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Dwarf Cleric 1 “By Moradin’s hammer, be made whole!” Although you started out as an artisan, you heard the voice of the dwarven deities in the stones you carved and metal you shaped.
Deval the Keeper CHARACTER NAME Cleric Life Domain 1 Hermit - Cloistered Benjamin CLASS &
Fighter Tank Rogue Ranger Mage Summoner Cleric Bard Fighter Berserker Brawler Buccaneer Bowman Battle Mage Demonologist Monk Warsong Tank Warrior Defender Blackguard Survivalist Elementalist Spellsword Templar Heckler Rogue Thug Barbarian Assassin Headhunter Enchanter Magician Zealot Charlatan Ranger Cavalryman Vanguard Pathfinder Marksman Wizard Telekinetic Vindicator Rambler Mage Shaman Runemaster Arcane Trickster Witchhunter Archmage Shaman Priest Soothsayer Summoner Demon Hunter Black Knight Illusionist Beast Master Sorcerer Warlock Evoker Puppeteer Cleric Paladin Crusader Medicine Man Samurai Mystic Witch Doctor Prophet Philosopher Bard Wayfarer Legionnaire Smuggler Sagittary Druid Thrall Missionary Minstrel
Rest for the Weary In D&D 5e certain classes are designed to regain their powers after a long rest while others regain powers after a short rest or do not require rests at all. This can lead to a dynamic where players of characters whose power resets on long rests set the pace of the game as they quickly use all of their powers and then have little else to add to the adventure until they complete a long rest again. This dynamic can create a feedback loop where classes built around regaining their powers less often are setting the pace of resting negating what is ostensibly supposed to be a limiting factor to their power. The DM’s Guide offers an interesting rule that has the potential to change this dynamic simply by changing the length of short and long rests. In the Player’s Handbook the length of a short rest is at least one hour and a long rest is 8 hours (with a few caveats). The “Gritty Realism” resting variant presented in the DM’s Guide (pg. 267) changes the time required for rests, making a short rest take 8 hours and a long rest takes 1 week. While this change does work to disrupt the dynamic of taking a long rest after every combat or three it adds additional balance concerns as classes that require short and long rests get those opportunities significantly less frequently than their class design assumes they will. The rules presented here, Rest for the Weary, are intended to patch that consequence allowing the “Gritty Realism” resting variant to be used with a less dramatic effect on class balance by adding in a system of Idle Talents. Gritty Realism Using the Gritty Realism resting variant presented in the Dungeon Master’s Guide short rests require 8 hours of light activity and long rests require 7 days of light activity. Idle Talents Idle Talents are a new set of abilities that player characters acquire that improves their ability to take advantage of short rests. During each short rest each player character announces which of their Idle Talents they are using that rest. A character can only use one Idle Talent per short rest. Player characters get their first Idle Talent at 1st level and gain an additional Idle Talent at 2nd and 4th level. A character can only learn an Idle Talent that is available to a class they have at least 1 level in or a race they belong to. Each Idle Talent can only be learned once. Some Idle Talents break the rules described above. When an Idle Talent’s description defies a rule defined above, use the rule as described in the Idle Talent. Dark Communion Available to Warlocks You perform a dark ritual to appease your Otherworldly power and they gift you with additional power. Once before your next short or long rest you can cast a spell you know from your Otherworldly Patron’s expanded spell list without expending a spell slot. Deep Sleeper Available to all classes You recover a level of exhaustion. You may use this idle talent again after you complete a long rest. Deeper Sleeper Available to Barbarians and Pugilists You recover a level of exhaustion. You may use this idle talent again after you complete a long rest. Divine Favor Available to Clerics, Monks, and Paladins You spend your time resting in prayer and moral reflection, appeasing your higher power. Once before your next short or long rest after you make a saving throw but before the DM declares whether or not it is a success you can choose to reroll and keep the second result. Earth’s Bounty Available to Druids You may only use this skill if you take a rest in wilderness. Beasts will not interrupt you and your allies’ rest unless magically compelled to do so and at the end of the rest you can cast the spell goodberry without using a spell slot. Eldritch Rote Rehearsal Available to Sorcerers, Warlocks, and Wizards You spend your rest mentally rehearsing the arcane details of your attack spells. Once before the next time you take a short or long rest, after you make a spell attack roll but before the DM declares whether or not it was successful you can choose to