introduces the notion of a predator which is an area largely unexplored in previous models. A number of interesting observations were made during the analysis phase of this project, including the fact that simulations employing metric and topological distances induce much the same flocking behaviour, and that the application can typically handle simulations comprising up to 500 individual birds before experiencing significant drops in performance. In summary, the project was deemed highly successful and a number of possible future extensions were proposed. 1 Table of contents Abstract ................................................................................................................................................... 1 1 ‐ Introduction and motivation .............................................................................................................. 5 1.1 ‐ Aims and objectives .................................................................................................................... 5 1.2 ‐ Motivation .................................................................................................................................. 6 2 ‐ Related work ...................................................................................................................................... 7 2.1 ‐ Literature .................................................................................................................................... 7 2.1.1 ‐ Flocks, Herds, and Schools: A Distributed Behavioral Model .............................................. 7 2.1.2 ‐ An empirical study of large, naturally occurring starling flocks: a benchmark in collective animal behaviour ............................................................................................................................ 8 2.1.3 ‐ Self‐organised complex aerial displays of thousands of starlings: a model ........................ 8 2.1.4 ‐ Interaction ruling animal collective behavior depends on topological rather than metric distance: Evidence from a field study ............................................................................................. 9 2.1.5 ‐ Steering Behaviors for Autonomous Characters ................................................................. 9 2.1.6 ‐ An efficient algorithm to find k‐nearest neighbours in flocking behaviour ....................... 10 2.1.7 ‐ Aerial flocking patterns of wintering starlings, Sturnus vulgaris, under different predation risk ................................................................................................................................................. 10 2.1.8 ‐ Parallel Bird Flocking Simulation ........................................................................................ 10 2.1.9 ‐ Simulating and Visualizing Natural Flocking Behaviour ..................................................... 11 2.1.10 ‐ Less related work ............................................................................................................. 11 2.2 ‐ Models ...................................................................................................................................... 12 2.2.1 ‐ Boids model ....................................................................................................................... 12 2.2.2 ‐ NetLogo Flocking model .................................................................................................... 13 2.2.3 ‐ 3D Flocking Boids II ............................................................................................................ 14 2.3 ‐ Other sources ............................................................................................................................ 14 3 ‐ Some theory ..................................................................................................................................... 15 3.1 ‐ The three urges ......................................................................................................................... 15 3.1.1 ‐ Separation .......................................................................................................................... 15 3.1.2 ‐ Alignment ........................................................................................................................... 15 3.1.3 ‐ Cohesion ............................................................................................................................ 15 3.2 ‐ Additional urges ........................................................................................................................ 16 3.2.1 ‐ Predator avoidance ............................................................................................................ 16 3.2.2 ‐ Randomness ....................................................................................................................... 16 3.2.3 ‐ Migration and obstacle avoidance ..................................................................................... 16 3.3 ‐ Combining urges ....................................................................................................................... 17 2 3.4 ‐ Steering processing chains ........................................................................................................ 18 3.4.1 ‐ Falcons ............................................................................................................................... 19 3.4.2 ‐ Starlings .............................................................................................................................. 20 3.5 ‐ Metric vs topological distance .................................................................................................. 21 4 ‐ Description of the work ................................................................................................................... 23 5 ‐ Design............................................................................................................................................... 26 5.1 ‐ Language, libraries and platform .............................................................................................. 26 5.2 ‐ Prototyping ............................................................................................................................... 27 5.3 ‐ GUI Design................................................................................................................................. 28 5.4 ‐ Class diagram ............................................................................................................................ 31 6 ‐ Implementation ............................................................................................................................... 32 6.1 ‐ Design changes ......................................................................................................................... 32 6.1.1 ‐ Awareness circle ................................................................................................................ 32 6.1.2 ‐ Save/load functionality ...................................................................................................... 33 6.1.3 ‐ Removal of viewing angle attribute ................................................................................... 33 6.1.4 ‐ Anti‐aliasing ....................................................................................................................... 33 6.1.5 ‐ FPS counter ........................................................................................................................ 34 6.1.6 ‐ Sizable window .................................................................................................................. 34 6.2 ‐ Classes ....................................................................................................................................... 35 6.2.1 ‐ AwarenessCircle ................................................................................................................. 35 6.2.2 ‐ Bird ..................................................................................................................................... 35 6.2.3 ‐ DynamicSimProperties ....................................................................................................... 36 6.2.4 ‐ FPSCounter......................................................................................................................... 36 6.2.5 ‐ Falcon ................................................................................................................................. 37 6.2.6 ‐ FlockManager .................................................................................................................... 38 6.2.7 ‐ GUIPanel ............................................................................................................................ 