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May June 2017 (1) 100%

Knit 12:30-2 pm Canton Yoga 6-7 pm Prostate Group 6-7:30 pm Breast Cancer Grp.

https://www.pdf-archive.com/2017/04/24/may-june-2017-1/

24/04/2017 www.pdf-archive.com

LETTRE OUVERTE AUX GUINEENS1 99%

(1) L’entité territoriale nommée « Le Canton» ou « La Province » est la brique de la construction de la Fédération.

https://www.pdf-archive.com/2020/01/13/lettre-ouverte-aux-guineens1/

13/01/2020 www.pdf-archive.com

HPA APPLICATION DIGITAL 93%

Highlands Preschool Academy 433 Canton Road, Bldg.

https://www.pdf-archive.com/2016/04/05/hpa-application-digital/

05/04/2016 www.pdf-archive.com

2003 Lexus RX300 CARFAX Report JTJHF10U930294977 91%

Mentor, OH Title #4301964499 Title issued or updated Dealer took title of this vehicle while it was in inventory Lexus of Akron/Canton Akron, OH 330-645-4800 lexusofakron.com Oil and filter changed Montrose Toyota Pre-delivery inspection completed Akron, OH Engine checked 330-836-2500 Four wheel alignment performed montroseautogroup.co m 11/4/2015 8:25 PM CARFAX Vehicle History Report for this 2003 LEXUS RX 300:

https://www.pdf-archive.com/2015/11/23/2003-lexus-rx300-carfax-report-jtjhf10u930294977/

23/11/2015 www.pdf-archive.com

Hoover family 81%

“Boss” Hoover ran the show in North Canton.

https://www.pdf-archive.com/2016/01/29/hoover-family/

29/01/2016 www.pdf-archive.com

merged document 79%

„Werkbeiträge“ 2004, Canton Zürich, F-F School, Zürich, Switzerland Nov.

https://www.pdf-archive.com/2016/01/15/merged-document/

15/01/2016 www.pdf-archive.com

FullCryFarmPrizeList - Nov2015 77%

    457 Colvin Dr  Locust Grove, GA  Qualifier for:   GDCTA Dressage Seat Equitation Schooling Show Medal  GDCTA Lisa Seger Insurance AA Medal  Date  Judge  Closing Date  November 21st, 2015  Debbie Schwarz  November 16, 2015    Manager  Debbie Lane  457 Colvin Dr.  Locust Grove, GA  404­663­5124  fullcryfarm@bellsouth.net  Secretary  Mary Lou Freil  335 Meadowcrest Cir  Canton, GA 30115  770­330­2489 (Cell)  maryloufreil@gmail.com      a GDCTA Recognized Schooling Show    www.fullcryfarm.com    Class  No.  21  22  23  201  202  203  211  212   213  221  222  223  204  230  231  232  240 **  Class List  USDF Intro Test A  USDF Intro Test B  USDF Intro Test C  Training Level Test 1  Training Level Test 2  Training Level Test 3  First Level Test 1  First Level Test 2   First Level Test 3  Second Level Test 1  Second Level Test 2  Second Level Test 3  USDF TOC  Training Level Rider Test  First Level Rider Test  Second Level Rider Test  Dressage Seat Equitation 13 & under **  241 **  Dressage Seat Equitation 14 & up **  Fees    Dressage classes    Office Fee  Late Fee  Change Fee    Stabling per day/night  Non­competing horse                  ** This is a group class and is a qualifier for  GDCTA Dressage Seat Eq. Medal  ** This is a group class and is a qualifier for  GDCTA Dressage Seat Eq. Medal  $25.00 $20.00 $15.00 $10.00 $30.00 $15.00         $20.00 $20.00 Entries:   ● One entry per horse/rider combination per show.   ● Entries may be paid with a check made out to Full Cry Farm.  ● Entries must include a signed Full Cry Farm Release Form, a GDCTA release form  and a copy of a  current coggins test within 12 months and must be mailed or emailed to:  Mary Lou Freil  335 Meadowcrest Cir,  Canton, Ga 30115  ● maryloufreil@gmail.com  770­330­2489    Entries must be in the secretaries hand before closing date. Entries may be accepted after closing  date if space permits and late fee paid.  Awards:  ● Ribbons through 6th place. Classes will be split into Jr and Adult divisions if entries warrant.   ● High Point awards  will be awarded to the horse/rider with the highest and second highest score in  the following divisions:  Introductory, Training, First and Second Level.   ● Lisa Seger Insurance Medal will be awarded to the highest placed Adult Amateur in Training Level  Test 3. Winner will be eligible for the Final to be held at the GDCTA Schooling Show in August  Refunds: ​ Scratches prior to or on closing date: all fees except office fee will be refunded. Scratches after  closing date: credit for future show will be given with valid vet or doctor’s excuse. Credit is good for 1 year  from date of show missed. Inclement weather is not a valid excuse for scratching.  Substitutions:​  Substitution of horse or rider before or after the closing date will require a new entry form  with a new office fee. Class/stabling  fees will be transferred to the new entry.  Confirmation/Times: ​ Confirmation of entry will be by email. All email addresses must be clearly printed on  entry form. Ride times will be posted on website (www.fullcryfarm.com) Wednesday before the show and/or  emailed to the rider. If you do not have an email address or do not receive a confirmation and ride times via  email, contact the Show Secretary.  It is the responsibility of the competitor to notify management of any ride  conflicts as soon as possible after times have been published.   Stabling: ​ Day and overnight stabling available at $30 per day/night.  Non­Compete Horse: ​ Non­compete horses are welcome as space permits. A complete entry is required  along with coggins, signatures and office fee/non­compete horse fee paid.  www.fullcryfarm.com            Full Cry Farm Dressage Schooling Show ­­­ Entry Form    Horse’s Name: ___________________________________________  Breed: _______________ Sex___________ Height:______Color: ____________  Rider’s Name:_________________________________    Circle One: Junior    Adult  Rider’s Address:  _______________________________________________  _______________________________________________  _______________________________________________  Rider’s Email:  ________________________________________  Rider’s Phone:  ________________________________________  Owner’s Name: _______________________________________  Owner’s Address:  _______________________________________________  _______________________________________________  _______________________________________________  Trainer’s Name: _______________________________________  Stable With: ________________________  Arrival Date: _____________________    Class No.  Class Description  Fee                              Total Class Fees    Office Fee    Stabling      Late Fee      Total Fees    www.fullcryfarm.com  $20.00      www.fullcryfarm.com    www.fullcryfarm.com 

https://www.pdf-archive.com/2015/10/15/fullcryfarmprizelist-nov2015/

15/10/2015 www.pdf-archive.com

Answer to answer 76%

Canton Phoenix Inc., No. ... Canton Phoenix Inc., No.

