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5 ✓ TOTAL REFLEX MISS CHANCE 0 STAT SKILL NAME SAVING THROWS (constitution) + SHIELD BONUS +0 Light Encumbrance 0 + ARMOR BONUS +0 Charisma + ✓ + attack bonus ✓ BULL RUSH OVERRUN GRAPPLE TRIP DISARM SUNDER CMB -1 -1 -1 -1 -1 -1 CMD 10 10 10 10 10 10 Flurry of Blows HAND Carried SPEED DAMAGE REDUCTION 8 TOTAL CON 10 SUBDUAL DAMAGE TYPE SIZE B M TOTAL ATTACK BONUS DAMAGE -2/-2 1d6-1 CRITICAL REACH 20/x2 5 ft.
Gear Flurry of Blows +2/+2 (Ex) Class Ability (Monk) Starting at 1st level, a monk can make a flurry of blows as a full-attack action.
Flurry of Blows +2/+2 (Ex) Starting at 1st level, a monk can make a flurry of blows as a full-attack action.
Not compatible with Flurry of Blows, Mighty Blow, Giant Step, Combos, falling) Rapid Strike or Deceptive Attack (except slams or cinematic techniques which require final effective skill of at least 10) 50-99 +6 Move Any Full Move Do nothing but move (See Sprinting B354 and Acrobatic Movement MA105+) x2 ++1 Ready Any Step Ready or reload a weapon, adjust reach (B269), change grip, change hands (MA102) Wait Any Varies Hold your action, then take an Attack, All-Out Attack, Committed Attack, Defensive Attack, Feint, Ready or Stop Hit.