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CG Resume AmanSachan 100%

  AMAN S A C H A N         h   ĥps://aman‐sachan.squarespace.com    h   ĥps://github.com/Aman‐Sachan‐asach    a  man9740@gmail.com     (267)‐361‐8276    EDUCATION  UNIVERSITY   O F   PENNSYLVANIA        M.S.E.   Computer   Graphics   and   Game   Technology  Related   subjects:  A   dvanced   Computer   Graphics,   Advanced   Topics   in   Computer   Graphics   and                 Animation,   Computer   Animation,   Computer   Graphics,   Data   Structures   and   Algorithms  August, 2016 ‐   May, 2018    VISVESVARAYA   TECHNOLOGICAL   UNIVERSITY        B.E.   Electrical   and   Electronics   Engineering    August, 2012 ‐   July, 2016  PROJECTS  MAYA   L­SYSTEM   PLUGIN    ◊   C++, MEL, Maya API    PROCEDURAL   BIRD   W ING    ◊   Javascript, WebGL, GLSL, nodejs, Threejs    PROCEDURAL   NOISE   CLOUD    ◊   Javascript, WebGL, GLSL, nodejs, Threejs    18th   ­  25th   Jan,    RAY   TRACER    ◊   C++, OpenGL, Qt    18th   ­  31st   Jan,    MINI­MINECRAFT ◊   Group Project ◊   C++, OpenGL, GLSL, Qt        Created   a  game   implemenĕng   some   of   the   features   of   minecra├    EL   script  ∘  gui   and   maya   menu   item   implemented   with   a M   ++      ∘  write   or   upload   files   for  g   rammar  ∘  Attribute   editor   implemented   with  C ∘  Procedurally   Modelled   and   animated   a  bird   wing  ∘  GUI   controls   dynamically   control   various   characterisĕcs   of   the   wing    25th   ­  31st   Jan,    2017  ∘  applied   a  pseudo‐4D   noise   to   deform   a  sphere   in   interesĕng   ways    2017  ∘  GUI   controls   change   various   things   including   the   noise   with   octaves,   persistence,   and   textures  ∘  The   ray   tracer   took   modelled   specular   reflectance,   transmission,   lamberĕan   and   phong   lighĕng    2017  models,   and   shadow   feeler   rays.  ∘  Efficient   Terrain   Rendering   with   interleaved   VBO’s    louds         ∘  Day   and   Night   Cycle         ∘  animated   water   and   lava  ∘  Weather   and  C A    g   eneral    s   cheme    to   texture   map   and  n   ormal   map         ∘  specularity   ∘      24th   ­  31st   Jan,     2017    Mid   November   ­    Mid   December,     2016  HALF­EDGE   MESH,   CATMULL   CLARK,   SKELETONS,   and   SKINNING    ◊   C++, OpenGL, Qt      alfEdge   Mesh   data   structure,   the   accompanying  G   UI   and   a v  isualisation   scheming   for   the  ∘  A  H Half   Edge   data   structure   components.    esh   Manipulation   operations   like   extrusion.  ∘  Catmull­Clark   subdivision   and  M ∘  Interactive   Skeleton   Structure,  S  kinning ,  and   Shader   Based  S  kin   Deformation .    November,     2016  ANIMATION    ◊   C++, Visual Studios  ∘  A   variety   of  s  plines         ∘  Forward   and   Inverse   Kinematics    ehaviours   for   agents   and   agent   controllers  ∘  Individual   and   Group  B ∘  Particle   and   Fireworks   systems   that   can   be   influenced   by   external   forces    August   ­     December,     2016    LEADERSHIP  PROJECT   S   ◊   Project Head  ∘  Created  a    250W  s  olar   system   in   the   BMSIT&M   Campus   that   included   the   creaĕon   of   a  and  custom   single   axis   tracked   auxiliary   reflector   system   to  s  ignificantly   improve   the  AWARDS  efficiency   of   the   deployed   solar   PV   system   at   lower   than   market   cost.    s.   1,00,000/­   in   funding   from   BMSIT&M   (only   student   project   to   receive  ∘  Received  R funding   from   the   college) .    rant   of   Rs.   14,000/­   from   IEEMA ,  along   with   a  travel   allowance.  ∘  Received   a g   aĕonal   compeĕĕons  K   PIT   Sparkle   2016   and  E   ngineer   Infinite   2016 .  ∘  Finalist   of  n   March,   2015   ­     June,   2016        EARTHIAN   2014    ◊   Team Lead of Winning Team    ∘  Wipro's   annual   internaĕonal   sustainability   program   and   compeĕĕon.    s.   1,50,000/­  ∘  Awarded  R       October   ­     November,     2014  VIDYUT   2k14    ◊   Prime Coordinator    rime   coordinator s  of   the   fest;  H   ead   of   the   sponsorship   committee ; M   .C.    September,   ∘  One   of   the  p   2014  for   the   event   ‘Minute   to   Win   It’;  K   ey   speaker   in   the   valedictory   address.    SKILLS    PROFICIENT:      OpenGL,   C++,   Maya,   Qt,   MEL,   Visual   Studio,   FAMILIAR:       C,   JAVA,   nodejs,   javascript,   Maya   API,   git,   python,   Houdini,   MotionBuilder,   AutoCAD 

