Search


PDF Archive search engine
Last database update: 20 January at 14:01 - Around 76000 files indexed.


Show results per page

Results for «falcon»:


Total: 110 results - 0.039 seconds

output 100%

VEHICLE COMPARISON BLUE ORIGIN NEW SHEPARD SPACEX FALCON 9 Blue Origin's New Shepard suborbital booster and SpaceX's Falcon 9 suborbital booster may look alike at first glance.

https://www.pdf-archive.com/2015/12/23/output/

23/12/2015 www.pdf-archive.com

BookOfDio 97%

The Book covers various topics, from great wars to formed alliances to Falcon's enlightenment.

https://www.pdf-archive.com/2012/01/30/bookofdio/

30/01/2012 www.pdf-archive.com

FFT fundraiser fillable 97%

FALCON FLIGHT TEAM FUNDRAISER NAME:

https://www.pdf-archive.com/2018/04/05/fft-fundraiser-fillable/

05/04/2018 www.pdf-archive.com

checklist f18c 96%

Falcon BMS F/A-18C REV4 CHECKLISTS FOR NAVY MODEL F/A-18C FOR FALCON BMS Falcon BMS F/A-18C REV4 TABLE OF CONTENT 1 2 3 4 5 NORMAL PROCEDURES CARRIER BASED PROCEDURES SPECIAL PROCEDURES EMERGENCY PROCEDURES PERFORMANCE DATA Falcon BMS F/A-18C REV4 1 NORMAL PROCEDURES 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 PRESENTATION COCKPIT INTERIOR CHECKS BEFORE ENGINES START ENGINES START AFTER ENGINES START BEFORE TAXI TAXI BEFORE TAKE OFF TAKE OFF AFTER TAKE OFF Falcon BMS F/A-18C REV4 1 :

https://www.pdf-archive.com/2017/10/11/checklist-f18c/

11/10/2017 www.pdf-archive.com

GBU Mountain News XXXIV - Nov 23, 2013 90%

o o o o o o o o o o o o o Fire Safety Class at Frazier Park School GBU Mountain News - Clarification “Stop Bullying” Community Roundtable a Success News from the El Tejon Unified School District o Frazier Mountain High School o Sports o Falcon Volleyball In CIF Central Section Finals and State Championship by Sharon Lemburg o Frazier Park School o Frazier’s Finest for Nov 14 &

https://www.pdf-archive.com/2013/11/23/gbu-mountain-news-xxxiv-nov-23-2013/

23/11/2013 www.pdf-archive.com

GBU News XXXI - Nov 6, 2013 90%

The August 22nd School Board meeting can be viewed at http://www.youtube.com/watch?v=Zgfk4tRnn64 The September 12th School Board meeting can be viewed at http://www.youtube.com/watch?v=mCsl0WlCv7Q The September 26th School Board meeting can be viewed at http://www.youtube.com/watch?v=ErTw1mBqsT4 Photos from thev 2013 FMHS Homecoming can be seen on Facebook at https://www.facebook.com/media/set/?set=a.635176606505317.1073741838 .109453262410990&type=3 Frazier Mountain High School Falcons win Thriller vs Rosamond, 34-33 By Jerry Quick, FMHS Athletic Director The Frazier Mountain High School varsity football team won a back and forth game in the High Desert League on Friday, November 1st at Falcon Field.