https://www.pdf-archive.com/2015/04/15/answer-to-answer/

14/04/2015 www.pdf-archive.com

motion to dismiss 75%

Canton Phoenix Inc., No. ... Canton Phoenix Inc., No.

https://www.pdf-archive.com/2015/04/15/motion-to-dismiss/

14/04/2015 www.pdf-archive.com

GeorgeCoons 72%

N/A 9453 Canton Loop Anchorage, AK 99515 First seen:

https://www.pdf-archive.com/2017/09/09/georgecoons/

08/09/2017 www.pdf-archive.com

INV-LARP 0.1 Playtest 72%

“Out​ ​of​ ​the​ ​night​ ​that​ ​covers​ ​me,   Black​ ​as​ ​the​ ​pit​ ​from​ ​pole​ ​to​ ​pole,  I​ ​thank​ ​whatever​ ​gods​ ​may​ ​be   For​ ​my​ ​unconquerable​ ​soul.” INVICTUS    Beta​ ​0.1    Since​ ​mankind’s​ ​earliest​ ​ancestors​ ​began​ ​to​ ​roam​ ​the​ ​earth,​ ​monsters​ ​have​ ​always​ ​lurked​ ​on​ ​the  edge​ ​of​ ​our​ ​periphery.​ ​From​ ​dreams​ ​and​ ​visions,​ ​the​ ​KA​ ​tempt​ ​the​ ​wills​ ​of​ ​mortals,​ ​beckoning  the​ ​weak​ ​willed​ ​to​ ​open​ ​the​ ​door​ ​between​ ​the​ ​world​ ​of​ ​spirit​ ​and​ ​the​ ​world​ ​of​ ​flesh.    Some​ ​KA​ ​cross​ ​over​ ​as​ ​twisted​ ​and​ ​horrific​ ​physical​ ​manifestations​ ​of​ ​terror​ ​and​ ​others​ ​hide  away​ ​behind​ ​the​ ​eyes​ ​of​ ​the​ ​possessed.​ ​The​ ​worst,​ ​not​ ​satisfied​ ​with​ ​misery​ ​sewn​ ​in​ ​the  waking​ ​world,​ ​steal​ ​victims​ ​away​ ​from​ ​their​ ​beds,​ ​forever​ ​trapping​ ​them​ ​in​ ​a​ ​realm​ ​of​ ​endless  nightmare.    The​ ​KA​ ​have​ ​no​ ​power,​ ​save​ ​that​ ​which​ ​is​ ​given​ ​to​ ​them​ ​by​ ​mankind.​ ​Each​ ​doorway​ ​opened,​ ​each  body​ ​possessed,​ ​and​ ​each​ ​soul​ ​dragged​ ​screaming​ ​into​ ​the​ ​abyss​ ​has​ ​come​ ​at​ ​the​ ​hands​ ​of  human​ ​agency.​ ​A​ ​ritual,​ ​a​ ​prayer,​ ​or​ ​a​ ​wish​ ​made​ ​under​ ​the​ ​veil​ ​of​ ​dream​ ​are​ ​all​ ​that​ ​is​ ​required  for​ ​the​ ​influence​ ​of​ ​the​ ​KA​ ​to​ ​seep​ ​into​ ​our​ ​world.     The​ ​memories​ ​of​ ​encounters​ ​with​ ​the​ ​KA​ ​oft​ ​fade​ ​as​ ​a​ ​dream​ ​upon​ ​waking.​ ​But​ ​some​ ​face​ ​the  beasts​ ​of​ ​nightmare​ ​and​ ​are​ ​changed​ ​forever.​ ​These​ ​men​ ​and​ ​women​ ​not​ ​only​ ​resist​ ​the​ ​KA,  but​ ​remember​ ​the​ ​creatures’​ ​face​ ​and​ ​form.​ ​They​ ​are​ ​the​ ​Unconquered​,​ ​those​ ​who​ ​live​ ​to  protect​ ​mankind​ ​from​ ​the​ ​monsters​​ ​which​ ​stalk​ ​them​ ​world.    Invictus​ i​ s​ ​a​ ​“Parlor”​ ​style​ ​Live​ ​Action​ ​Roleplaying​ ​game​ ​which​ ​explores​ ​the​ ​supernautal​ ​horror​ ​and  politics​ ​which​ ​drive​ ​secret​ ​societies​ ​of​ ​“monster​ ​hunters”.​ ​It​ ​aims​ ​to​ ​provide​ ​players​ ​with​ ​a​ ​space​ ​to tell​ ​a​ ​number​ ​of​ ​different​ ​stories.​ ​The​ ​mechanics​ ​of​ ​this​ ​game,​ ​rather​ ​than​ ​being​ ​driven​ ​by  randomness,​ ​are​ ​focused​ ​on​ ​spending​ ​and​ ​managing​ ​resources.​ ​Games​ ​are​ ​designed​ ​to​ ​be​ ​four​ ​or  five​ ​hours​ ​long​ ​and​ ​provide​ ​opportunities​ ​for​ ​players​ ​to​ ​explore​ ​mysteries,​ ​face​ ​deadly​ ​foes​ ​in  combat,​ ​and​ ​engage​ ​in​ ​interpersonal​ ​conflict.​ ​While​ I​ nvictus​​ ​strives​ ​to​ ​explore​ ​the​ ​“darkness”​ ​of  what​ ​lies​ ​beyond​ ​mankind’s​ ​imagination,​ ​it​ ​steers​ ​away​ ​from​ ​real​ ​world​ ​hurt.​ ​Stories​ ​about​ ​and  references​ ​to​ ​real-world​ ​discrimination,​ ​sexual​ ​assault,​ ​and​ ​tragic​ ​events​ ​are​ ​not​ ​a​ ​part​ ​of​ ​the  game.    Invictus​​ ​is​ ​about​ ​each​ ​player​ ​having​ ​the​ ​opportunity​ ​to​ ​self-select​ ​into​ ​the​ ​types​ ​of​ ​scenes​ ​and​ ​play  that​ ​are​ ​comfortable​ ​to​ ​them.​ ​To​ ​this​ ​end,​ ​Invictus​ u ​ ses​ ​the​ ​“OK​ ​CHECK​ ​IN”​ ​system​ ​to​ ​allow​ ​players  to​ ​communicate​ ​needs​ ​and​ ​comfort​ ​level​ ​without​ ​breaking​ ​the​ ​pace​ ​of​ ​roleplay.​ ​If​ ​a​ ​player​ ​seems  upset,​ ​but​ ​you​ ​aren’t​ ​sure​ ​if​ ​it​ ​is​ ​the​ ​CHARACTER​ ​not​ ​the​ ​PLAYER​ ​that​ ​is​ ​distraught,​ ​simply​ ​flash​ ​an  “OK”​ ​gesture.​ ​The​ ​“OK”​ ​gesture​ ​is​ ​a​ ​question​ ​that​ ​is​ ​responded​ ​to​ ​with​ ​a​ ​“thumbs​ ​up”,​ ​“thumbs  down”​ ​or​ ​“so​ ​so”​ ​gesture.​ ​Players​ ​who​ ​signal​ ​discomfort​ ​should​ ​be​ ​allowed​ ​to​ ​leave​ ​the​ ​scene,​ ​no  questions​ ​asked.