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Total: 130 results - 0.047 seconds

17. Condensation - 07.08.2015 87%

Condensation Air What is Air ?

https://www.pdf-archive.com/2015/10/09/17-condensation-07-08-2015/

09/10/2015 www.pdf-archive.com

GP04 87%

The spring constant, the mass and the damping constant are measured independently, allowing quantitative comparison of theory and experiment.

https://www.pdf-archive.com/2016/03/21/gp04/

21/03/2016 www.pdf-archive.com

Quantum Magnetism and Spin-Fermion Models 80%

The calculations of the quasiparticle excitation spectra with damping for these models has been performed in the framework of the equation- of-motion method for two-time temperature Green’s Functions within a non-perturbative approach.

https://www.pdf-archive.com/2013/10/24/quantum-magnetism-and-spin-fermion-models/

24/10/2013 www.pdf-archive.com

Carson Haack Resume edit 74%

Wing and Airfoil Theory, Engineering Optimization, Aircraft Systems, Theory of Elasticity ACADEMIC AND PROFESSIONAL EXPERIENCE Research Assistant, University of Alabama Department of Aerospace Engineering and Mechanics March 2014-Present “Developing a Damping Model using Fractional Calculus”  Objective:

https://www.pdf-archive.com/2016/02/18/carson-haack-resume-edit/

18/02/2016 www.pdf-archive.com

T. G. Leighton. Derivation of the Rayleigh-Plesset Equation in Terms of Volume 72%

The predictions of these two sets of equations can differ in important ways, largely through differences between the methods chosen to incorporate damping.

https://www.pdf-archive.com/2019/09/26/untitled-pdf-document-5/

26/09/2019 www.pdf-archive.com

Magnetic Polaron 67%

At the same time, the correct separation of elastic scattering corrections permits one to consider the damping effects (inelastic scattering corrections) in the unified and coherent fashion.

https://www.pdf-archive.com/2013/10/24/magnetic-polaron/

24/10/2013 www.pdf-archive.com

Phaser244 cheatsheet 65%

new Body(sprite) Ninja Physics new Key(game, keycode) Ninja (via physics.ninja) new Ninja(game) new Mouse(game) Body (via sprite.body) new Body(system, sprite, type[1], id[1], radius[16], x[0], y[0], width[0], height[0]) AABB new AABB(body, x, y, width, height) Circle new Circle(body, x, y, radius) Tile new Tile(body, x, y, width, height, type[1]) new MSPointer(new MSPointer(game)) new Touch(game) P2 Physics Sprite new Sprite(game, x, y, key, frame) Image new Image(game, x[0], y[0], key, frame) TileSprite new TileSprite(game, x, y, width, height, key, frame) Button new Button(game, x[0], y[0], key, callback, callbackContext, overFrame, outFrame, downFrame, upFrame) new SpriteBatch(game, parent, name[group], addToStage[false]) new Rope(game, x, y, key, frame, points) Rope Arcade (via physics.arcade) new Keyboard(game) Display SpriteBatch P2 (via physics.p2) new P2(game, config) Body (via sprite.body) new Body(game, sprite, x[0], y[0], mass[1]) BodyDebug new BodyDebug(game, body, settings) Material new Material(name) ContactMaterial new ContactMaterial(materialA, materialB, options) CollisionGroup new CollisionGroup(bitmask) FixtureList new FixtureList(list) Constraints Distance Constraint new DistanceConstraint(world, bodyA, bodyB, distance, localAnchorA, localAnchorB, maxForce[Number.MAX_VALUE]) GearConstraint new GearConstraint(world, bodyA, bodyB, angle[0], ratio[1]) Text Text BitmapText RetroFont new Physics(game, physicsConfig[null]) new Text(game, x, y, text, style) *See compatibility table for available fonts *See API for Style properties available new BitmapText(game, x, y, font, text[''], size[32], align['left']) new RetroFont(game, key, characterWidth, characterHeight, chars, charsPerRow, xSpacing[0], ySpacing[0], xOffset[0], yOffset[0]) Particles LockConstraint new LockConstraint(world, bodyA, bodyB, offset, angle[0], maxForce) PrismaticConstraint new PrismaticConstraint(world, bodyA, bodyB, lockRotation[true], anchorA, anchorB, axis, maxForce) RevoluteConstraint new RevoluteConstraint(world, bodyA, pivotA, bodyB, pivotB, maxForce[0], worldPivot[null]) PointProxy new PointProxy(world, destination) InversePointProxy new InversePointProxy(world, destination) Spring new Spring(world, bodyA, bodyB, restLength[1], stiffness[100], damping[1], worldA, worldB, localA, localB) new RotationalSpring(world, bodyA, bodyB, restAngle, stiffness[100], damping[1]) RotationalSpring Particles (via particles) new Particles(game) Emitter new Emitter(game, x[0], y[0], maxParticles[50]) Particle new Particle(game, x, y, key, frame) Required Optional [default] Repeatablen v2.4.4 Cheat Sheet Updated:

https://www.pdf-archive.com/2016/02/06/phaser244-cheatsheet/

06/02/2016 www.pdf-archive.com

Decapolis 64%

CHAPTER ONE House to Stadium I've there the though.

https://www.pdf-archive.com/2018/01/02/decapolis/

02/01/2018 www.pdf-archive.com

Final 63%

The AFM system moves the tip up or down to to hold the damping constant as the tip is moved across the surface, and a topographic image of the surface can be 1 Figure 1:

https://www.pdf-archive.com/2016/12/16/final/

16/12/2016 www.pdf-archive.com

B52 201410Dhuizon 60%

Driver: thibault Setup Sheet Track:

https://www.pdf-archive.com/2014/12/22/b52-201410dhuizon/

22/12/2014 www.pdf-archive.com

datasheet mb60 uk web 60%

MB 60 - dynamic microphone UK Caution!

https://www.pdf-archive.com/2015/11/09/datasheet-mb60-uk-web/

09/11/2015 www.pdf-archive.com

Apples 60%

https://www.pdf-archive.com/2017/03/20/apples/

20/03/2017 www.pdf-archive.com

sinqr 60%

we add a damping function e−µr and in the end we take the limit µ → 0.

https://www.pdf-archive.com/2018/11/16/sinqr/

16/11/2018 www.pdf-archive.com