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Kevlamin Huntinghawk the Hunter 100%

TEMPORARY MODIFIER MODIFIER TOTAL FORTITUDE (constitution) 3 = 3 + 0 + 0 + 0 + REFLEX (dexterity) 7 = 3 + 4 + 0 + 0 + WILL (wisdom) 4 = 1 + 3 + 0 + 0 + 4 + SHIELD BONUS 13 armor class TOTAL ABILITY MODIFIER 3 FLAT-FOOTED 14 SAVING THROWS MISC MODIFIER conditional modifiers □ □ □ □ 5 TOTAL = 3 □ □ □ SPELL RESISTANCE 3 + BASE ATTACK BONUS 2 STRENGTH MODIFIER + 0 SIZE MODIFIER + □ □ 0 □ □ 0 MISC MODIFIER □ □ □ ATTACK longbow RANGE TYPE 30/60 pierce ATTACK BONUS DAMAGE CRITICAL 8 1d8 20 NOTES rapier RANGE □ □ □ □ □ 40 AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ ATTACK ATTACK BONUS DAMAGE CRITICAL 5 1d6 18-20 TYPE □ □ □ □ □ □ NOTES □ □ AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ ATTACK □ □ ATTACK BONUS DAMAGE CRITICAL □ □ RANGE TYPE □ NOTES □ □ AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ □ ATTACK ATTACK BONUS DAMAGE CRITICAL □ □ RANGE TYPE □ NOTES □ □ AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ □ ATTACK ATTACK BONUS DAMAGE CRITICAL □ □ □ RANGE TYPE SPEED + 0 SIZE MODIFIER + 0 NATURAL ARMOR + 0 SKILLS SKILL NAME KEY ABILITY Appraise ■ int Balance ■ dex* Bluff ■ cha Climb ■ str* Concentration ■ con Craft ■ ( _______________) int Craft ■ ( _______________) int Craft ■ ( _______________) int Decipher Script int Diplomacy ■ cha Disable Device int Disguise ■ cha Escape Artist ■ dex* Forgery ■ int Gather Information ■ cha Handle Animal cha Heal ■ wis Hide ■ dex* Intimidate ■ cha Jump ■ str* dungeoneeringint Knowledge ( ___________) geo Knowledge ( ___________) int nature Knowledge ( ___________) int Knowledge ( ___________) int Knowledge ( ___________) int Listen ■ wis Move Silently ■ dex* Open Lock dex Perform (______________) cha Perform (______________) cha Perform (______________) cha hunter Profession ( ___________) wis Profession ( ___________) wis Ride ■ dex Search ■ int Sense Motive ■ wis Sleight of Hand dex* Spellcraft int Spot ■ wis Survival ■ wis Swim ■ str* Tumble dex* Use Magic Device cha Use Rope ■ dex ______________________ ____ ______________________ ____ ______________________ ____ 0 DAMAGE REDUCTION MISC MODIFIER 0 + DEFLECTION MODIFIER 0 + DEX MODIFIER 4 DEX MODIFIER □ BASE ATTACK BONUS GRAPPLE modifier 10+ ARMOR BONUS INITIATIVE modifier BASE SAVE NONLETHAL DAMAGE 30 TOTAL armor class CHARACTER RECORD SHEET WOUNDS/CURRENT HP CLASS SKILL?

https://www.pdf-archive.com/2014/03/31/kevlamin-huntinghawk-the-hunter/

31/03/2014 www.pdf-archive.com

Brand, Demon Warrior 99%

M 27 Race Size Gender Age ® ™ Character Sheet ability name STR DEX dexterity CON constitution INT intelligence WIS wisdom CHA charisma strength ability ability Temp Temp score modifier Adjustment modifier 20 5 6 8 14 2 2 1 HP Total wounds/current hp fly 14 2 8 1 14 4 AC ★ 10 TOUCH armor class 15 + armor bonus + shield bonus FLAT-FOOTED armor class SAVING THROWS 16 = 13 = 15 = 2 2 + + 2 dex misc modifier modifier + + 4 natural deflection misc armor modifier modifier modifiers + 9 + 6 + 6 2 2 2 + + + 10 5 5 5 + TOTAL ★ + + + ★ + + 2 ★ SPELL RESISTANCE ★ modifiers = 10 + 5 + 2 + 1 + base attack strength dexterity size bonus modifier modifier modifier 28 ★ modifiers = 10 + 5 + 1 base attack strength size bonus modifier modifier TOTAL ★ ★ ability magic misc temporary modifier modifier modifier modifier 16 CMD 1 dex size modifier modifier BASE ATTACK BONUS CMB + 14 base save TOTAL FORTITUDE (Constitution) REFLEX (dexterity) WILL (wisdom) = TOTAL 1 WEAPON Frenzy:

https://www.pdf-archive.com/2014/08/23/brand-demon-warrior/

23/08/2014 www.pdf-archive.com

DakWexter 99%

TEMPORARY MODIFIER MODIFIER SAVING THROWS TOTAL FORTITUDE (constitution) 2 = 0 + 2 + 0 + 0 + REFLEX (dexterity) 5 = 2 + 3 + 0 + 0 + WILL (wisdom) 2 = 0 + 2 + 0 + 0 + 3 + SHIELD BONUS FLAT-FOOTED 13 0 + ARMOR BONUS TOTAL ABILITY MODIFIER MISC MODIFIER conditional modifiers □ □ □ □ GRAPPLE modifier 2 TOTAL = 1 □ □ □ SPELL RESISTANCE 1 + BASE ATTACK BONUS 1 STRENGTH MODIFIER + 0 SIZE MODIFIER + □ 0 □ □ □ 0 MISC MODIFIER □ □ □ ATTACK Short Sword RANGE TYPE 5ft Piercing ATTACK BONUS DAMAGE CRITICAL 0 1d4 19-20/x2 NOTES RANGE TYPE 80ft piercing ATTACK BONUS DAMAGE CRITICAL 0 1d6 19-20/x2 10 AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ RANGE 10ft □ □ □ □ □ □ 2lb Dagger □ □ NOTES ATTACK □ □ AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ Light Crossbow □ □ 1lb ATTACK □ □ □ ATTACK BONUS DAMAGE CRITICAL □ 0 1d3 19-20/x2 □ TYPE □ NOTES □ 1/2 lb piercing/slashing □ AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ □ ATTACK ATTACK BONUS DAMAGE CRITICAL □ □ RANGE TYPE □ NOTES □ □ AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ □ ATTACK ATTACK BONUS DAMAGE CRITICAL □ □ □ RANGE TYPE SPEED + 0 SIZE MODIFIER + 0 + NATURAL ARMOR 0 SKILLS SKILL NAME KEY ABILITY Appraise ■ Balance ■ Bluff ■ Climb ■ Concentration ■ Craft ■ ( _______________) Craft ■ ( _______________) Craft ■ ( _______________) Decipher Script Diplomacy ■ Disable Device Disguise ■ Escape Artist ■ Forgery ■ Gather Information ■ Handle Animal Heal ■ Hide ■ Intimidate ■ Jump ■ Knowledge ( ___________) Knowledge ( ___________) Knowledge ( ___________) Knowledge ( ___________) Knowledge ( ___________) Listen ■ Move Silently ■ Open Lock Perform (______________) Perform (______________) Perform (______________) Profession ( ___________) Profession ( ___________) Ride ■ Search ■ Sense Motive ■ Sleight of Hand Spellcraft Spot ■ Survival ■ Swim ■ Tumble Use Magic Device Use Rope ■ ______________________ ______________________ ______________________ int dex* cha str* con int int int int cha int cha dex* int cha cha wis dex* cha str* int int int int int wis dex* dex cha cha cha wis wis dex int wis dex* int wis wis str* dex* cha dex ____ ____ ____ 0 DAMAGE REDUCTION MISC MODIFIER 0 + DEFLECTION MODIFIER 4 + DEX MODIFIER 12 3 DEX MODIFIER □ BASE ATTACK BONUS CHARACTER RECORD SHEET 30 INITIATIVE modifier BASE SAVE Light tan ___________ skin hair WOUNDS/CURRENT HP TOTAL armor class wisdom charisma TOTAL Dark Brown ___________ hair eyes CLASS SKILL?

