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kms 100%

Acquisition- ​referred to as the overall learning process/acquiring behaviour Extinction-​ gradual decrease in behaviour as the stimulus/reinforcer decreases Spontaneous recovery- ​extinction might not be permanent and behaviour might recover once again Stimulus generalisation- ​occurs when similar stimuli trigger the same response or when a similar behaviour is triggered Stimulus discrimination- ​behaviour is specific only to the stimuli or reinforcer Observational learning (Albert Bandura)- ​most skills are learned and behaviours modified through watching the behaviour of others, which can occur concurrently or vicariously.

https://www.pdf-archive.com/2016/11/11/kms/

11/11/2016 www.pdf-archive.com

alicebatesdisertation 99%

|Page 2 TABLE OF CONTENTS INTRODUCTION 4 Emotions 6 Equine behavioural assessments 8 Heart rate variability 10 Behaviours Assessed 11 Study aim 11 MATERIALS and METHODS 12 Study Animals and Management 13 Procedures 13 Behavioural measurement 14 Video Processing 14 Outcome measures 15 Behavioural Analysis 16 Heart rate recording 16 Data analysis 16 RESULTS 17 Behavioural outcomes 17 Heart rate variability 19 DISCUSSION 20 Behavioural outcomes 20 Heart rate variance 21 Potential reasons why the outcome measures were not affected 22 CONCLUSION 26 ACKNOWLEDGEMENTS 27 REFERENCES 28 !

https://www.pdf-archive.com/2017/05/12/alicebatesdisertation/

12/05/2017 www.pdf-archive.com

How to be the leader of YOUR pack 97%

If your dog jumps up at you, paws you, mouths or bites you or other unwanted behaviours you would communicate that this behaviour WON’T get them what they want (your attention) by ignoring them, walking away or withdrawing your attention.

https://www.pdf-archive.com/2016/09/18/how-to-be-the-leader-of-your-pack/

18/09/2016 www.pdf-archive.com

ABCG Building CX Capability Brochure 94%

A recurring challenge is how to deliver sustained change in systems, processes and behaviours that are visible and relevant to customers and positively influence their purchase behaviour and advocacy of a brand.

