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Wazza 100%

You may recover one maneuver by expending a full round action to recover it.

https://www.pdf-archive.com/2017/04/06/wazza/

06/04/2017 www.pdf-archive.com

Keggy 99%

You may recover one maneuver by expending a full round action to recover it.

https://www.pdf-archive.com/2017/04/04/keggy/

04/04/2017 www.pdf-archive.com

Keggy (1) 97%

You may recover one maneuver by expending a full round action to recover it.

https://www.pdf-archive.com/2017/04/06/keggy-1/

06/04/2017 www.pdf-archive.com

Keggy2 96%

Special Attacks Interceptor ~ Maneuver Several powers gain the Network descriptor for you.

https://www.pdf-archive.com/2017/04/06/keggy2/

06/04/2017 www.pdf-archive.com

Divergent Paths - Fool's Errand 92%

If the character cannot make their additional unarmed strikes from a Fool’s Errand maneuver (such as if they used the steel-shattering fist maneuver with a ranged weapon against a target outside their reach), they may still initiate the maneuver without making these attacks.

https://www.pdf-archive.com/2017/05/12/divergent-paths-fool-s-errand/

12/05/2017 www.pdf-archive.com

AndyKSP12 84%

The first thing I would do is look at are the difficulty options Squad added some interesting new  features to it.          You can ignore the Comm Network since you are using Remote Tech      In the advanced section once again you can ignore Comm Network.  I turned on Kerbals Level up immediately because I Like having them on long extended missions  making several stops so why wouldn’t they get experience in the field? I don’t like bringing them  back just to get them stars.    And “Kerbal G limits” is a very fun feature most tourist contracts will fail if the Kerbals pass out due  to G limits.  This option will spawn some tourist contracts where the Kerbals want to pass out adding a little more  thrill to their adventure  Most parts of your craft will explode if you exceed 50G when you turn on Part G force limits.      Speaking of contracts you will always get one explore “insert celestial Body” and if you accomplish  that you will get the next so you won’t have more than one of those contracts at any times.    Contract penalties are different now they come in 3 different stages. If you have not seen a contract  because of time warping or something like that you will not get penalized. If you have seen a contract  but not clicked on it you’ll get a small reputation penalty when the time expires and you didn’t take  it. If you click on a contract and read it you’ll get a bigger penalty if you let it expire without taking it.      Toggle option “Autohide Navball in Map View” is not accessible through the pause menu but from  the main settings menu.        Kerbnet is another big addition in 1.2 all probe cores have access to it but only if you have a  connection to the KSC. I hope this works with remote tech.  Some probe cores only show a height map of the celestial body they orbit others can show a height  map or a biome map which is very useful.  Here is a biome map around the south pole of the mun. You can manually refresh the map or you can  set an Autorefresh.    Probe cores can also scan for anomalies which are displayed by a question mark and you can set  waypoints which you can then target in the map view. Anomalies are usually Easter eggs sadly most  of them are just monoliths. One of my favorite Easter eggs is on Vall.    Different probe cores have different chances of detecting an anomaly. You can check the chances in  the part description.    The Narrowband scanner shows you the ore concentration through Kerbnet        Here is my custom hud next to the Navball. If you put down a maneuver it shows you the exact burn  time if you compare it to the stock burn time you’ll see a big difference since I had the engine thrust  limited on the previous burn. KER is always exact since it updates the burn time immediately after  you make changes to the thrust limiter and burn times work even across stages. Next I like the time  to maneuver burn because then I can burn when this number is at 0s. Maneuver Angle to prograde is  useful if you are using transfer window planner.     

https://www.pdf-archive.com/2016/11/12/andyksp12/

12/11/2016 www.pdf-archive.com

Grog 83%

- Core Rulebook, p.32] Strength Surge:You add +5 on one Strength check or combat maneuver check, or to your Combat Maneuver Defense when an opponent attempts a maneuver against you.

https://www.pdf-archive.com/2016/10/13/grog/

13/10/2016 www.pdf-archive.com

CampaignBook-Screen 82%

+“Disable Sensor Net” @ Reshuffle 2) Nearest Enemy 4 2 Select Maneuver Increase your agility value by 1.

https://www.pdf-archive.com/2016/02/15/campaignbook-screen/

15/02/2016 www.pdf-archive.com

Mech 81%

https://www.pdf-archive.com/2016/12/18/mech/

18/12/2016 www.pdf-archive.com

GURPS Extras - Combat Maneuvers Cheat Sheet 80%

Maneuver (B363+) Aim Active Defense Any* Movement Description Step | None Aim a ranged weapon to get its Acc bonus (+1 for bracing, +1 for 2 turns, +2 for 3+ turns, the combined bonus from all targeting systems cannot exceed the weapon’s base Accuracy) | You get no step if your two-handed weapon is braced Cover DR Table (B559) All-Out Attack - Melee Material DR/Inch (2.5 cm) Determined None 1/2 forward +4 to hit Aluminum 20-30 Double None 1/2 forward 2 attacks on same foe with ready weapon (-4 to off-hand without Ambidexterity) Brick 5-8* Feint None 1/2 forward Make one feint and one attack on the same foe Concrete 6-12* Long None 1/2 forward Increase reach by 1 yard (Swing attacks at -2 dmg or -1 per die), may end in crouch (MA87) Glass 5-20† Strong None 1/2 forward +2 to damage (or +1 per damage die) Iron 40-60 All-Out Attack - Ranged (for optional ranged feints, see MA121) Sandbags 3 Determined None 1/2 forward +1 to hit Steel, mild 50-60 Suppression Fire None 1/2 forward RoF 5+ targets 2 yard zone - RoF 10+ suppress multiple, adjacent 2 yard zones with 5+ Shots/zone Steel, hard 60-70 All-Out Defense Stone 8-13* Increased Any Step (1/2) +2 to one Active Defense until next turn (Increased Dodge allows up to Half Move) Wood 0.5-1*/‡ Double Any Step Two different Defenses against one attack * Repeated damage to small Area Mental Defense Any Step +2 to all resistance rolls against magic, psi, and anything similar.

https://www.pdf-archive.com/2015/08/17/gurps-extras-combat-maneuvers-cheat-sheet/

17/08/2015 www.pdf-archive.com

Hero Lab - Monk - Abilities 79%

You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls.

https://www.pdf-archive.com/2015/01/29/hero-lab-monk-abilities-1/

29/01/2015 www.pdf-archive.com

Maximus Falanfel 78%

Maneuvers Maneuver Phase Block ½ Brace 0 Disarm ½ Dodge ½ Grab ½ Grab By ½† Haymaker ½* Move By ½† Move Through ½† Multiple Attack 1 Set 1 Shove ½ Strike ½ Throw ½ Trip ½ Base DCV Base DMCV DCV +0 ½ +0 +3 -2 -4 -5 -2 -3 ½ +0 -1 +0 +0 -2 Effects Block, abort +2 OCV vs R.

https://www.pdf-archive.com/2016/11/01/maximus-falanfel/

01/11/2016 www.pdf-archive.com

Konrad Corsair 75%

Deployables Name Additional Weapons Weapon / Mode Qualities 3LVWRO 1RUPDO Qty Damage Name Rng Damage Burst Size Reloads Qualities 6KRWJXQ 1RUPDO Qty Damage Name Qualities 6KRWJXQ $3 Qty Damage Name Qualities 6WXQ 6KHOO Qty Damage Name 6PRNH *UHQDG Qualities Qty Damage Name Qualities Qty Damage Name Qualities Qty Damage Name Qualities Qty Damage Talents Gear Rank Skill Rank Skill Rank Skill Rank Skill Rank Skill Rank Skill Rank Skill Rank Skill Rank Skill Rank Skill Rank Skill Rank Skill Rank Skill Rank Skill Item 9DF6XLW Val QTY Item Val QTY Item 6XUJH Val QTY Item Val QTY Item Val QTY /HDWKHUPDQ 6W\OH 7RRO Current Host Attributes Upbringing Youth Event Career One ,QYROYHG LQ 3ROLFH $FWLRQ Additional Event 2UELWDO 7UDLQLQJ Event 3LORW Career Two &RUVDLU Background Notes QTY ,QODLG 3DOP &LUFXLWU\ 0LGGOH Career Four Val Birth S Class Career Three 9DF 6XLWZLWK ORFDWRU %HDFRQ 2[\JHQ 5HORDGV IRU 9DF 6XLWV Lifepath Education Item Event Event AGI AWA BWN COO INT PER Geist Attributes WIL $QQH Name AGI AWA BWN COO INT PER WIL Type Resolve Special Skill Faction Handler Identity Faction Contact Protocol Standing 3HUVXDGH 7KLHYHU\ +DFNLQJ 7HFK Special Event Current Tasks INFINITY Notes Attrib Exp Foc Faction Handler Player Identity Loyalty Strings Faction Contact Protocol Standing Rewards and Penalties Current Missions Base Geist Attributes AGI AWA BWN Name COO Player INT PER WIL Appearance, Personality and History Default Behavior 1 Skill Attrib Exp Foc Default Behavior 2 Default Behavior 3 Shells Shell Cruising Maneuver Structure Qualities Firewall BTS Impact Dam Special Hull Priority On Going Task Motive Notes Shell Cruising Maneuver Structure Qualities Firewall BTS Impact Dam Hull Motive Weapons Resolve—Mental Melee Bonus Infowar Bonus Processor Notes TRAUMA Ranged Bonus Weapon Processor Weapons Psywar Bonus Weapon Wilderness of Mirrors Individual / Group Faction Standing Contact Method Notes Equipment Not Carried Additional Weapons Large Gear and Equipment Item Val QTY Item Val QTY Item Val QTY Item Val QTY Item Val QTY Item Val QTY Item Val QTY Item Val QTY Item Val QTY Item Val QTY Weapon / Mode Rng Damage Burst Size Reloads

https://www.pdf-archive.com/2017/07/22/konrad-corsair/

22/07/2017 www.pdf-archive.com

FAQ 74%

Only the speed on the maneuver tool is modified.

https://www.pdf-archive.com/2016/10/04/faq/

03/10/2016 www.pdf-archive.com

Advanced Lazer Guide v100 66%

This maneuver requires constant input from the pilot to maintain, and will take some practice.

https://www.pdf-archive.com/2014/05/26/advanced-lazer-guide-v100/

26/05/2014 www.pdf-archive.com

Anton Gunter 66%

Feats Defensive Combat Training [Paizo Publishing - Core Rulebook, p.121] You treat your total Hit Dice as your base attack bonus when calculating your Combat Maneuver Defense (see Chapter 8).

https://www.pdf-archive.com/2011/11/06/anton-gunter/

06/11/2011 www.pdf-archive.com

Final Liver Proposal 65%

Since current liver retractors rely solely on a lifting motion[14], an additional tool is required for this maneuver.

https://www.pdf-archive.com/2018/10/22/final-liver-proposal/

22/10/2018 www.pdf-archive.com

Anton Gunter 64%

Feats Defensive Combat Training [Paizo Publishing - Core Rulebook, p.121] You treat your total Hit Dice as your base attack bonus when calculating your Combat Maneuver Defense (see Chapter 8).

https://www.pdf-archive.com/2011/11/07/anton-gunter-1/

07/11/2011 www.pdf-archive.com

Final Proposal Submission 64%

Since current liver retractors rely solely on a lifting motion[14], an additional tool is required for this maneuver.

https://www.pdf-archive.com/2018/10/22/final-proposal-submission/

22/10/2018 www.pdf-archive.com

Technical Document Real Deal (23) 63%

Page 2          The frame also had to be as small as possible to allow the ROV to maneuver through possible tight spaces without getting caught on anything.

https://www.pdf-archive.com/2018/04/19/technical-document-real-deal-23/

19/04/2018 www.pdf-archive.com

Morpheus.htm 63%

Morpheus (100 Points) Male; Age 64;

https://www.pdf-archive.com/2015/04/05/morpheus-htm/

05/04/2015 www.pdf-archive.com