​ ​Players​ ​are​ ​also​ ​encouraged​ ​to​ ​use​ ​the​ ​“thumbs​ ​up”​ ​or​ ​“thumbs​ ​down”​ ​symbols  proactively​ ​to​ ​communicate​ ​their​ ​level​ ​of​ ​comfort​ ​with​ ​a​ ​scene’s​ ​intensity.   The​ ​Invictus  The​ ​Invictus,​ ​or​ ​The​ ​Unconquered​​ ​is​ ​the​ ​organization​ ​of​ ​all​ ​men​ ​and​ ​women​ ​who​ ​resist​ ​and​ ​retain  awareness​ ​of​ ​the​ ​KA.​ ​The​ ​Invictus​ ​is​ ​a​ ​loose​ ​society​ ​that​ ​is​ ​formed​ ​by​ ​many​ ​Orders.​ ​The  Unconquered​ ​recognize​ ​others​ ​of​ ​their​ ​number​ ​by​ ​sight,​ ​for​ ​those​ ​whose​ ​eyes​ ​and​ ​dreams​ ​are​ ​not  clouded​ ​by​ ​the​ ​KA​ ​radiate​ ​as​ ​beacons​ ​hope​ ​to​ ​those​ ​who​ ​have​ ​become​ ​supernaturally​ ​attuned.  Since​ ​ancient​ ​times,​ ​the​ ​Invictus​ ​has​ ​been​ ​driven​ ​by​ ​a​ ​simple​ ​Codex​ ​that​ ​governs​ ​their​ ​activity:    ❖ The​ ​Unconquered​ ​must​ ​gather,​ ​to​ ​share​ ​knowledge​ ​of​ ​the​ ​KA.  ❖ The​ ​truth​ ​of​ ​the​ ​KA​ ​must​ ​be​ ​veiled​ ​from​ ​dreamers,​ ​lest​ ​the​ ​KA​ ​draw​ ​power​ ​from​ ​it.  ❖ The​ ​Unconquered​ ​must​ ​not​ ​slay​ ​one​ ​another,​ ​nor​ ​interfere​ ​in​ ​the​ ​hunt.    Geographically​ ​the​ ​Invictus​ ​divides​ ​itself​ ​into​ ​Cantons,​ ​large​ ​cities​ ​and​ ​the​ ​areas​ ​around​ ​them.  Each​ ​Canton​ ​is​ ​led​ ​by​ ​a​ ​Synod,​ ​a​ ​governing​ ​five-member​ ​council​ ​whose​ ​members​ ​are​ ​each​ ​drawn  from​ ​the​ ​Invictus’​ ​five​ ​major​ ​Orders:​ ​The​ ​Chorus,​ ​The​ ​Orthodoxy,​ ​The​ ​League,​ ​The​ ​Shamar,​ ​and  The​ ​Division.​ ​The​ ​Synod​ ​selects,​ ​by​ ​vote,​ ​a​ ​Magnate​ ​who​ ​serves​ ​as​ ​the​ ​Executive​ ​of​ ​the​ ​Canton.​ ​A  Magnate​ ​settles​ ​disputes​ ​between​ ​the​ ​Orders​ ​and​ ​takes​ ​a​ ​hand​ ​in​ ​leading​ ​hunts​ ​against​ ​the​ ​KA.  When​ ​an​ ​Unconquered​ ​is​ ​accused​ ​of​ ​violating​ ​the​ ​Codex,​ ​it​ ​is​ ​the​ ​Synod​ ​who​ ​decides​ ​innocence​ ​or  guilt,​ ​but​ ​the​ ​Magnate​ ​who​ ​sentences​ ​and​ ​metes​ ​out​ ​punishment.     The​ ​Orders  The​ ​Invictus​ ​is​ ​comprised​ ​of​ ​Orders,​ ​each​ ​guided​ ​by​ ​a​ ​set​ ​of​ ​principles​ ​which​ ​guide​ ​their​ ​nightly  war​ ​against​ ​the​ ​KA.​ ​Not​ ​every​ ​Invictus​ ​is​ ​a​ ​member​ ​of​ ​one​ ​of​ ​the​ ​five​ ​major​ ​Orders​ ​which  comprise​ ​the​ ​Synods​ ​of​ ​each​ ​city’s​ ​Canton,​ ​but​ ​most​ ​are​ ​drawn​ ​to​ ​the​ ​support​ ​and​ ​structure​ ​that  comes​ ​with​ ​membership​ ​in​ ​an​ ​Order.    The​ ​Chorus​ ​of​ ​Legend​​ ​-​ ​(Champions,​ ​Bards,​ ​Knights,​ ​Storytellers,​ ​Lorekeepers)  Gilgamesh,​ ​Corax,​ ​Heracles,​ ​Cú​ ​Chulainn,​ ​Arthur,​ ​Sun​ ​Wukong,​ ​Ramah…​ ​each​ ​civilization​ ​has  heroes​ ​whose​ ​stories​ ​echo​ ​through​ ​history.​ ​The​ ​legends​ ​of​ ​these​ ​Heroes​ ​are​ ​carried​ ​through  history​ ​by​ ​the​ ​Chorus​ ​of​ ​Legend.​ ​The​ ​Chorus​ ​seeks​ ​to​ ​venerate​ ​and​ ​emulate​ ​the​ ​heroes​ ​of​ ​old​ ​and  raise​ ​the​ ​Legends​ ​of​ ​new​ ​heroes​ ​through​ ​story​ ​and​ ​song.​ ​The​ ​Chorus​ ​was​ ​the​ ​first​ ​order​ ​of​ ​The  Invictus,​ ​and​ ​its​ ​virtues​ ​of​ ​heroism​ ​and​ ​boon-companionship​ ​echo​ ​through​ ​the​ ​Unconquered​ ​to  this​ ​day.     The​ ​Orthodoxy​ ​of​ ​Staves​​ ​-​ ​(Paladins,​ ​Priests,​ ​Holy​ ​Men,​ ​Inquisitors,​ ​Vampire​ ​Hunters)  Faith.​ ​Devotion.​ ​Prayer.​ ​Purity.​ ​These​ ​are​ ​the​ ​virtues​ ​of​ ​the​ ​Orthodoxy​ ​of​ ​Staves.​ ​Drawing​ ​its  origins​ ​from​ ​the​ ​organized​ ​religions​ ​of​ ​man,​ ​The​ ​Orthodoxy​ ​has​ ​found​ ​that​ ​acceptance​ ​of​ ​a​ ​higher  power​ ​and​ ​devotion​ ​to​ ​one’s​ ​faith​ ​serve​ ​as​ ​a​ ​powerful​ ​shield​ ​against​ ​the​ ​KA.​ ​The​ ​doctrines​ ​of​ ​the  Orthodoxy​ ​state​ ​that​ ​only​ ​through​ ​rigorous​ ​devotion​ ​to​ ​purity​ ​and​ ​rejection​ ​of​ ​the​ ​KA​ ​can  mankind​ ​be​ ​saved.    The​ ​Shamar​​ ​-​ ​ ​(Ritualists,​ ​Blood​ ​Cultists,​ ​Black-Magic​ ​Practitioners)  The​ ​Shamar​ ​seek​ ​the​ ​power​ ​to​ ​defeat​ ​the​ ​KA​ ​by​ ​wielding​ ​the​ ​very​ ​power​ ​of​ ​dream​ ​and​ ​nightmare.  Through​ ​pact,​ ​rite,​ ​and​ ​binding,​ ​they​ ​wrest​ ​the​ ​power​ ​of​ ​the​ ​KA​ ​for​ ​themselves.