https://www.pdf-archive.com/2017/02/10/cg-resume-amansachan/

10/02/2017 www.pdf-archive.com

Zak Miller CV Software Design 2014 90%

Flash, Premiere, Photoshop, After Effects, Adobe Air SDK, Nuke, Maya, Microsoft Packages packages, OpenGL, Irrlicht Engine, Sony PSP SDK Development:

https://www.pdf-archive.com/2014/05/15/zak-miller-cv-software-design-2014/

15/05/2014 www.pdf-archive.com

david-peicho resume 88%

TECHNOLOGIES Proficient OpenGL FPSDesigner Blender - C#, WPF, XNA, HLSL www.fpsdesigner.com 3D software allowing non-programers to create their own 3D game without knowledge in computer science.

https://www.pdf-archive.com/2017/09/24/david-peicho-resume/

24/09/2017 www.pdf-archive.com

3D Jewelry Viewer and Designer Project Quote 87%

   A desktop application that will be downloaded and installed on the user's machine OR an OpenGL/Unity Player that can run directly from the browser (The application you provided uses Unity Player as a launching platform, please note that Unity Player does NOT run on Chrome browsers and Firefox/IE are starting to pull the plug on their support to the plug-in as well, so an OpenGL based solution is best in this scenario).

https://www.pdf-archive.com/2016/09/04/3d-jewelry-viewer-and-designer-project-quote/

04/09/2016 www.pdf-archive.com

res (1) 86%

OpenGL Sprite Batch A Sprite batcher for OpenGL, written in C++.

https://www.pdf-archive.com/2015/10/18/res-1/

18/10/2015 www.pdf-archive.com

blender-manual 84%

Its interface uses OpenGL to provide a consistent experience across all supported hardware and platforms.

https://www.pdf-archive.com/2017/02/02/blender-manual/

02/02/2017 www.pdf-archive.com

mozilla 78%

Computer Summary Computer Processor Intel(R) Pentium(R) 4 CPU 2.20GHz Memory 1024MB (367MB used) Operating System Ubuntu 14.04.1 LTS User Name inspiron (INSPIRON) Date/Time Sun 21 Sep 2014 04:28:50 PM EDT Display Resolution 1024x768 pixels OpenGL Renderer Unknown X11 Vendor The X.Org Foundation Multimedia Audio Adapter ICH4 - Intel 82801DB-ICH4 Input Devices Lid Switch Power Button Sleep Button AT Translated Set 2 keyboard SynPS/2 Synaptics TouchPad Video Bus Printers No printers found SCSI Disks SONY CDRW/DVD CRX830E ATA Hitachi HTS54121 Operating System Version 1 of 18 Kernel Linux 3.13.0-35-generic (i686) Compiled #62-Ubuntu SMP Fri Aug 15 01:58:01 UTC 2014 C Library Unknown Default C Compiler Unknown Distribution Ubuntu 14.04.1 LTS 09/21/2014 06:34 PM HardInfo (0.5.1) System Report file:///home/inspiron/Desktop/Ebay/hardinfo_repor...

https://www.pdf-archive.com/2014/09/22/mozilla/

22/09/2014 www.pdf-archive.com

Resume 2013-Updated 78%

robust introduction to ray-tracing, image processing, and OpenGL using C/C++ and other various elements of graphics such as calculating elements of reflection, refraction, and other texture qualities as well as basic principles of sampling limitations.

