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RacesDnD5e 100%

Elf Elves love freedom, variety, and self- expression, so they lean strongly toward the gentler aspects of chaos.


ELF 97%

Elves love to tell stories, you probably didn't know that, did you?


Elysium-Nebula Player-Guide 92%

In this vision of the future when humanity discovers the verdant solar system called the Elysium Nebula it discovers that elves, dwarves and lizardkin populate these ancient worlds.


Termen D&D 5E Paul Michael Bardunias 92%

Those guys with the big shields moved to block the tunnel ahead where a band of elves had broken in.


Termen by Paul M. Bardunias The Homebrewery 90%

A phalanx of those fellows with the big shields moved to block the tunnel ahead where a band of elves had broken in.


crow-realm-overview 90%

The Crow Realm    The Realm of Crow is a small part of the world. It is nestled in a corner of the land to  which few travel. It is a realm of relative peace, with city­states and fiefdoms living together in  harmony. Of course, there are bad people, wild animals, bandits, marauders, monsters, goblins,  and the realm itslef.     The Crow Realm is surrounded on all four sides by natural barriers. To the south there is  a great cliff, dropping down to unfathomable depths. People have climbed down but nobody has  returned. To the north the mountains grow sharp and cold and become covered in ice and  glaciers. People have travelled far north but they have always perished, or turned back in the face  of the cold. To the east there is a set of tall mountains, called the Wings, that act rainshadow to  the dry desert beyond. People have tried to cross the desert but none have returned. To the west  there is the Great Bear Rainforest, a temperate rainforest full of bears. Everybody who goes there  gets attacked by bears. Nobody lives there because of all the bears. It sounds like a joke but you  won’t be laughing when a bear is eating you.     The central geographic feature of the Crow Realm is the Crow’s Throat River, and its  tributaties. It is in the river valleys of these channels that the majority of the realm’s folks live.  There are nine major towns, all situtated somewhere on this watershed. Most of the realm’s  inhabitants are humans, halflings, elves, and dwarves. The elves form the majority in the Alfur  river valley, and dwarves can be found in the mountains.     RIVERS:    Crow’s Throat ­ ​ the main channel of the realm. Runs from the high north to the deep south,  terminating in the huge waterfall south of Blackfeather that falls down forever over the cliff.  Many large and small towns reside on the banks of this river, including four of the major nine. All  other tributaties flow eventually into the Crow’s Throat, so anybody upriver can always meet up  downriver. It is a diverse river, with swift mountain rapids and languid floodplain meanders.     Alfur ­ ​ the ‘first’ major tributary of the throat. Flows from the east through a heavily wooded  valley. Elves form the majority population of this valley and it is their ancestral homeland.     Milky ­ ​ the second major tributary, flowing from the west. The central town of Kerry is found at  the confluation of the Milky and Crow’s Throat Rivers. The Milky river gets its name from the  white­coloured water, which is a result of glacial till suspended in the current.    Sandy ­ ​ a tributary of the Milky river, flowing from the west and south. Named for its sandy  bottoms, it is a wide and slow­moving river. The valley is home to huge forests of beech trees that  support the glassmaking industry. Farther upriver the headwaters are actually in th GBR so are  not travelled to often.     Coldwater ­ ​ the third main tributary of the Throat, flowing from the north and west. Calackas  is the major city of the river and the region. This river valley has a high dwarf population,  especially farther from the river towards the mountains. The river is named for its very cold  waters. Many folk perish in the river each year, making it one of the most dangerous travel  routes.     TOWNS:  Listed in order from downriver to upriver.     Blackfeather  ❖ Largest city in the realm. Economic and cultural capital of humans, halflings, tieflings  and halfbloods.   ❖ Situated on the fluvial Hemlock Island, which is covered in farmland. Farmland covers  other fluvial islands and the river banks.   ❖ Ruled from Castle Krage by the Duchess Violet Duke (​ AKA Duchess Duke, AKA Double D​ ).  ❖ A few villages/hamlets on the riverbanks that identify as autonymous communities but  are governed by the Duchess (​ Mill Creek, Foundry, Gold Landing, Wheatport, Tine Darby)​ .   ❖ Known for its belltowers and bells. Keeps good time. Also home to a multitude of  churches and temples of all religions.   ❖ Largest city on the Crow’s Throat River.   ❖ The floodplain is known as Spring Valley and the Duchess has vague control over the  area.     Irisfield  ❖ Situated in a crook in the Crow’s Throat River north of Blackfeather. Very  farming­oriented community. Lots of trade and travel to Blackfeather.   ❖ Lots of fishing in the river as well. Freshwater shrimp and mussels gathered in the slow  meanders.   ❖ Home to to the Central Bank & Mint, buying precious metals from northern towns and  minting them into coins. Every coin is worth as much as the metal, and the bank has a  huge vault with which to give out loans and back its wealth.     Sol Ban  ❖ Elf capital on the Alfur River. Home to many elves and always a high population of  transient elves roaming through. Humans and other races also welcome and present  (others are about 30% of the pop).   ❖ Home to the Startower. Kinda like a university, where magic, history, science, nature, and  all sorts of disciplines are taught. Students come from all around the realm to learn.  Mostly elf professors but a handful of others (couple humans, one dwarf).   ❖ Cultural capital for the elves but no political sway aside from its immediate surroundings.   ❖ On both sides of the Alfur River. A lot of thin fancy bridges, as well as competing ferry  services. The north side is home to the shipping docks, more inns, more industry, and the  road west. South side is more homes, agriculture, parkland, and the Startower.     Novi Marof  ❖ Smaller than Sol Ban and deeper into the woods. Fewer permanent residents and higher  population of elves (few other races).   ❖ Road runs through the mountains north to Broken Ankle. Common trade between the  two areas.   ❖ A lot of architecture incorporating living wood: treehouses, vine bridges, hedge walls, etc.   ❖ Due to proximity to the Wings, receives a lot of precipitation, mostly rain.   ❖ Lots of berries and fungi grow here. Known for its interesting and delicious cuisine.       Kerry  ❖ Possibly the most central town in the realm. At the intersection of the Milky and Crow’s  Throat Rivers.   ❖ More taverns per capita than any other town. Crazy names and weird special drinks;  owners try to outdo each other.   ❖ Well known for its spring Milk Festival. A whole weekend each year in late spring where  parties are held, cheese is eaten, yogurt is drunk, and milk is quaffed non­stop.   ❖ Booming meat industry, beef, pork, goat, and chicken. Slaughterhouse district on the east  bank of the river.     Jewel  ❖ Largest town in the Beech Valley, on the Sandy River.   ❖ Home to the Lookingglas Glass Company (LGC). Employs a lot of people and owns a lot  of land. Logs beech trees for ash, and sells beech nuts to locals for oil. Factories to smelt  it. Transport and production big part of the industry.   ❖ Due to its proximity to the Great Bear Rainforest, bears are a common sight, as are other  wild animals and monsters.     Greenmarket  ❖ Huge logging community, on the Crow’s Throat River between conflux of Coldwater and  Wolf Creek. Lots of pine trees logged and floated downstream to Irisfield and  Blackfeather, as well as the other towns  ❖ No government, run by cooperatives and the barter system. Big tradition of using the  barter system. Some shops or merchants refuse to take coins entirely.   ❖ Lots of sawmills and craft furniture.     Calackas  ❖ On the Coldwater River near Ice Creek.   ❖ Smaller town with high dwarf population. Lots of mining for copper, iron, coal, and tin.   ❖ Central part of the town is actually quite a ways from the river. Port facilities, docks, and  wharfs found right on the Coldwater, but wide flat roads travel away from the freezing  water to the main town.   ❖ Area­wise the town is small. Works on levels: high towers and deep basements.  Underground connections and elevated causeways, both to avoid outdoor travel during  the cold winters.     Broken Ankle  ❖ Nestled tightly in the mountains near the Crow’s Throat river. To the south there is a road  through the mountains to Novi Marof.   ❖ Lots of mining just like Swift Current. More precious metals though, like gold and  platinum. Also silver and coal.   ❖ Not much agriculture but heavy trade connections with the elves leads to lots of exotic  foods.