​ ​Though​ ​no​ ​one  can​ ​argue​ ​with​ ​the​ ​success​ ​of​ ​the​ ​secretive​ ​and​ ​ritualistic​ ​Shamar,​ ​their​ ​methods​ ​are​ ​rarely  trusted​ ​by​ ​the​ ​members​ ​of​ ​the​ ​other​ ​Orders.    The​ ​League​ ​of​ ​Extranormal​ ​Inquiry​​ ​-​ ​(Mad-Scientists,​ ​Dark​ ​Dabblers,​ ​Mythos​ ​seekers)  Founded​ ​in​ ​the​ ​misty​ ​streets​ ​of​ ​Europe​ ​in​ ​the​ ​1800’s,​ ​the​ ​League​ ​is​ ​comprised​ ​of​ ​those​ ​scholars,  alchemists,​ ​and​ ​practitioners​ ​of​ ​pseudoscience​ ​among​ ​the​ ​Unconquered​ ​who​ ​began​ ​to​ ​experiment  with​ ​extracting​ ​Phlogiston​ ​from​ ​the​ ​corpses​ ​of​ ​slain​ ​KA.​ ​With​ ​these​ ​strange​ ​sciences,​ ​the​ ​League  has​ ​created​ ​powerful​ ​and​ ​dangerous​ ​technologies​ ​that​ ​empowers​ ​them​ ​to​ ​continue​ ​seeking  knowledge,​ ​regardless​ ​of​ ​the​ ​cost.        Division​ ​Six​​ ​-​ ​(G-Men,​ ​Gadgeteers,​ ​Realists,​ ​Men​ ​In​ ​Black)  ​ ​Allegedly​ ​once​ ​an​ ​agency​ ​of​ ​the​ ​United​ ​States​ ​Department​ ​of​ ​Homeland​ ​Security,​ ​the​ ​agents​ ​of  Division​ ​Six​ ​stands​ ​as​ ​a​ ​highly​ ​regimented​ ​and​ ​technologically​ ​empowered​ ​Order​ ​that​ ​operates  throughout​ ​the​ ​world.​ ​ ​Their​ ​mission​ ​is​ ​simple:​ ​destroy​ ​the​ ​KA​ ​and​ ​cover-up​ ​the​ ​existence​ ​of​ ​the  supernatural.​ ​Rejecting​ ​all​ ​superstition​ ​and​ ​pseudoscience,​ ​the​ ​Division​ ​pursues​ ​its​ ​agenda​ ​with  strict​ ​adherence​ ​to​ ​regulation​ ​and​ ​the​ ​principals​ ​of​ ​order.     System  Invictus’​ m ​ echanical​ ​system​ ​is​ ​driven​ ​by​ ​resource​ ​management​ ​and​ ​spending​ ​and​ ​is​ ​played​ ​by​ ​each  player​ ​using​ ​a​ ​full​ ​deck​​ ​of​ ​regular​ ​playing​ ​cards:​ ​13​ ​Hearts,​ ​13​ ​Clubs,​ ​13​ ​Diamonds,​ ​13​ ​Spades​ ​and​ ​Two  Jokers.     Each​ ​player’s​ ​cards​ ​are​ ​divided​ ​into​ ​two​ ​groups:  ● The​ ​Hand​​ ​-​ ​Resources​ ​at​ ​the​ ​player’s​ ​disposal​ ​that​ ​may​ ​be​ d ​ iscarded​​ ​to​ ​take​ ​action​ ​or​ ​activate  effects.  ● The​ ​Deck​ -​ ​ ​Cards​ ​not​ ​available​ ​for​ ​the​ ​player​ ​to​ ​spend,​ ​but​ ​may​ ​be​ ​drawn​​ ​in​ ​certain  circumstances.    All​ ​mechanics​ ​require​ ​players​ ​interact​ ​with​ ​their​ ​cards​ ​in​ ​one​ ​of​ ​two​ ​ways:  ● Draw​​ ​-​ ​Take​ ​a​ ​card​ ​of​ ​the​ ​specified​ ​suit​ ​from​ ​the​ ​deck​ ​and​ ​place​ ​it​ ​into​ ​your​ ​hand.  ● Discard​​ ​-​ ​Take​ ​a​ ​card​ ​of​ ​the​ ​specified​ ​suit​ ​from​ ​the​ ​hand​ ​and​ ​place​ ​it​ ​into​ ​your​ ​deck.​ ​If​ ​a​ ​player  would​ ​discard​ ​a​ ​♥​ ​(heart),​ ♣​ ​ ​(club),​ ​or​ ​♦​ ​ ​(diamond)​ ​they​ ​may​ ​choose​ ​to​ ​instead​ ​discard​ ​a​ ♠​ ​ ​(spade).    Characters​ ​have​ ​four​ ​attributes​ ​or​ ​P.I.T.H.​​ ​with​ ​a​ ​minimum​ ​score​ ​of​ o ​ ne​ ​and​ ​a​ ​maximum​ ​of​ t​ hirteen​:  ● Physicality​ ​ ​-​ ​A​ ​character’s​ ​strength,​ ​toughness,​ ​and​ ​agility​ ​ ​[Represented​ ​by​ ​Clubs​ ​♣)   ● Influence​ -​ ​ ​A​ ​character’s​ ​social​ ​and​ ​interpersonal​ ​graces​ ​(Represented​ ​by​ ​Hearts​ ​♥)  ● Thought​ -​ ​ ​A​ ​character’s​ ​general​ ​wit​ ​and​ ​perceptiveness​ ​(Represented​ ​by​ ​Diamonds​ ​♦)  ● Hope​​ ​-​ ​A​ ​character’s​ ​endurance​ ​in​ ​the​ ​face​ ​of​ ​horror​ ​and​ ​adversity​ ​(Represented​ ​by​ ​Spades​ ​♠)    At​ ​the​ ​beginning​ ​of​ ​each​ ​session,​ ​players​ ​will​ ​draw​​ ​their​ ​starting​ h ​ and​​ ​based​ ​on​ ​their​ ​attributes.​ ​(​For  example,​ ​a​ ​character​ ​with​ ​3​ ​Physicality,​ ​4​ ​Influence,​ ​5​ ​Thought,​ ​and​ ​2​ ​Hope​ ​would​ ​draw​ ​ 3 ​ ♣,​ ​4♥,​ ​5♦,​ ​and​ ​2♠  for​ ​their​ ​starting​ ​hand)     The​ ​rules​ ​of​ ​Invictus​​ ​do​ ​not​ ​discern​ ​between​ ​different​ ​card​ ​values,​ ​only​ ​the​ ​suit​ ​of​ ​the​ ​card​ ​drawn​ ​or  discarded​ ​matters.     If​ ​mechanics​ ​would​ ​have​ ​a​ ​player​ ​draw​​ ​a​ ​card​ ​that​ ​is​ ​not​ ​in​ ​their​ ​deck,​ ​that​ ​player​ ​draws​ ​no​ ​card.​ ​A  player​ ​may​ ​not​ ​have​ ​more​ ​than​ ​13​ ​of​ ​a​ ​given​ ​suit​ ​in​ ​their​ ​hand​ ​at​ ​a​ ​time.    If​ ​mechanics​ ​would​ ​have​ ​a​ ​player​ ​discard​ a ​ ​ ​card​ ​that​ ​is​ ​not​ ​in​ ​their​ ​hand,​ ​that​ ​character​ ​becomes  incapacitated​.