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MBtree paper 100%

Section 4 explains the lookahead framework of x264 which was used as a basis for our implementation of the macroblocktree algorithm.

https://www.pdf-archive.com/2014/07/08/mbtree-paper/

08/07/2014 www.pdf-archive.com

maze-bot-final 73%

An additional option in our maze solver is to either use per-pixel target locations with N pixels of lookahead, or to use connected segments where all pixels with the same target path are grouped into the same target location (since our maze is axis-aligned and structured in horizontal and vertical corridors).

https://www.pdf-archive.com/2018/10/18/maze-bot-final/

18/10/2018 www.pdf-archive.com

Hearthstone AI thesis - Ejnar Håkonsen 65%

A number of heuristics are developed to enable competent play and achieve a level of efficiency where 12 turns of lookahead are deemed feasible on a medium tier laptop computer without noticeable wait.

https://www.pdf-archive.com/2017/12/20/hearthstone-ai-thesis-ejnar-h-konsen/

20/12/2017 www.pdf-archive.com

ME 227 Midterm Report 46%

The  proportional term stems from the combination of the current lateral error of from the path  (e​m​) and the lookahead error (X​la ΔΨ ).

https://www.pdf-archive.com/2018/10/22/me-227-midterm-report/

22/10/2018 www.pdf-archive.com