https://www.pdf-archive.com/2013/11/10/gbu-news-xxxi-nov-6-2013/

10/11/2013 www.pdf-archive.com

Smash 4 PR 89%

Smash 4 Power Ranking Player Name Notable Characters Wins Losses Games Played Win % Points BUTT'S | 1st Expert_Dual 2nd Saint 3rd Makar 4 Hacksorus 5 Moju 6 Dare Evans 7 Chris 8 Lil Otter 9 Andy 10 David Janseen Dixon 11 KaiserDandy 12 Combo 13 Loue 14 Kael 15 DI-DI 16 Entanjir 17 Warhero 18 2112 19 Roast Beef 20 Durrr UGOTOWEND King Doe Devon Johnson Iceballz Kirby, Sheik 25 4 29 86 7899 Mario, Dedede, Corrin 27 7 34 79 7456 Captain Falcon 13 6 19 68 7139 Robin, Corrin 25 12 37 67 6897 Captain Falcon, Cloud 25 13 38 65 6889 Pac Man, Donkey Kong 18 12 30 60 5187 8 4 12 66 5112 11 8 19 57 4960 8 4 12 66 4958 7 6 13 53 4759 Little Mac 15 13 28 53 4702 Captain Falcon 15 12 27 55 4680 Little Mac 6 4 10 60 4575 R.O.B 7 4 11 63 4549 10 8 18 55 4385 Yoshi 8 6 14 57 4334 Wario, Pit 5 4 9 55 3950 Mega Man 3 2 5 60 3944 4 2 6 66 3632 Kirby, Cloud 5 8 13 38 3453 Pikachu 5 2 7 71 3357 Villager, Rosalina, Dark Pit 2 2 4 50 3329 Luigi, Falco 3 4 7 42 3242 Link 2 2 4 50 3035 Peach, Kirby, Cloud 3 4 7 42 2897 2 2 4 50 2840 3 4 7 42 2741 4 2 6 66 2627 3 4 7 42 2400 2 2 4 50 2349 4 12 16 25 2233 2 2 4 50 2101 2 4 6 33 2091 2 2 4 50 2063 2 2 4 50 2024 2 2 4 50 2022 2 2 4 50 1985 3 2 5 60 1880 Little Mac 3 10 13 23 1788 Mario, Bayonetta 2 4 6 33 1694 1 2 3 33 1681 1 2 3 33 1625 2 2 4 50 1511 2 4 6 33 1380 2 2 4 50 1231 2 4 6 33 1184 1 2 3 33 1127 Greninja, The Roster Mewtwo, Zero Suit Samus Mega Man, Meta Knight Luigi, Mario, Captain Falcon Dylan Calf Rhys Zaikou Azure _Dog Lucas, Sheik Cluk obeseKirby dantastic Mackenzie Pukang Grima Carson JayDex Kastor Aceis Gavin Robtimus Prime YellowBob0 Adam Murphy Ethan Bernard Funzilla Player Name Notable Characters Dennis Blue 1120 2 8 10 20 1095 1 2 3 33 1015 1 2 3 33 996 1 2 3 33 966 1 2 3 33 895 1 2 3 33 860 Fox 1 4 5 20 584 Link 1 2 3 33 386 1 2 3 33 386 1 4 5 20 376 0 4 4 0 0 0 4 4 0 0 Link Kody Longskidmark Keegan Points 33 Mat Ruckess Craig Win % 3 BUNT Chris B Games Played 2 Kid Raven Losses 1 Ben Paz Wins Page 2 of 2