​ ​An​ ​incapacitated​​ ​character​ ​immediately​ ​discards​ ​their​ ​entire​ ​hand​​ ​and​ ​becomes  unconscious​ ​or​ ​catatonic,​ ​and​ ​remains​ ​that​ ​way​ ​until​ ​restored​ ​by​ ​a​ ​mechanical​ ​effect.    Challenges  Challenges​ ​in​ ​Invictus​ ​are​ ​used​ ​to​ ​determine​ ​success​ ​or​ ​failure​ ​on​ ​difficult​ ​tasks​ ​or​ ​those​ ​which​ ​are  opposed​ ​by​ ​others.​ ​There​ ​are​ ​three​ ​types​ ​of​ ​challenges:    ● Physical​ ​Challenges​​ -​ ​ ​Some​ ​feats​ ​of​ ​physical​ ​prowess​ ​require​ ​a​ ​simple​ ​spending​ ​of​ ♣​ .​ ​A  Storyteller​ ​may​ ​ask​ ​a​ ​character​ ​attempting​ ​to​ ​leap​ ​across​ ​a​ ​gap​ ​between​ ​buildings​ ​to​ ​spend​ ​a​ ♣​   to​ ​undertake​ ​the​ ​effort.​ ​Such​ ​challenges​ ​will​ ​be​ ​marked​ ​with​ ​the​ ​cost.​ ​Unless​ ​otherwise​ ​specified,  all​ ​such​ ​static​ ​challenges​ ​may​ ​be​ ​collaborated​ ​on,​ ​but​ ​all​ ​cards​ ​must​ ​be​ ​discarded​ ​at​ ​the​ ​same  time​ ​and​ ​all​ ​participants​ ​must​ ​share​ ​the​ ​resulting​ ​victory​ ​or​ ​consequence.       ● Influence​ ​Challenges​​ ​-​ ​When​ ​characters​ ​seek​ ​to​ ​argue,​ ​determine​ ​the​ ​truth,​ ​or​ ​socially​ ​interact  with​ ​one​ ​another​ ​they​ ​may​ ​bid​ ​any​ ​number​ ​of​ ​♥​ ​from​ ​their​ ​hand​ ​in​ ​a​ ​small​ ​bidding​ ​war.​ ​If​ ​another  character​ ​wishes​ ​to​ ​challenge​ ​the​ ​assertion​ ​of​ ​the​ ​bidder,​ ​they​ ​may​ ​attempt​ ​to​ ​contradict​ ​by  bidding​ ​a​ h ​ igher​​ ​number​ ​of​ ​♥.​ ​The​ ​winner​ ​must​ ​then​ ​discard​​ ​a​ ​number​ ​of​ ♥​ ​ ​equal​ ​to​ ​their​ ​bid,  from​ ​that​ ​point​ ​forward,​ ​all​ ​participants​ ​in​ ​the​ ​conversation​ ​must​ ​accept​ ​the​ ​winner’s​ ​assertions  as​ ​truth​ ​until​ ​faced​ ​with​ ​overwhelming​ ​evidence.​ ​An​ ​influence​ ​challenge​ ​cannot​ ​cause​ ​a  character​ ​to​ ​abandon​ ​a​ ​deeply​ ​held​ ​belief​ ​rooted​ ​in​ ​personal​ ​faith​ ​or​ ​ideology,​ ​but​ ​may​ ​cause​ ​a  character​ ​to​ ​differently​ ​recollect​ ​events​ ​they​ ​have​ ​participated​ ​in​ ​or​ ​witnessed.​ ​Once​ ​characters  have​ ​resolved​ ​a​ ​matter​ ​through​ ​an​ ​influence​ ​challenge,​ ​the​ ​issue​ ​should​ ​not​ ​be​ ​revisited​ ​between  them.  Example:​​ T ​ wo​ ​hunters​ ​are​ ​sharing​ ​a​ ​tale​ ​of​ ​glory,​ ​and​ ​one​ ​claims​ ​to​ ​have​ ​taken​ ​the​ ​killing  blow​ ​in​ ​a​ ​battle​ ​against​ ​a​ ​vicious​ ​KA.   Player​ ​One:​ ​“And​ ​that’s​ ​how​ ​I​ ​slew​ ​the​ ​beast”  Player​ ​Two:​​ ​“I​ ​seem​ ​to​ ​remember​ ​that​ ​it​ ​was​ ​me​ ​who​ ​struck​ ​the​ ​final​ ​blow​ ​-​ ​Bid​ ​One”  Player​ ​One​ ​“Are​ ​you​ ​sure?​ ​I’m​ ​pretty​ ​sure​ ​the​ ​Chorus​ ​will​ ​be​ ​singing​ ​about​ ​*my*​ ​legend​ ​-​ ​Bid  Two”  Player​ ​Two:​ “​ Hmm,​ ​it​ ​seems​ ​you​ ​are​ ​right,​ ​I​ ​must​ ​have​ ​misremembered”  *Player​ ​one​ ​then​ ​discards​ ​two​ ​♥​ ​from​ ​his​ ​hand​ ​to​ ​his​ ​deck*    ● Thought​ ​Challenge​​ ​-​ ​When​ ​characters​ ​seek​ ​to​ ​investigate​ ​a​ ​mystery,​ ​crack​ ​a​ ​code,​ ​spot​ ​a​ ​foe  hidden​ ​in​ ​the​ ​darkness​ ​they​ ​engage​ ​in​ ​a​ ​thought​ ​challenge.​ ​Most​ ​challenges​ ​are​ ​resolved​ ​through  static​ ​spend​ ​amounts.​ ​(For​ ​example,​ ​a​ ​challenge​ ​envelope​ ​for​ ​characters​ ​to​ ​decypher​ ​ancient  runes​ ​may​ ​be​ ​marked​ ​with​ ​“8♦”,​ ​which​ ​means​ ​a​ ​total​ ​of​ ​eight​ ​diamonds​ ​will​ ​need​ ​to​ ​have​ ​been  spent​ ​to​ ​decipher​ ​the​ ​runes.).​ ​Unless​ ​otherwise​ ​specified,​ ​all​ ​static​ ​challenges​ ​may​ ​be  collaborated​ ​on,​ ​but​ ​all​ ​cards​ ​must​ ​be​ ​discarded​ ​at​ ​the​ ​same​ ​time​ ​and​ ​all​ ​participants​ ​must​ ​share  the​ ​resulting​ ​information​ ​or​ ​consequences​ ​of​ ​the​ ​challenge.​ ​Sometimes,​ ​contests​ ​of​ ​Thought  between​ ​two​ ​characters​ ​(such​ ​as​ ​a​ ​chess​ ​match)​ ​may​ ​be​ ​resolved​ ​through​ ​bidding,​ ​in​ ​a​ ​similar  fashion​ ​to​ ​influence​ ​challenges​,​ ​with​ ​characters​ ​expending​ ♦​ ​ ​instead​ ​of​ ♥​ .  Combat  ● At​ ​the​ ​beginning​ ​of​ ​each​ ​round​ ​of​ ​combat,​ ​all​ ​participants​ ​must​ ​declare​ ​who​ ​or​ ​what​ ​they​ ​are  attacking.