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28, 2011 SHOW RESULTS SHOW RESULTS GREEN HORSE - TEST A - JUNIOR:
https://www.pdf-archive.com/2011/09/03/results-aug-28-2011-stonehaven-show/
03/09/2011 www.pdf-archive.com
HORSE FENCE PANEL EASILY ASSEMBLED AND DISASSEMBLED PORTABLE AND PERMANENT FENCING SAFETY OF ANIMALS AND PEOPLE UTILITY AND VERSATILITY PENGMING About Us Horse fence panel is made of pipes to make sure horse safe and prevent other animals from being injured.
https://www.pdf-archive.com/2016/03/19/horsefencing-org/
19/03/2016 www.pdf-archive.com
Strong Quarter Horse body.
https://www.pdf-archive.com/2014/01/24/clues-to-blue-eyes/
24/01/2014 www.pdf-archive.com
A Starr can only be made by the legal owner of the horse/s to be agisted.
https://www.pdf-archive.com/2014/06/27/oakwood-park-agistment-contract-may14/
27/06/2014 www.pdf-archive.com
Spriha Srivastava shares insights from the Delhi Race Course… the sunday indian 49 13 february 2011 l i f e horse racing photo :
https://www.pdf-archive.com/2011/02/05/drop/
05/02/2011 www.pdf-archive.com
BY WESLEYANN JOHNSON 78 COWGIRLMAGAZINE.COM JANUARY/FEBRUARY 2016 I f there was ever a cold place in the lower 48, the Pryor Mountain wild horse range fits the bill.
https://www.pdf-archive.com/2015/12/30/cowgirl-jan-feb16-mustangmisconceptions/
30/12/2015 www.pdf-archive.com
ARCHIVE FOOTAGE OF HORSE RACINING 20 Particularly intense horse musculature, can’t make out its a horse yet.
https://www.pdf-archive.com/2016/03/12/14-equine-puishment-2016/
12/03/2016 www.pdf-archive.com
Yard Safety Horse owners are responsible for ensuring stables, paddocks and yards meet the needs of their horse.
https://www.pdf-archive.com/2014/06/27/hirer-s-contract/
27/06/2014 www.pdf-archive.com
Modulous Player’s Guide Welcome to Modulous. Modulous (MODjooliss) is a 1.8.8 Spigot Minecraft server. This is the official Player's guide for Modulous. This guide will help you to get around and enjoy Modulous to the fullest extent. Note: <these> greater than/less than signs after a command, means to replace that area with your own input (text). _______________ GUIDE BEGIN _______________ Table of Contents : Pg. 1: Preparation Pg. 2: Section 1, Factions world Pg. 2: 1a, Jobs Pg. 23: 1b, Lockette Pg. 3: Section 2, City Pg. 4: 2a, AreaShop Pg. 4: 2b, Stables (Horses) Pg. 5: Section 3, Creative Pg. 5: 3a, Plots Pg. 5: Section 4, Miscellaneous Pg. 56: Other commands list Pg. 6: Staff/Ranks __________ Preparation __________ Before you can do anything, please read this guide, then take the server quiz. It gives you the member rank, which lets you run all of these commands. To take the quiz do /quiz start . To answer a question do /quiz answer a/b/c or d . __________________________ Section 1, Factions world __________________________ The main part of the server is factions. When you spawn, turn around and leave the spawn to enter the Factions world. Find an unclaimed spot, do /f create <your faction name> . Deposit money to your faction so you can claim land, to do that, do /f money deposit <amount> . Each spot you claim is $1. Do /f claim auto and walk around to claim your factions area. (Only claim land you will use, leave the rest for others) Do /f map to show where you've claimed. When you're done claiming, do /f claim auto , and /f map (again) to turn the claiming and map back off. Do /f help to see all of the faction commands you can use. Note: If you're in the City/Creative world, do /spawn to return to the Factions world. Section 1a, Jobs _________________ In order to make money, which will let you buy things from the City, you need a job. Do /jobs list to list the available jobs. Do /jobs info <job> to see what you do, and how much money you make from that job. Do /jobs join <job> to join that job. (You can have 2 jobs at once) Do /jobs leave <job> to leave that job. Do /jobs help to see all of the possible job commands. Do /bal , /balance , or /money to see how much money you have. Section 1b, Lockette _____________________ To assure your things are safe, you can lock your furnaces/chests/doors/material blocks using Lockette. To lock something, place a sign right in front of the object you would like to lock (lockable items: gold/iron/redstone/diamond/etc. blocks, chests, doors, furnaces.) Put " [Private] " on the first line without quotes. Click done. You've claimed that thing for yourself. To claim someone else *and* you, make a sign again, put [Private] on the first line, on the second line, put your username, on the third/fourth line, put whosever username for who you want to let access that object. Visit the Lockette bukkit page to see all of the possible sign commands for Lockette. ______________ Section 2, City ______________ When you need to buy or trade items, or buy/rent apartments/houses, the City is where you want to go. You can get to the city by going through the City Portal at spawn, or by doing the command ' /mvtp City ' When you are at the City, you spawn in Telaco. There are two islands. Telaco and Bayview. Bayview is the downtown area that contains most large buildings. To get to Bayview, enter the Metro station in Telaco. Buy a Minecart and ride it to Bayview. Alternatively, do /warp McDonald’s to warp to the McDonald's in Bayview. Here is a map of the City, use your browser to zoom in and look at the finer details. > Click Here to See City Map < Main attractions of the City: Telaco: Visit CaJean Estates in Telaco to buy a house/empty lot! Visit the Telaco Mine to mine for materials! Bayview: You can go to the McDonald's to order food from the Cashier. Head up to Franklin Avenue to rent out a townhouse starting at $1500/3 real days! At the gas station, you can buy a horse to ride around town. The jail in the city is where you'll be staying if you get jailed. Section 2a, AreaShop ______________________ When you visit CaJean estates, in front of the lot will be a [For Sale] sign. Right click the sign to buy that lot. Do /sell <lot name> to sell that lot back. (You can find the lot name on the second line of the [Sold] sign.) At Franklin Homes, you can rent out one of the floors of each apartment. Walk in to the desired floor, and there will be a [For Rent] sign. Right click the sign to rent that floor for 3 days for the displayed price (Right click again to buy more rent time). To unrent an apartment floor, do /unrent <lot name> . (You can find the lot name on the second line of the [Rented] sign.) NOTICE: When you unrent an apartment, everything in the apartment gets reset. Make sure to save your stuff in a different chest before you unrent. Other commands: /as addfriend <username> <lot name> : Lets someone build in the specified region /as delfriend <username> <lot name> : Takes away privilege of someone building in specified region Section 2b, Stables (Horses) __________________________ When you buy a nametag (from John Johannsen), name it, and apply it to your horse, that horse is now claimed. No one can ride it or steal its armor. Some of the Stables commands are: /stables addrider <username> : Let’s someone ride one of your horses. After running this command, left click the horse you would like to allow that user to ride. /stables delrider <username> : Deletes someone that was allowed to ride one of your horses. Left click the horse you would like to remove the user from. /stables list : Lists the horses you own /stables abandon <horse name> : Abandons a horse you own /stables find <horse name> : Points a compass towards your horse’s location /stables tp <horse name> : Teleports to your horse’s last known location /stables summon <horse name> : Teleports your horse to you. (Make sure he/she’s not on a lead!) ___________________ Section 3, Creative ___________________ There is also a creative plot world, that you can unleash your creativity in. To go to the creative world, walk through the Creative Portal at spawn, or do the command ‘ /mvtp Creative ’. Section 3a, Plots __________________ When you join creative, there is a lot of pieces of square land. These are called plots. You can claim plots which will let you build in them. To claim a plot, do /plots claim , to claim the plot you're standing on. Do /plots add <username> to allow someone to build on your plot. Do /plots delete to delete and unclaim the plot you're standing on. _____________________ Section 4, Miscellaneous _____________________ This section contains advice and commands that are not completely necessary to enjoy Modulous. The below commands are just some useful commands that I thought should be included. To see all the commands that you can use in your rank, simply do /help. Other commands list: /ib hide : Hides the info board on the right of your screen. /ib show : Shows the infoboard if you previously hid it /sell : Lets you sell the item in your hand /sethome <homename> : Let's you set your home (a teleport). You can have 2 homes set. /delhome <homename> : Let's you delete a home. /helpop <message> : Let's you message all online admins, useful if you need help/have a question. /warps : Lists available warps that you can warp to /warp <warpname> : Warps to specified warp location. /tpa <username> : Asks a player if you can teleport to them, if they accept, you will tp to them.
https://www.pdf-archive.com/2015/12/12/modulous-player-s-guide-google-docs121115newetstt/
12/12/2015 www.pdf-archive.com
www.bettingsystemprofessional.com Yankee Gold The Yankee Gold is a very simple plan but it can win a lot of money from horse racing.
https://www.pdf-archive.com/2011/08/12/betting-systems-compilation/
12/08/2011 www.pdf-archive.com
Modulous Player’s Guide Welcome to Modulous. Modulous (MODjooliss) is a 1.8.8 Spigot Minecraft server. This is the official Player's guide for Modulous. This guide will help you to get around and enjoy Modulous to the fullest extent. Note: <these> greater than/less than signs after a command, means to replace that area with your own input (text). _______________ GUIDE BEGIN _______________ Table of Contents : Pg. 1: Preparation Pg. 2: Section 1, Factions world Pg. 2: 1a, Jobs Pg. 23: 1b, Lockette Pg. 3: Section 2, City Pg. 34: 2a, AreaShop Pg. 4: 2b, Stables (Horses) Pg. 4: Section 3, Creative Pg. 5: 3a, Plots Pg. 5: Section 4, Miscellaneous Pg. 5: Other commands list Pg. 6: Staff/Ranks __________ Preparation __________ Before you can do anything, please read this guide, then take the server quiz. It gives you the member rank, which lets you run all of these commands. To take the quiz do /quiz start . To answer a question do /quiz answer a/b/c or d . __________________________ Section 1, Factions world __________________________ The main part of the server is factions. When you spawn, turn around and leave the spawn to enter the Factions world. Find an unclaimed spot, do /f create <your faction name>. Do /f claim auto and walk around to claim your factions area. (Only claim land you will use, leave the rest for others) Do /f map auto to show where you've claimed. When you're done claiming, do /f claim auto , and /f map auto (again) to turn the claiming and map back off. Do /f help to see all of the faction commands you can use. Note: If you're in the City/Creative world, do /spawn to return to the Factions world. Section 1a, Jobs _________________ In order to make money, which will let you buy things from the City, you need a job. Do /jobs list to list the available jobs. Do /jobs info <job> to see what you do, and how much money you make from that job. Do /jobs join <job> to join that job. (You can have 2 jobs at once) Do /jobs leave <job> to leave that job. Do /jobs help to see all of the possible job commands. Do /bal , /balance , or /money to see how much money you have. Section 1b, Lockette _____________________ To assure your things are safe, you can lock your furnaces/chests/doors/material blocks using Lockette. To lock something, place a sign right in front of the object you would like to lock (lockable items: gold/iron/redstone/diamond/etc. blocks, chests, doors, furnaces.) Put " [Private] " on the first line without quotes. Click done. You've claimed that thing for yourself. To claim someone else *and* you, make a sign again, put [Private] on the first line, on the second line, put your username, on the third/fourth line, put whosever username for who you want to let access that object. Visit the Lockette bukkit page to see all of the possible sign commands for Lockette. ______________ Section 2, City ______________ When you need to buy or trade items, or buy/rent apartments/houses, the City is where you want to go. You can get to the city by going through the City Portal at spawn, or by doing the command ' /mvtp City ' When you are at the City, you spawn in Telaco. There are two islands. Telaco and Bayview. Bayview is the downtown area that contains most large buildings. To get to Bayview, enter the Metro station in Telaco. Buy a Minecart and ride it to Bayview. Alternatively, do /warp McDonald’s to warp to the McDonald's in Bayview. Here is a map of the City, use your browser to zoom in and look at the finer details. > Click Here to See City Map < Main attractions of the City: Telaco: Visit CaJean Estates in Telaco to buy a house/empty lot! Visit the Telaco Mine to mine for materials! Bayview: You can go to the McDonald's to order food from the Cashier. Head up to Franklin Avenue to rent out a townhouse starting at $1500/3 real days! At the gas station, you can buy a horse to ride around town. The jail in the city is where you'll be staying if you get jailed. Section 2a, AreaShop ______________________ When you visit CaJean estates, in front of the lot will be a [For Sale] sign. Right click the sign to buy that lot. Do /sell <lot name> to sell that lot back. (You can find the lot name on the second line of the [Sold] sign.) At Franklin Homes, you can rent out one of the floors of each apartment. Walk in to the desired floor, and there will be a [For Rent] sign. Right click the sign to rent that floor for 3 days for the displayed price (Right click again to buy more rent time). To unrent an apartment floor, do /unrent <lot name> . (You can find the lot name on the second line of the [Rented] sign.) NOTICE: When you unrent an apartment, everything in the apartment gets reset. Make sure to save your stuff in a different chest before you unrent. Other commands: /as addfriend <username> <lot name> : Lets someone build in the specified region /as delfriend <username> <lot name> : Takes away privilege of someone building in specified region Section 2b, Stables (Horses) __________________________ When you buy a nametag (from John Johannsen), name it, and apply it to your horse, that horse is now claimed. No one can ride it or steal its armor. Some of the Stables commands are: /stables addrider <username> : Let’s someone ride one of your horses. After running this command, left click the horse you would like to allow that user to ride. /stables delrider <username> : Deletes someone that was allowed to ride one of your horses. Left click the horse you would like to remove the user from. /stables list : Lists the horses you own /stables abandon <horse name> : Abandons a horse you own /stables find <horse name> : Points a compass towards your horse’s location /stables tp <horse name> : Teleports to your horse’s last known location /stables summon <horse name> : Teleports your horse to you. (Make sure he/she’s not on a lead!) ___________________ Section 3, Creative ___________________ There is also a creative plot world, that you can unleash your creativity in. To go to the creative world, walk through the Creative Portal at spawn, or do the command ‘ /mvtp Creative ’. Section 3a, Plots __________________ When you join creative, there is a lot of pieces of square land. These are called plots. You can claim plots which will let you build in them. To claim a plot, do /plots claim , to claim the plot you're standing on. Do /plots add <username> to allow someone to build on your plot. Do /plots delete to delete and unclaim the plot you're standing on. _____________________ Section 4, Miscellaneous _____________________ This section contains advice and commands that are not completely necessary to enjoy Modulous. The below commands are just some useful commands that I thought should be included. To see all the commands that you can use in your rank, simply do /help. Other commands list: /ib hide : Hides the info board on the right of your screen. /ib show : Shows the infoboard if you previously hid it /sell : Lets you sell the item in your hand /sethome <homename> : Let's you set your home (a teleport). You can have 2 homes set. /delhome <homename> : Let's you delete a home. /helpop <message> : Let's you message all online admins, useful if you need help/have a question. /warps : Lists available warps that you can warp to /warp <warpname> : Warps to specified warp location. /tpa <username> : Asks a player if you can teleport to them, if they accept, you will tp to them. /tpahere <username> : Asks a player if they can teleport to you. If they accept, they will teleport to your location. /tpaccept : Allows someone to teleport to you, or allow someone to tp you to them. /tpdeny : Denies request for someone to tp to you, or for you to tp to them. /back : If you teleport/warp somewhere, running this command will teleport you back to where you were before you teleported/warped initially. /pay <username> <amount ($)> : Pays someone money from your account /afk : Sets you away from keyboard, so people know you’re away /msg <username> <message> : Messages a player
https://www.pdf-archive.com/2015/12/12/modulous-player-s-guide-google-docs121115/
11/12/2015 www.pdf-archive.com
Modulous Player’s Guide Welcome to Modulous. Modulous (MODjooliss) is a 1.8.8 Spigot Minecraft server. This is the official Player's guide for Modulous. This guide will help you to get around and enjoy Modulous to the fullest extent. Note: <these> greater than/less than signs after a command, means to replace that area with your own input (text). _______________ GUIDE BEGIN _______________ Table of Contents : Pg. 1: Preparation Pg. 2: Section 1, Factions world Pg. 2: 1a, Jobs Pg. 23: 1b, Lockette Pg. 3: Section 2, City Pg. 34: 2a, AreaShop Pg. 4: 2b, Stables (Horses) Pg. 4: Section 3, Creative Pg. 4: 3a, Plots Pg. 5: Section 4, Miscellaneous Pg. 5: Other commands list Pg. 5: Staff/Ranks __________ Preparation __________ Before you can do anything, please read this guide, then take the server quiz. It gives you the member rank, which lets you run all of these commands. To take the quiz do /quiz start . To answer a question do /quiz answer a/b/c or d . __________________________ Section 1, Factions world __________________________ The main part of the server is factions. When you spawn, turn around and leave the spawn to enter the Factions world. Find an unclaimed spot, do /f create <your faction name>. Do /f claim auto and walk around to claim your factions area. (Only claim land you will use, leave the rest for others) Do /f map auto to show where you've claimed. When you're done claiming, do /f claim auto , and /f map auto (again) to turn the claiming and map back off. Do /f help to see all of the faction commands you can use. Note: If you're in the City/Creative world, do /spawn to return to the Factions world. Section 1a, Jobs _________________ In order to make money, which will let you buy things from the City, you need a job. Do /jobs list to list the available jobs. Do /jobs info <job> to see what you do, and how much money you make from that job. Do /jobs join <job> to join that job. (You can have 2 jobs at once) Do /jobs leave <job> to leave that job. Do /jobs help to see all of the possible job commands. Do /bal , /balance , or /money to see how much money you have. Section 1b, Lockette _____________________ To assure your things are safe, you can lock your furnaces/chests/doors/material blocks using Lockette. To lock something, place a sign right in front of the object you would like to lock (lockable items: gold/iron/redstone/diamond/etc. blocks, chests, doors, furnaces.) Put " [Private] " on the first line without quotes. Click done. You've claimed that thing for yourself. To claim someone else *and* you, make a sign again, put [Private] on the first line, on the second line, put your username, on the third/fourth line, put whosever username for who you want to let access that object. Visit the Lockette bukkit page to see all of the possible sign commands for Lockette. ______________ Section 2, City ______________ When you need to buy or trade items, or buy/rent apartments/houses, the City is where you want to go. You can get to the city by going through the City Portal at spawn, or by doing the command ' /mvtp City ' When you are at the City, you spawn in Telaco. There are two islands. Telaco and Bayview. Bayview is the downtown area that contains most large buildings. To get to Bayview, enter the Metro station in Telaco. Buy a Minecart and ride it to Bayview. Alternatively, do /warp McDonald’s to warp to the McDonald's in Bayview. Here is a map of the City, use your browser to zoom in and look at the finer details. > Click Here to See City Map < Main attractions of the City: Telaco: Visit CaJean Estates in Telaco to buy a house/empty lot! Visit the Telaco Mine to mine for materials! Bayview: You can go to the McDonald's to order food from the Cashier. Head up to Franklin Avenue to rent out a townhouse starting at $1500/3 real days! At the gas station, you can buy a horse to ride around town. The jail in the city is where you'll be staying if you get jailed. Section 2a, AreaShop ______________________ When you visit CaJean estates, in front of the lot will be a [For Sale] sign. Right click the sign to buy that lot. Do /sell <lot name> to sell that lot back. (You can find the lot name on the second line of the [Sold] sign.) At Franklin Homes, you can rent out one of the floors of each apartment. Walk in to the desired floor, and there will be a [For Rent] sign. Right click the sign to rent that floor for 3 days for the displayed price (Right click again to buy more rent time). To unrent an apartment floor, do /unrent <lot name> . (You can find the lot name on the second line of the [Rented] sign.) NOTICE: When you unrent an apartment, everything in the apartment gets reset. Make sure to save your stuff in a different chest before you unrent. Section 2b, Stables (Horses) __________________________ When you buy a nametag (from John Johannsen), name it, and apply it to your horse, that horse is now claimed. No one can ride it or steal its armor. Some of the Stables commands are: /stables addrider <username> : Let’s someone ride one of your horses. After running this command, left click the horse you would like to allow that user to ride. /stables delrider <username> : Deletes someone that was allowed to ride one of your horses. Left click the horse you would like to remove the user from. /stables list : Lists the horses you own /stables abandon <horse name> : Abandons a horse you own /stables find <horse name> : Points a compass towards your horse’s location /stables tp <horse name> : Teleports to your horse’s last known location /stables summon <horse name> : Teleports your horse to you. (Make sure he/she’s not on a lead!) ___________________ Section 3, Creative ___________________ There is also a creative plot world, that you can unleash your creativity in. To go to the creative world, walk through the Creative Portal at spawn, or do the command ‘ /mvtp Creative ’. Section 3a, Plots __________________ When you join creative, there is a lot of pieces of square land. These are called plots. You can claim plots which will let you build in them. To claim a plot, do /plots claim , to claim the plot you're standing on. Do /plots add <username> to allow someone to build on your plot. Do /plots delete to delete and unclaim the plot you're standing on. _____________________ Section 4, Miscellaneous _____________________ This section contains advice and commands that are not completely necessary to enjoy Modulous. The below commands are just some useful commands that I thought should be included. To see all the commands that you can use in your rank, simply do /help. Other commands list: /ib hide : Hides the info board on the right of your screen. /ib show : Shows the infoboard if you previously hid it /sell : Lets you sell the item in your hand /sethome <homename> : Let's you set your home (a teleport). You can have 2 homes set. /delhome <homename> : Let's you delete a home. /helpop <message> : Let's you message all online admins, useful if you need help/have a question. /warps : Lists available warps that you can warp to /warp <warpname> : Warps to specified warp location. /tpa <username> : Asks a player if you can teleport to them, if they accept, you will tp to them. /tpahere <username> : Asks a player if they can teleport to you. If they accept, they will teleport to your location. /tpaccept : Allows someone to teleport to you, or allow someone to tp you to them. /tpdeny : Denies request for someone to tp to you, or for you to tp to them. /back : If you teleport/warp somewhere, running this command will teleport you back to where you were before you teleported/warped initially. /pay <username> <amount ($)> : Pays someone money from your account /afk : Sets you away from keyboard, so people know you’re away /msg <username> <message> : Messages a player Section 4a, Staff/Ranks ______________________ To join staff, you need to visit the rank page on the website, and fill out the staff application. Here is a link to where you can take the application, along with how ranks work . https://www.modulous.tk/p/ranks.html
https://www.pdf-archive.com/2015/12/11/modulous-player-s-guide-google-docs101215/
11/12/2015 www.pdf-archive.com
The result of this is that the shoulder movement is restricted as the saddle is technically too narrow for the horse and the saddle may bridge, resulting in classic damage of a notch being worn in the muscle behind the scapula, resulting in shortened stride and a reluctance to be mounted and difficulty moving down hill and maybe a buck after a jump.
https://www.pdf-archive.com/2014/01/17/ttt5-part-2/
17/01/2014 www.pdf-archive.com
Regular dental maintenance and care is becoming a necessary part of a horse’s welfare.
https://www.pdf-archive.com/2013/05/27/equine-newsletter-5-13/
27/05/2013 www.pdf-archive.com
The Dover Castle The Horse and Groom The Yorkshire Grey The Cock Tavern The Champion 01 The Blue Posts The Fitzroy Tavern The Bricklayers’ Arms The Angel The Crown The Princess Louise the Angel in the Fields 37 Thayer St, W1U 2QU The Cittie of York The Rising Sun The Crown &
https://www.pdf-archive.com/2016/04/29/8th-samuel-smiths-pub-crawl-cw29042016-v2/
29/04/2016 www.pdf-archive.com
ARTHUR'S COWBOY SONG WHEN A COWBOY IN HIS SLEEP HAS HIS HORSE RIGHT BY HIS SIDE, HE CAN FEEL JUST HOW IT BREATHES AND STARTS TO DREAM WHERE THEY MIGHT RIDE AT SUNRISE FIRST THEY RIDE INTO THE SOUTH WHERE THE RIVER FLOODS ITS BANKS.
https://www.pdf-archive.com/2018/06/07/untitled-pdf-document/
06/06/2018 www.pdf-archive.com
They are designed to ensure Oakwood Park is a pleasant place to visit as well as a safe one, and that your horse is looked after as best as possible.
https://www.pdf-archive.com/2014/06/27/agistment-rules-jan-12/
27/06/2014 www.pdf-archive.com
457 Colvin Dr Locust Grove, GA Qualifier for: GDCTA Dressage Seat Equitation Schooling Show Medal GDCTA Lisa Seger Insurance AA Medal Date Judge Closing Date November 21st, 2015 Debbie Schwarz November 16, 2015 Manager Debbie Lane 457 Colvin Dr. Locust Grove, GA 4046635124 fullcryfarm@bellsouth.net Secretary Mary Lou Freil 335 Meadowcrest Cir Canton, GA 30115 7703302489 (Cell) maryloufreil@gmail.com a GDCTA Recognized Schooling Show www.fullcryfarm.com Class No. 21 22 23 201 202 203 211 212 213 221 222 223 204 230 231 232 240 ** Class List USDF Intro Test A USDF Intro Test B USDF Intro Test C Training Level Test 1 Training Level Test 2 Training Level Test 3 First Level Test 1 First Level Test 2 First Level Test 3 Second Level Test 1 Second Level Test 2 Second Level Test 3 USDF TOC Training Level Rider Test First Level Rider Test Second Level Rider Test Dressage Seat Equitation 13 & under ** 241 ** Dressage Seat Equitation 14 & up ** Fees Dressage classes Office Fee Late Fee Change Fee Stabling per day/night Noncompeting horse ** This is a group class and is a qualifier for GDCTA Dressage Seat Eq. Medal ** This is a group class and is a qualifier for GDCTA Dressage Seat Eq. Medal $25.00 $20.00 $15.00 $10.00 $30.00 $15.00 $20.00 $20.00 Entries: ● One entry per horse/rider combination per show. ● Entries may be paid with a check made out to Full Cry Farm. ● Entries must include a signed Full Cry Farm Release Form, a GDCTA release form and a copy of a current coggins test within 12 months and must be mailed or emailed to: Mary Lou Freil 335 Meadowcrest Cir, Canton, Ga 30115 ● maryloufreil@gmail.com 7703302489 Entries must be in the secretaries hand before closing date. Entries may be accepted after closing date if space permits and late fee paid. Awards: ● Ribbons through 6th place. Classes will be split into Jr and Adult divisions if entries warrant. ● High Point awards will be awarded to the horse/rider with the highest and second highest score in the following divisions: Introductory, Training, First and Second Level. ● Lisa Seger Insurance Medal will be awarded to the highest placed Adult Amateur in Training Level Test 3. Winner will be eligible for the Final to be held at the GDCTA Schooling Show in August Refunds: Scratches prior to or on closing date: all fees except office fee will be refunded. Scratches after closing date: credit for future show will be given with valid vet or doctor’s excuse. Credit is good for 1 year from date of show missed. Inclement weather is not a valid excuse for scratching. Substitutions: Substitution of horse or rider before or after the closing date will require a new entry form with a new office fee. Class/stabling fees will be transferred to the new entry. Confirmation/Times: Confirmation of entry will be by email. All email addresses must be clearly printed on entry form. Ride times will be posted on website (www.fullcryfarm.com) Wednesday before the show and/or emailed to the rider. If you do not have an email address or do not receive a confirmation and ride times via email, contact the Show Secretary. It is the responsibility of the competitor to notify management of any ride conflicts as soon as possible after times have been published. Stabling: Day and overnight stabling available at $30 per day/night. NonCompete Horse: Noncompete horses are welcome as space permits. A complete entry is required along with coggins, signatures and office fee/noncompete horse fee paid. www.fullcryfarm.com Full Cry Farm Dressage Schooling Show Entry Form Horse’s Name: ___________________________________________ Breed: _______________ Sex___________ Height:______Color: ____________ Rider’s Name:_________________________________ Circle One: Junior Adult Rider’s Address: _______________________________________________ _______________________________________________ _______________________________________________ Rider’s Email: ________________________________________ Rider’s Phone: ________________________________________ Owner’s Name: _______________________________________ Owner’s Address: _______________________________________________ _______________________________________________ _______________________________________________ Trainer’s Name: _______________________________________ Stable With: ________________________ Arrival Date: _____________________ Class No. Class Description Fee Total Class Fees Office Fee Stabling Late Fee Total Fees www.fullcryfarm.com $20.00 www.fullcryfarm.com www.fullcryfarm.com
https://www.pdf-archive.com/2015/10/15/fullcryfarmprizelist-nov2015/
15/10/2015 www.pdf-archive.com
Even with their rich integration into human society they are still often denigrated as the “poor relation” to the horse (Equus ferus caballus) but, although they appear similar, their physical and behavioural traits are remarkably different.
