PDF Archive

Easily share your PDF documents with your contacts, on the Web and Social Networks.

Share a file Manage my documents Convert Recover PDF Search Help Contact


Search


PDF Archive search engine
Last database update: 22 September at 04:30 - Around 220000 files indexed.

Show results per page

Results for «const»:


Total: 100 results - 0.049 seconds

Physik-Formelsammlung 2010 97%

ERot = J2A ω 2 ⃗ A = JA · ω ⃗ L (⃗ ( ⃗ LAi = const.

https://www.pdf-archive.com/2016/07/14/physik-formelsammlung-2010/

14/07/2016 www.pdf-archive.com

Thinking in C++ 92%

247 const and enum in classes.............

https://www.pdf-archive.com/2011/11/02/thinking-in-c-1/

02/11/2011 www.pdf-archive.com

Formulário 88%

versão 0.6 Cinemática Equações de posições Linear Angular 1G 1 G G G s = s0 + v0t + at 2 θ = θ 0 + ω0t + α t 2 2 2 G JG l0 = Iω G JJG dl M= dt JG JG d p F= JG dt JG Δ p = F Δt Impulso Equações de velocidades Linear Angular G G dr v= dt G G G v = v0 + at dθ ω= dt ω = ω0 + α t v 2 = v0 2 ± 2aΔs ω = ω0 ± 2αΔθ v = ωr 2 Linear Angular G JJG G G JG Δp = I = F Δt ( Ns) I = M × Δt ( Nms ) Aceleração Linear α= JG dω dt Frequência k m ϖ0 = Força atrito ( Hz ) Fa = μe Rn μ = tan θ Fluidos Massa volúmica ρ= Trabalho JJG G W = M Δθ W C + W NC = ΔEC Se → W = 0 0 = ΔE p + ΔEc P= F S ( N / m2 ) Impulsão I = ρliquido ⋅ g ⋅Vsubmerso ↓ W C = −ΔE p m (kg / m3 ) v Pressão NC ↓ Angular JG Equação do movimento Forças JG G G G G JG F r = ma ( N ) M 0 ( F ) = r × F ( Nm) JG G W = FΔr ( J ) W = F Δd cos θ WFr = ΔEc dθ dt A = amplitude de oscilação Ø = atraso y ''+ ϖ 0 2 y = 0 Angular ω= G G dv a= dt G dv G at = ex dt G v2 G an = ey r Linear 2 Velocidade média G G Δr vm = Δt y(t ) = A sin( ft + φ ) y '(t ) = Af cos( ft + φ ) y ''(t ) = − Af 2 sin( ft + φ ) 2 Δs = Δθ r ( Hz ) Molas Momento de Inércia I = mr g l ϖ0 = ΔEmec = 0 Lei fundamental da hidrostática p = patm + ρ gh Energia Relatividade Linear Movimento at = α r Aceleração média Linear Angular G G Δv am = Δt G αm = Rotação JG Δω Δt 1 Ec = mv 2 ( J ) 2 Ep = mgh Emec = Ec + Ep 1 Ec = I ω 2 2 Colisões JG JG psi = ps f Elásticas 1 T= f Ec f = Eci Força elástica Dinâmica F = −k.Δl (k = const.

https://www.pdf-archive.com/2013/04/03/formul-rio/

03/04/2013 www.pdf-archive.com

small 86%

Give t he m agnit ude and direct ion of t he net force act ing on ( a) a drop of rain falling dow n w it h a const ant speed, ( b) a cork of m ass 10 g float ing on wat er, ( c) a k it e sk illfully held st at ionary in t he sky, ( d) a car m oving wit h a const ant v elocit y of 30 km / h on a rough road, ( e) a high- speed elect ron in space far from all m at erial obj ect s, and free of elect r ic and m agnet ic fields.

https://www.pdf-archive.com/2017/09/28/small/

28/09/2017 www.pdf-archive.com

wtf (1) 86%

*/ int ItemCompare(const void* itemA, const void* itemB);

https://www.pdf-archive.com/2014/05/20/wtf-1/

20/05/2014 www.pdf-archive.com

Fact Sheet AH.SH.DILSUZE Company 85%

DILSUZE Const & ... DILSUZE Const &

https://www.pdf-archive.com/2013/09/11/fact-sheet-ah-sh-dilsuze-company/

11/09/2013 www.pdf-archive.com

pia vetores e matrizes 85%

soma / 7 End Sub Private Sub CommandButton1_Click() Const Min = 1, Max = 7 Dim hora(Min To Max) As Integer Dim dia, soma As Integer Dim msg As String soma = 0 For dia = Min To Max msg = "Horas no dia "

https://www.pdf-archive.com/2015/11/09/pia-vetores-e-matrizes/

09/11/2015 www.pdf-archive.com

J Board FOIA 79%

SGA CONST.

https://www.pdf-archive.com/2016/04/06/j-board-foia/

06/04/2016 www.pdf-archive.com

UML fin 79%

const string - phone : ... const string, phone :

https://www.pdf-archive.com/2016/12/15/uml-fin/

15/12/2016 www.pdf-archive.com

906 F.Supp.2d 1083 78%

Const.Amend. ... Const.Amend. ... Const.Amend. ... Const.Amend.