https://www.pdf-archive.com/2014/03/19/resume-2013-updated/

19/03/2014 www.pdf-archive.com

Resume 70%

Java, Cliet/Server Model, openGL

https://www.pdf-archive.com/2014/04/05/resume/

05/04/2014 www.pdf-archive.com

Unreal Ultra Gold 70%

U LT R A G O L D Original Unreal with expansion pack containing Enhanced Dx8, Dx9, and OpenGL Graphics Modes Sharpened more realistic and larger S3TC textures Better sound quality and options Play as it was meant to be played all those years ago U nr e a L U N R E A L is BACK UnreaL U LT R A G O L D

https://www.pdf-archive.com/2014/07/25/unreal-ultra-gold/

25/07/2014 www.pdf-archive.com

James Raynor's Resume 70%

Highlights JavaScript expert Interface design and implementation Project management Proficient in HTML Library design Java and C++ expert Spigot API Bukkit API Mysql bindings OpenGL (lwjgl) Class abstraction and interfacing effectively Accomplishments Lead programmer and administrator of the GhostRealms.

https://www.pdf-archive.com/2015/11/12/james-raynor-s-resume/

12/11/2015 www.pdf-archive.com

Citra Readme SC 70%

《支持的系统》 Citra 只支持 64 位的操作系统(Win、Mac、Linux) 且显示适配器要支持 OpenGL 3.3 以上 《支持的 Rom 格式》 已解密的 .cxi .3dsx .cci .axf .elf .3ds PS.

https://www.pdf-archive.com/2017/03/07/citra-readme-sc/

07/03/2017 www.pdf-archive.com

Citra Readme SC 20170309 70%

《支持的系统》 Citra 只支持 64 位的操作系统(Win、Mac、Linux) 且显示适配器要支持 OpenGL 3.3 以上 《支持的 Rom 格式》 已解密的 .cxi .3dsx .cci .axf .elf .3ds PS.

https://www.pdf-archive.com/2017/03/09/citra-readme-sc-20170309/

09/03/2017 www.pdf-archive.com

Anvi Dalal TD Resume 70%

Anvi Dalal anvi@seas.upenn.edu Education University of Pennsylvania BSE in Computer Science (Digital Media Design), May 2019 Minors in Fine Arts and Urban Education Relevant Coursework Procedural Graphics, Interactive Computer Graphics, Programming Languages and Technology, Differential Equations and Linear Algebra, Principles of Advertising, Social Psychology, Video I Skills Programming Javascript, WebGL, OpenGL, C, C++, Java, Python Software Autodesk Maya;

https://www.pdf-archive.com/2017/03/22/anvi-dalal-td-resume/

22/03/2017 www.pdf-archive.com

RESUME 70%

Java, Ada, Assembly, C++ for OpenGL graphics, Java for Android Application Development Technical Skills:

https://www.pdf-archive.com/2017/04/16/resume/

16/04/2017 www.pdf-archive.com

resume final 69%

C/C++, Java, Python, Ruby, HTML/CSS/Javascript, Rails, Django, git, Node.js, mySQL, PHP, Swift, Perl, Scala VIM, Android, Eclipse, Sublime, XCode regex, Rake, Ant, Chef, Heroku, OpenGL 3.2, Android, iOS, Mandrill, Mailgun, ​ Leaflet, cocos2d-x, Skiller SDK, Optimizely accredited calculus tutor, hackathon attendee, avid basketball player ​

