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Last database update: 13 July at 15:34 - Around 220000 files indexed.

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TG Marketing USA lists the pros of b2b lead generation 98%

One can generate business to business lead or business to customer lead generation.

https://www.pdf-archive.com/2016/06/04/tg-marketing-usa-lists-the-pros-of-b2b-lead-generation/

04/06/2016 www.pdf-archive.com

lead-generation 97%

Any marketer’s primary objective is to generate leads high in both quantity and quality.

https://www.pdf-archive.com/2018/02/05/lead-generation/

05/02/2018 www.pdf-archive.com

document 97%

https://www.pdf-archive.com/2016/11/03/document/

03/11/2016 www.pdf-archive.com

38I16-IJAET0916903 v6 iss4 1775to1787 97%

International Journal of Advances in Engineering &

https://www.pdf-archive.com/2014/07/04/38i16-ijaet0916903-v6-iss4-1775to1787/

04/07/2014 www.pdf-archive.com

GUI Path oriented Test generation algorithms paper 97%

Requirements and design are usually of a high level of abstraction to generate from them the test cases.

https://www.pdf-archive.com/2011/08/12/gui-path-oriented-test-generation-algorithms-paper/

12/08/2011 www.pdf-archive.com

Game-Theory Modeling for Social Welfare Maximization in Smart Grids 97%

Pi,t t k,t F LG β i,t , γi,t , δt , ε t , and θt G and N G NM S ω1 , ω2 , ω3 , ω4 , and ω5 pt tw U EU The cost to generate power for generator i T The fitting parameters of the cost function Ci,t Pi,t The coefficient for power loss T The minimum and maximum bound of Pi,t The profit function for generator i The total profit for all generators Real profit of generators Maximum achievable profit of the generator i The amount of the electricity usage of UE k The amount of electricity to be used in the future divided by the remaining time The additional or abandoned electricity usage The electricity charge for UE k The total electricity charge for all UEs The Stackelberg game where N is a player set that is composed of generators and EUs, A is the constraint set, and U is the profit set The minimum and maximum prices of the electricity The minimum and maximum electricity-usage The minimum required electricity consumption The optimum solution of P1 The optimized value of Pi,t , pt and Pk,t A set of feasible solutions The Lagrange dual function of P3 The Lagrange multipliers The number of iterations for the master-loop and slave-loop in Algorithm 1 The iteration steps for optimization The base price as the historical average of pt The window size of the time slots The total electricity charge accumulated for T 2.1.

https://www.pdf-archive.com/2018/09/04/untitled-pdf-document-2/

04/09/2018 www.pdf-archive.com

11-best-lead-generation-services-providers 97%

Mailshake is a tool to help generate automated outbound cold email traffic as well as managing and responding to such website traffic.

https://www.pdf-archive.com/2018/01/23/11-best-lead-generation-services-providers/

23/01/2018 www.pdf-archive.com

hydrogen generation sys 97%

Hydrogen generation system offers small scale hydrogen generation systems that can generate hydrogen at the end users site.

https://www.pdf-archive.com/2016/08/31/hydrogen-generation-sys/

31/08/2016 www.pdf-archive.com

Sterator 97%

https://www.pdf-archive.com/2017/04/11/sterator/

11/04/2017 www.pdf-archive.com

HIOKI U8793 ENG 96%

Combine recording and generating functions Generate analog output of recorded waveforms Arbitrary Waveform Generator Unit U8793 Compatible Memory HiCorders MR8740/MR8741 Max.

https://www.pdf-archive.com/2015/12/25/hioki-u8793-eng/

25/12/2015 www.pdf-archive.com

dac v3.1 short instruction 96%

F G H I or Array to generate Infantry Array to generate Wheeled vehicles Array to generate Tracked vehicles Array to generate Helicopters Array to generate DAC camps I J K L M Zone belongs to Site Unit configuration of the zone (DAC_Config_Units) Behaviour configuration of the zone (DAC_Config_Behaviour) Camp configuration of the zone (DAC_Config_Camps) Waypoint configuration of the zone (DAC_Config_Waypoints) fun = fun = fun = fun = fun = fun = fun = [5,2,50,10] [3,2,30,5] [5,1,40,8] [3,2,5] [1,2,50,0,100,10] generates Infantry 5 times, size of groups 2, 50 WP altogether, 10 wp per group generates vehicles 3 times, size of groups 2, 30 WP altogether, 10 wp per group generates tanks 5 times, size of groups 1, 40 WP altogether, 8 WP per group generates Helicopters 3 times Size of groups 2 (if cargo is used), 5 WP per group generates 1 Camp Size of group 2, radius 50 meters, Vehicles and Infantry, 100%, 10 resapwns >

https://www.pdf-archive.com/2016/04/21/dac-v3-1-short-instruction/

21/04/2016 www.pdf-archive.com