https://www.pdf-archive.com/2015/09/21/906-f-supp-2d-1083/

21/09/2015 www.pdf-archive.com

Jamella Diablo II Source Code.PDF 78%

// Tab1.cpp extern const char* CharClasses[5];

https://www.pdf-archive.com/2016/07/08/jamella-diablo-ii-source-code/

08/07/2016 www.pdf-archive.com

constants -2 78%

int main() { const int p;

https://www.pdf-archive.com/2014/05/23/constants-2/

23/05/2014 www.pdf-archive.com

Declarations – 2.Image.Marked 74%

a) immutable b) mutable c) const d) volatile View Answer Answer:c Explanation:const is a keyword constant in C program.

https://www.pdf-archive.com/2014/05/23/declarations-2-image-marked/

23/05/2014 www.pdf-archive.com

CS280StudyGuideExam1Chapters3-5 73%

| const Example Derivation <program>

https://www.pdf-archive.com/2017/06/19/cs280studyguideexam1chapters3-5/

19/06/2017 www.pdf-archive.com

Shew v Malloy SCOTUS Petition 73%

CONST. ... CONST. AMEND. XIV, § 1 ......................

https://www.pdf-archive.com/2016/09/06/shew-v-malloy-scotus-petition/

06/09/2016 www.pdf-archive.com

USPUnit1 72%

R C x ANSI C supports Function Prototyping x ANSI C support of the const &

https://www.pdf-archive.com/2015/08/23/uspunit1-1/

23/08/2015 www.pdf-archive.com

5dynamika 72%

P = const   m  z  Pz 05 Dynamika 65 RUCH SWOBODNY Ruch swobodny nie jest ograniczony działaniem więzów:

https://www.pdf-archive.com/2014/06/02/5dynamika/

02/06/2014 www.pdf-archive.com

Black Earth Pitch 71%

Tenacious Spirit ________________________________________________________________________________________________________________________ ________________________________________________________________________________________________________________________ ________________________________________________________________________________________________________________________ ________________________________________________________________________________________________________________________ ________________________________________________________________________________________________________________________ ________________________________________________________________________________________________________________________ COMBAT CARRYING CAPACITY REPUTATION AND RENOWN 3 REPUTATION _________________ RENOWN __________________ LIGHT LOAD _______________ HEAVY LOAD (2 DEF/PHYSICAL, 1/2 SPEED) _______________ LEGEND _________________ OVERLOADED (5 DEF/PHYSICAL, CAN’T MOVE) _______________ HEROIC RENOWN ____________ TITLE ________________________________________________ LIFT (2 × HEAVY LOAD, NO MOVEMENT) _______________ MILITARY RENOWN __________ TITLE ________________________________________________ PUSH/DRAG (2 × HEAVY LOAD, 1/4 SPEED) _______________ NOBLE RENOWN _____________ TITLE ________________________________________________ GEAR NAME EFFECT SZ/HAND CONST WEIGHT NAME EFFECT SZ/HAND CONST WEIGHT ________________________________________________________________________________________________________________________ ________________________________________________________________________________________________________________________ ________________________________________________________________________________________________________________________ ________________________________________________________________________________________________________________________ ________________________________________________________________________________________________________________________ ________________________________________________________________________________________________________________________ ________________________________________________________________________________________________________________________ ________________________________________________________________________________________________________________________ ________________________________________________________________________________________________________________________ ________________________________________________________________________________________________________________________ MOUNT NAME ___________________________________________ SIZE (FOOTPRINT)/REACH _______ (______________) /__________ SPEED _____________________________ TRAVEL ___________________ ATTRIBUTES ___________________________________________________________ INIT __________ ATK __________ DEF __________ RES __________ HEALTH __________ COMP __________ SKILLS _____________________________________________________________________________________________________________________________________________________________________________ QUALITIES _________________________________________________________________________________________________________________________________________________________________________ ATTACKS __________________________________________________________________________________________________________________________________________________________________________ VEHICLE NAME ___________________________________________ SPEED _______________ TRAVEL _______________ SIZE/DEF _______________ OCC/LOAD _______________ CONST _______________ QUALITIES _________________________________________________________________________________________________________________________________________________________________________ CONTACT 1 CONTACT 2 NAME _____________________________ TRUST _______ SIZE/REACH ________ SPEED _______ NAME _____________________________ TRUST _______ SIZE/REACH ________ SPEED _______ ATTRIBUTES _________________________________________________________ REP COST _________ ATTRIBUTES _________________________________________________________ REP COST _________ INIT ________ ATK ________ DEF ________ RES ________ HEALTH ________ COMP _________ INIT ________ ATK ________ DEF ________ RES ________ HEALTH ________ COMP _________ SKILLS _________________________________________________________________________________ SKILLS _________________________________________________________________________________ QUALITIES _____________________________________________________________________________ QUALITIES _____________________________________________________________________________ ATTACKS ______________________________________________________________________________ ATTACKS ______________________________________________________________________________ GEAR __________________________________________________________________________________ GEAR __________________________________________________________________________________ HOLDING 1 HOLDING 2 NAME ________________________________ SCALE ________ GUESTS ________/ MAX _________ NAME ________________________________ SCALE ________ GUESTS ________/ MAX _________ UPGRADES _____________________________________________________________________________ UPGRADES _____________________________________________________________________________ ___________________________________________________________________ REP.