https://www.pdf-archive.com/2015/04/13/resume-final/

13/04/2015 www.pdf-archive.com

Jonathan Gong Resume 68%

Jonathan​ ​Gong 2340​ ​Hilgard​ ​Ave,​ ​Apt​ ​#G​ ​|​ ​Berkeley,​ ​CA​ ​94720​ ​|​ ​562-418-8758​ ​|​ ​jgong617@berkeley.edu EDUCATION University​ ​of​ ​California,​ ​Berkeley B.S.​ ​Electrical​ ​Engineering​ ​and​ ​Computer​ ​Sciences Berkeley,​ ​CA Grad:​ ​May​ ​2019 Whitney​ ​High​ ​School ● Salutatorian​,​ ​National​ ​AP​ ​Scholar​ ​(GPA:​ ​4.29) Cerritos,​ ​CA Sept​ ​2010-Jun​ ​2016 RELEVANT​ ​COURSEWORK/SKILLS ● Data​ ​Structures ● Linear​ ​Algebra​ ​and​ ​Differential​ ​Equations ● Great​ I​ deas​ ​in​ ​Computer​ ​Architecture ● Multivariable​ ​Calculus ● Discrete​ ​Mathematics​ ​and​ ​Probability Skills:​ ​Python,​ ​Java,​ ​C,​ ​C++,​ ​Swift,​ ​LaTeX,​ ​Git,​ ​OSX,​ ​Unity,​ ​HTML,​ ​CSS,​ ​Javascript EXPERIENCE Environmental​ ​Sustainable​ ​Development​ ​(ESD)​ ​China Beijing,​ ​China Software​ ​Development​ ​Intern/Project​ ​Manager June​ ​2017-Present ● Led​ ​development​ ​of​ ​an​ ​iOS​ ​app​ ​involving​ ​evaluation​ ​of​ ​a​ ​wide​ ​array​ ​of​ ​remediation​ ​sites​ ​to​ ​provide​ ​diagnostics​ ​for environmental​ ​remediation ● Worked​ ​on​ ​backend​ ​treatment​ ​algorithms​ ​with​ ​senior​ ​software​ ​engineers​ ​to​ ​develop​ ​app​ ​functionalities​ ​capable​ ​of identifying​ ​optimal​ ​methods​ ​for​ ​different​ ​pollutants​ ​and​ ​site​ ​types US-China​ ​Clean​ ​Tech​ ​Center​ ​(UCCTC)​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​Los​ ​Angeles,​ ​CA Website​ ​Development​ ​Intern​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​June​ ​2015-Aug​ ​2015 ● Assisted​ ​in​ ​front-end​ ​development​ ​for​ ​the​ ​UCCTC​ ​website ● Worked​ ​with​ ​full-stack​ ​developers​ ​on​ ​a​ ​modern​ ​theme,​ ​effective​ ​layout,​ ​and​ ​fluid​ ​user​ ​experience​ ​for​ ​site​ ​visitors PROJECTS Minecraft​ ​Clone​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​C++ ● Implemented​ ​clone​ ​of​ ​the​ ​popular​ ​PC​ ​game​ ​Minecraft,​ ​working​ ​with​ ​OpenGL,​ ​memory​ ​operations,​ ​vectors/matrices, stack​ ​operations,​ ​data​ ​structures Chat​ ​Server​ ​and​ ​Client Java ● Implemented​ ​chat​ ​server​ ​allowing​ ​for​ ​multiple​ ​client​ ​communication,​ ​messages​ ​sent/received​ ​to​ ​non-blocking​ ​sockets ● Users​ ​join​ ​and​ ​leave​ ​channels,​ ​uses​ ​buffer​ ​for​ ​retrieval​ ​and​ ​reconstruction​ ​of​ ​packets BearMaps ● A*​ ​and​ ​other​ ​efficient​ ​search​ ​algorithms​ ​implemented​ ​for​ ​routing​ ​and​ ​auto-completion​ ​of​ ​string​ ​prefixes ● Web​ ​API​ ​with​ ​QuadTree​ ​to​ ​support​ ​zoom​ ​at​ ​different​ ​levels​ ​of​ ​Berkeley​ ​map Java Web​ ​Scraper​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​Python ● Implemented​ ​scalable​ ​script​ ​utilizing​ ​non-blocking​ ​algorithm​ ​to​ ​scrape​ ​food​ ​websites​ ​for​ ​highly-rated​ ​recipes LEADERSHIP​ ​AND​ ​ACTIVITIES WHITNEY​ ​HIGH​ ​SCHOOL​ ​FTC​ ​ROBOTICS​ ​Team Cerritos,​ ​CA Programmer Sept​ ​2014-​ ​May​ ​2015 ● Tasks​ ​included​ ​working​ ​with​ ​Blocks​ ​Programming​ ​Tool​ ​to​ ​design​ ​and​ ​implement​ ​an​ ​agile​ ​competition​ ​robot Whitney​ ​High​ ​School​ ​Digital​ ​Media​ ​Club​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​Cerritos,​ ​CA Game​ ​Programmer​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​June​ ​2015-​ ​June​ ​2016 ● Worked​ ​with​ ​student​ ​team​ ​to​ ​program​ ​and​ ​distribute​ ​side-scrolling​ ​2D​ ​games ● Implemented​ ​VR​ ​demos​ ​using​ ​Unity​ ​to​ ​showcase​ ​for​ ​club​ ​fairs ADDITIONAL Interests:​ ​Mobile​ ​development,​ ​VR,​ ​algorithms,​ ​game​ ​programming,​ ​cybersecurity,​ ​artificial​ ​intelligence

https://www.pdf-archive.com/2017/09/09/jonathan-gong-resume/

09/09/2017 www.pdf-archive.com

test 66%

 Developed a web based oscilloscope using raw WebGL, OpenGL Shading Language (GLSL), and Angular2.