41 6.2.8‐ SimDims .............................................................................................................................. 42 6.2.9‐ SimulationManager ............................................................................................................ 42 6.2.10 ‐ SimulationPanel ............................................................................................................... 43 6.2.11 ‐ Starling ............................................................................................................................. 43 6.2.12 ‐ StaticSimProperties .......................................................................................................... 44 6.2.13 ‐ Window ............................................................................................................................ 44 6.3 ‐ Algorithms of interest ............................................................................................................... 46 6.3.1 ‐ Calculating the distance between birds ............................................................................. 46 3 6.3.2 ‐ Calculating the average bearing ........................................................................................ 47 6.3.3 ‐ Calculating the nearest n birds (topological distance) ...................................................... 49 6.3.4 ‐ Drawing the "awareness circle" ......................................................................................... 50 6.4 ‐ Notable problems faced ........................................................................................................... 51 6.4.1 ‐ Bias towards flocking in one particular direction .............................................................. 51 6.5 ‐ Testing ....................................................................................................................................... 52 6.5.1 ‐ “Continuous testing”.......................................................................................................... 52 6.5.2 ‐ Unit testing ........................................................................................................................ 52 7 ‐ Analysis and evaluation ................................................................................................................... 53 7.1 ‐ Analysis ..................................................................................................................................... 53 7.1.1 ‐ Tests involving starlings ..................................................................................................... 53 7.1.2 ‐ Tests involving starlings and falcons .................................................................................. 62 7.1.3 ‐ Metric vs topological distance ........................................................................................... 67 7.1.4 ‐ Performance testing .......................................................................................................... 68 7.2 ‐ Evaluation ................................................................................................................................. 70 8 ‐ Summary and further work .............................................................................................................. 74 8.1 ‐ Summary ................................................................................................................................... 74 8.2 ‐ Further work ............................................................................................................................. 75 8.2.1 ‐ 3D modelling ...................................................................................................................... 75 8.2.2 ‐ Obstacles ............................................................................................................................ 75 8.2.3 ‐ Walls................................................................................................................................... 75 8.2.4 ‐ More intelligent steering algorithms ................................................................................. 75 8.2.5 ‐ Larger scenes ..................................................................................................................... 76 8.2.6 ‐ Viewing angle attribute ..................................................................................................... 76 8.2.7 ‐ Collision penalty ................................................................................................................. 76 8.2.8 ‐ Wind ................................................................................................................................... 76 8.2.9 ‐ Separate behavioural attributes for falcons and starlings................................................. 77 8.2.10 ‐ Killing and evolution modelling ....................................................................................... 77 8.2.11 ‐ Variable speeds ................................................................................................................ 77 8.2.12 ‐ Migration urge ................................................................................................................. 78 8.2.13 ‐ Custom initial bird placement .......................................................................................... 78 8.2.14 ‐ Algorithmic optimisations ................................................................................................ 78 Appendix A – Related work ................................................................................................................... 79 Bibliography .......................................................................................................................................... 80 4
https://www.pdf-archive.com/2011/05/07/dissertation/
07/05/2011 www.pdf-archive.com
https://www.pdf-archive.com/2013/10/24/quantum-protectorate-models/
24/10/2013 www.pdf-archive.com
The Impact of Highest Educational Level on Donation Behaviours.
https://www.pdf-archive.com/2017/02/27/pdf-poster-1/
27/02/2017 www.pdf-archive.com
Project 3 Project Delivery (these projects will be developed according to local need over the three years) – Public Behavioural Change Programme A „wide area‟ programme designed to raise public awareness of the unacceptable nature of corruption (tailored to local behaviour).
https://www.pdf-archive.com/2019/02/07/ifs-ed---wb6-proposal---fco---171018/
07/02/2019 www.pdf-archive.com
The Impact of Highest Educational Level on Donation Behaviours.
https://www.pdf-archive.com/2017/03/05/pdf-poster/
05/03/2017 www.pdf-archive.com
The Impact of Highest Educational Level on Donation Behaviours.
https://www.pdf-archive.com/2017/03/12/pdf-poster/
12/03/2017 www.pdf-archive.com
https://www.pdf-archive.com/2016/07/29/behaviour-policy-2016-2017-1/
29/07/2016 www.pdf-archive.com
https://www.pdf-archive.com/2018/03/08/choice-of-clarity-numerology/
08/03/2018 www.pdf-archive.com
https://www.pdf-archive.com/2015/10/16/wna-teacher-job-description/
16/10/2015 www.pdf-archive.com
https://www.pdf-archive.com/2016/11/22/wst-creds-deck-4/
22/11/2016 www.pdf-archive.com
https://www.pdf-archive.com/2017/06/27/em-code-of-conduct/
27/06/2017 www.pdf-archive.com
ABOUT ANTI-NMDA RECEPTOR ENCEPHALITIS FULL MEDICAL NAME:
https://www.pdf-archive.com/2017/01/09/about-nmdare/
09/01/2017 www.pdf-archive.com
https://www.pdf-archive.com/2019/02/22/the-pied-piper-of-rb-1/
22/02/2019 www.pdf-archive.com
NIMH Fellowship (1970-71) 1967 - 69 National Defense Education Act Fellowship, Tufts University, Department of Psychology, Medford, Massachusetts Recent Awards and Positions 2003 Lifetime Achievement Award for Outstanding Scientific Contributions to the Field of Behavioral Neuroscience, International Behavioral Neuroscience Society 2006- President of the International Behavioral Neuroscience Society Editorial Activity BEHAVIOURAL BRAIN RESEARCH, Elsevier/North Holland Publishing Co.
https://www.pdf-archive.com/2016/09/26/curriculum-vitae-huston-271-05/
26/09/2016 www.pdf-archive.com
Fortunately, he expands our awareness with the knowledge that "ancestors are part of the larger social system", in that "behavioural anomalies can be caused by ancestors (amadlozi in Zulu).
https://www.pdf-archive.com/2015/02/24/affirming-coaching-by-p-labuschagne/
24/02/2015 www.pdf-archive.com
https://www.pdf-archive.com/2012/02/06/chapter-1-presentation-pptx/
06/02/2012 www.pdf-archive.com
https://www.pdf-archive.com/2016/09/22/wst-creds-deck/
22/09/2016 www.pdf-archive.com
https://www.pdf-archive.com/2016/10/19/wst-creds-deck-3/
19/10/2016 www.pdf-archive.com
https://www.pdf-archive.com/2015/01/15/cpd-newsletter-january-2015-abu-dhabi/
15/01/2015 www.pdf-archive.com