https://www.pdf-archive.com/2013/02/23/dakwexter/

23/02/2013 www.pdf-archive.com

PathfinderFormFillable%28Final%29.unlocked 99%

TOTAL INITIATIVE -1 modifier = + -1 + 0 + dex size modifier modifier -1 0 -1 5 0 0 0 + + + 5 + + + 0 0 0 0 + + natural deflection misc armor modifier modifier modifiers 0 0 0 modifiers 0 0 0 + + + SPELL RESISTANCE 5 0 0 5 0 -1 modifiers = + + base attack strength size bonus modifier modifier 0 = + + + + base attack strength dexterity size bonus modifier modifier modifier WEAPON + dex misc modifier modifier ATTACK BONUS Scimitar 10 CRITICAl 18-20/x2 TYPE RANGE AMMUNITION DAMAGE Slashing Short / 1d6 WEAPON TYPE RANGE ATTACK BONUS AMMUNITION CRITICAl DAMAGE / WEAPON TYPE RANGE ATTACK BONUS AMMUNITION CRITICAl DAMAGE / WEAPON TYPE RANGE 6'2 30 ft.

https://www.pdf-archive.com/2013/06/02/pathfinderformfillable-28final-29-unlocked/

02/06/2013 www.pdf-archive.com

will cleric 99%

TEMPORARY MODIFIER MODIFIER SAVING THROWS TOTAL FORTITUDE (constitution) 5 = 3 + 2 + 0 + 0 + REFLEX (dexterity) 3 = 1 + 0 + 0 + 2 + WILL (wisdom) 7 = 3 + 4 + 0 + 0 + 0 + SHIELD BONUS FLAT-FOOTED 10 0 + ARMOR BONUS TOTAL ABILITY MODIFIER MISC MODIFIER conditional modifiers □ □ □ □ GRAPPLE modifier 3 TOTAL = 2 □ □ □ SPELL RESISTANCE 2 + BASE ATTACK BONUS 1 STRENGTH MODIFIER + 0 SIZE MODIFIER + □ □ 0 □ □ 0 MISC MODIFIER □ □ □ ATTACK light mace master works cold iron RANGE TYPE m b ATTACK BONUS DAMAGE CRITICAL 4 1d4 x2 NOTES □ □ □ □ Faintly glowing (toggle) □ AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ ATTACK ATTACK BONUS DAMAGE CRITICAL □ □ □ □ □ RANGE TYPE □ NOTES □ □ AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ ATTACK □ □ ATTACK BONUS DAMAGE CRITICAL □ □ RANGE TYPE □ NOTES □ □ AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ □ ATTACK ATTACK BONUS DAMAGE CRITICAL □ □ RANGE TYPE □ NOTES □ □ AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ □ ATTACK ATTACK BONUS DAMAGE CRITICAL □ □ □ RANGE TYPE SPEED + 0 SIZE MODIFIER + 0 + NATURAL ARMOR 0 SKILLS SKILL NAME KEY ABILITY Appraise ■ Balance ■ Bluff ■ Climb ■ Concentration ■ Craft ■ ( _______________) Craft ■ ( _______________) Craft ■ ( _______________) Decipher Script Diplomacy ■ Disable Device Disguise ■ Escape Artist ■ Forgery ■ Gather Information ■ Handle Animal Heal ■ Hide ■ Intimidate ■ Jump ■ religion Knowledge ( ___________) Knowledge ( ___________) Knowledge ( ___________) Knowledge ( ___________) Knowledge ( ___________) Listen ■ Move Silently ■ Open Lock Perform (______________) Perform (______________) Perform (______________) Profession ( ___________) Profession ( ___________) Ride ■ Search ■ Sense Motive ■ Sleight of Hand Spellcraft Spot ■ Survival ■ Swim ■ Tumble Use Magic Device Use Rope ■ ______________________ ______________________ ______________________ int dex* cha str* con int int int int cha int cha dex* int cha cha wis dex* cha str* int int int int int wis dex* dex cha cha cha wis wis dex int wis dex* int wis wis str* dex* cha dex ____ ____ ____ 0 DAMAGE REDUCTION MISC MODIFIER 0 + DEFLECTION MODIFIER 4 + DEX MODIFIER 15 0 DEX MODIFIER □ BASE ATTACK BONUS CHARACTER RECORD SHEET 30 INITIATIVE modifier BASE SAVE pale ___________ skin hair WOUNDS/CURRENT HP TOTAL armor class wisdom charisma TOTAL brown ___________ hair eyes CLASS SKILL?