https://www.pdf-archive.com/2016/02/08/smash-4-pr/

08/02/2016 www.pdf-archive.com

dissertation 88%

  Modelling the flight of starlings  By  Simon Byford ‐ sjb17u@cs.nott.ac.uk  Supervised by  Dr. Jason Atkin ‐ jaa@cs.nott.ac.uk      School of Computer Science  University of Nottingham      Submitted May 2011, in partial fulfilment of the conditions of the award of the degree:  BSc (Hons) Mathematics and Computer Science  I hereby declare that this dissertation is all my own work, except as indicated in the text  Signature:      May 6th, 2011  Abstract    A  project  was  undertaken  to  build  a  software  model  capable  of  accurately  simulating  the flocking behaviour of starlings. After reviewing the relevant literature and studying  the mechanics of flocking, such a model was carefully designed and implemented in the  Java  programming  language.  The  model  is  capable  of  exhibiting  a  range  of  flocking  behaviours  with  simulations  comprising  upwards  of  200  individual  birds.  A  great  number of behavioural parameters are available to edit before and during simulations,  where  their  effects  can  be  viewed  in  real  time.  The  ability  to  spawn  virtual  falcons  as  well as starlings introduces the notion of a predator which is an area largely unexplored  in  previous  models.  A  number  of  interesting  observations  were  made  during  the  analysis phase of this project, including the fact that simulations employing metric and  topological distances induce much the same flocking behaviour, and that the application  can  typically  handle  simulations  comprising  up  to  500  individual  birds  before  experiencing  significant  drops  in  performance.  In  summary,  the  project  was  deemed  highly successful and a number of possible future extensions were proposed.    1      Table of contents  Abstract ................................................................................................................................................... 1  1 ‐ Introduction and motivation .............................................................................................................. 5  1.1 ‐ Aims and objectives .................................................................................................................... 5  1.2 ‐ Motivation .................................................................................................................................. 6  2 ‐ Related work ...................................................................................................................................... 7  2.1 ‐ Literature .................................................................................................................................... 7  2.1.1 ‐ Flocks, Herds, and Schools: A Distributed Behavioral Model .............................................. 7  2.1.2 ‐ An empirical study of large, naturally occurring starling flocks: a benchmark in collective  animal behaviour ............................................................................................................................ 8  2.1.3 ‐ Self‐organised complex aerial displays of thousands of starlings: a model ........................ 8  2.1.4 ‐ Interaction ruling animal collective behavior depends on topological rather than metric  distance: Evidence from a field study ............................................................................................. 9  2.1.5 ‐ Steering Behaviors for Autonomous Characters ................................................................. 9  2.1.6 ‐ An efficient algorithm to find k‐nearest neighbours in flocking behaviour ....................... 10  2.1.7 ‐ Aerial flocking patterns of wintering starlings, Sturnus vulgaris, under different predation  risk ................................................................................................................................................. 10  2.1.8 ‐ Parallel Bird Flocking Simulation ........................................................................................ 10  2.1.9 ‐ Simulating and Visualizing Natural Flocking Behaviour ..................................................... 11  2.1.10 ‐ Less related work ............................................................................................................. 11  2.2 ‐ Models ...................................................................................................................................... 12  2.2.1 ‐ Boids model ....................................................................................................................... 12  2.2.2 ‐ NetLogo Flocking model .................................................................................................... 13  2.2.3 ‐ 3D Flocking Boids II ............................................................................................................ 14  2.3 ‐ Other sources ............................................................................................................................ 14  3 ‐ Some theory ..................................................................................................................................... 15  3.1 ‐ The three urges ......................................................................................................................... 15  3.1.1 ‐ Separation .......................................................................................................................... 15  3.1.2 ‐ Alignment ........................................................................................................................... 15  3.1.3 ‐ Cohesion ............................................................................................................................ 15  3.2 ‐ Additional urges ........................................................................................................................ 16  3.2.1 ‐ Predator avoidance ............................................................................................................ 16  3.2.2 ‐ Randomness ....................................................................................................................... 16  3.2.3 ‐ Migration and obstacle avoidance ..................................................................................... 16  3.3 ‐ Combining urges ....................................................................................................................... 17  2    3.4 ‐ Steering processing chains ........................................................................................................ 18  3.4.1 ‐ Falcons ............................................................................................................................... 19  3.4.2 ‐ Starlings .............................................................................................................................. 20  3.5 ‐ Metric vs topological distance .................................................................................................. 21  4 ‐ Description of the work ................................................................................................................... 23  5 ‐ Design............................................................................................................................................... 26  5.1 ‐ Language, libraries and platform .............................................................................................. 26  5.2 ‐ Prototyping ............................................................................................................................... 27  5.3 ‐ GUI Design................................................................................................................................. 28  5.4 ‐ Class diagram ............................................................................................................................ 31  6 ‐ Implementation ............................................................................................................................... 