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FALCON FLIGHT TEAM FUNDRAISER NAME:
https://www.pdf-archive.com/2018/04/05/fft-fundraiser-fillable/
05/04/2018 www.pdf-archive.com
https://www.pdf-archive.com/2017/10/11/checklist-f18c/
11/10/2017 www.pdf-archive.com
Photos from thev 2013 FMHS Homecoming can be seen on Facebook at https://www.facebook.com/media/set/?set=a.635176606505317.1073741838 .109453262410990&type=3 Frazier Mountain High School Sports Falcon Volleyball In CIF Central Section Finals and State Championship By Sharon Lemburg This last week, the Falcons beat California City, 3-0 in the Quarter Finals and they traveled to Laton High School to win 3-0 in the semi-finals.
https://www.pdf-archive.com/2013/11/23/gbu-mountain-news-xxxiv-nov-23-2013/
23/11/2013 www.pdf-archive.com
Groups Supporting the “Stop Bullying” Campaign News from the El Tejon Unified School District o No Attendance – No Payment by Interim Superintendent Bud Burrow o Frazier Mountain High School Falcons win Thriller vs Rosamond, 34-33 Last League Volleyball Games before Playoffs o Frazier Park School Frazier’s Finest All Things Local o Green Dragon Farms 3rd Annual Harvest Celebration – Future Community Garden in the Frazier Mountain Park?
https://www.pdf-archive.com/2013/11/10/gbu-news-xxxi-nov-6-2013/
10/11/2013 www.pdf-archive.com
Modelling the flight of starlings By Simon Byford ‐ sjb17u@cs.nott.ac.uk Supervised by Dr. Jason Atkin ‐ jaa@cs.nott.ac.uk School of Computer Science University of Nottingham Submitted May 2011, in partial fulfilment of the conditions of the award of the degree: BSc (Hons) Mathematics and Computer Science I hereby declare that this dissertation is all my own work, except as indicated in the text Signature: May 6th, 2011 Abstract A project was undertaken to build a software model capable of accurately simulating the flocking behaviour of starlings. After reviewing the relevant literature and studying the mechanics of flocking, such a model was carefully designed and implemented in the Java programming language. The model is capable of exhibiting a range of flocking behaviours with simulations comprising upwards of 200 individual birds. A great number of behavioural parameters are available to edit before and during simulations, where their effects can be viewed in real time. The ability to spawn virtual falcons as well as starlings introduces the notion of a predator which is an area largely unexplored in previous models. A number of interesting observations were made during the analysis phase of this project, including the fact that simulations employing metric and topological distances induce much the same flocking behaviour, and that the application can typically handle simulations comprising up to 500 individual birds before experiencing significant drops in performance. In summary, the project was deemed highly successful and a number of possible future extensions were proposed. 1 Table of contents Abstract ................................................................................................................................................... 1 1 ‐ Introduction and motivation .............................................................................................................. 5 1.1 ‐ Aims and objectives .................................................................................................................... 5 1.2 ‐ Motivation .................................................................................................................................. 6 2 ‐ Related work ...................................................................................................................................... 7 2.1 ‐ Literature .................................................................................................................................... 7 2.1.1 ‐ Flocks, Herds, and Schools: A Distributed Behavioral Model .............................................. 7 2.1.2 ‐ An empirical study of large, naturally occurring starling flocks: a benchmark in collective animal behaviour ............................................................................................................................ 8 2.1.3 ‐ Self‐organised complex aerial displays of thousands of starlings: a model ........................ 8 2.1.4 ‐ Interaction ruling animal collective behavior depends on topological rather than metric distance: Evidence from a field study ............................................................................................. 9 2.1.5 ‐ Steering Behaviors for Autonomous Characters ................................................................. 9 2.1.6 ‐ An efficient algorithm to find k‐nearest neighbours in flocking behaviour ....................... 10 2.1.7 ‐ Aerial flocking patterns of wintering starlings, Sturnus vulgaris, under different predation risk ................................................................................................................................................. 10 2.1.8 ‐ Parallel Bird Flocking Simulation ........................................................................................ 10 2.1.9 ‐ Simulating and Visualizing Natural Flocking Behaviour ..................................................... 11 2.1.10 ‐ Less related work ............................................................................................................. 11 2.2 ‐ Models ...................................................................................................................................... 12 2.2.1 ‐ Boids model ....................................................................................................................... 12 2.2.2 ‐ NetLogo Flocking model .................................................................................................... 13 2.2.3 ‐ 3D Flocking Boids II ............................................................................................................ 14 2.3 ‐ Other sources ............................................................................................................................ 14 3 ‐ Some theory ..................................................................................................................................... 15 3.1 ‐ The three urges ......................................................................................................................... 