https://www.pdf-archive.com/2014/04/01/will-cleric/

31/03/2014 www.pdf-archive.com

Henriks Char 99%

fear □ □ □ □ □ □ □ STRENGTH MODIFIER 1 + SIZE MODIFIER □ □ 0 □ □ 0 MISC MODIFIER □ □ □ ATTACK (Main hand) Short sword RANGE TYPE melee Slashing ATTACK BONUS DAMAGE CRITICAL +15 / +9 1d4+1d6+1 19-20 x2 NOTES RANGE TYPE melee Slashing □ □ □ AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ (Offhand) Short sword □ □ +1, Frost (Sneak attack +3d6 damage) ATTACK ATTACK BONUS DAMAGE CRITICAL +15 / +9 1d4+1d6+1 19-20 x2 □ □ □ □ □ □ NOTES □ +1, Frost (Sneak attack +3d6 damage) □ AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ ATTACK Shortbow RANGE TYPE 60feet Piercing □ □ ATTACK BONUS DAMAGE CRITICAL □ +16 / +10 1d4 x3 □ □ NOTES □ □ Arrows AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ □ ATTACK ATTACK BONUS DAMAGE CRITICAL □ □ RANGE TYPE □ NOTES □ □ AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ □ ATTACK ATTACK BONUS DAMAGE CRITICAL □ □ □ RANGE TYPE 8 DEX MODIFIER □ 0 SPEED + 1 SIZE MODIFIER + 0 + NATURAL ARMOR 0 SKILLS SKILL NAME KEY ABILITY Appraise ■ Balance ■ Bluff ■ Climb ■ Concentration ■ Craft ■ ( _______________) Craft ■ ( _______________) Craft ■ ( _______________) Decipher Script Diplomacy ■ Disable Device Disguise ■ Escape Artist ■ Forgery ■ Gather Information ■ Handle Animal Heal ■ Hide ■ Intimidate ■ Jump ■ Arcana Knowledge ( ___________) local Knowledge ( ___________) Knowledge ( ___________) Knowledge ( ___________) Knowledge ( ___________) Listen ■ Move Silently ■ Open Lock Dance Perform (______________) Perform (______________) Perform (______________) Profession ( ___________) Profession ( ___________) Ride ■ Search ■ Sense Motive ■ Sleight of Hand Spellcraft Spot ■ Survival ■ Swim ■ Tumble Use Magic Device Use Rope ■ Stealth ______________________ Perception ______________________ ______________________ int dex* cha str* con int int int int cha int cha dex* int cha cha wis dex* cha str* int int int int int wis dex* dex cha cha cha wis wis dex int wis dex* int wis wis str* dex* cha dex Dex ____ Wis ____ ____ 0 DAMAGE REDUCTION MISC MODIFIER 0 + DEFLECTION MODIFIER 0 + conditional modifiers SPELL RESISTANCE + 8 + SHIELD BONUS DEX MODIFIER MISC.

https://www.pdf-archive.com/2014/05/20/henriks-char/

20/05/2014 www.pdf-archive.com

Awesome McCoolname 99%

TEMPORARY 0 conditional modifiers 0.0 = ______+______+______ SAVING THROWS TOTAL BASE SAVE MODIFIER MODIFIER MODIFIER MODIFIER □ Bluff ■ cha ______ 1 1.0 FORTITUDE □ Climb ■ str* ______ = ______+______+______ = 1 + 0 + 0 + 0 + 1 (constitution) 0 0.0 = ______+______+______ □ Concentration ■ con ______ 2 REFLEX 2.0 = ______+______+______ 7 = 4 + 3 + 0 + 0 + ______ □ Craft ■ ( _______________) int (dexterity) 2 2.0 = ______+______+______ ______ □ Craft ■ ( _______________) int WILL 5 = 3 + 2 + 0 + 0 + 2 (wisdom) 2.0 ______ = ______+______+______ □ Craft ■ ( _______________) int 2 0.0 ______ = ______+______+______ □ Decipher Script int 0 SPELL 0.0 = ______+______+______ □ Diplomacy ■ cha ______ BASE ATTACK BONUS 2 1 RESISTANCE 2 0.0 ______ = ______+______+______ □ Disable Device int 0 0.0 = ______+______+______ □ Disguise ■ cha ______ GRAPPLE = + + + 3 6 2 1 3 0 3.0 = ______+______+______ modifier □ Escape Artist ■ dex* ______ BASE ATTACK STRENGTH SIZE MISC 2 2.0 = ______+______+______ TOTAL MODIFIER MODIFIER MODIFIER BONUS □ Forgery ■ int ______ 0 0.0 □ Gather Information ■ cha ______ = ______+______+______ 0 0.0 ______ = ______+______+______ □ Handle Animal cha ATTACK ATTACK BONUS DAMAGE CRITICAL 2 2.0 = ______+______+______ □ Heal ■ wis ______ Sabre-Dependent 7 3 Sabre Slash idkwhatimeanidunnojustrollwithit 3 3.0 = ______+______+______ □ Hide ■ dex* ______ 0 RANGE TYPE NOTES 0.0 = ______+______+______ □ Intimidate ■ cha ______ 1 1.0 ______ = ______+______+______ Physical Probably used to Sabre Briquet/Scabbar style sword more so □ 1 extra bonus there?