https://www.pdf-archive.com/2017/05/12/alicebatesdisertation/
12/05/2017 www.pdf-archive.com
Stewards must be under instructions to ask for the appropriate ETUE if a horse is seen to receive treatment ;
https://www.pdf-archive.com/2014/08/25/appendix-draftsch-2014/
25/08/2014 www.pdf-archive.com
Written during January 2015 An investigation of genetic potential progression C ontents Glossary of Terms … 3 Introduction … 4 The Currently Accepted Theory … 5 Disproving The Current Theory … 6 The Game Manual’s Explanation … 8 A Linear Concept … 9 … 10 Creating A New Formula … 13 New Formula Tested Extending The Formula … 14 How BLUP Affects GP Gain … 15 The Complete Formula … 16 A Revised Random Variance Concept … 17 Afterword … 18 2 An investigation of genetic potential progression G lossary of Term s GP Genetic Potential of a horse or pony A GP that is well below the top GP on a Low G P server (at least less than 40% of the top GP) A GP that is close to the top GP on a H igh G P server (at least within the top 20% or better) A GP that is the best on the server at any Top G P given time The difference in GP between a foal and G P G ain the average GP of its parents The BLUP level of a horse (this B LU P investigation initially assumes all horses used in every example to have 100 BLUP) ± Plus or minus B reeder A player who breeds horses A player who breeds horses that have the Top breeder best or close to the best GP on a particular server A horse without player bred parents that Foundation or Foundation horse has a GP of 350.00 (usually) 3 An investigation of genetic potential progression Introduction I preface this investigation with the admission that the practical use in having an accurate GP gain formula is fairly minimal, except in cases where one is calculating such things as use of breeding resources (aging points) over a large GP range.
https://www.pdf-archive.com/2015/01/10/an-investigation-of-genetic-potential-progression/
10/01/2015 www.pdf-archive.com
ARTHUR'S COWBOY SONG WHEN A COWBOY IN HIS SLEEP HAS HIS HORSE RIGHT BY HIS SIDE, HE CAN FEEL JUST HOW IT BREATHES AND STARTS TO DREAM WHERE THEY MIGHT RIDE AT SUNRISE FIRST THEY RIDE INTO THE NORTH WHERE THE RIVER FLOODS ITS BANKS.
https://www.pdf-archive.com/2018/07/23/castle-happy--unexpected-love-stories-ver-86freedrev/
22/07/2018 www.pdf-archive.com
Bettina de Rham Director Driving, Reining, Vaulting 2 FEI Check List – Draft Schedule 2014 DRIVING THE FEI CODE OF CONDUCT FOR THE WELFARE OF THE HORSE The Fédération Equestre Internationale (FEI) expects all those involved in international equestrian sport to adhere to the FEI’s Code of Conduct and to acknowledge and accept that at all times the welfare of the horse must be paramount and must never be subordinated to competitive or commercial influences.
https://www.pdf-archive.com/2014/08/25/cai-tamworth-aus-11-12-10-2014-vrfinal-combined-schedules/
25/08/2014 www.pdf-archive.com
Horse and Cart Problem:
https://www.pdf-archive.com/2014/02/21/physics-tutorial1/
21/02/2014 www.pdf-archive.com
RHEIDOL RIDING CENTRE DRESSAGE COMPETITION st SUNDAY 10th April 2016 * * * CLASS 1) Intro A 2008 CLASS 2) PRELIM 1 2006 CLASS 3) PRELIM 7 2002 CLASS 4) NOVICE 24 2010 CLASS 5) ELEMENTARY 42 2008 £5 per class £16 to hire a horse from RRC All entries by cheque only on Entry Form by SATURDAY 2nd April NO LATE ENTRIES WILL BE ACCEPTED Rosettes to 3rd place all Classes All enquiries to Iola Evans on 01970 880863 …………………………………………………………………………………………………… Entry Form Class Name of Horse Hire Horse Yes/No?
https://www.pdf-archive.com/2016/03/20/dressage-10th-april-2016/
20/03/2016 www.pdf-archive.com