32  6.1 ‐ Design changes ......................................................................................................................... 32  6.1.1 ‐ Awareness circle ................................................................................................................ 32  6.1.2 ‐ Save/load functionality ...................................................................................................... 33  6.1.3 ‐ Removal of viewing angle attribute ................................................................................... 33  6.1.4 ‐ Anti‐aliasing ....................................................................................................................... 33  6.1.5 ‐ FPS counter ........................................................................................................................ 34  6.1.6 ‐ Sizable window .................................................................................................................. 34  6.2 ‐ Classes ....................................................................................................................................... 35  6.2.1 ‐ AwarenessCircle ................................................................................................................. 35  6.2.2 ‐ Bird ..................................................................................................................................... 35  6.2.3 ‐ DynamicSimProperties ....................................................................................................... 36  6.2.4 ‐ FPSCounter......................................................................................................................... 36  6.2.5 ‐ Falcon ................................................................................................................................. 37  6.2.6 ‐ FlockManager .................................................................................................................... 38  6.2.7 ‐ GUIPanel ............................................................................................................................ 41  6.2.8‐ SimDims .............................................................................................................................. 42  6.2.9‐ SimulationManager ............................................................................................................ 42  6.2.10 ‐ SimulationPanel ............................................................................................................... 43  6.2.11 ‐ Starling ............................................................................................................................. 43  6.2.12 ‐ StaticSimProperties .......................................................................................................... 44  6.2.13 ‐ Window ............................................................................................................................ 44  6.3 ‐ Algorithms of interest ............................................................................................................... 46  6.3.1 ‐ Calculating the distance between birds ............................................................................. 46  3    6.3.2 ‐ Calculating the average bearing ........................................................................................ 47  6.3.3 ‐ Calculating the nearest n birds (topological distance) ...................................................... 49  6.3.4 ‐ Drawing the "awareness circle" ......................................................................................... 50  6.4 ‐ Notable problems faced ........................................................................................................... 51  6.4.1 ‐ Bias towards flocking in one particular direction .............................................................. 51  6.5 ‐ Testing ....................................................................................................................................... 52  6.5.1 ‐ “Continuous testing”.......................................................................................................... 52  6.5.2 ‐ Unit testing ........................................................................................................................ 52  7 ‐ Analysis and evaluation ................................................................................................................... 53  7.1 ‐ Analysis ..................................................................................................................................... 53  7.1.1 ‐ Tests involving starlings ..................................................................................................... 53  7.1.2 ‐ Tests involving starlings and falcons .................................................................................. 62  7.1.3 ‐ Metric vs topological distance ........................................................................................... 67  7.1.4 ‐ Performance testing .......................................................................................................... 68  7.2 ‐ Evaluation ................................................................................................................................. 70  8 ‐ Summary and further work .............................................................................................................. 74  8.1 ‐ Summary ................................................................................................................................... 74  8.2 ‐ Further work ............................................................................................................................. 75  8.2.1 ‐ 3D modelling ...................................................................................................................... 75  8.2.2 ‐ Obstacles ............................................................................................................................ 75  8.2.3 ‐ Walls................................................................................................................................... 75  8.2.4 ‐ More intelligent steering algorithms ................................................................................. 75  8.2.5 ‐ Larger scenes ..................................................................................................................... 76  8.2.6 ‐ Viewing angle attribute ..................................................................................................... 76  8.2.7 ‐ Collision penalty ................................................................................................................. 76  8.2.8 ‐ Wind ................................................................................................................................... 76  8.2.9 ‐ Separate behavioural attributes for falcons and starlings................................................. 77  8.2.10 ‐ Killing and evolution modelling ....................................................................................... 77  8.2.11 ‐ Variable speeds ................................................................................................................ 77  8.2.12 ‐ Migration urge ................................................................................................................. 78  8.2.13 ‐ Custom initial bird placement .......................................................................................... 78  8.2.14 ‐ Algorithmic optimisations ................................................................................................ 78  Appendix A – Related work ................................................................................................................... 79  Bibliography .......................................................................................................................................... 80  4   