Character Creation Guide (1) 90%

○ Wood/Copper​ ​Elf:​ ​Elves​ ​that​ ​(surprisingly)​ ​live​ ​in​ ​the​ ​forest.​ ​They​ ​are​ ​quick​ ​and stealthy,​ ​and​ ​have​ ​well​ ​developed​ ​intuitions.​ ​They​ ​have​ ​coppery​ ​skin​ ​(sometimes with​ ​green​ ​streaks),​ ​a​ ​hair​ ​palette​ ​like​ ​humans’,​ ​and​ ​green/brown/hazel​ ​eyes.


Character Creation Guide 90%

○ Wood/Copper​ ​Elf:​ ​Elves​ ​that​ ​(surprisingly)​ ​live​ ​in​ ​the​ ​forest.​ ​They​ ​are​ ​quick​ ​and stealthy,​ ​and​ ​have​ ​well​ ​developed​ ​intuitions.​ ​They​ ​have​ ​coppery​ ​skin​ ​(sometimes with​ ​green​ ​streaks),​ ​a​ ​hair​ ​palette​ ​like​ ​humans’,​ ​and​ ​green/brown/hazel​ ​eyes.


Termen 5e Not your Daddy's Dromites 90%

I could tell we were walking up a slight incline for about a mile when the whole column suddenly halted.  A phalanx of those guys with the big shields moved to block the tunnel ahead where a band of elves had broken in.  We watched as they recieved the first attack and their shields sprouted elven arrow shafts like the quills of a hedgehog. When the barrage of arrows proved ineffective, those prissy little elf swordsmen attacked.  The long lances of the termen suddenly made sense, for not a single elf could come to grips with a terman in line.  When the elf swordsmen pulled back, I knew what was coming.  Sure enough, a brace of elven mages sprouted fire between upraised hands in a blinding flare of light.


Christmas Story for kids of all ages 88%

The Year Santa Almost Canceled Christmas Page 1 Twas the week before Christmas Eve, up at the North pole, and last minute preparations were under way, the elves were polishing the sleigh till it gleamed.


Secret Santa 85%

Fortunately, this one was hidden away.” Classified document #3 – The Cliffhanger An army of elves disembarked at the Antarctic upon giant sleds transports.


9 - Hip Hop Santa 84%

B’s of hustling Bustling just to earn a dime, so when its your time you don’t get killed in your prime this christmas, in your present box There’s not just socks and jocks, you got glocks and locks, to protect the blocks to protect the flocks to build up stocks of rocks shocking shlock’s of rocks stalking stocks of rocks hitchcock box of rocks orthodox cocks of rocks watch them like a hawk and if somebody squawks tell em Hip Hop Santa came from the Northside To teach these ghetto kids how to survive He ain’t got reindeer, he ain’t gone elves He’s got street knowledge to fill your shelves.


GodsfallTranscriptsEpisode002.DorroKnott 82%

​Yes, elves, yes elves definitely do have low-light vision [ding].


01-Elven Fires 82%

The elves were far too agile for the slower swinging orcs, but where one orc was felled, another appeared in its place.


Elvalor Gaador 82%

203.7gp WEIGHT ALLOWANCE Light 33 Lift over head 100 Medium 66 Lift off ground 200 Heavy 100 Push / Drag 500 Half-elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.


TFT Flyer General 78%

Please send the elves to see me at (Company Name) On Wednesday, Dec.


Info-Burfjord elv 2016 78%

.. .. .. .. . Burfjord Elveierlag V/Nils-Arnold Nilsen 9161 Burfjord TLF.


LT Cluster Structure 78%

impact so to best be able to counter Russian narratives in the information space Independently audit impact and success of Elven anti-disinfo operations Elves Kaunas University of Technology University Vydas Magnus Country Report Policy Paper:


Dark Abyss Strategy Guide 74%

16 Dark Elves ......................................................................................................................................................................


The Silmarillion Readers Guide 72%

Before the Elves Ainulindalë, Valaquenta, Quenta Silmarillion chapters 1, 2 11 • II:


Draxyx 5th level 72%

- Core Rulebook, p.22] Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.


Santa Con Carnage 72%



Deity List 71%

Cult of the Mountain Deity Rank Alignment Hanour G LN Kaifaelak I CG Home Plane Mechanus Ysgard M/F Portfolio M Balance, civilization, commerce, law, judgment, truth, wealth M Brawling, courage, dwarves, rage, strength, valor Celestia Arcadia Bytopia Weapon Light mace Spiked gauntlet/ Unarmed Warhammer Warhammer Light hammer Home Plane Pandemonium Beastlands Weapon Quarterstaff Scimitar Beastlands Limbo Elysium Outlands Arcadia Elysium Longbow Unarmed Trident Net Dhakooru Sickle M/F Portfolio M Courage, mercy, protection, storms, trust, weather, wind F Animals, beasts, beauty, creativity, dreams, earth, elves, plants, nature, seasons, sleep, trees, youth M Animals, archers, exploration, hunting, wilderness M Chaos, discord, freedom, sea, storms, thunder, water M Animals, sea, water F Fate, rain, renewal, rivers, spring, water F Calm, community, defense, mentalism, mind, order, peace, renewal M Abundance, agriculture, earth, fertility, halflings, harvest, weather Table 5-5: