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Microlite20-Tablet-Digest-Edition-1.0-Final 100%

21  Divine (Druid) Spells ...........................................................................

https://www.pdf-archive.com/2017/10/18/microlite20-tablet-digest-edition-1-0-final/

18/10/2017 www.pdf-archive.com

JujuClassConfNOV 94%

JUJU ROSTER CURRENT AS OF 24/11/14 Name Class Main Spec Thraxxi DK Blood Nicenevin Priest Shadow Larxx Paladin Oversize Off Spec Type CONFIRMED Tank Melee Ranged Healer T Tank 1 Holy Ranged 1 Ret Prot Melee Shaman Restoration Elemental Healer 1 Ragzar Warrior Prot Tank 1 Kylix Priest Shadow Ranged 1 Drools Monk Elemental Melee 1 Hotspice Warlock Destro Ranged 1 Sennsay Monk Mistweaver Healer 1 Roydo Druid Feral Melee 1 Nyntha Shaman Elemental Agimon Hunter Mcaffee DK Calibor Hunter Conceited Shaman Resto Healer Diablita Priest Shadow Ranged 1 1 Protomage Mage Ranged 1 1 Alliyah Druid Melee 1 1 Ambi Rogue Melee 1 1 Praksis Paladin Healer 1 1 Chille Mage Mage 1 Nami Priest Holy Disc Healer 1 1 Zagorakisdru Druid Resto Balance Healer 1 1 Voitonic Mage Ranged 1 Stonkin Druid Resto Vexxeer Warlock Demonology Ranged Selanea Druid Balance Ranged 1 1 Sprocked Hunter MM Ranged 1 1 Unholy Holy Guardian 1 1 1 1 1 1 1 1 1 Ranged Frost Feral Ret 1 Holy Balance 1 Ranged 1 Melee 1 Ranged 1 1 1 1 1 1 1 Healer 1 1 Nicnevin TOTALS 23 2 7 13 6 28

https://www.pdf-archive.com/2014/11/25/jujuclassconfnov/

25/11/2014 www.pdf-archive.com

Druid'sRestLandscape 94%

DRUID’S REST AT THE GIANT’S RIFT Written by Gabe Soria and illustrated by Sam Mameli http://creativecommons.org/licenses/by-sa/3.0 1.

https://www.pdf-archive.com/2016/05/03/druid-srestlandscape/

03/05/2016 www.pdf-archive.com

Soot Pancakepants Charactersheet 92%

Druid, Level 1 Outlander Pancakepants 'Soot' Vilja Kostia CLASS &

https://www.pdf-archive.com/2017/03/04/soot-pancakepants-charactersheet/

04/03/2017 www.pdf-archive.com

The Blood of Squirrels.doc 89%

Their daughter is an apprentice Druid.

https://www.pdf-archive.com/2017/03/27/the-blood-of-squirrels-doc/

27/03/2017 www.pdf-archive.com

Fredegar Tempus 88%

Character Sheet Deniz Güçlü Player Name Fredegar Druid 2 Character Name Level 1,000 Class Paragon Path Human Medium 30 Male 1.84 Race Size Age Gender Height Unaligned Weight INITIATIVE SCORE DEX 5 Total XP Tempus Alignment Deity Adventuring Company DEFENSES 1/2 LVL MISC 1 4 Initiative Epic Destiny SCORE DEFENSE 16 CONDITIONAL MODIFIERS 10 + ARMOR/ 1/2 LVL ABIL CLASS 11 AC SCORE FEAT 4 RPGA Number MOVEMENT ENH MISC MISC 1 BASE 6 Speed ARMOR ITEM MISC 6 (Squares) SPECIAL MOVEMENT CONDITIONAL BONUSES ABILITY SCORES SCORE ABILITY 12 STR Strength 15 CON ABIL MOD MOD + 1/2 LVL 1 DEFENSE 2 2 14 10 + 1/2 LVL ABIL FORT 11 SENSES CLASS FEAT ENH MISC 2 MISC 1 CONDITIONAL BONUSES 3 SCORE PASSIVE SENSE BASE 21 Passive Insight 10 + 11 21 Passive Perception 10 + 11 Constitution DEFENSE DEX 0 1 12 INT Intelligence 1 2 20 WIS 10 14 Dexterity 5 DEFENSE 6 18 CHA 0 11 REF 1 SPECIAL SENSES CLASS FEAT ENH MISC 1 MISC 1 ATTACK WORKSPACE CONDITIONAL BONUSES Wisdom 10 10 + 1/2 LVL ABIL 1 ABILITY:

https://www.pdf-archive.com/2011/02/14/fredegar-tempus/

14/02/2011 www.pdf-archive.com

regnear 549377 (1) 86%

Druid 1 regnear CLASS &

https://www.pdf-archive.com/2017/10/09/regnear-549377-1/

09/10/2017 www.pdf-archive.com

TC jp 83%

https://www.pdf-archive.com/2014/02/27/tc-jp/

27/02/2014 www.pdf-archive.com

junkyard-druid-free-pdf-download 81%

JUNKYARD DRUID SAMPLE CHAPTER ©2020 M.D.

https://www.pdf-archive.com/2020/05/31/junkyard-druid-free-pdf-download/

31/05/2020 www.pdf-archive.com

Austin's 81%

Druid, level 1:

https://www.pdf-archive.com/2017/08/08/austin-s/

08/08/2017 www.pdf-archive.com

TanTrum's Fake Echo mage 78%

* It can be switched for one explosive sheep if there are a lot of pally or hunters (you win board control but maybe warns a sort of giant deck at the same time), or a BGH if you struggle vs heavy decks like control warrior or handlock sometimes or Cone of cold which is a sort of little blizzard that can avoid massive damage from pally, hunter and druid before your T5 Doomsayer + Nova, or be played T6 before a flamestrike.

https://www.pdf-archive.com/2015/10/27/tantrum-s-fake-echo-mage/

27/10/2015 www.pdf-archive.com

GUIDE TanTrum's Echo 78%

* It can be switched for one explosive sheep if there are a lot of pally or hunters (you win board control but they may warn of a sort of giants deck at the same time), or a BGH if you struggle vs heavy decks like control warrior or handlock sometimes or Cone of cold which is a sort of little blizzard that can avoid massive damage from pally, hunter and druid before your T5 Doomsayer + Nova, or be played T6 before a flamestrike.

https://www.pdf-archive.com/2016/11/07/guide-tantrum-s-echo/

07/11/2016 www.pdf-archive.com

Cecilia Lyell 77%

Cecilia Lyell Marie Sarenrae None Neutral Good Character Name Player Name Deity Region Alignment Druid 5 Human / Humanoid Medium / 5 ft.

https://www.pdf-archive.com/2017/04/30/cecilia-lyell/

30/04/2017 www.pdf-archive.com

Cecilia 77%

Cecilia Lyell Marie Sarenrae None Neutral Good Character Name Player Name Deity Region Alignment Druid 5 Human / Humanoid Medium / 5 ft.

https://www.pdf-archive.com/2017/04/30/cecilia/

30/04/2017 www.pdf-archive.com

Thea - Celeste (Druid) 76%

F +2 Main Hand d6 Druid Neutral +15 QuarterStaff ✔ 2 High Elf Reach S ✔ ✔ DEX 2 d4 +4 0 ✔ ✔ +4 +5 +5 0 -1 +5 +3 -1 +3 +3 +5 +5 -1 -1 +3 +2 +2 +3 Can currently turn into a Squirrel 5.0 CRs - Character Sheet - RRH-fillable - Rev5 Update Calculations Clear ARMOR Padded Armor Light Strength Doff Don Category 11 AC Armor Class SHIELD Stealth Weight Weight Protective Items AC AC Weight Bonus PHYSICAL CHARACTERISTICS Age 117 Gender Height 5'2"

https://www.pdf-archive.com/2016/04/24/thea-celeste-druid/

24/04/2016 www.pdf-archive.com

Xelkin Nailo 75%

Druid 1 class &

https://www.pdf-archive.com/2017/03/16/xelkin-nailo/

16/03/2017 www.pdf-archive.com

RestfortheWeary 75%

  Rest for the Weary  In D&D 5e certain classes are designed to regain their powers after a long rest while others  regain powers after a short rest or do not require rests at all. This can lead to a dynamic where  players of characters whose power resets on long rests set the pace of the game as they  quickly use all of their powers and then have little else to add to the adventure until they  complete a long rest again. This dynamic can create a feedback loop where classes built  around regaining their powers less often are setting the pace of resting negating what is  ostensibly supposed to be a limiting factor to their power.    The DM’s Guide offers an interesting rule that has the potential to change this dynamic simply  by changing the length of short and long rests. In the Player’s Handbook the length of a short  rest is at least one hour and a long rest is 8 hours (with a few caveats). The “Gritty Realism”  resting variant presented in the DM’s Guide (pg. 267) changes the time required for rests,  making a short rest take 8 hours and a long rest takes 1 week. While this change does work to  disrupt the dynamic of taking a long rest after every combat or three it adds additional balance  concerns as classes that require short and long rests get those opportunities significantly less  frequently than their class design assumes they will.    The rules presented here, Rest for the Weary, are intended to patch that consequence allowing  the “Gritty Realism” resting variant to be used with a less dramatic effect on class balance by  adding in a system of Idle Talents.  Gritty Realism  Using the Gritty Realism resting variant presented in the Dungeon Master’s Guide short rests  require 8 hours of light activity and long rests require 7 days of light activity.  Idle Talents  Idle Talents are a new set of abilities that player characters acquire that improves their ability to  take advantage of short rests. During each short rest each player character announces which of  their Idle Talents they are using that rest. A character can only use one Idle Talent per short  rest.    Player characters get their first Idle Talent at 1st level and gain an additional Idle Talent at 2nd  and 4th level. A character can only learn an Idle Talent that is available to a class they have at  least 1 level in or a race they belong to. Each Idle Talent can only be learned once.    Some Idle Talents break the rules described above. When an Idle Talent’s description defies a  rule defined above, use the rule as described in the Idle Talent.      Dark Communion  Available to Warlocks  You perform a dark ritual to appease your Otherworldly power and they gift you with additional  power. Once before your next short or long rest you can cast a spell you know from your  Otherworldly Patron’s expanded spell list without expending a spell slot.  Deep Sleeper  Available to all classes  You recover a level of exhaustion. You may use this idle talent again after you complete a long  rest.  Deeper Sleeper  Available to Barbarians and Pugilists  You recover a level of exhaustion. You may use this idle talent again after you complete a long  rest.  Divine Favor  Available to Clerics, Monks, and Paladins  You spend your time resting in prayer and moral reflection, appeasing your higher power. Once  before your next short or long rest after you make a saving throw but before the DM declares  whether or not it is a success you can choose to reroll and keep the second result.  Earth’s Bounty  Available to Druids  You may only use this skill if you take a rest in wilderness. Beasts will not interrupt you and your  allies’ rest unless magically compelled to do so and at the end of the rest you can cast the spell  goodberry without using a spell slot.  Eldritch Rote Rehearsal  Available to Sorcerers, Warlocks, and Wizards  You spend your rest mentally rehearsing the arcane details of your attack spells. Once before  the next time you take a short or long rest, after you make a spell attack roll but before the DM  declares whether or not it was successful you can choose to reroll the attack and use the  second result.  Fitful Rest  Available to Barbarians    You regain one use of Rage.  Inner Strength  Available to Fighters, Paladins, and Warlocks  Whether it comes from a lifetime of fighting, a deep commitment to ideals, or an uncomfortable  familiarity with suffering, you use your rest to shore up your own inner strength. Once before  your next long or short rest when you take damage from an attack you take only half that  amount of damage. You choose to apply this effect after damage has been rolled.  Maestro of Rest  Available to Bards  When you use your Song of Rest feature, roll the extra healing die twice and use the higher  result.  Make Merry  Available to Dwarves, Barbarians, Bards, and Pugilists  You and your companions drink and swap tales of heroism to forget your worries and awake the  next day renewed. You and each of your companions can spend and roll a hit die. Add your  Constitution modifier and gain that many temporary hit points.  Meditation  Available to Monks  You spend your rest in deep concentration. At the conclusion of the rest you may cast the spell  lesser restoration on yourself without expending a spell slot.  Night’s Watch  Available to Elves, Fighters, Rangers, and Rogues  You and your companions gain advantage on all rolls to perceive enemy creatures as they  approach this short rest. If enemy creatures approach without being detected, neither you nor  your companions are surprised.  Pick Pockets  Available to Rogues  When you are in a settlement you can use part of your time resting to steal from the guileless  chumps who work for their gold. Make a Dexterity or Charisma (Sleight of Hand) ability check  and gain half the result in gold pieces. You may use this idle talent during a long rest and, when  you do, you gain the result of the ability check rather than half.    Practice Skill  Available to Bards and Rogues  Once before the next time you take a short or long rest when you fail an ability check on a roll  you added your proficiency bonus to, you may reroll that ability check and use the second result  instead.  Restorative Aura  Available to Clerics, Druids, and Paladins  After this rest, you and your companions regain 1 spent hit die. A creature can only benefit from  this skill once per rest. You can use this idle talent again after you complete a long rest.  Self Care  Available to all classes  The first time during a rest you spend a hit die to regain hit points you regain that hit die.  Sharpen the Knife  Available to Rogues  You spend part of your time resting sharpening your dagger or other otherwise preparing a  weapon for battle. Choose one weapon you possess. Once before your next short or long rest  when you deal damage with a weapon attack using this weapon you can choose to reroll the  damage dice after you see the result. You must use the second result. You may use this idle  talent during a long rest.  Sorcerous Renewal  Available to Sorcerers  You regain up to half your sorcerer levels in sorcerer points. You cannot use this idle talent  again until you complete a long rest.  Sparring  Available to Fighters, Monks, and Pugilists  You use some of your time resting to spar with your companions or run drills. Once before the  next time you take a short or long rest, after you make a weapon attack roll but before the DM  declares whether or not it was successful you can choose to reroll the attack and use the  second result.  Spell Preparation  Available to Wizards    When you complete a short rest you can change your list of prepared spells as if you had  completed a long rest.  Spellcaster’s Recovery  Available to Bards, Clerics, Druids, Sorcerers, and Wizards  When you finish a short rest you can choose expended spell slots to recover. The spell slots  can have a combined level that is equal to or less than half of your cleric, druid, sorcerer, and  wizard (combined) levels (rounded up), and none of the slots can be 6th level or higher. You  may use this idle talent again after you complete a long rest.  Survivalist  Available to Rangers  When you take a short rest you can use two idle talents instead of one.  Well­Traveled  Available to Rangers  Choose an idle talent available to rangers and any other idle talent. You gain those idle talents.                                    ART    This is a good one: ​http://ioana­muresan.deviantart.com/art/The­Party­583836296    As is this: ​http://greenviggen.deviantart.com/art/Tyra­friends­in­Tavern­479769862    As is this: ​http://greyhues.deviantart.com/art/Beer­336813636 

