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AMSEC-2015-16-Catalog 96%

AMERICAN SECURITY PRODUCTS CO.

https://www.pdf-archive.com/2016/05/10/amsec-2015-16-catalog/

10/05/2016 www.pdf-archive.com

EDM - ADP Unit Heater Promo - Fall 2016 95%

2016/2017 HEATING SEASON PRICING Part # FSA-N-30 FSA-N-45 FSA-N-60 FSA-N-75 Description Low Profile Unit Heater 30MBH Low Profile Unit Heater 45MBH Low Profile Unit Heater 60MBH Low Profile Unit Heater 75MBH Part # SEP-100A-N SEP-115A-N SEP-145A-N SEP-175A-N SEP-200A-N SEP-230A-N SEP-250A-N SEP-300A-N Part # SEP-100A-N SEP-115A-N SEP-145A-N SEP-175A-N Description Gas-fired unit heater 100MBH Gas-fired unit heater 115MBH Gas-fired unit heater 145MBH Gas-fired unit heater 175MBH Price $950 $1,050 $1,150 $1,250 Description Gas-fired unit heater 100MBH Gas-fired unit heater 115MBH Gas-fired unit heater 145MBH Gas-fired unit heater 175MBH Gas-fired unit heater 200MBH Gas-fired unit heater 230MBH Gas-fired unit heater 250MBH Gas-fired unit heater 300MBH Price $675 $675 $700 $775 $800 Price $950 $1,050 $1,150 $1,250 $1,350 $1,450 $1,550 $1,750

https://www.pdf-archive.com/2016/10/04/edm-adp-unit-heater-promo-fall-2016/

04/10/2016 www.pdf-archive.com

Lunar New Year 2017 95%

Washington State Patrol Media Release Chief John R.

