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Designed brand and corporate identities, web sites, advertisements and sales collateral for clients in retail, professional services, high-tech and fashion industries.
Information systems are considered as a designed sociotechnical artifact.
Communication, Multidisciplinary Teams, Leadership, Narrative Writing, Technical Writing PROFESSIONAL EXPERIENCE Lead Designer | Fun Bits Interactive | June 2015 - Current • Lead Designer for SQUIDS FROM SPACE, a top-down team-vs-team action game »» Designed core game loop, map layouts, weapons, and meta-game systems »» Scripted core functionality, including multiplayer network functionality, in Unreal 4 »» Led rapid iteration on game features to reach early access release in 9 months • Lead Technical Designer for Orbital Loop, a VR music-creation application »» Designed UI, UX, game flow, and most other core game features »» Scripted core functionality in Unreal 4 • Lead Technical Designer and Producer for HALP!, a VR robot-themed puzzle game »» Scripted the majority of the objects in the game using Unreal 4 »» Led and organized the Seattle team in a producer-like role • Lead Technical Designer for several unannounced VR games »» Led extensive rapid iteration to hone design on a very short schedule »» Quickly prototyped out many experiences, from gardens to motorcycles • Senior Designer for Virtually Live, a soccer simulation experience »» Scripted most of the underlying VR-based objects in Unity, and then in Unreal 4 »» Contributed closely to design the VR experience of watching a live soccer game • Senior Designer for an unannounced third-person action-strategy game »» Led implementation of prototype core gameplay using Unreal 4 »» Worked closely with Lead Designer on core gameplay design • Senior Designer for Fat Princess Adventures, a multiplayer action-adventure game »» Led the design team for the “endless battle arena” feature »» Designed, implemented, and tuned several zones and enemy group behaviors Senior Designer &
Neocolonialism is what Freire says should be, where the “oppressed” are given products which are designed specifically suited to their environments.
Shawn Pitman Always open to exciting new opportunities Summary N/A Experience Lead Designer at BANDAI NAMCO Studios Singapore Pte Ltd May 2016 - Present • Projects – Unannounced IP (First Person Shooter/Adventure Exclusive to the Nintendo Switch) Ace Combat 7 (VR Aircraft Dogfighting Action-Simulator Exclusive to PS4 and PS4 VR) Ridge Racer 8 (Drift-based High Speed Car Racing Exclusive to the Nintendo Switch) • Content Design – Designed worlds, levels, enemy types, tracks, futuristic cars, near-future jet fighters (and much more) for multiple titles intended for simultaneous Japanese and Western markets.
Design Standards 2.1 Building Codes The structure is designed to meet or exceed the minimum requirements of the following code:
Black Creative | New York, NY Designed and implemented concepts across all digital platforms (web and mobile) and designed various print • Branding materials for Black &
This project will be part of the exhibition “New Craft”, togetherwith four students from Politecnico di Milano and IRD bike Modenaunder the supervision of Stefano Maffei and Paolo Manfredi we designed an open-source bike for the city of Milan.
PRESCHOOL TEARCHER @Preschool of America -Designed catalog book covers zusingAdobe Photoshop and Illustra tor.
• Designed website comps, branding collateral, logo designs and other associated design products for our clients.