https://www.pdf-archive.com/2011/05/07/dissertation/

07/05/2011 www.pdf-archive.com

Falcon Project PR.com 3 88%

The Falcon Project Ever Undertaken - the Most Penetrating Search for the Legendary Sasquatch --( -- The lFalcon Proiect proposes to conduct an extensive St.

https://www.pdf-archive.com/2016/02/08/falcon-project-pr-com-3/

08/02/2016 www.pdf-archive.com

GBU Mountain News XL - Dec 30, 2013 88%

Morro Bay was not able to penetrate the Falcon defense with a pass, but they were consistent about sending shots at the goal.

https://www.pdf-archive.com/2013/12/30/gbu-mountain-news-xl-dec-30-2013/

30/12/2013 www.pdf-archive.com

NASL-25 85%

https://www.pdf-archive.com/2011/10/01/nasl-25/

01/10/2011 www.pdf-archive.com

Project Portfolio 80%

 Characterized loading conditions using standard filter testing  Designed a 3D printable model that mimics Falcon print head geometry  Programmed Arduino driven test fixture to simulate printing flow conditions  Integrated sensors into test fixture to gather and analyze data during testing for real time feedback on filter loading  Collaborated with Barcelona office to qualify the test fixture before end of internship 8.0 7.0 6.0 Filtration Rate (g/min) Objectives:

https://www.pdf-archive.com/2017/05/23/project-portfolio/

23/05/2017 www.pdf-archive.com

GBU News XXX P1 - Nov 1, 2013 79%

             Frazier Park Zombie Fest a Huge Success News from the El Tejon Unified School District o Schools lost more than $70,000 in two months due to low attendance o No Attendance – No Payment by Interim Superintendent Bud Burrow o Next Board of Trustees Special Board Meeting o Frazier Mountain High School  Falcon Football Hopes to get back to Winning Ways by Jerry Quick  Haunted Barn All Things Local o PMC:

https://www.pdf-archive.com/2013/11/10/gbu-news-xxx-p1-nov-1-2013/

10/11/2013 www.pdf-archive.com

Jake18 78%

For somehow managing to throw not one but three interceptions against the Atlanta Falcons secondary, for somehow managing to fumble the ball in such a way that even a Falcon couldn't fark up recovering it, for racking up his second award with a sterling 66.7 score, I am proud to present The Jake for Week 17 of the 2011 NFL season to Josh Freeman of the Tampa Bay Buccaneers.

https://www.pdf-archive.com/2012/01/04/jake18/

04/01/2012 www.pdf-archive.com

TGE price Retail 77%

www.thegoodearth.co.za Retail Official Price List 2011 Product Code N2935CH N2515 N2920CH N2920 N7717E Product ID Earth Handheld Showerhead 7.5 LPM Chrome Bell Showerhead 6.5 LPM Chrome Brass Ball Earth Fixed Mount Showerhead 7.5 LPM Chrome Earth Fixed Mount Showerhead 7.5 LPM White Stealth 3L Pressure Assist Toilet URN001 CAR001 Falcon Water Free Urinal Falcon Cartridge Price R206 R171 R109 R80 R2964 R3591 R400 NB:

https://www.pdf-archive.com/2011/05/13/tge-price-retail/

13/05/2011 www.pdf-archive.com

Falcon Project Activity Report 2015 2 77%

ldaho State University Foundation Project Activity Report-Fund 20 212712015 12:37:00 pM Page January 31,2C115 Account Description Date Reference Balance 906 - The Falcon project Beginning Balance Adj u stme nts to 20-4000 El al an ce 20-4000 CASH CONTRIBUT]ONS CASH CONTRIBUTIONS CASH CONTRIBUTIONS 8/31t20t3 20-7900 I 1835 GIFT FEE 1/3|2014 20-8400 PAYMENTS TO ISU - OTHE PAYMENTS TO ISU - OTHE PAYMENTS TO ISU - OTHE PAYMENTS TO ISU - OTHE PAYMENTS TO ISU - OTFIE January 2.014 Foundation Gift Assessment Correctio Idaho State Universi-Falcon project 20-4000 20-8400 20-8400 20-8400 20-8400 3t31t2013 Correct fund account 6t30t20t3 t2394 7/2st2013 $0.00 $0.00 $300,00 $s,000.00 $10 00 ($26s.so) 6/30/2013 FY 2013 Year End Accounts payable Accrual 7 /3t/2013 6t30/20t4 FY 2013 Year End Accounts payable Accrual Reverse FY 201 3 Year End Accoultts payable Accru $s,000.00 6/3012014 Reverse FY 2013 Year End Accounts payable Accru ($s,000.00) Ending Balance $44,50 Lb0q"

https://www.pdf-archive.com/2016/02/08/falcon-project-activity-report-2015-2/

08/02/2016 www.pdf-archive.com

2k17 Bracket first rounds 77%

1 Ganondorf 52 Team Single Elimination Link 2 32 Wario Mewtwo 31 33 Donkey Kong Samus 34 17 Kirby Ryu 18 48 Pikachu Sonic 47 16 Greninja Robin 15 49 Meta Knight Zero Suit Samus 50 9 Shulk Captain Falcon 10 24 Toon Link Zelda 23 41 Marth Olimar 42 25 Bowser Jr.

https://www.pdf-archive.com/2017/02/08/2k17-bracket-first-rounds/

08/02/2017 www.pdf-archive.com

Wie is het 77%

Plum Aspen Koning Peppy Prins Gristle Cooper Mandy Koning Gristle Guy Diamond Creek Baby Poppy Biggie Knoest Fuzzbert LEGO Sandman Iron Man Falcon Doc.

https://www.pdf-archive.com/2017/03/18/wie-is-het/

18/03/2017 www.pdf-archive.com

dmugtasimov-resume-upwork 77%

dmugtasimov Specialization • • • • Back-end implementation from scratch ◦ HTTP REST API (based on Django, Flask or Falcon), HTTP RPC API (HTTP/JSON-RPC, HTTP/SOAP), GraphQL API, Non-HTTP API (WAMP over WebSockets, ZeroRPC over ZeroMQ, Kafka consumer/producer interface) ◦ Database performance optimization (PostgreSQL, MySQL, Redis) ◦ High performance data processing (algorithm optimization, Python C extensions, Cython, PyPy) ◦ Command Line Tools (JSON, CSV, XML, YAML, MessagePack, pandas, SciPy, NumPy) ◦ Web Scraping (Scrapy, Beautiful Soup, Requests, Selenium, PhantomJS) Refactoring or rewriting prototypes into production quality implementations Setup and improvement of development process Back-end and full-stack team management Professional Experience 20 years of professional experience in information technology (overlapping):

https://www.pdf-archive.com/2017/11/20/dmugtasimov-resume-upwork/

20/11/2017 www.pdf-archive.com

info booklet 76%

One widely accepted variant of the legend of Tbilisi's founding states that King Vakhtang I Gorgasali of Georgia went hunting in the heavily wooded region with a falcon (sometimes the falcon is replaced with either a hawk or other small birds of prey in the legend).

https://www.pdf-archive.com/2013/05/18/info-booklet/

18/05/2013 www.pdf-archive.com

TEA Parte 9 74%

Me llamo Robert Falcon Scott.

https://www.pdf-archive.com/2016/10/05/tea-parte-9/

05/10/2016 www.pdf-archive.com

TEA Parte 3 73%

Me llamo Robert Falcon Scott.

https://www.pdf-archive.com/2016/10/05/tea-parte-3/

05/10/2016 www.pdf-archive.com