https://www.pdf-archive.com/2017/01/26/lunar-new-year-2017/

26/01/2017 www.pdf-archive.com

Lutz Tau 95%

Lutz Tau Name HQ Darkstrider epicroster.com WS BS S T W At I Ld Sv Type Cst All Cst 4 5 3 3 3 3 3 9 5+ In(Ch) 100 Recon Armour, Pulse Carbine, Photon Grenades, Blacksun Filter, Markerlight, Structural Analyser, 100 2 3 3 3 1 1 2 7 4+ In 63 Combat Armour, Photon Grenades, Pulse Rifle(6), Bonding Knife Ritual(6), EMP Grenades(6), 2 3 3 3 1 1 2 8 4+ In(Ch) 43 Combat Armour, Photon Grenades, Pulse Rifle, Gun Drone(2), ­ 3 FA:12 SA:11 BA:10 HP:3 Tank 88 Burst Cannon, Two Gun Drones, Seeker Missile, 2 3 3 3 1 1 2 7 4+ In 63 Combat Armour, Photon Grenades, Pulse Rifle(6), Bonding Knife Ritual(6), EMP Grenades(6), 2 3 3 3 1 1 2 8 4+ In(Ch) 43 Combat Armour, Photon Grenades, Pulse Rifle, Gun Drone(2), 4 3 3 3 1 1 3 7 6+ In 92 Kroot Armour, Kroot Rifle, Sniper Round(14), 4 3 3 3 1 2 2 8 6+ In(Ch) 21 Kroot Armour, Kroot Rifle, 4 3 6 3 2 1 3 7 6+ In 0 Kroot Armour, Kroot Gun, 4 0 3 3 1 2 5 6 ­+ Beast 0 194 2 3 3 3 1 1 2 7 5+ In 90 Recon Armour, Photon Grenades, Pulse Carabine, Markerlight, Rail Rifle(3), Bonding Knife Ritual(4), EMP Grenades(4), 2 3 3 3 1 1 2 8 5+ In(Ch) 45 Recon Armour, Photon Grenades, Pulse Carabine, Markerlight, Gun Drone(2), ­ 3 FA:11 SA:10 BA:10 HP:3 Sk F 56 OT Two Gun Drones, Burst Cannon, Seeker Missile(2), 135 2 3 5 4 2 2 2 8 3+ JPk 130 Crisis Battlesuit, Missile Pod, TL Missile Pod, Gun Drone(4), Bonding Knife Ritual(3), 2 3 5 4 2 3 2 9 3+ JPk(Ch) 91 Crisis Battlesuit, Missile Pod, TL Missile Pod, Gun Drone(2), 2 3 5 4 2 2 2 8 3+ JPk 130 Crisis Battlesuit, Missile Pod, TL Missile Pod, Gun Drone(4), Bonding Knife Ritual(3), 2 3 5 4 2 3 2 9 3+ JPk(Ch) 91 Crisis Battlesuit, Missile Pod, TL Missile Pod, Gun Drone(2), 2 3 6 6 5 3 2 9 2+ Mc 180 Riptide Battlesuit, Riptide Shield Generator, Heavy Burst Cannon, TL SMS, 2 3 5 4 2 2 2 8 3+ JPk 130 Crisis Battlesuit, Missile Pod, TL Missile Pod, Gun Drone(4), Bonding Knife Ritual(3), 2 3 5 4 2 3 2 9 3+ JPk(Ch) 91 Crisis Battlesuit, Missile Pod, TL Missile Pod, Gun Drone(2), 2 3 4 3 1 2 2 8 3+ Beast 68 Stealth Battlesuit, Burst Cannon, Fusion Blaster, Bonding Knife Ritual(3), 2 3 4 3 1 3 2 9 3+ JPk(Ch) 64 221 Troops Fire Warrior Team(5) Fire Warrior Shas'ui Devilfish Fire Warrior Team(5) Fire Warrior Shas'ui Kroot Squad(13) Shaper Krootox Rider(0) Kroot Hound(0) Fast Attack Pathfinder Team(3) Pathfinder Shas'ui Piranha 106 113 56 Elites XV8 Crisis Team(2) Crisis Shas'vre XV8 Crisis Team(2) Crisis Shas'vre XV104 Riptide XV8 Crisis Team(2) Crisis Shas'vre Stealth Team(2) Stealth Shas'vre http://www.epicroster.com/print.jsp 221 180 221 132 1/3 10/1/2015 warhammer 40k calculator Stealth Battlesuit, Burst Cannon, Gun Drone(2), Wargear Recon Armour Pulse Carbine Photon Grenades Blacksun Filter Markerlight Structural Analyser Combat Armour Pulse Rifle Bonding Knife Ritual EMP Grenades Gun Drone Burst Cannon Two Gun Drones Seeker Missile Kroot Armour Kroot Rifle Sniper Round Kroot Gun Pulse Carabine Rail Rifle Crisis Battlesuit Missile Pod Twin­linked Missile Pod Riptide Battlesuit Riptide Shield Generator Heavy Burst Cannon Twin­linked Smart Missile System Stealth Battlesuit Fusion Blaster Special Rules Independent Character Fight On Foot Fighting Retreat Outflank Scouts Supporting Fire Infiltrate Move Through Cover Stealth (Forest) Bulky Acute Senses Very Bulky http://www.epicroster.com/print.jsp 5+ save 18" R S:5 AP:5, Assault 2, Pinning Defensive Grenades Night Vision and immune to Blind R:36" S:­ AP:­, Heavy 1, Target Aquired; Each time the unit suffers a hit, place a single counter next to it. Any units that shoot at the same target later in that phase may spent these markers to gain bonus:; Pinpoint (1+ markers): All models in the firing unit gain +1 BS per each marker spent; Scour (2 markers): All weapons in the firing unit have Ignores cover; Seeker (1+ markers): The firing unit may launch a single Seeker Missile per each marker spent with the following rules:; ­ Missile does not need LOS,; ­ It must be fired at the same target as the other vehicle's other weapons,; ­ It is resolved at BS:5,; ­ It has Ignores cover.; ­ It does not reduced number of weapons a vehicle can fire at its full BS,; ­ It does count towards limit of 2 missiled that a flyer can fire each turn save 4+ 30" R S:5 AP:5, Rapid Fire Model benefits from Heroic Morale, even if they are not accompanied by an Independent Character Haywire Grenades Gun Drone 18" R S:5 AP:5, Assault 4 Two Gun Drones R:72" S:8 AP:3, Heavy 1; One Use Only armour save 6+ [Pulse rounds]: 24" R S:4 AP:6, Rapid Fire; [Melee]: S:U AP:5, Melee, Two­handed 24" R S:X AP:6, Heavy 1, Sniper 48" R S:7 AP:4, Rapid Fire 18" R S:5 AP:5, Assault 2, Pinning 30" R S:6 AP:1, Rapid Fire + Blacksun Filter; + Multi­tracker; 3+ Armour Save 36" R S:7 AP:4, Assault 2 36"R S:7 AP:4, Assault 2, Twin­linked + Blacksun Filter; + Multi­tracker; 2+ Armour Save 5+ invulnerable save [Standard]: 36" R S:6 AP:4, Heavy 8; [Nova­Charge]: 36" R S:6 AP:4, Heavy 12, Gets Hot, Rending, Nova­Charge 30" R S:5 AP:5, Heavy 4, Ignores Cover, Homing, Twin­linked Stealth Battlesuit 18" R S:8 AP:1, Assault 1, Melta Independent Character Can only join Fire Warriors or Pathfinders Darkstrider and unit Consolidate after firing Overwatch Outflank special Rule Scouts special rule When an enemy charges, all friendly models with this special rule in units within 6" of the unit being charged can choose to fire Overwatch Infiltrate special rule now ignores Dangerous Terrain +1 Cover Save In Forest Counts as 2 models in transports The unit may re­roll to see which table edge they enter from Counts as 3 models in transports 2/3 10/1/2015 Nova Reactor http://www.epicroster.com/print.jsp warhammer 40k calculator Declare an attempt to use the reactor at the start of each of its Movement phases. If using the reactor, roll a D6. On a 1­2, the Riptide fails and suffers a Wound (no saves allowed).

