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Results for «framerate»:


Total: 12 results - 0.021 seconds

bluray2mkv 74%

enthalten und hat eine Framerate von 24/1.001 .

https://www.pdf-archive.com/2011/08/18/bluray2mkv/

18/08/2011 www.pdf-archive.com

slilesray resume 11-12 72%

Stefanie Liles-Ray s.liles.ray@gmail.com Education 2013 !

https://www.pdf-archive.com/2012/11/18/slilesray-resume-11-12/

18/11/2012 www.pdf-archive.com

9 fortenbery FINAL 61%

The Public Trust Doctrine Adrift in Federal Waters:

https://www.pdf-archive.com/2015/07/22/9-fortenbery-final/

22/07/2015 www.pdf-archive.com

Phaser244 cheatsheet 57%

@cjadelstad new LinkedList() Time new Tilemap(game, key, tileWidth[32], tileHeight[32], width[10], height[10]) new TilemapLayer(game, tilemap, index, width, height) Time (via time) new Time(game) Timer (via time.create) TimerEvent (via time.add) Tile new Tileset(name, firstgid, width[32], height[32], margin[0], spacing[0], properties[{}]) new Tile(layer, index, x, y, width, height) TilemapParser new TilemapParser() new Timer(game, autoDestroy[true]) new TimerEvent(timer, delay, tick, repeatCount, loop, callback, callbackContext, arguments) Tilemap TilemapLayer Tileset Sound Tweens TweenData ArraySet new Graphics(game, x[0], y[0]) Tilemaps new GameObjectFactory(game) new DOM() Graphics new FlexLayer(manager, position, bounds, scale) Game Objects GameObjectFactory (via add) GameObjectCreator (via make) Group Loader Graphics Game Scaling ScaleManager (via scale) FlexGrid (via scale.grid) FlexLayer System Network Net (via net) new Net(game) SoundManager (via sound) Sound new SoundManager(game) new Sound(game, key, volume[1], loop[false]) Math (via math) new Math() AudioSprite new AudioSprite(game, key) QuadTree new QuadTree(x, y, width, height, maxObjects[10], maxLevels[4], level[0]) new RandomDataGenerator(seeds) Math Animation AnimationManager (via sprite.animations) Animation new AnimationManager(sprite) RandomDataGenerator (via rnd) Plugins AnimationParser new Animation(game, parent, name, frameData, frames, frameRate[60], loop[false]) new AnimationParser() FrameData new FrameData() Signals Frame new Frame(index, x, y, width, height, name) Signal new Signal() SignalBinding new SignalBinding(signal, listener, isOnce, listenerContext[null], priority, args[none]n) Gamepads Gamepad (via input.gamepad) new Gamepad(game) SinglePad (via input.gamepad.pad<1,4>) DeviceButton new SinglePad(game, padParent) new DeviceButton(parent, buttonCode) PluginManagers (via plugins) new PluginManager(game) Plugins new Plugin(game, parent) Input Physics Input (via input) new Input(game) Physics Pointer (via input.pointer) DeviceButton (via pointer.leftButton) Keyboard (via input.keyboard) Key new Pointer(game, id, pointerMode[CURSOR | CONTACT]) new DeviceButton(parent, buttonCode) Arcade Physics Mouse (via input.mouse) MSPointer (via input.mspointer) Touch (input.touch) new Arcade(game) Body (via sprite.body):

https://www.pdf-archive.com/2016/02/06/phaser244-cheatsheet/

06/02/2016 www.pdf-archive.com

DNC CHAIR BALLOTS FINAL 2 56%

1of15 DNC CHAIR'S RACE:

https://www.pdf-archive.com/2017/03/06/dnc-chair-ballots-final-2/

06/03/2017 www.pdf-archive.com