15 3.1.1 ‐ Separation .......................................................................................................................... 15 3.1.2 ‐ Alignment ........................................................................................................................... 15 3.1.3 ‐ Cohesion ............................................................................................................................ 15 3.2 ‐ Additional urges ........................................................................................................................ 16 3.2.1 ‐ Predator avoidance ............................................................................................................ 16 3.2.2 ‐ Randomness ....................................................................................................................... 16 3.2.3 ‐ Migration and obstacle avoidance ..................................................................................... 16 3.3 ‐ Combining urges ....................................................................................................................... 17 2 3.4 ‐ Steering processing chains ........................................................................................................ 18 3.4.1 ‐ Falcons ............................................................................................................................... 19 3.4.2 ‐ Starlings .............................................................................................................................. 20 3.5 ‐ Metric vs topological distance .................................................................................................. 21 4 ‐ Description of the work ................................................................................................................... 23 5 ‐ Design............................................................................................................................................... 26 5.1 ‐ Language, libraries and platform .............................................................................................. 26 5.2 ‐ Prototyping ............................................................................................................................... 27 5.3 ‐ GUI Design................................................................................................................................. 28 5.4 ‐ Class diagram ............................................................................................................................ 31 6 ‐ Implementation ............................................................................................................................... 32 6.1 ‐ Design changes ......................................................................................................................... 32 6.1.1 ‐ Awareness circle ................................................................................................................ 32 6.1.2 ‐ Save/load functionality ...................................................................................................... 33 6.1.3 ‐ Removal of viewing angle attribute ................................................................................... 33 6.1.4 ‐ Anti‐aliasing ....................................................................................................................... 33 6.1.5 ‐ FPS counter ........................................................................................................................ 34 6.1.6 ‐ Sizable window .................................................................................................................. 34 6.2 ‐ Classes ....................................................................................................................................... 35 6.2.1 ‐ AwarenessCircle ................................................................................................................. 35 6.2.2 ‐ Bird ..................................................................................................................................... 35 6.2.3 ‐ DynamicSimProperties ....................................................................................................... 36 6.2.4 ‐ FPSCounter......................................................................................................................... 36 6.2.5 ‐ Falcon ................................................................................................................................. 37 6.2.6 ‐ FlockManager .................................................................................................................... 38 6.2.7 ‐ GUIPanel ............................................................................................................................ 41 6.2.8‐ SimDims .............................................................................................................................. 42 6.2.9‐ SimulationManager ............................................................................................................ 42 6.2.10 ‐ SimulationPanel ............................................................................................................... 43 6.2.11 ‐ Starling ............................................................................................................................. 43 6.2.12 ‐ StaticSimProperties .......................................................................................................... 44 6.2.13 ‐ Window ............................................................................................................................ 44 6.3 ‐ Algorithms of interest ............................................................................................................... 46 6.3.1 ‐ Calculating the distance between birds ............................................................................. 46 3 6.3.2 ‐ Calculating the average bearing ........................................................................................ 47 6.3.3 ‐ Calculating the nearest n birds (topological distance) ...................................................... 49 6.3.4 ‐ Drawing the "awareness circle" ......................................................................................... 50 6.4 ‐ Notable problems faced ........................................................................................................... 