https://www.pdf-archive.com/2017/11/22/test/

22/11/2017 www.pdf-archive.com

Lebenslauf 66%

▫ Ausgewählte Führungsinstrumente ▫ Führungskonzepte ▫ Leitung des Masterprojekts „Visiris“ Berufliche Fähigkeiten ▪ Fähigkeit zur klaren Strukturierung ▪ Abstraktionsvermögen und analytische Denkweise Computerkenntnisse ▪ Java, C++, C#, Javascript, Actionscript, PHP, AJAX, Ruby ▪ OpenGL ▪ Android SDK ▪ XHTML, XML, CSS, MySQL, RDF ▪ Erfahrung mit diversen CMS (Drupal, Typo3, Wordpress) und MVC ▪ Ruby on Rails ▪ Autodesk Maya ▪ Vertraut mit zahlreichen Adobe-Anwendungen Sonstige Fähigkeiten ▪ besonders teamfähig:

https://www.pdf-archive.com/2014/03/05/lebenslauf/

05/03/2014 www.pdf-archive.com

CV Aurora Wang 64%

Node.js, Express.js, Angular.js, OpenCV, OpenGL e GLUT.

https://www.pdf-archive.com/2017/08/04/cv-aurora-wang/

04/08/2017 www.pdf-archive.com

AlgorithmenDerComputergraphik 62%

Die auf dem Prozessor ausgeführte Anwendung berechnet die Objekte der Szene über Libraries wie OpenGL oder DirectX, die Grafikkarte übernimmt die Geometrietransformationen und die Rasterung.

https://www.pdf-archive.com/2013/03/27/algorithmendercomputergraphik/

27/03/2013 www.pdf-archive.com

Shuyi resume 61%

keras, Theano, scikit-learn, Android, Cocos2d-x, Unity3D, OpenGL, RDkit, Qt, Matlab, Weka, MPICH/OpenMP, MySQL, EC2, CouchDB, Hadoop, J2EE • Software/IDE:

https://www.pdf-archive.com/2017/02/28/shuyi-resume/

28/02/2017 www.pdf-archive.com

cv 7 61%

http://tedprints.tedankara.k12.tr/381/1/Mehmet_Ali_Yilmaz.pdf Programming skills Proficient C++, Object Oriented Programming (C#, Java) Intermediate python, html-ajax-php-js, Embedded Systems (PIC-FPGA), Leap Motion Programming Beginner Haskell, Prolog, Django, LaTeX, Unity, CG (OpenGL, OpenInventor), MySQL Languages Turkish Mothertongue English Advanced German Basic Near native, fluent Basic words and phrases only Interests - Machine Learning - Algorithms - Embedded Systems - Neural Networks - Virtual Reality - RTOS Awards 2006-2017 TED 100% Scholarship (Tam Egitim Bursu) Exams May 2017 ALES 95.19 SAY, Rank:

https://www.pdf-archive.com/2017/06/25/cv-7/

25/06/2017 www.pdf-archive.com

Haas IQP Final 58%

36 3 Overview of Unity’s History At 1:47am on May 21, 2002, Nicholas Francis, a Danish programmer, posted on the Mac OpenGL board asking for assistance with a shader system he was trying to implement into his game engine.

https://www.pdf-archive.com/2016/10/30/haas-iqp-final/

30/10/2016 www.pdf-archive.com

iOS.PDF 54%

- Media – To warstwa zawierająca obsługę obrazu i dźwięku, również odtwarzanie wideo i obsługę formatów plików graficznych, w skład warstwy wchodzą znane biblioteki takie jak OpenGL, OpenAL czy Core Animation.

https://www.pdf-archive.com/2017/01/21/ios/

21/01/2017 www.pdf-archive.com