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Farmville Stats 100%

38 attack, 4 melee defense, 23 ranged defense, 32 looting, 22 movement, 2 food Armed Citizens:

https://www.pdf-archive.com/2013/05/10/farmville-stats/

10/05/2013 www.pdf-archive.com

RESIDENT EVIL 6 Advanced Controls Guide PS3 96%

Prelude Chapter Chris Chapter 1 Chris Chapter 2 Jake Chapter 1 Jake Chapter 2 Leon Chapter 1 Leon Chapter 2 Leon Chapter 3 Jake Chapter 3 Chris Chapter 3 Jake Chapter 4 Leon Chapter 4 Chris Chapter 4 Jake Chapter 5 Chris Chapter 5 Leon Chapter 5 + additional bonus chapter (unlocked once you finish all previous chapters) BASIC ADVICES Melee is much more the focus of combat in RE6 and using it well is the key to success.

https://www.pdf-archive.com/2012/10/11/resident-evil-6-advanced-controls-guide-ps3/

11/10/2012 www.pdf-archive.com

RESIDENT EVIL 6 Advanced Controls Guide PS3 96%

Prelude Chapter Chris Chapter 1 Chris Chapter 2 Jake Chapter 1 Jake Chapter 2 Leon Chapter 1 Leon Chapter 2 Leon Chapter 3 Jake Chapter 3 Chris Chapter 3 Jake Chapter 4 Leon Chapter 4 Chris Chapter 4 Jake Chapter 5 Chris Chapter 5 Leon Chapter 5 + additional bonus chapter (unlocked once you finish all previous chapters) BASIC ADVICES Melee is much more the focus of combat in RE6 and using it well is the key to success.

https://www.pdf-archive.com/2012/10/11/resident-evil-6-advanced-controls-guide-ps3-1/

11/10/2012 www.pdf-archive.com

D&D 5e Modified Weapon List Ver.1.0 94%

Simple Weapons Name Simple Melee Weapons Bō Staff Club Composite Staff Dagger Greatclub Handaxe Javelin Mace Light Hammer Quarterstaff Reinforced Torch Sickle Spear Spiked Club Stick Unarmed Strike Cost 1 GP 1 SP 1 GP 2 GP 3 SP 5 GP 5 SP 5 GP 2 GP 2 SP 1 SP 1 GP 1 GP 5 GP 10 CP — Simple Ranged Weapons Blowgun 10 GP Crossbow, light 25 GP Dart 5 CP Shortbow 25 GP Sling 1 SP Throwing Knife 1 SP Damage 1d6 bludgeoning 1d6 bludgeoning 1d8 bludgeoning 1d4 piercing 2d4 bludgeoning 1d6 slashing 1d6 piercing 1d6 bludgeoning 1d4 +1 bludgeoning 1d6 bludgeoning 1d4 bludgeoning +1 fire 1d4 +1 slashing 1d6 piercing 1d4 piercing +2 bludgeoning 1d4 bludgeoning 1 bludgeoning 1 piercing 1d8 piercing 1d4 piercing 1d6 piercing 1d4 bludgeoning 1d4 piercing Weight 3 lb.

https://www.pdf-archive.com/2016/10/07/d-d-5e-modified-weapon-list-ver-1-0/

07/10/2016 www.pdf-archive.com

JujuClassConfNOV 92%

JUJU ROSTER CURRENT AS OF 24/11/14 Name Class Main Spec Thraxxi DK Blood Nicenevin Priest Shadow Larxx Paladin Oversize Off Spec Type CONFIRMED Tank Melee Ranged Healer T Tank 1 Holy Ranged 1 Ret Prot Melee Shaman Restoration Elemental Healer 1 Ragzar Warrior Prot Tank 1 Kylix Priest Shadow Ranged 1 Drools Monk Elemental Melee 1 Hotspice Warlock Destro Ranged 1 Sennsay Monk Mistweaver Healer 1 Roydo Druid Feral Melee 1 Nyntha Shaman Elemental Agimon Hunter Mcaffee DK Calibor Hunter Conceited Shaman Resto Healer Diablita Priest Shadow Ranged 1 1 Protomage Mage Ranged 1 1 Alliyah Druid Melee 1 1 Ambi Rogue Melee 1 1 Praksis Paladin Healer 1 1 Chille Mage Mage 1 Nami Priest Holy Disc Healer 1 1 Zagorakisdru Druid Resto Balance Healer 1 1 Voitonic Mage Ranged 1 Stonkin Druid Resto Vexxeer Warlock Demonology Ranged Selanea Druid Balance Ranged 1 1 Sprocked Hunter MM Ranged 1 1 Unholy Holy Guardian 1 1 1 1 1 1 1 1 1 Ranged Frost Feral Ret 1 Holy Balance 1 Ranged 1 Melee 1 Ranged 1 1 1 1 1 1 1 Healer 1 1 Nicnevin TOTALS 23 2 7 13 6 28