https://www.pdf-archive.com/2016/01/23/awesome-mccoolname-1/

23/01/2016 www.pdf-archive.com

shadowrun combat cheat sheet by adragon202-d71s2y5 98%

Physical Limit Scatter Range Projectile Type Standard Grenade Aerodynmaic Grenade Grenade Launcher Missile Launcher Rocket Launcher Distance (1D6 - Hits) meters (2D6 - Hits) meters (3D6 - Hits) meters (4D6 - Hits) meters (5D6 - Hits) meters Common Dice Pools Pool Commmon Dice Pools Ranged Attack Weapon + Agility +/- Modifiers - (RC + (STR/3) + 1 first shot - cumulutive bullets fired) - Range - Wounds [Accuracy] Weapon Skill + Agility +/- Modifiers - Wounds [Physical or Accuracy] Melee Attack Reaction + Intuition +/- Modifiers +/- Reach - 1 per previous attack since Action Phase - Wounds Defense Pool Body + Armor - AP Damage Resist First Aid + Logic + Medkit Rating +/- Modifiers [Mental] (2) First Aid First Aid/Medicine + Logic [Mental] (3) Stabilization Running + Strength [Physical] Sprinting Gymnastics + Agility [1.5 x Agility] Jumping Throwing Weapons + Agility +/- Modifiers - Wounds [Physical] (3) Throw Grenade ~Adragon202 - Alan COMBAT CHEAT SHEET 5TH EDITION Healing Modifiers Defenders Modifiers Situation Inside Moving Vehicle Prone Unaware of Attack Receiving Charge In Melee Targeted by Ranged Running Good Cover Partial Cover Area-Effect Attack Modifier +3 -2 No Defense +1 -3 +2 +4 +2 -2 Situation Average Conditions Poor Conditions Bad Conditions Terrible Conditions No Medical Supplies Improvised Medical Supplies Wireless Medkit/autodoc Remote through Medkit/Autodoc Uncoopoerative Patient Patient is Awakened or Emerged Patient has implants Modifier -1 -2 -3 -4 -3 -1 +Rating -2 -2 -2 -1 per 2 full points of lost Essence Environmental Modifiers Visibility Light/Glare Wind Range Clear Full Light/No Glare None or Light Breeze Short Light Rain/Fog/Smoke Partial Light/Weak Glare Light Winds Medium Moderate Rain/Fog/Smoke Dim Light/Moderate Glare Moderate Winds Long Heavy Rain/Fog/Smoke Total Darkness/Blinding Glare Strong Winds Extreme Max Environmental Modifier Modifier -1 -3 -6 -10 Attacker Modifiers Ranged Situation Firing from Cover w/ Imaging Firing from Moving Vehicle In Melee Combat Running Using Off-Hand Weapon Blind Fire Called Shot Take Aim Wireless Smartgun Melee Situation Charging Attack Attacker Prone Superior Position Off-Hand Weapon Called Shot Defender Receiving Charge Friends in Melee Defender Prone Touch-Only Attack Modifier -3 -2 -3 -2 -2 -6 -4 +1 Dice Pool or +1 Accuracy +1 (gear) or +2 (implanted) Modifier +2 -1 +2 -2 -4 +1 +1 or Teamwork +1 +2 Toxins Name CS/Tear Gas Gamma-Scopolamine Narcojet Nausea Gas Neuro-Stun Pepper Punch Seven-7 Speed 1 Combat Turn Immediate Immediate 3 Combat Turns 1 Combat Turn 1 Combat Turn 1 Combat Turn Vector Contact, Inhalation Injection Injection Inhalation Contact, Inhalation Contact, Inhalation Contact, Inhalation Penetration 0 0 0 0 0 (-2 @ X) 0 -2 Power 8 12 15 9 15 11 12 Called Shots Conditions Name Disorientation Nausea Paralysis Effect -2 to All Actions Vomiting (Incapacitated) if Power >