reroll the attack and use the second result. Fitful Rest Available to Barbarians You regain one use of Rage. Inner Strength Available to Fighters, Paladins, and Warlocks Whether it comes from a lifetime of fighting, a deep commitment to ideals, or an uncomfortable familiarity with suffering, you use your rest to shore up your own inner strength. Once before your next long or short rest when you take damage from an attack you take only half that amount of damage. You choose to apply this effect after damage has been rolled. Maestro of Rest Available to Bards When you use your Song of Rest feature, roll the extra healing die twice and use the higher result. Make Merry Available to Dwarves, Barbarians, Bards, and Pugilists You and your companions drink and swap tales of heroism to forget your worries and awake the next day renewed. You and each of your companions can spend and roll a hit die. Add your Constitution modifier and gain that many temporary hit points. Meditation Available to Monks You spend your rest in deep concentration. At the conclusion of the rest you may cast the spell lesser restoration on yourself without expending a spell slot. Night’s Watch Available to Elves, Fighters, Rangers, and Rogues You and your companions gain advantage on all rolls to perceive enemy creatures as they approach this short rest. If enemy creatures approach without being detected, neither you nor your companions are surprised. Pick Pockets Available to Rogues When you are in a settlement you can use part of your time resting to steal from the guileless chumps who work for their gold. Make a Dexterity or Charisma (Sleight of Hand) ability check and gain half the result in gold pieces. You may use this idle talent during a long rest and, when you do, you gain the result of the ability check rather than half. Practice Skill Available to Bards and Rogues Once before the next time you take a short or long rest when you fail an ability check on a roll you added your proficiency bonus to, you may reroll that ability check and use the second result instead. Restorative Aura Available to Clerics, Druids, and Paladins After this rest, you and your companions regain 1 spent hit die. A creature can only benefit from this skill once per rest. You can use this idle talent again after you complete a long rest. Self Care Available to all classes The first time during a rest you spend a hit die to regain hit points you regain that hit die. Sharpen the Knife Available to Rogues You spend part of your time resting sharpening your dagger or other otherwise preparing a weapon for battle. Choose one weapon you possess. Once before your next short or long rest when you deal damage with a weapon attack using this weapon you can choose to reroll the damage dice after you see the result. You must use the second result. You may use this idle talent during a long rest. Sorcerous Renewal Available to Sorcerers You regain up to half your sorcerer levels in sorcerer points. You cannot use this idle talent again until you complete a long rest. Sparring Available to Fighters, Monks, and Pugilists You use some of your time resting to spar with your companions or run drills. Once before the next time you take a short or long rest, after you make a weapon attack roll but before the DM declares whether or not it was successful you can choose to reroll the attack and use the second result. Spell Preparation Available to Wizards When you complete a short rest you can change your list of prepared spells as if you had completed a long rest. Spellcaster’s Recovery Available to Bards, Clerics, Druids, Sorcerers, and Wizards When you finish a short rest you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half of your cleric, druid, sorcerer, and wizard (combined) levels (rounded up), and none of the slots can be 6th level or higher. You may use this idle talent again after you complete a long rest. Survivalist Available to Rangers When you take a short rest you can use two idle talents instead of one. WellTraveled Available to Rangers Choose an idle talent available to rangers and any other idle talent. You gain those idle talents. ART This is a good one: http://ioanamuresan.deviantart.com/art/TheParty583836296 As is this: http://greenviggen.deviantart.com/art/TyrafriendsinTavern479769862 As is this: http://greyhues.deviantart.com/art/Beer336813636
Leather Armor 15 Scimitar 4 Celestial Censer 3 Incense (10 sticks) 1 2 Smokesticks 1 10 Tindertwigs 0 Cleric's Vestments 6 4 Sacks 2 Lesser Maximize Metamagic Rod 3 3 Trail Rations 3 Alignment Channel:
INTRODUCTION The Scandal at Karea and the Justified Departure of Fr. Pedro Fr. Pedro was accepted into the G.O.C. Metropolis of Mesogaea (that of Bp. Kirykos Kontogiannis) in February, 2009. Fr. Pedro also received rebaptism, rechrismation, and reordination even though he had the form of the triple immersion and was a cleric of another old calendarist synod (of Russian succession), in accordance with the new practice of Bp. Kirykos to baptize everybody entering his synod without checking the manner or form of the first baptism. For one year, Bp. Kirykos himself and the clergy and laity of the metropolis were very pleased in all aspects with Fr. Pedro’s confession and practice. On 15/28 July, 2009, Fr. Pedro was elevated to the rank of spiritual father – confessor, thereby giving him the right to confess and advise the faithful. (In order to verify this event, two photographs of his elevation to the rank of confessor are found in the list of documents on the website.) On 19 September/2 October, 2009, Fr. Pedro was assigned as rector (officiating priest) of the parish of St. Spyridon in Karea, Athens. (In order to verify this fact, the certificate of his appointment as parish priest is found on the list of documents on the website.) In the meantime, Fr. Pedro noticed that in his parish, where he had responsibility before God and men, the Holy Canons were not being followed by the laity. The first anti‐canonical occurrence was that women would enter the holy altar. The second anti‐canonical occurrence was that some women were scandalized when they saw laypeople receiving Communion every Sunday during Lent, even though these laypeople had confessed and prepared themselves in accordance with the guidance of their spiritual father. First Fr. Pedro asked for the help of Bp. Kirykos. But since Bp. Kirykos did not have any concern or give any advice and did not show any interest in his complaint, Fr. Pedro, as spiritual father and officiating priest of the Holy Church [of St. Spyridon to which he had been appointed], asked a layperson of the parish to give some photocopies of the holy canons and patristic teachings regarding women not being permitted to enter the altar, women not being permitted to speak or teach inside the church, and concerning the frequent communion after confession and with a clean conscience as an Orthodox teaching which should not cause even one scandal but rather the devoutness and joy for their brethren in Christ who received the Lord. (The photocopies which the layperson distributed with the blessing of Fr. Pedro can be found among the documents on the website.) As a reaction to the above, on the Sunday of the Veneration of the Holy Cross, Bp. Kirykos sent his FIRST BLASPHEMOUS LETTER to Fr. Pedro, in which Bp. Kirykos preaches at least five heresies. (A scan of this letter is found on the list of documents on the website). After a few days Fr. Pedro asked a lay theologian to telephone Bp. Kirykos and explain to him his doubt concerning the letter. But once Bp. Kirykos was informed that his letter was blasphemous and heretical, Bp. Kirykos began frantically screaming “Stop talking! Stop talking!” The next day Fr. Pedro received the SECOND BLASPHEMOUS LETTER of Bp. Kirykos, in which he dares to call the photocopies from the Rudder and the writings of St. Basil which were handed out at St. Spyridon’s parish as supposedly containing an “unorthodox mindset!” (A scan of this letter by Bp. Kirykos is found on the list of documents on the website). Two days later Fr. Pedro sent his FIRST RESPONSE to Bp. Kirykos, which Bp. Kirykos still has not responded to even though several weeks have passed. (A scan of this letter by Bp. Pedro can be found on the list of documents on the website). Bp. Kirykos invited Fr. Pedro to defend himself at a clerical meeting of the Metropolis but he forbade the presence of Fr. Pedro’s interpreter, Mr. Christos Noukas. This forbiddance is anti‐canonical because Bp. Kirykos cannot invite a priest to defend himself at a meeting without the priest having the means to express his positions (Fr. Pedro is of Brazilian descent and requires a translator to communicate in Greek). Fr. Pedro, seeing then that Bp. Kirykos was using a Caesaro‐Papist tactic, renounced him because of his many heresies and departed to another old calendarist synod in which he finds more seriousness towards the Orthodox dogmas and teachings, while in the person of Bp. Kirykos he saw a very small amount of seriousness, if not complete negligence. (Proof of the authenticity of the above can be found among the documents on the website.)
Options 1 INT 10 0 WIS 22 CHA 12 6 1 EV IL ✔ 1 AA Cleric 2 Hit Die d 8 Level 7 d d 2 3 4 Effective Character Level d SKILLS *Armor Check Penalty Applies Acrobatics* 6 n/a SURVIVAL 0 Traits:
Agent Backstab Deadly Poison Defias Ringleader Eviscerate Earth Elemental Lightning Storm Hex Gorehowl Frothing Berserker Arathi Weaponsmith Fiery Waraxe Good 9 9 9 9 9 9 9 9 9 2 2 2 2 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Cairne Bloodhoof Sylvanas Windrunner The Black Knight Faceless Manipulator Defender of Argus Knife Juggler Stampeding Kodo Boulderfist Ogre Dark Iron Dwarf Sen'jin Shieldmasta Shattered Sun Cleric Spellbreaker Venture Co.
Cleric SPELLCASTING CLASS 0 CANTRIPS 3 WIS 13 +5 SPELLCASTING ABILITY SPELL SAVE DC SPELL ATTACK BONUS 6 Guidance Sacred Flame Spare the Dying SPELL LEVEL SLOTS TOTAL SLOTS EXPENDED 1 PR ED EPAR ● Bless ● Cure Wounds 7 SPELL NAME 4 Guiding Bolt SPELLS KNOWN Healing Word Inflict Wounds Shield of Faith 8 2 5 9 TM &