https://www.pdf-archive.com/2015/10/01/lutz-tau/

01/10/2015 www.pdf-archive.com

station 6 expo 95%

Free Event Date: 10/10/2015 Time:

https://www.pdf-archive.com/2015/09/19/station-6-expo/

19/09/2015 www.pdf-archive.com

shadowrun combat cheat sheet by adragon202-d71s2y5 95%

Physical Limit Scatter Range Projectile Type Standard Grenade Aerodynmaic Grenade Grenade Launcher Missile Launcher Rocket Launcher Distance (1D6 - Hits) meters (2D6 - Hits) meters (3D6 - Hits) meters (4D6 - Hits) meters (5D6 - Hits) meters Common Dice Pools Pool Commmon Dice Pools Ranged Attack Weapon + Agility +/- Modifiers - (RC + (STR/3) + 1 first shot - cumulutive bullets fired) - Range - Wounds [Accuracy] Weapon Skill + Agility +/- Modifiers - Wounds [Physical or Accuracy] Melee Attack Reaction + Intuition +/- Modifiers +/- Reach - 1 per previous attack since Action Phase - Wounds Defense Pool Body + Armor - AP Damage Resist First Aid + Logic + Medkit Rating +/- Modifiers [Mental] (2) First Aid First Aid/Medicine + Logic [Mental] (3) Stabilization Running + Strength [Physical] Sprinting Gymnastics + Agility [1.5 x Agility] Jumping Throwing Weapons + Agility +/- Modifiers - Wounds [Physical] (3) Throw Grenade ~Adragon202 - Alan COMBAT CHEAT SHEET 5TH EDITION Healing Modifiers Defenders Modifiers Situation Inside Moving Vehicle Prone Unaware of Attack Receiving Charge In Melee Targeted by Ranged Running Good Cover Partial Cover Area-Effect Attack Modifier +3 -2 No Defense +1 -3 +2 +4 +2 -2 Situation Average Conditions Poor Conditions Bad Conditions Terrible Conditions No Medical Supplies Improvised Medical Supplies Wireless Medkit/autodoc Remote through Medkit/Autodoc Uncoopoerative Patient Patient is Awakened or Emerged Patient has implants Modifier -1 -2 -3 -4 -3 -1 +Rating -2 -2 -2 -1 per 2 full points of lost Essence Environmental Modifiers Visibility Light/Glare Wind Range Clear Full Light/No Glare None or Light Breeze Short Light Rain/Fog/Smoke Partial Light/Weak Glare Light Winds Medium Moderate Rain/Fog/Smoke Dim Light/Moderate Glare Moderate Winds Long Heavy Rain/Fog/Smoke Total Darkness/Blinding Glare Strong Winds Extreme Max Environmental Modifier Modifier -1 -3 -6 -10 Attacker Modifiers Ranged Situation Firing from Cover w/ Imaging Firing from Moving Vehicle In Melee Combat Running Using Off-Hand Weapon Blind Fire Called Shot Take Aim Wireless Smartgun Melee Situation Charging Attack Attacker Prone Superior Position Off-Hand Weapon Called Shot Defender Receiving Charge Friends in Melee Defender Prone Touch-Only Attack Modifier -3 -2 -3 -2 -2 -6 -4 +1 Dice Pool or +1 Accuracy +1 (gear) or +2 (implanted) Modifier +2 -1 +2 -2 -4 +1 +1 or Teamwork +1 +2 Toxins Name CS/Tear Gas Gamma-Scopolamine Narcojet Nausea Gas Neuro-Stun Pepper Punch Seven-7 Speed 1 Combat Turn Immediate Immediate 3 Combat Turns 1 Combat Turn 1 Combat Turn 1 Combat Turn Vector Contact, Inhalation Injection Injection Inhalation Contact, Inhalation Contact, Inhalation Contact, Inhalation Penetration 0 0 0 0 0 (-2 @ X) 0 -2 Power 8 12 15 9 15 11 12 Called Shots Conditions Name Disorientation Nausea Paralysis Effect -2 to All Actions Vomiting (Incapacitated) if Power >

https://www.pdf-archive.com/2018/04/02/shadowrun-combat-cheat-sheet-by-adragon202-d71s2y5/

02/04/2018 www.pdf-archive.com