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DA Jet Bikes 100%

combi-weapon (grenade with stasis shells);

https://www.pdf-archive.com/2017/01/25/da-jet-bikes/

25/01/2017 www.pdf-archive.com

improvised-munitions-handbook 95%

TM 31-210 Department of the Army Technical Manual IMPROVISED MUNITIONS HANDBOOK (Improvised Explosive Devices or IEDs) Headquarters, Department of the Army 1969 – original publication 2007 – Thanks-to-Feinstein's Electronic Edition (v3.0) Improvised Munitions Handbook (Improvised Explosive Devices or IEDs) Table of Contents Section 0 — Introduction 0.1 Purpose and Scope 0.2 Safety and Reliability 0.3 User Comments Section 1 — Explosives and Propellants (including igniters) 1.1 Plastic Explosive Filler 1.2 Potassium Nitrate 1.3 Improvised Black Powder 1.4 Nitric Acid 1.5 Initiator for Dust Explosions 1.6 Fertilizer Explosive 1.7 Carbon Tet – Explosive 1.8 Fertilizer AN-Al Explosive 1.9 “Red or White Powder” Propellant 1.10 Nitric Acid/Nitrobenzene (“Hellhoffite”) Explosive 1.11 Optimized Process for Cellulose/Acid Explosives 1.12 Methyl Nitrate Dynamite 1.13 Urea Nitrate Explosive 1.14 Preparation of Copper Sulfate (Pentahydrate) 1.15 Reclamation of RDX from C4 1.16 TACC (Tetramminecopper (II) Chlorate) 1.17 HMTD 1.18 Potassium or Sodium Nitrite and Litharge (Lead Monoxide) 1.19 DDNP 1.20 Preparation of Lead Picrate 1.21 Preparation of Picric Acid from Aspirin 1.22 Double Salts 1.23 Sodium Chlorate 1.24 Mercury Fulminate 1.25 Sodium Chlorate and Sugar or Aluminum Explosive Section 2 — Mines and Grenades 2.1 Pipe Hand Grenade 2.2 Nail Grenade 2.3 Wine Bottle Cone Charge 2.4 Grenade-Tin Can Land Mine 2.5 Mortar Scrap Mine 2.6 Coke Bottle Shaped Charge 2.7 Cylindrical Cavity Shaped Charge 2.8 Not Available 2.9 Funnel Shaped Charge 2.10 Linear Shaped Charge Section 3 — Small Arms Weapons and Ammunition 3.1 Pipe Pistol for 9 mm Ammunition 3.2 Shotgun (12 gauge) 3.3 Shotshell Dispersion Control 3.4 Carbine (7.62 mm Standard Rifle Ammunition) 3.5 Reusable Primer 3.6 Pipe Pistol for .45 Caliber Ammunition 3.7 Match Gun 3.8 Rifle Cartridge 3.9 Pipe Pistol for .38 Caliber Ammunition 3.10 Pipe Pistol for .22 Caliber Ammunition — Long or Short Cartridge 3.11 Low Signature System Section 4 — Mortars and Rockets 4.1 Recoilless Launcher 4.2 Shotgun Grenade Launcher 4.3 Grenade Launcher (57 mm Cardboard Container) 4.4 Fire Bottle Launcher 4.5 Grenade Launchers 4.6 60 mm Mortar Projectile Launcher Section 5 — Incendiary Devices 5.1 Chemical Fire Bottle 5.2 Igniter from Book Matches 5.3 Mechanically Initiated Fire Bottle 5.4 Gelled Flame Fuels 5.4.1 Lye Systems 5.4.2 Lye-Alcohol Systems 5.4.3 Soap-Alcohol System 5.4.4 Egg White Systems 5.4.5 Latex Systems 5.4.6 Wax Systems 5.4.7 Animal Blood Systems 5.5 Acid Delay Incendiary 5.6 Improvised White Flare 5.7 Improvised Iron Oxide 5.8 Improvised Yellow Flare 5.9 Improvised White Smoke Munition 5.10 Improvised Black Smoke Munition Section 6 — Fuses, Detonators &

https://www.pdf-archive.com/2018/03/08/improvised-munitions-handbook/

08/03/2018 www.pdf-archive.com

Lutz Tau 95%

10/1/2015 warhammer 40k calculator 1679 Pts Tau:

https://www.pdf-archive.com/2015/10/01/lutz-tau/

01/10/2015 www.pdf-archive.com

Great Crusade Imperial Rule set 5.6 94%

Cataphractii terminator armor, relic blade with auxiliary grenade launcher, twin linked bolter Options:

https://www.pdf-archive.com/2013/02/28/great-crusade-imperial-rule-set-5-6/

28/02/2013 www.pdf-archive.com

Great Crusade Imperial Rule set 6.0 94%

Cataphractii terminator armor, relic blade with auxiliary grenade launcher, twin linked bolter Options:

https://www.pdf-archive.com/2013/06/07/great-crusade-imperial-rule-set-6-0/

07/06/2013 www.pdf-archive.com

Great Crusade Imperial Rule set 5.8 94%

Cataphractii terminator armor, relic blade with auxiliary grenade launcher, twin linked bolter Options:

https://www.pdf-archive.com/2013/04/16/great-crusade-imperial-rule-set-5-8/

16/04/2013 www.pdf-archive.com

Great Crusade Imperial Rule set 5.9 94%

Cataphractii terminator armor, relic blade with auxiliary grenade launcher, twin linked bolter Options:

https://www.pdf-archive.com/2013/05/11/great-crusade-imperial-rule-set-5-9/

11/05/2013 www.pdf-archive.com

Great Crusade Imperial Rule set 5.7 94%

Cataphractii terminator armor, relic blade with auxiliary grenade launcher, twin linked bolter Options:

https://www.pdf-archive.com/2013/03/15/great-crusade-imperial-rule-set-5-7/

15/03/2013 www.pdf-archive.com

Great Crusade Imperial Rule set 6.1 92%

Cataphractii terminator armor, relic blade with auxiliary grenade launcher, twin linked bolter Options:

https://www.pdf-archive.com/2013/09/11/great-crusade-imperial-rule-set-6-1/

11/09/2013 www.pdf-archive.com

Great Crusade Imperial Rule set 6.3 92%

Great Crusade: Imperial Rule Set Get’s Hot:

https://www.pdf-archive.com/2014/08/22/great-crusade-imperial-rule-set-6-3/

22/08/2014 www.pdf-archive.com

Great crusade Adeptus Mechanicus rule set 3 91%

Single Handed Weapons Archeotech Laspistol 5 points Bolt Pistol 3 points Close Combat Weapon 1 point Cult Mechanicus Power Axe 22 points * Hand Flamer 7 points Hellpistol 2 points Hotshot Laspistol 5 points Inferno pistol 10 points Laspistol/Autopistol 1 point Null Rod (Tech-Priest Lords only) 20 points * Plasma Pistol 15 points Power Fist 25 points * Power Weapon 15 points * Storm Shield1 10 points * Thunder Hammer 30 points * Two-Handed Weapons Assault Stubber 12 points * Bolt Carbine 2 points Boltgun 3 points * Combi-Weapon Bolter-Flamer 12 points * Bolter-Grenade Launcher 12 points * Bolter-shotgun 12 points Bolter-Plasma Gun 17 points * Bolter-Meltagun 17 points * Hellgun 2 points Hotshot Lasgun 5 points Lasgun/Autogun 1 point Plasma Blaster (Tech-Priests only) 20 points * Storm Bolter 10 points Twin linked Bolter 8 points Wargear Artificer Armor 20 points Auspex 5 points * Combat Bionics 5 points * Cybernetic Enhancements 5 points * Digital Weapons 10 points Electoos 7 points Exotic Ammo 15 points Frag Grenades 1 point Familiar 10 points Krak Grenades 2 points Master Crafted Weapon 8 pts * Mechadendrites (Tech-Priests only) 5 points * Melta Bombs 7 points Ocular Implants 5 pts * Power Armor (Tech-Priests only) 10 points Purity Seal 5 points * Refractor Field 3 18 points Rite of Pure Thought 10 points Servo-Arm 15 points Servo-Harness 30 points Signum 15 points Targeter 7 points Terminator Armor (Tech-Priests only) 25 points Tech Relics Conversion Field 30 points Digital Weapons 10 points * Displacer Field 35 points Graviton Gun 20 points * Runes of the Machine God 15 points Power Field 50 points Refractory Armor Coating 15 points Staff of Office (Magos only) 35 points * Stasis Grenade (one use only) 18 points Virus Grenade (one use only) 30 points Vortex Grenade (one use only) 50 points Warp Jump Pack (one use only) 20 points Vehicle Upgrades:

https://www.pdf-archive.com/2013/01/23/great-crusade-adeptus-mechanicus-rule-set-3/

23/01/2013 www.pdf-archive.com

Great Crusade Imperial Rule set 5.4 91%

Cataphractii terminator armor, relic blade with auxiliary grenade launcher, twin linked bolter Options:

https://www.pdf-archive.com/2013/01/23/great-crusade-imperial-rule-set-5-4/

23/01/2013 www.pdf-archive.com

Class guide for the 41st MRC 91%

Grenade The revive grenade is an appropriate option to expose yourself less when reviving, but often times those who were revived this way will fall again quickly after.

https://www.pdf-archive.com/2017/04/05/class-guide-for-the-41st-mrc-1/

05/04/2017 www.pdf-archive.com

Class guide for the 41st MRC 90%

Grenade The revive grenade is an appropriate option to expose yourself less when reviving, but often times those who were revived this weay will fall again quickly after.