https://www.pdf-archive.com/2017/05/25/abcg-building-cx-capability-brochure/

25/05/2017 www.pdf-archive.com

dissertation 93%

  Modelling the flight of starlings  By  Simon Byford ‐ sjb17u@cs.nott.ac.uk  Supervised by  Dr. Jason Atkin ‐ jaa@cs.nott.ac.uk      School of Computer Science  University of Nottingham      Submitted May 2011, in partial fulfilment of the conditions of the award of the degree:  BSc (Hons) Mathematics and Computer Science  I hereby declare that this dissertation is all my own work, except as indicated in the text  Signature:      May 6th, 2011  Abstract    A  project  was  undertaken  to  build  a  software  model  capable  of  accurately  simulating  the flocking behaviour of starlings. After reviewing the relevant literature and studying  the mechanics of flocking, such a model was carefully designed and implemented in the  Java  programming  language.  The  model  is  capable  of  exhibiting  a  range  of  flocking  behaviours  with  simulations  comprising  upwards  of  200  individual  birds.  A  great  number of behavioural parameters are available to edit before and during simulations,  where  their  effects  can  be  viewed  in  real  time.  The  ability  to  spawn  virtual  falcons  as  well as starlings introduces the notion of a predator which is an area largely unexplored  in  previous  models.  A  number  of  interesting  observations  were  made  during  the  analysis phase of this project, including the fact that simulations employing metric and  topological distances induce much the same flocking behaviour, and that the application  can  typically  handle  simulations  comprising  up  to  500  individual  birds  before  experiencing  significant  drops  in  performance.  In  summary,  the  project  was  deemed  highly successful and a number of possible future extensions were proposed.    1      Table of contents  Abstract ................................................................................................................................................... 1  1 ‐ Introduction and motivation .............................................................................................................. 5  1.1 ‐ Aims and objectives .................................................................................................................... 5  1.2 ‐ Motivation .................................................................................................................................. 6  2 ‐ Related work ...................................................................................................................................... 7  2.1 ‐ Literature .................................................................................................................................... 7  2.1.1 ‐ Flocks, Herds, and Schools: A Distributed Behavioral Model .............................................. 7  2.1.2 ‐ An empirical study of large, naturally occurring starling flocks: a benchmark in collective  animal behaviour ............................................................................................................................ 8  2.1.3 ‐ Self‐organised complex aerial displays of thousands of starlings: a model ........................ 8  2.1.4 ‐ Interaction ruling animal collective behavior depends on topological rather than metric  distance: Evidence from a field study ............................................................................................. 9  2.1.5 ‐ Steering Behaviors for Autonomous Characters ................................................................. 9  2.1.6 ‐ An efficient algorithm to find k‐nearest neighbours in flocking behaviour ....................... 10  2.1.7 ‐ Aerial flocking patterns of wintering starlings, Sturnus vulgaris, under different predation  risk ................................................................................................................................................. 10  2.1.8 ‐ Parallel Bird Flocking Simulation ........................................................................................ 10  2.1.9 ‐ Simulating and Visualizing Natural Flocking Behaviour ..................................................... 11  2.1.10 ‐ Less related work ............................................................................................................. 11  2.2 ‐ Models ...................................................................................................................................... 12  2.2.1 ‐ Boids model ....................................................................................................................... 12  2.2.2 ‐ NetLogo Flocking model .................................................................................................... 13  2.2.3 ‐ 3D Flocking Boids II ............................................................................................................ 14  2.3 ‐ Other sources ............................................................................................................................ 14  3 ‐ Some theory ..................................................................................................................................... 15  3.1 ‐ The three urges ......................................................................................................................... 15  3.1.1 ‐ Separation .......................................................................................................................... 15  3.1.2 ‐ Alignment ........................................................................................................................... 15  3.1.3 ‐ Cohesion ............................................................................................................................ 15  3.2 ‐ Additional urges ........................................................................................................................ 16  3.2.1 ‐ Predator avoidance ............................................................................................................ 16  3.2.2 ‐ Randomness ....................................................................................................................... 16  3.2.3 ‐ Migration and obstacle avoidance ..................................................................................... 16  3.3 ‐ Combining urges ....................................................................................................................... 17  2    3.4 ‐ Steering processing chains ........................................................................................................ 18  3.4.1 ‐ Falcons ............................................................................................................................... 19  3.4.2 ‐ Starlings .............................................................................................................................. 20  3.5 ‐ Metric vs topological distance .................................................................................................. 21  4 ‐ Description of the work ................................................................................................................... 23  5 ‐ Design............................................................................................................................................... 26  5.1 ‐ Language, libraries and platform .............................................................................................. 26  5.2 ‐ Prototyping ............................................................................................................................... 27  5.3 ‐ GUI Design................................................................................................................................. 28  5.4 ‐ Class diagram ............................................................................................................................ 31  6 ‐ Implementation ............................................................................................................................... 32  6.1 ‐ Design changes ......................................................................................................................... 32  6.1.1 ‐ Awareness circle ................................................................................................................ 32  6.1.2 ‐ Save/load functionality ...................................................................................................... 33  6.1.3 ‐ Removal of viewing angle attribute ................................................................................... 33  6.1.4 ‐ Anti‐aliasing ....................................................................................................................... 33  6.1.5 ‐ FPS counter ........................................................................................................................ 34  6.1.6 ‐ Sizable window .................................................................................................................. 34  6.2 ‐ Classes ....................................................................................................................................... 35  6.2.1 ‐ AwarenessCircle ................................................................................................................. 35  6.2.2 ‐ Bird ..................................................................................................................................... 35  6.2.3 ‐ DynamicSimProperties ....................................................................................................... 36  6.2.4 ‐ FPSCounter......................................................................................................................... 36  6.2.5 ‐ Falcon ................................................................................................................................. 37  6.2.6 ‐ FlockManager .................................................................................................................... 38  6.2.7 ‐ GUIPanel ............................................................................................................................ 41  6.2.8‐ SimDims .............................................................................................................................. 42  6.2.9‐ SimulationManager ............................................................................................................ 42  6.2.10 ‐ SimulationPanel ............................................................................................................... 43  6.2.11 ‐ Starling ............................................................................................................................. 43  6.2.12 ‐ StaticSimProperties .......................................................................................................... 44  6.2.13 ‐ Window ............................................................................................................................ 44  6.3 ‐ Algorithms of interest ............................................................................................................... 46  6.3.1 ‐ Calculating the distance between birds ............................................................................. 46  3    6.3.2 ‐ Calculating the average bearing ........................................................................................ 47  6.3.3 ‐ Calculating the nearest n birds (topological distance) ...................................................... 49  6.3.4 ‐ Drawing the "awareness circle" ......................................................................................... 50  6.4 ‐ Notable problems faced ........................................................................................................... 51  6.4.1 ‐ Bias towards flocking in one particular direction .............................................................. 51  6.5 ‐ Testing ....................................................................................................................................... 52  6.5.1 ‐ “Continuous testing”.......................................................................................................... 52  6.5.2 ‐ Unit testing ........................................................................................................................ 52  7 ‐ Analysis and evaluation ................................................................................................................... 53  7.1 ‐ Analysis ..................................................................................................................................... 53  7.1.1 ‐ Tests involving starlings ..................................................................................................... 53  7.1.2 ‐ Tests involving starlings and falcons .................................................................................. 62  7.1.3 ‐ Metric vs topological distance ........................................................................................... 67  7.1.4 ‐ Performance testing .......................................................................................................... 68  7.2 ‐ Evaluation ................................................................................................................................. 70  8 ‐ Summary and further work .............................................................................................................. 74  8.1 ‐ Summary ................................................................................................................................... 74  8.2 ‐ Further work ............................................................................................................................. 75  8.2.1 ‐ 3D modelling ...................................................................................................................... 75  8.2.2 ‐ Obstacles ............................................................................................................................ 75  8.2.3 ‐ Walls................................................................................................................................... 75  8.2.4 ‐ More intelligent steering algorithms ................................................................................. 75  8.2.5 ‐ Larger scenes ..................................................................................................................... 76  8.2.6 ‐ Viewing angle attribute ..................................................................................................... 76  8.2.7 ‐ Collision penalty ................................................................................................................. 76  8.2.8 ‐ Wind ................................................................................................................................... 76  8.2.9 ‐ Separate behavioural attributes for falcons and starlings................................................. 77  8.2.10 ‐ Killing and evolution modelling ....................................................................................... 77  8.2.11 ‐ Variable speeds ................................................................................................................ 77  8.2.12 ‐ Migration urge ................................................................................................................. 78  8.2.13 ‐ Custom initial bird placement .......................................................................................... 78  8.2.14 ‐ Algorithmic optimisations ................................................................................................ 78  Appendix A – Related work ................................................................................................................... 79  Bibliography .......................................................................................................................................... 80  4   