https://www.pdf-archive.com/2014/11/25/jujuclassconfnov/

25/11/2014 www.pdf-archive.com

Kaladin Tempus 92%

10 + 1/2 LVL ABIL SKILL BONUS Melee Basic Attack - Thundering Greataxe +1 ATT BONUS CLASS FEAT ENH MISC 1 MISC 1 CONDITIONAL BONUSES 1/2 LVL ABIL + 10 ABILITY:

https://www.pdf-archive.com/2011/02/14/kaladin-tempus/

14/02/2011 www.pdf-archive.com

Skys Zenith 91%

Zenith Mark Attributes Strength Dexterity Stamina 5+ 5+ 5+ Charisma ●● ● ● ● ● ● Manipulation Appearance ●● 5+ 5+ 5+ ● ● ● ● ● Perception ● ● ● ● ● Intelligence Wits ●●●● 5+ 5+ 5+ ●●● ●●●● ●●● Abilities ■ Archery Martial Arts Melee Thrown War Dawn 5+ ● ● ● ● ● 5+ 5+ 5+ 5+ ■ ■ ■ ■ ■ Zenith Integrity Performance Presence Resistance Survival Night Athletics Awareness Dodge Larceny Stealth 5+ 5+ 5+ Twilight Craft Investigation Lore Medicine ■ Occult ● ● ● 5+ 5+ Eclipse 5+ 5+ 5+ ● ● ● ● ● 5+ 5+ ■ Bureaucracy ■ Linguistics 5+ 5+ Ride Sail ■ Socialize 5+ 5+ 5+ 5+ 5+ ● ● ● ● ● Other ● ● 5+ 5+ 5+ 5+ ● ● 5+ 5+ ● ● 5+ 5+ Essence Anima Effects Anima Banner Levels Write Cause the caste mark to glow brightly for a scene (1 mote).

https://www.pdf-archive.com/2017/07/12/skys-zenith/

12/07/2017 www.pdf-archive.com

Human Barbarian 5 90%

Melee Weapon Attack: ... Melee or Ranged Weapon Attack:

https://www.pdf-archive.com/2016/08/27/human-barbarian-5/

27/08/2016 www.pdf-archive.com

SBHS 90%

If one failure was rolled then active player selects another figure, two or three and its the other players turn Range Situation Mod Target is behind cover/wooded area -1 Shooting at double range -2 Shooting at triple range -4 Target is Undead -2 Target is big, huge or Gargantuan +1 Target is Transfixed +2 (Lethal) Short 7.5cm (3”) Target is Fallen Lethal Medium 12cm (5”) Aimed Shot -1 Op Long 18cm (7”) Shooter has the Good Shot rule +1 Shooter has Unerring Aim rule Penalties halved (Double range –1, triple - 2) Actions Table Action Cost Move 1 Model with short move moving through difficult terrain 2 Melee Attack 1 Melee Power Blow* 2 If a shooter rolls a 1, roll again.

https://www.pdf-archive.com/2013/06/19/sbhs/

19/06/2013 www.pdf-archive.com

shadowrun combat cheat sheet by adragon202-d71s2y5 90%

Complex Actions Fire Weapon (SB, LB, FA FB) Fire Mounted or Vehicle Weapon Melee Attack Reload Weapon Sprint Use Skill Interrupt Actions Block Dodge Full Defense Hit the Dirt Intercept Parry Note Refer to Fire Mode Table Uses Gunnery Reach adds to Pool and/or Threat Range (belt) (b) (cy) (d) (m) (muzzle loader) (speed loader) Running + Strength [Physical] add meters Initiative Cost 5 5 10 5 5 5 Bonus Unarmed Combat to next Melee Defense Gymnastics to next Melee Defense Willpower to All Defense until next Round Drop Prone to avoid Suppressive Fire Melee Attack against Passing For within Reach Melee Weapon Skill to next Melee Defense Fire AP Elemental Damage Type Acid Cold Electricity Falling Fatigue Fire Source AP Open Flame -2 Spell Force Weapon -6 Combat Sequence Step Declare Attack Defend Apply Explanation Declare Attack &

https://www.pdf-archive.com/2018/04/02/shadowrun-combat-cheat-sheet-by-adragon202-d71s2y5/

02/04/2018 www.pdf-archive.com

Campeonato 89%

Name Range Strength AP Type Close Combat Weapon - User - Melee Defensive Grenade 8"

https://www.pdf-archive.com/2017/01/17/campeonato/

17/01/2017 www.pdf-archive.com

Human Barbarian 1 88%

• When you make a melee weapon attack using Strength, you gain a +2 bonus to the damage roll.

https://www.pdf-archive.com/2016/06/01/human-barbarian-1/

01/06/2016 www.pdf-archive.com

Uthor the Fearless 87%

BONUS Ability save DC +4 +8 11 Charisma +1 +1 Senses +2 +6 0 0 +1 +1 -1 -1 +5 Animal Handling (WIS) +4 OFIENCY = 8 + PRBONUS + 0 -1 Deception (CHA) 0 Proficiency Bonus 15 Passive Perception +3 Intimidation (CHA) INSPIRATION Limited Features FEATURE SR LR 0 0 RECOVERY 1 SR +5 Perception (WIS) Rage (+3 melee damage) 4 LR -1 Performance (CHA) DC 10 SR -1 Persuasion (CHA) Relentless Rage (DC 10 + 5 per try, per short rest) USAGES 0 +1 Stealth (DEX) +5 Survival (WIS) Tool DEX ● +1 Defense + + 1 + AC DURING REST Breastplate ARMOR BONUS + 1 + DEXTERITY MOD MEDIUM ARMOR (MAX = 2) HEAVY ARMOR (MOD = 0) STEALTH DISADV.