51 6.4.1 ‐ Bias towards flocking in one particular direction .............................................................. 51 6.5 ‐ Testing ....................................................................................................................................... 52 6.5.1 ‐ “Continuous testing”.......................................................................................................... 52 6.5.2 ‐ Unit testing ........................................................................................................................ 52 7 ‐ Analysis and evaluation ................................................................................................................... 53 7.1 ‐ Analysis ..................................................................................................................................... 53 7.1.1 ‐ Tests involving starlings ..................................................................................................... 53 7.1.2 ‐ Tests involving starlings and falcons .................................................................................. 62 7.1.3 ‐ Metric vs topological distance ........................................................................................... 67 7.1.4 ‐ Performance testing .......................................................................................................... 68 7.2 ‐ Evaluation ................................................................................................................................. 70 8 ‐ Summary and further work .............................................................................................................. 74 8.1 ‐ Summary ................................................................................................................................... 74 8.2 ‐ Further work ............................................................................................................................. 75 8.2.1 ‐ 3D modelling ...................................................................................................................... 75 8.2.2 ‐ Obstacles ............................................................................................................................ 75 8.2.3 ‐ Walls................................................................................................................................... 75 8.2.4 ‐ More intelligent steering algorithms ................................................................................. 75 8.2.5 ‐ Larger scenes ..................................................................................................................... 76 8.2.6 ‐ Viewing angle attribute ..................................................................................................... 76 8.2.7 ‐ Collision penalty ................................................................................................................. 76 8.2.8 ‐ Wind ................................................................................................................................... 76 8.2.9 ‐ Separate behavioural attributes for falcons and starlings................................................. 77 8.2.10 ‐ Killing and evolution modelling ....................................................................................... 77 8.2.11 ‐ Variable speeds ................................................................................................................ 77 8.2.12 ‐ Migration urge ................................................................................................................. 78 8.2.13 ‐ Custom initial bird placement .......................................................................................... 78 8.2.14 ‐ Algorithmic optimisations ................................................................................................ 78 Appendix A – Related work ................................................................................................................... 79 Bibliography .......................................................................................................................................... 80 4
https://www.pdf-archive.com/2011/05/07/dissertation/
07/05/2011 www.pdf-archive.com
https://www.pdf-archive.com/2016/02/08/falcon-project-pr-com-3/
08/02/2016 www.pdf-archive.com
In the first half of the game the Falcons took nine shots on goal but it wasn't until the middle of the first half that the Falcons were able to find the back of the net.
https://www.pdf-archive.com/2013/12/30/gbu-mountain-news-xl-dec-30-2013/
30/12/2013 www.pdf-archive.com
https://www.pdf-archive.com/2017/08/17/jacks-point-villas/
17/08/2017 www.pdf-archive.com
1967 Colin STEIN NASL History Toronto CITY NASL History Toronto FALCONS 1967 Toronto FALCONS Bernard VARGAS NASL History NASL History 1967 Home 1968 Road 1967 Toronto FALCONS 25
https://www.pdf-archive.com/2011/10/01/nasl-25/
01/10/2011 www.pdf-archive.com
THE FALCON PROIECT &
https://www.pdf-archive.com/2016/02/08/falcon-project-cover-page-1/
08/02/2016 www.pdf-archive.com
https://www.pdf-archive.com/2017/05/23/project-portfolio/
23/05/2017 www.pdf-archive.com
The Falcons hope to regroup this Friday, November 1st at home vs Rosamond.
https://www.pdf-archive.com/2013/11/10/gbu-news-xxx-p1-nov-1-2013/
10/11/2013 www.pdf-archive.com
This quarterback made the Falcons secondary look like worldbeaters.
https://www.pdf-archive.com/2012/01/04/jake18/
04/01/2012 www.pdf-archive.com
DOGANA FALCONS BORELLO SPEEDY FALCONS COPPARO SIMONCINI BELLARIESE OLIVIERO RENO BIKE RICHY KE FORMA BDFAST KE-FORMA BELLARIESE 8 maggio 2011 193
https://www.pdf-archive.com/2011/05/11/classifica-gara-case-castagnoli-2011/
11/05/2011 www.pdf-archive.com
PO Box 12227 | Port Elizabeth | 6006 | Tel:
https://www.pdf-archive.com/2011/05/13/tge-price-retail/
13/05/2011 www.pdf-archive.com
https://www.pdf-archive.com/2016/02/08/falcon-project-activity-report-2015-2/
08/02/2016 www.pdf-archive.com
https://www.pdf-archive.com/2017/02/08/2k17-bracket-first-rounds/
08/02/2017 www.pdf-archive.com
This document contains two versions of the same resume:
https://www.pdf-archive.com/2017/11/20/dmugtasimov-resume-upwork/
20/11/2017 www.pdf-archive.com
https://www.pdf-archive.com/2013/05/18/info-booklet/
18/05/2013 www.pdf-archive.com
PARTE TRES: Lydia, Robert, Beatriz, Sarah, Kate &
https://www.pdf-archive.com/2016/10/05/tea-parte-3/
05/10/2016 www.pdf-archive.com