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Last database update: 17 June at 11:24 - Around 76000 files indexed.
is excited by the unfamiliar and driven by design.
https://www.pdf-archive.com/2015/09/16/dc-cv-copy-page-all/
16/09/2015 www.pdf-archive.com
Designed brand and corporate identities, web sites, advertisements and sales collateral for clients in retail, professional services, high-tech and fashion industries.
https://www.pdf-archive.com/2011/09/21/lalit-d-mahajan-portfolio/
21/09/2011 www.pdf-archive.com
Information systems are considered as a designed sociotechnical artifact.
https://www.pdf-archive.com/2017/04/06/iterative-is-design-process-for-sustainability/
06/04/2017 www.pdf-archive.com
Communication, Multidisciplinary Teams, Leadership, Narrative Writing, Technical Writing PROFESSIONAL EXPERIENCE Lead Designer | Fun Bits Interactive | June 2015 - Current • Lead Designer for SQUIDS FROM SPACE, a top-down team-vs-team action game »» Designed core game loop, map layouts, weapons, and meta-game systems »» Scripted core functionality, including multiplayer network functionality, in Unreal 4 »» Led rapid iteration on game features to reach early access release in 9 months • Lead Technical Designer for Orbital Loop, a VR music-creation application »» Designed UI, UX, game flow, and most other core game features »» Scripted core functionality in Unreal 4 • Lead Technical Designer and Producer for HALP!, a VR robot-themed puzzle game »» Scripted the majority of the objects in the game using Unreal 4 »» Led and organized the Seattle team in a producer-like role • Lead Technical Designer for several unannounced VR games »» Led extensive rapid iteration to hone design on a very short schedule »» Quickly prototyped out many experiences, from gardens to motorcycles • Senior Designer for Virtually Live, a soccer simulation experience »» Scripted most of the underlying VR-based objects in Unity, and then in Unreal 4 »» Contributed closely to design the VR experience of watching a live soccer game • Senior Designer for an unannounced third-person action-strategy game »» Led implementation of prototype core gameplay using Unreal 4 »» Worked closely with Lead Designer on core gameplay design • Senior Designer for Fat Princess Adventures, a multiplayer action-adventure game »» Led the design team for the “endless battle arena” feature »» Designed, implemented, and tuned several zones and enemy group behaviors Senior Designer &
https://www.pdf-archive.com/2017/07/27/bryanyarrow-resume/
27/07/2017 www.pdf-archive.com
Neocolonialism is what Freire says should be, where the “oppressed” are given products which are designed specifically suited to their environments.
https://www.pdf-archive.com/2016/05/02/ccdn331-p3-parbhu-cyma/
02/05/2016 www.pdf-archive.com
is excited by the unfamiliar and driven by design.
https://www.pdf-archive.com/2015/09/17/daniel-condon-cv-2015-avanade-a4/
17/09/2015 www.pdf-archive.com
is excited by the unfamiliar and driven by design.
https://www.pdf-archive.com/2015/09/16/daniel-condon-cv-2015-a4/
16/09/2015 www.pdf-archive.com
Shawn Pitman Always open to exciting new opportunities Summary N/A Experience Lead Designer at BANDAI NAMCO Studios Singapore Pte Ltd May 2016 - Present • Projects – Unannounced IP (First Person Shooter/Adventure Exclusive to the Nintendo Switch) Ace Combat 7 (VR Aircraft Dogfighting Action-Simulator Exclusive to PS4 and PS4 VR) Ridge Racer 8 (Drift-based High Speed Car Racing Exclusive to the Nintendo Switch) • Content Design – Designed worlds, levels, enemy types, tracks, futuristic cars, near-future jet fighters (and much more) for multiple titles intended for simultaneous Japanese and Western markets.
https://www.pdf-archive.com/2018/02/07/shawnpitmanprofile/
07/02/2018 www.pdf-archive.com
I also designed the 2014 Christmas wall graphics for the interior of Gatwick Airport.
https://www.pdf-archive.com/2015/10/20/cv-cover-letter/
20/10/2015 www.pdf-archive.com
Design Standards 2.1 Building Codes The structure is designed to meet or exceed the minimum requirements of the following code:
https://www.pdf-archive.com/2016/11/16/al-qusais-dubai-criteria-design/
16/11/2016 www.pdf-archive.com
https://www.pdf-archive.com/2014/01/24/pricing-guide-dec-2013/
24/01/2014 www.pdf-archive.com
https://www.pdf-archive.com/2017/05/10/portfolio-1/
10/05/2017 www.pdf-archive.com
Designed brand identities, brand strategies, logos &
https://www.pdf-archive.com/2016/07/30/pecoraro-steven-resume-07-28-16/
30/07/2016 www.pdf-archive.com
Black Creative | New York, NY Designed and implemented concepts across all digital platforms (web and mobile) and designed various print • Branding materials for Black &
https://www.pdf-archive.com/2016/01/11/vhambleton-resume/
11/01/2016 www.pdf-archive.com
https://www.pdf-archive.com/2017/06/14/m-hosny-abbas-cv-2017/
14/06/2017 www.pdf-archive.com
Milan Samuel Designer. Engineer. Rap Enthusiast.
https://www.pdf-archive.com/2017/04/10/milan-samuel-w17-v3/
10/04/2017 www.pdf-archive.com
CHRISTINE SHELDON GRAPHIC DESIGNER WORK EXPERIENCE 2012-2017 WHY ME?
https://www.pdf-archive.com/2017/09/15/csheldon-resume-2/
15/09/2017 www.pdf-archive.com
PRESCHOOL TEARCHER @Preschool of America -Designed catalog book covers zusingAdobe Photoshop and Illustra tor.
https://www.pdf-archive.com/2016/09/06/graphicdesignportfolio-suqinart/
06/09/2016 www.pdf-archive.com
The Role of Design Activism Author:
https://www.pdf-archive.com/2016/05/03/ccdn331-p3-warner-joshua/
03/05/2016 www.pdf-archive.com
• Designed website comps, branding collateral, logo designs and other associated design products for our clients.
https://www.pdf-archive.com/2017/03/08/nathan-pak-resume-2017/
08/03/2017 www.pdf-archive.com
https://www.pdf-archive.com/2018/01/24/mihaidragan-portfolio/
24/01/2018 www.pdf-archive.com
https://www.pdf-archive.com/2016/08/10/jonstairsresume1/
10/08/2016 www.pdf-archive.com
Coline Touaux Creative &
https://www.pdf-archive.com/2017/04/19/coline-touaux-cv/
19/04/2017 www.pdf-archive.com