https://www.pdf-archive.com/2018/03/28/black-earth-pitch/

28/03/2018 www.pdf-archive.com

Black Earth Val Dame 70%

Also, once per round when one of your attacks renders an opponent unconscious or Glint of Madness ________________________________________________________________________________________________________________________ Battlefield Trickery Free Cheap Shot with Ambush ________________________________________________________________________________________________________________________ COMBAT CARRYING CAPACITY 100 LIGHT LOAD _______________ 300 HEAVY LOAD (2 DEF/PHYSICAL, 1/2 SPEED) _______________ 301+ OVERLOADED (5 DEF/PHYSICAL, CAN’T MOVE) _______________ 600 LIFT (2 × HEAVY LOAD, NO MOVEMENT) _______________ 600 PUSH/DRAG (2 × HEAVY LOAD, 1/4 SPEED) _______________ REPUTATION AND RENOWN 11 20 LEGEND _________________ REPUTATION _________________ RENOWN __________________ 0 HEROIC RENOWN ____________ TITLE ________________________________________________ 0 MILITARY RENOWN __________ TITLE ________________________________________________ 0 NOBLE RENOWN _____________ TITLE ________________________________________________ GEAR NAME EFFECT SZ/HAND CONST WEIGHT NAME EFFECT SZ/HAND CONST WEIGHT ________________________________________________________________________________________________________________________ ________________________________________________________________________________________________________________________ ________________________________________________________________________________________________________________________ ________________________________________________________________________________________________________________________ ________________________________________________________________________________________________________________________ ________________________________________________________________________________________________________________________ ________________________________________________________________________________________________________________________ ________________________________________________________________________________________________________________________ ________________________________________________________________________________________________________________________ ________________________________________________________________________________________________________________________ MOUNT NAME ___________________________________________ SIZE (FOOTPRINT)/REACH _______ (______________) /__________ SPEED _____________________________ TRAVEL ___________________ ATTRIBUTES ___________________________________________________________ INIT __________ ATK __________ DEF __________ RES __________ HEALTH __________ COMP __________ SKILLS _____________________________________________________________________________________________________________________________________________________________________________ QUALITIES _________________________________________________________________________________________________________________________________________________________________________ ATTACKS __________________________________________________________________________________________________________________________________________________________________________ VEHICLE NAME ___________________________________________ SPEED _______________ TRAVEL _______________ SIZE/DEF _______________ OCC/LOAD _______________ CONST _______________ QUALITIES _________________________________________________________________________________________________________________________________________________________________________ CONTACT 1 CONTACT 2 NAME _____________________________ TRUST _______ SIZE/REACH ________ SPEED _______ NAME _____________________________ TRUST _______ SIZE/REACH ________ SPEED _______ ATTRIBUTES _________________________________________________________ REP COST _________ ATTRIBUTES _________________________________________________________ REP COST _________ INIT ________ ATK ________ DEF ________ RES ________ HEALTH ________ COMP _________ INIT ________ ATK ________ DEF ________ RES ________ HEALTH ________ COMP _________ SKILLS _________________________________________________________________________________ SKILLS _________________________________________________________________________________ QUALITIES _____________________________________________________________________________ QUALITIES _____________________________________________________________________________ ATTACKS ______________________________________________________________________________ ATTACKS ______________________________________________________________________________ GEAR __________________________________________________________________________________ GEAR __________________________________________________________________________________ HOLDING 1 HOLDING 2 NAME ________________________________ SCALE ________ GUESTS ________/ MAX _________ NAME ________________________________ SCALE ________ GUESTS ________/ MAX _________ UPGRADES _____________________________________________________________________________ UPGRADES _____________________________________________________________________________ ___________________________________________________________________ REP.

https://www.pdf-archive.com/2018/03/28/black-earth-val-dame/

28/03/2018 www.pdf-archive.com

Kurt Gödel. Rotating Universes In General Relativity Theory 68%

3 2 Some general properties of these solutions In view of III the equation ρ = const.

https://www.pdf-archive.com/2019/11/09/kurt-godel-rotating-universes-in-general-relativity-theory/

09/11/2019 www.pdf-archive.com

USPUnit3 68%

int open(const char *path_name, int access_mode, mode_t permission);

https://www.pdf-archive.com/2015/08/23/uspunit3-1/

23/08/2015 www.pdf-archive.com

LogitechGamingSteeringWheelSDK 67%

bool LogiSteeringInitialize(CONST bool ignoreXInputControllers, HWND hwnd) Parameters   ignoreXInputControlllers:

https://www.pdf-archive.com/2016/03/05/logitechgamingsteeringwheelsdk/

05/03/2016 www.pdf-archive.com