https://www.pdf-archive.com/2018/04/02/shadowrun-combat-cheat-sheet-by-adragon202-d71s2y5/

02/04/2018 www.pdf-archive.com

Asius AAS Asius Poster (1) 98%

Specific Coupling Can Affect Perceived Loudness in Insert Earphones!

https://www.pdf-archive.com/2016/04/05/asius-aas-asius-poster-1/

05/04/2016 www.pdf-archive.com

MikePoster 97%

Two types of superlative modifiers:

https://www.pdf-archive.com/2018/03/28/mikeposter/

28/03/2018 www.pdf-archive.com

bmi1 o 94%

Document type:

https://www.pdf-archive.com/2015/02/23/bmi1-o/

23/02/2015 www.pdf-archive.com

System Manual 93%

0 College Housing System Manual Table of Contents 0.

https://www.pdf-archive.com/2016/06/01/system-manual-1/

01/06/2016 www.pdf-archive.com

Kaladin Tempus 93%

Character Sheet Player Name Kaladin Stormblessed Barbarian 2 Character Name Level 1,000 Class Human Medium 23 Male Race Size Age Gender Paragon Path Good Height Weight INITIATIVE SCORE DEX 1 Total XP Tempus Alignment Deity Adventuring Company DEFENSES 1/2 LVL MISC SCORE DEFENSE 1 Initiative Epic Destiny 16 CONDITIONAL MODIFIERS 10 + ARMOR/ 1/2 LVL ABIL CLASS 11 AC SCORE FEAT RPGA Number MOVEMENT ENH 3 MISC 1 MISC 1 BASE 6 Speed ARMOR ITEM MISC 6 (Squares) SPECIAL MOVEMENT CONDITIONAL BONUSES ABILITY SCORES SCORE ABILITY 20 STR Strength 16 CON ABIL MOD MOD + 1/2 LVL 5 DEFENSE 6 3 19 10 + 1/2 LVL ABIL FORT 11 5 SENSES CLASS FEAT ENH MISC 2 MISC 1 CONDITIONAL BONUSES 4 SCORE PASSIVE SENSE BASE 11 Passive Insight 10 + 1 11 Passive Perception 10 + 1 Constitution DEFENSE DEX 0 1 10 INT Intelligence 0 1 10 WIS 10 13 Dexterity 0 1 1 CLASS FEAT ENH MISC MISC 1 1 11 REF DEFENSE 13 CHA SPECIAL SENSES CONDITIONAL BONUSES Wisdom 12 10 + 1/2 LVL ABIL 2 WILL 11 ATTACK WORKSPACE ABILITY:

https://www.pdf-archive.com/2011/02/14/kaladin-tempus/

14/02/2011 www.pdf-archive.com

ds 93%

Esquema do banco de dados relacional utilizado nos testes:

https://www.pdf-archive.com/2017/05/22/ds/

22/05/2017 www.pdf-archive.com

Blood Knight 92%

Blood Knight: Requirements: Non-Evil HD:

https://www.pdf-archive.com/2016/04/11/blood-knight/

11/04/2016 www.pdf-archive.com

Jason Myles 92%

1/12/2018 Jason Myles Bio &

https://www.pdf-archive.com/2018/01/13/jason-myles/

13/01/2018 www.pdf-archive.com

stalker rpg V2.4 92%

[#] die type [+/- modifiers] Example: ... d20 + Modifiers vs.

https://www.pdf-archive.com/2015/06/29/stalker-rpg-v2-4/

29/06/2015 www.pdf-archive.com

Dark Knight 92%

Dark Knight: Requirements: Non-Evil HD:

https://www.pdf-archive.com/2016/04/11/dark-knight/

11/04/2016 www.pdf-archive.com