https://www.pdf-archive.com/2017/04/05/class-guide-for-the-41st-mrc/

05/04/2017 www.pdf-archive.com

41MRC guidev1.1 90%

Grenade The revive grenade is an appropriate option to expose yourself less when reviving, but often times those who were revived this way will fall again quickly after.

https://www.pdf-archive.com/2017/04/05/41mrc-guidev1-1/

05/04/2017 www.pdf-archive.com

Campeonato 85%

Name Range Strength AP Type Close Combat Weapon - User - Melee Defensive Grenade 8"

https://www.pdf-archive.com/2017/01/17/campeonato/

17/01/2017 www.pdf-archive.com

shivakali 83%

2 + DP + 4d6 ATTRIBUTES ACTIVE SKILLS ACTIVE SKILLS KNOWLEDGE SKILLS SKILL NAME POOLRTG ATT MOD SKILL NAME POOLRTG ATT MOD SKILL NAME POOLRTG ATT MOD Animal Handling 6 0 7 (CHA) 0 Hardware 9 4 5 (LOG) 0 Archery 5 0 6 (AGI) 0 Heavy Weapons 10 4 6 (AGI) 0 Armorer 4 0 5 (LOG) 0 (Grenade (12) Automatics (Assault 10 4 6 (AGI) 0 Launchers) Rifles) (12) Impersonation 6 0 7 (CHA) 0 Biotechnology 7 (9) 2 5 (LOG) 0 Instruction 6 0 7 (CHA) 0 (Bioware) Intimidation 6 0 7 (CHA) 0 Blades 5 0 6 (AGI) 0 Leadership 6 0 7 (CHA) 0 Chemistry 6 1 5 (LOG) 0 Locksmith 8 2 6 (AGI) 0 Clubs 5 0 6 (AGI) 0 Longarms 5 0 6 (AGI) 0 Compiling (Machine 12 6 6 (RES) 0 Medicine 11 6 5 (LOG) 0 Sprite) (14) Navigation 1 0 2 (INT) 0 Computer 4 0 5 (LOG) 0 Negotiation 6 0 7 (CHA) 0 Con 6 0 7 (CHA) 0 Perception 7 5 2 (INT) 0 Cybercombat 4 0 5 (LOG) 0 Performance 6 0 7 (CHA) 0 Cybertechnology 8 (10) 3 5 (LOG) 0 Pilot Ground Craft 3 0 4 (REA) 1 (Cyberlimbs) Pilot Watercraft 3 0 4 (REA) 1 Decompiling 7 1 6 (RES) 0 Pistols 5 0 6 (AGI) 0 Demolitions 6 1 5 (LOG) 0 Registering 12 6 6 (RES) 0 Disguise 1 0 2 (INT) 0 (Machine Sprite) (14) Diving 7 5 2 (BOD) 0 Running 4 2 2 (STR) 0 Escape Artist 5 0 6 (AGI) 0 Sneaking 7 1 6 (AGI) 0 Etiquette 6 0 7 (CHA) 0 Software 6 1 5 (LOG) 0 First Aid (Gunshot 11 6 5 (LOG) 0 Survival 3 1 2 (WIL) 0 Swimming 3 1 2 (STR) 0 Wounds) (13) 0 6 (AGI) 0 Forgery 4 0 5 (LOG) 0 Throwing Weapons 5 Free-Fall 1 0 2 (BOD) 0 Tracking 1 0 2 (INT) 0 Gunnery 5 0 6 (AGI) 0 Unarmed Combat 5 0 6 (AGI) 0 Gymnastics 5 0 6 (AGI) 0 Hacking 4 0 5 (LOG) 0 SKILLS PHYSICAL LIMIT:

https://www.pdf-archive.com/2016/05/20/shivakali/

20/05/2016 www.pdf-archive.com

Ronald W. Gurney. The Initial Velocities of Fragments from Bombs, Shell, Grenades 82%

Between a grenade containing 1 12 ounces of high explosive and a bomb containing 3000 pounds of high explosive the difference in scale is so great, that it is a question whether my simple scheme will apply over the whole range.

https://www.pdf-archive.com/2019/11/16/untitled-pdf-document/

16/11/2019 www.pdf-archive.com

Victory Insider #7 - Ambush 81%

Grenade; ... Grenade; ... Grenade; ... Grenade; ... Grenade; ... Grenade; ... Grenade;

https://www.pdf-archive.com/2013/10/27/victory-insider-7-ambush/

26/10/2013 www.pdf-archive.com

Guarda 78%

https://www.pdf-archive.com/2017/01/16/guarda/

16/01/2017 www.pdf-archive.com

manual 77%

You can turn on the crosshair from gameplay settings which can help firing at closer ranges, and with the assault rifle you can press (middle mouse down) or whatever your default button is for tertiary attack to bring up the grenade launcher.

https://www.pdf-archive.com/2018/03/03/manual/

03/03/2018 www.pdf-archive.com