https://www.pdf-archive.com/2016/08/05/restfortheweary/

05/08/2016 www.pdf-archive.com

ClassesDnD5e 72%

Druid Channel primal energy, you can assume the shape of beasts, you can become stronger beasts with higher levels.

https://www.pdf-archive.com/2017/01/09/classesdnd5e/

09/01/2017 www.pdf-archive.com

D&D 4th Edition - Player's Handbook 2 71%

the barbarian, the druid, the shaman, and the warden.

https://www.pdf-archive.com/2015/04/18/d-d-4th-edition-player-s-handbook-2/

18/04/2015 www.pdf-archive.com

The Gigaverse Guidebook (2) 71%

WARRIOR 19 MAGE 22 PALADIN 23 HUNTER 26 1 ROGUE 29 DRUID 30 BARD 33 PSYCHE 35 GUNSLINGER 37 PATRONS &

https://www.pdf-archive.com/2018/03/07/the-gigaverse-guidebook-2/

07/03/2018 www.pdf-archive.com

guardian weekend magazine design jc821-1 67%

One time this druid comes and he’s nice at first.

https://www.pdf-archive.com/2015/12/24/guardian-weekend-magazine-design-jc821-1/

24/12/2015 www.pdf-archive.com

5E Sword Coast Adventurer's Guide 63%

126 Druid Circles ............................................................... 126 Fighters .............................................................................

https://www.pdf-archive.com/2017/10/23/5e-sword-coast-adventurer-s-guide/

23/10/2017 www.pdf-archive.com