​ ​The​ ​storyteller​ ​will​ ​count​ ​down​ ​verbally​ ​from​ ​three,​ ​at​ ​the​ ​end​ ​of​ ​which,​ ​each​ ​particip  or​ ​interacting​ ​with​ ​during​ ​the​ ​round​ ​and​ ​must​ ​point​ ​at​ ​the​ ​target​ ​of​ ​their​ ​choice.​ ​ ​Characters​ ​who  are​ ​not​ ​attacking​ ​or​ ​interacting​ ​with​ ​anything​ ​must​ ​point​ ​at​ ​themselves.​ ​A​ ​character​ ​pointing​ ​at  themselves​ ​and​ ​whom​ ​no-one​ ​is​ ​pointing​ ​at​ ​may,​ ​at​ ​the​ ​end​ ​of​ ​the​ ​countdown,​ ​declare​ ​“fair  escape”​ ​and​ ​leave​ ​the​ ​combat​ ​scene.     ● Attacking​ ​characters​ ​must​ ​then​ ​discard​ ​a​ ​relevant​ ​card​ ​(usually​ ​♣)​ ​and​ ​declare​ ​the​ ​Power​​ ​of​ ​their  attack.   ○ An​ ​attack’s​ ​Power​ i​ s​ ​the​ P ​ .I.T.H.​​ ​associated​ ​with​ ​the​ ​attack​ ​(usually​ ​Physicality​)​ ​plus​ ​a  single​ ​bonus​ ​from​ ​a​ ​piece​ ​of​ g ​ ear​,​ ​a​ ​single​ ​bonus​ ​from​ ​a​ ​trait​,​ ​and​ ​a​ ​single​ ​bonus​ ​from​ ​a  marvel​.   ● Add​ ​up​ ​the​ ​total​ P ​ ower​​ ​targeting​ ​each​ ​character​ ​compare​ ​that​ ​number​ ​to​ ​each​ ​target’s  toughness.  ○ A​ ​character’s​ T ​ oughness​​ ​is​ ​the​ ​character’s​ ​Physicality​ ​plus​ ​single​ ​bonus​ ​from​ ​a​ ​piece​ ​of  gear​,​ ​a​ ​single​ ​bonus​ ​from​ ​a​ t​ rait​,​ ​and​ ​a​ ​single​ ​bonus​ ​from​ ​a​ ​marvel​.   ● For​ ​each​ ​character,​ ​if​ ​the​ ​total​ ​Power​​ ​attacking​ ​them​ ​in​ ​a​ ​round​ ​exceeds​ ​their​ ​Toughness​,​ ​that  character​ ​must​ ​discard​ ​a​ ​♣.​ ​If​ ​the​ ​total​ P ​ ower​​ ​attacking​ ​a​ ​character​ ​in​ ​a​ ​round​ ​exceeds​ ​double​ ​its  Toughness,​ ​the​ ​character​ ​must​ ​discard​ ​a​ ​second​ ​♣.​ ​Triple​ ​the​ t​ oughness​?A​ ​third​ ​♣​ ​discarded.,​ ​and  so​ ​on.   ● If​ ​the​ ​total​ ​attacking​ ​Power​​ ​on​ ​a​ ​character​ ​does​ ​not​ ​exceed​ ​the​ ​character’s​ T ​ oughness​,​ ​the  defending​ ​character​ ​discards​ ​no​ ​cards.  Abbie,​ ​Bert,​ ​and​ ​Carl​ ​are​ ​engaged​ ​in​ ​deadly​ ​combat​ ​with​ ​a​ ​powerful​ ​KA​ ​in​ ​the​ ​form​ ​of​ ​a​ ​hideous​ ​Boar.​ ​At  the​ ​beginning​ ​of​ ​the​ ​round,​ ​the​ ​storyteller​ ​counts​ ​down:​ ​“3,​ ​2,​ ​1”.​​ A ​ t​ ​the​ ​end​ ​of​ ​the​ ​countdown,​ ​the​ ​Boar  is​ ​pointing​ ​at​ ​Carl,​ ​Abbie​ ​and​ ​Carl​ ​are​ ​pointing​ ​at​ ​the​ ​Boar,​ ​and​ ​Bert​ ​is​ ​pointing​ ​at​ ​himself.​ ​Bert​ ​declares  “fair​ ​escape”​ ​from​ ​the​ ​scene.     Abbie​ ​expends​ ​a​ ​♣,​ ​draws​ ​her​ ​gun​ ​and​ ​fires:​ ​She​ ​adds​ ​her​ ​Physicality​ ​+8​ ​Gun​ [​ gear]​​ ​+2,​ ​and  Sharpshooter​ ​[trait]​ ​+2​ ​to​ ​her​ P ​ ower​​ ​for​ ​a​ ​total​ ​of​ ​12​.    Carl​ ​expends​ ​a​ ​♣,​ ​readies​ ​his​ ​his​ ​fire-emblazoned​ ​fists,​ ​adding​ ​his​ ​Physicality​ ​+5​ ​,​ ​Brass​ ​Knuckles​ ​[gear]  +1,​ ​Brawny​ ​[trait]​ ​+2,​ ​and​ ​ ​Alchemical​ ​Fire​ ​[wonder]​ + ​ 5​ ​to​ ​his​ ​Power​​ ​for​ ​a​ ​total​ ​of​ ​13​.    The​ ​KA​​ ​discars​ ​a​ ♣​ ​ ​and​ ​strikes​ ​Carl​ ​with​ ​a​ ​power​ ​of​ 1​ 8​.     Carl​ ​is​ ​targeted​ ​with​ ​ 1​ 8​​ ​total​ ​Power,​ ​his​ T ​ oughness​​ ​given​ ​all​ ​bonuses​ ​ ​is​ ​only​ 5 ​ ​,​ ​and​ ​so​ ​must​ ​discard  three​ ♣​ .​ ​Carl​ ​only​ ​has​ ​one​ ​♣,​ ​but​ ​a​ ​strong​ ​reserve​ ​of​ ♠​ .​ ​Carl​ ​discards​ ​his​ ​last​ ​♣​ ​and​ ​two​ ♠​ ​ ​and​ ​remains​ ​on  his​ ​feet    The​ ​KA​ ​is​ ​targeted​ ​with​ ​25​​ t​ otal​ ​Power​,​ ​it’s​ T ​ oughness​​ ​is​ 8 ​ ,​ ​ ​and​ ​so​ ​must​ ​discard​ ​three​ ​♣,​ ​leaving​ ​it  wounded​ ​but​ ​not​ ​yet​ ​defeated.      Death  Characters​ ​in​ ​Invictus​ m ​ ay​ ​become​ i​ ncapacitated​​ ​or​ ​otherwise​ ​physically,​ ​mentally,​ ​or​ ​socially  compromised,​ ​but​ ​permanent​ ​character​ ​death​ ​can​ ​only​ ​occur​ ​as​ ​the​ ​result​ ​of​ ​a​ ​direct​ ​choice​ ​of  the​ ​player.     Characters​ ​who​ ​repeatedly​ ​violate​ ​the​ ​themes​ ​and​ ​social​ ​norms​ ​of​ ​the​ ​setting​ ​may​ ​face  character​ ​retirement​ ​or​ ​death​ ​via​ ​storyteller​ ​intervention,​ ​but​ ​will​ ​always​ ​receive​ ​a​ ​warning​ ​and  the​ ​opportunity​ ​to​ ​alter​ ​course​ ​before​ ​such​ ​intervention. 

https://www.pdf-archive.com/2017/11/04/inv-larp-0-1-playtest/

04/11/2017 www.pdf-archive.com

Franklin University Switzerland - Wikipedia 71%

Contents 1 History 2 Campus 3 Programs of study 4 Academics 5 Academic Travel Program 6 Student life 7 Athletics 8 Notable professors 9 References 10 External links History Motto Boundless Exploratory Education Type Private Established 1969 President Dr. P. Gregory Warden Academic staff 54[1] Undergraduates 413[1] Location Lugano, Canton of Ticino, Switzerland Chartered in 1969, Franklin University Switzerland was born out of the former Fleming College and founded as a non­ Colors Red and White profit, independent, post­secondary institution under the           name of Franklin College Switzerland. The institution is Mascot Falcon named for Benjamin Franklin, the United States' first ambassador to France, and it has stressed, since its Website www.fus.edu (http://www.fus.e incarnation, the importance of international studies as the du) basis for a strong, global education. Franklin College Switzerland obtained United States accreditation from the Commission on Higher Education of the Middle States Association of Colleges and Schools in 1975, confirmed most recently in 2010.[2] Having obtained Swiss program­level accreditation in 2005, Franklin was granted full university institution accreditation by the Swiss University Conference in 2013,[3] making it the only university in the world to be accredited in the United States and Switzerland. Swiss accreditation as a university institution gave Franklin the right to call itself a university in Switzerland, and in April 2014, the institution officially changed its name and celebrated its inauguration as Franklin University Switzerland.[4] Campus The main campus (formally Kaletsch Campus), acquired in 1985, is composed of a private villa with attached library, auditorium, and classroom wing, surrounded by a wooded park. In 2005 the university acquired an additional campus nearby, adding administrative, educational, athletic, social and residential capacity. The current campus spans 2 hectares (5 acres). The Franklin campus is residential, and is located on a hillside overlooking the town of Lugano, in the Italian­speaking canton of Ticino, Switzerland.

https://www.pdf-archive.com/2017/05/30/franklin-university-switzerland-wikipedia/

30/05/2017 www.pdf-archive.com

Smooshy Mushy Target Store List May 2018 66%

Store # 1499 1376 2503 1960 2140 2354 2400 2365 1960 660 1054 1305 1307 1383 1407 1411 1423 1805 1851 1936 2143 2195 2309 2026 2349 2386 2499 2468 2471 2023 2052 2403 1928 2716 815 1294 1382 1519 1918 1973 2022 2064 2092 2235 2364 2370 2376 2118 2264 2289 2317 2476 2431 981 533 670 833 836 2490 2378 1888 1449 1229 1007 1871 1832 2046 2189 2193 2300 2313 2321 2340 2390 2456 1102 1353 1455 1826 2080 2037 2383 2326 530 2303 2170 1263 1929 1948 1401 1270 2312 2172 2184 1414 1236 1381 2159 2542 1782 1419 2360 2362 795 2550 2495 2419 2426 2389 2342 Store Name Opelika Mobile West Hoover West Gilbert SW Tucson North Phoenix Spectrum Goodyear West Queen Creek Gilbert SW Fontana Tanforan Cerritos West Van Nuys West Fullerton Daly City Serramonte Rosemead Montclair Visalia Gilroy Santa Ana NW Los Angeles Topanga Lake Elsinore Moreno Valley East Carson North Tulare Atwater Murrieta North Hesperia Menifee Lone Tree Denver Stapleton Fort Collins East Westminster Highlands Ranch Sawgrass St Augustine New Tampa Clermont Kissimmee West Tallahassee North Davie Pinellas Park Deerfield Beach W Brandon South Palm Coast Orlando SW Orlando - Sodo Tampa North Winter Garden Tampa West Coconut Point Canton Milton Cobb Davenport Springfield Vernon Hills Glendale Heights Hillside Yorkville Norridge Metairie Everett Laurel Abingdon Blaine West St Paul Knollwood Maple Grove North Richfield Edina Rochester South Burnsville Apple Valley South Otsego Brentwood Chesterfield Liberty Raleigh NE Charlotte North Burlington Omaha Far SW Omaha Far NW Omaha NW Lincoln SW Millville Edgewater South Plainfield Medford Gateway West Mifflin Springfield West Concord Township South Union Twp Butler Polaris Mansfield Sandusky Tulsa South Tulsa SE Portland East Smyrna Spring Hill Knoxville NW Wylie Pflugerville Houston Far West San Antonio Culebra Atascocita Cedar Park Filename:

https://www.pdf-archive.com/2018/05/03/smooshy-mushy-target-store-list-may-2018/

03/05/2018 www.pdf-archive.com

Lemax Contest Entry Form 2011 66%

Lemax Collector’s Club, Display Contest, 25 Pequot Way, Canton, MA 02021 USA LEMAX VILLAGE DISPLAY CONTEST ENTRY FORM Name:_____________________________________________________________________________________________________________ Address:___________________________________________________________________________________________________________ City/Town:____________________________________________ State:

https://www.pdf-archive.com/2012/01/11/lemax-contest-entry-form-2011/

11/01/2012 www.pdf-archive.com

Tablet Press 66%

www.equipnet.com 5 Dan Road Canton, MA 02021 Toll-free 888.371.6555 Tel:

https://www.pdf-archive.com/2013/02/05/tablet-press/

05/02/2013 www.pdf-archive.com

1043 Plain Avenue 66%

DS&K Investments $12,000 1043 Plain Avenue Canton, OH Investor Opportunity!

https://www.pdf-archive.com/2013/06/19/1043-plain-avenue/

19/06/2013 www.pdf-archive.com

TESA Article CIFOM EN 66%

One of TESA partners is the CIFOM School, based in Le Locle (Neuchâtel canton, Switzerland).

https://www.pdf-archive.com/2014/12/09/tesa-article-cifom-en/

09/12/2014 www.pdf-archive.com

GetMoving2016 66%

Fighting Fit” page for any help, though it's best to find me in Aspire Fitness Canton or Nantgarw!

https://www.pdf-archive.com/2016/01/04/getmoving2016/

03/01/2016 www.pdf-archive.com

LAN YANG-ege-bn 66%

of CHINA Canton Tower 600 meters high Guang Zhou People live in the city very busy, in a hurry, and time to run.

https://www.pdf-archive.com/2017/01/16/lan-yang-ege-bn/

16/01/2017 www.pdf-archive.com

LAN YANG- ege-bn 66%

of CHINA Canton Tower 600 meters high Guang Zhou Bus or tram feeder systems transport people to rapid transit stops.

https://www.pdf-archive.com/2017/01/16/lan-yang-ege-bn-2/

16/01/2017 www.pdf-archive.com

LAN YANG- ege -bn 66%

of CHINA Canton Tower 600 meters high Guang Zhou People live in the city very busy, in a hurry, and time to run.

https://www.pdf-archive.com/2017/01/16/lan-yang-ege-bn-3/

16/01/2017 www.pdf-archive.com

Information for Wedding Guests 66%


 
 Baltimore Yellow Cab
 Baltimore Water Taxi Accommodation Airbnb Locations • • • • • • • Roland Park Towson Fell's Point Canton Mt.

https://www.pdf-archive.com/2017/01/24/information-for-wedding-guests/

24/01/2017 www.pdf-archive.com

Course 1 - Week 4 distance matrix 66%

#CHA2 City Atlanta Boston Chicago Dallas Houston Los Angeles Miami New York City Philadelphia Washington #EWR4 #SAT1 225 Infinity Dr NW, 50 New Canton 6000 Enterprise Charleston, TN Way Robbinsville, Avenue Schertz, TX 37310 NJ 8691 78154 Total time Fastest time 2:15:00 12:30:00 14:00:00 28:45:00 2:15:00 15:00:00 4:30:00 30:00:00 49:30:00 4:30:00 9:00:00 12:00:00 17:30:00 38:30:00 9:00:00 12:00:00 22:00:00 3:45:00 37:45:00 3:45:00 12:30:00 21:00:00 3:00:00 36:30:00 3:00:00 31:00:00 40:00:00 19:15:00 90:15:00 19:15:00 11:30:00 17:30:00 19:15:00 48:15:00 11:30:00 11:45:00 1:00:00 27:00:00 39:45:00 1:00:00 10:30:00 1:00:00 25:00:00 36:30:00 1:00:00 8:30:00 3:00:00 23:00:00 34:30:00 3:00:00

https://www.pdf-archive.com/2018/01/06/course-1-week-4-distance-matrix/

06/01/2018 www.pdf-archive.com