https://www.pdf-archive.com/2016/03/14/uthor-the-fearless/

14/03/2016 www.pdf-archive.com

Magi 85%

Seattle 1 5 Melee attacks against you are at :

https://www.pdf-archive.com/2015/04/06/magi/

06/04/2015 www.pdf-archive.com

DroneCatalogueMk2 85%

3 Melee attacks against you are at:

https://www.pdf-archive.com/2017/11/19/dronecataloguemk2/

19/11/2017 www.pdf-archive.com

Clink-Klank 85%

430 lbs Height Weight INITIATIVE SCORE DEX Initiative 2 Alignment Deity Total XP Adventuring Company DEFENSES 1/2 LVL MISC SCORE DEFENSE 12 32,000 Epic Destiny 6 4 CONDITIONAL MODIFIERS 31 10 + ARMOR/ 1/2 LVL ABIL CLASS AC MOVEMENT SCORE FEAT 16 10 RPGA Number ENH MISC 3 2 ENH MISC BASE ARMOR 6 -1 ITEM MISC MISC 5 Speed (Squares) SPECIAL MOVEMENT CONDITIONAL BONUSES ABILITY SCORES SCORE ABILITY 22 STR Strength 18 CON ABIL MOD 6 11 10 WIS 10 2 8 0 CHA FORT 16 SENSES CLASS 6 2 FEAT 3 3 MISC 1 10 + 1/2 LVL ABIL REF 16 DEFENSE 26 CLASS 2 8 PASSIVE SENSE BASE 16 Passive Insight 10 + 6 16 Passive Perception 10 + 6 FEAT ENH MISC 2 3 2 ATTACK WORKSPACE Melee Basic Attack - Bloodthirsty Craghammer +3 ATT BONUS CLASS 2 FEAT ENH MISC MISC 2 3 1 2 CONDITIONAL BONUSES 1/2 LVL ABIL + 20 ABILITY:

https://www.pdf-archive.com/2014/02/24/clink-klank/

24/02/2014 www.pdf-archive.com

Combat & Skills Summary v4.2 84%

cannot use with area attack Knowledge (Tactics)* vs Will anticipate target’s next move see Area Attack rules for area attacks held/carried/worn=Ref 10 + size mod + Ref of holder (not counting armor bonus) use with melee weapons or weapons with folded stock;

https://www.pdf-archive.com/2016/01/04/combat-skills-summary-v4-2/

04/01/2016 www.pdf-archive.com

strudel 84%

https://www.pdf-archive.com/2012/10/11/strudel/

11/10/2012 www.pdf-archive.com

Mythic Fel Lord Zakuun 84%

Mythic Fel Lord Zakuun 1 RAID SET-UP The Raid will be divided into melee and ranged groups.

https://www.pdf-archive.com/2016/07/10/mythic-fel-lord-zakuun/

10/07/2016 www.pdf-archive.com

SawbonesTroll 84%

Movement 10m/20m/+1 Land Movement Active Skills 11 10 6 10 7 9 7 12 11 [A] Automatics 6 (Agi) [A] Clubs 5 (Agi) [8] Disguise* (Int) Melee Weapon:

https://www.pdf-archive.com/2014/11/23/sawbonestroll/

23/11/2014 www.pdf-archive.com

Half-orc Paladin 1 83%

When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.

https://www.pdf-archive.com/2016/06/01/half-orc-paladin-1/

01/06/2016 www.pdf-archive.com

elemtact 82%

Elementalist tactics Water •Offensive waterfield (respecting rotation) •After Ice field for frost armor and chill •After damage with the 2nd skill 1 ele start water Earth Fire •Drop all to make aoe cripples + immobilize behind our melee train to keep pressure on them 1 ele start earth Air •Drop all and call the meteo to syncronize other elementalist to deal damage on same spot 0 ele start fire •Drop static near the meteo spot •Then drop 2nd skill on their melee train 2 ele start air One elementalist will put firefield for blast (the ele with water) while 1 air ele will go in front the raidleader (about 2-3 metres ahead) to cast 1st static on enemies, to let them use their stability (making them lose 2 secs) + shake it off (lose condition removal) Motivations of this rotation • In this way fire is between earth and air which means that the damage is between conditions crippling + immobilize and CC of static • It is important that the meteo shower is casted not on 1st engage because:

https://www.pdf-archive.com/2013/12/20/elemtact/

20/12/2013 www.pdf-archive.com

VehicleCatalogue 81%

3 Melee attacks against you are at:

https://www.pdf-archive.com/2017/11/19/vehiclecatalogue/

19/11/2017 www.pdf-archive.com