https://www.pdf-archive.com/2011/05/07/dissertation/

07/05/2011 www.pdf-archive.com

PDF poster 92%

The Impact of Highest Educational Level on Donation Behaviours.

https://www.pdf-archive.com/2017/02/27/pdf-poster-1/

27/02/2017 www.pdf-archive.com

IFS-Ed - WB6 Proposal - FCO - 171018 92%

Although the local behaviours and attitudes towards corruption vary in each of the countries, the pervasive malign impact of the issue is common to the region.

https://www.pdf-archive.com/2019/02/07/ifs-ed---wb6-proposal---fco---171018/

07/02/2019 www.pdf-archive.com

PDF poster 92%

The Impact of Highest Educational Level on Donation Behaviours.

https://www.pdf-archive.com/2017/03/05/pdf-poster/

05/03/2017 www.pdf-archive.com

PDF poster 92%

The Impact of Highest Educational Level on Donation Behaviours.

https://www.pdf-archive.com/2017/03/12/pdf-poster/

12/03/2017 www.pdf-archive.com

em code of conduct 88%

The guiding principles encompass a vast range of behaviours and procedures but can be categorised under the headings of:

https://www.pdf-archive.com/2017/06/27/em-code-of-conduct/

27/06/2017 www.pdf-archive.com

ABOUT NMDARE 88%

Many other medications may also be required, including those used to control blood pressure, stop seizures, ease anxiety, improve sleep, and to treat hallucinations or abnormal behaviours.

https://www.pdf-archive.com/2017/01/09/about-nmdare/

09/01/2017 www.pdf-archive.com

The Pied Piper of R&B (1) 87%

Far too many of us have consistently turned a blind eye to Kelly’s behaviours, despite the fact that he has a long history of alleged sexual assault and pedophilia.

https://www.pdf-archive.com/2019/02/22/the-pied-piper-of-rb-1/

22/02/2019 www.pdf-archive.com

CURRICULUM VITAE Huston 271.05 87%

Predatory stress as an experimental strategy to measure fear and anxiety-related behaviours in non-human primates.

https://www.pdf-archive.com/2016/09/26/curriculum-vitae-huston-271-05/

26/09/2016 www.pdf-archive.com

Chapter 1 Presentation.pptx 84%

KEY  KNOWLEDGE       Use  of  subjec�ve  and   objec�ve  tools  (including   recall  surveys  or  diaries,   pedometry,  accelerometry  and   observa�on)  to  assess  physical   ac�vity  and  sedentary   behaviours  as  described  in  the     Na�onal  Physical  Ac�vity   Guidelines   KEY  SKILLS   Evalua�ng  adherence  to  the   Na�onal  Physical  Ac�vity   Guidelines  and  evalua�on  of   objec�ve  and  subjec�ve   methods  used  for  assessing   sedentary  behaviours.

https://www.pdf-archive.com/2012/02/06/chapter-1-presentation-pptx/

06/02/2012 www.pdf-archive.com