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AMAN S A C H A N h ĥps://aman‐sachan.squarespace.com h ĥps://github.com/Aman‐Sachan‐asach a man9740@gmail.com (267)‐361‐8276 EDUCATION UNIVERSITY O F PENNSYLVANIA M.S.E. Computer Graphics and Game Technology Related subjects: A dvanced Computer Graphics, Advanced Topics in Computer Graphics and Animation, Computer Animation, Computer Graphics, Data Structures and Algorithms August, 2016 ‐ May, 2018 VISVESVARAYA TECHNOLOGICAL UNIVERSITY B.E. Electrical and Electronics Engineering August, 2012 ‐ July, 2016 PROJECTS MAYA LSYSTEM PLUGIN ◊ C++, MEL, Maya API PROCEDURAL BIRD W ING ◊ Javascript, WebGL, GLSL, nodejs, Threejs PROCEDURAL NOISE CLOUD ◊ Javascript, WebGL, GLSL, nodejs, Threejs 18th 25th Jan, RAY TRACER ◊ C++, OpenGL, Qt 18th 31st Jan, MINIMINECRAFT ◊ Group Project ◊ C++, OpenGL, GLSL, Qt Created a game implemenĕng some of the features of minecra├ EL script ∘ gui and maya menu item implemented with a M ++ ∘ write or upload files for g rammar ∘ Attribute editor implemented with C ∘ Procedurally Modelled and animated a bird wing ∘ GUI controls dynamically control various characterisĕcs of the wing 25th 31st Jan, 2017 ∘ applied a pseudo‐4D noise to deform a sphere in interesĕng ways 2017 ∘ GUI controls change various things including the noise with octaves, persistence, and textures ∘ The ray tracer took modelled specular reflectance, transmission, lamberĕan and phong lighĕng 2017 models, and shadow feeler rays. ∘ Efficient Terrain Rendering with interleaved VBO’s louds ∘ Day and Night Cycle ∘ animated water and lava ∘ Weather and C A g eneral s cheme to texture map and n ormal map ∘ specularity ∘ 24th 31st Jan, 2017 Mid November Mid December, 2016 HALFEDGE MESH, CATMULL CLARK, SKELETONS, and SKINNING ◊ C++, OpenGL, Qt alfEdge Mesh data structure, the accompanying G UI and a v isualisation scheming for the ∘ A H Half Edge data structure components. esh Manipulation operations like extrusion. ∘ CatmullClark subdivision and M ∘ Interactive Skeleton Structure, S kinning , and Shader Based S kin Deformation . November, 2016 ANIMATION ◊ C++, Visual Studios ∘ A variety of s plines ∘ Forward and Inverse Kinematics ehaviours for agents and agent controllers ∘ Individual and Group B ∘ Particle and Fireworks systems that can be influenced by external forces August December, 2016 LEADERSHIP PROJECT S ◊ Project Head ∘ Created a 250W s olar system in the BMSIT&M Campus that included the creaĕon of a and custom single axis tracked auxiliary reflector system to s ignificantly improve the AWARDS efficiency of the deployed solar PV system at lower than market cost. s. 1,00,000/ in funding from BMSIT&M (only student project to receive ∘ Received R funding from the college) . rant of Rs. 14,000/ from IEEMA , along with a travel allowance. ∘ Received a g aĕonal compeĕĕons K PIT Sparkle 2016 and E ngineer Infinite 2016 . ∘ Finalist of n March, 2015 June, 2016 EARTHIAN 2014 ◊ Team Lead of Winning Team ∘ Wipro's annual internaĕonal sustainability program and compeĕĕon. s. 1,50,000/ ∘ Awarded R October November, 2014 VIDYUT 2k14 ◊ Prime Coordinator rime coordinator s of the fest; H ead of the sponsorship committee ; M .C. September, ∘ One of the p 2014 for the event ‘Minute to Win It’; K ey speaker in the valedictory address. SKILLS PROFICIENT: OpenGL, C++, Maya, Qt, MEL, Visual Studio, FAMILIAR: C, JAVA, nodejs, javascript, Maya API, git, python, Houdini, MotionBuilder, AutoCAD
https://www.pdf-archive.com/2017/02/10/cg-resume-amansachan/
10/02/2017 www.pdf-archive.com
Flash, Premiere, Photoshop, After Effects, Adobe Air SDK, Nuke, Maya, Microsoft Packages packages, OpenGL, Irrlicht Engine, Sony PSP SDK Development:
https://www.pdf-archive.com/2014/05/15/zak-miller-cv-software-design-2014/
15/05/2014 www.pdf-archive.com
TECHNOLOGIES Proficient OpenGL FPSDesigner Blender - C#, WPF, XNA, HLSL www.fpsdesigner.com 3D software allowing non-programers to create their own 3D game without knowledge in computer science.
https://www.pdf-archive.com/2017/09/24/david-peicho-resume/
24/09/2017 www.pdf-archive.com
A desktop application that will be downloaded and installed on the user's machine OR an OpenGL/Unity Player that can run directly from the browser (The application you provided uses Unity Player as a launching platform, please note that Unity Player does NOT run on Chrome browsers and Firefox/IE are starting to pull the plug on their support to the plug-in as well, so an OpenGL based solution is best in this scenario).
https://www.pdf-archive.com/2016/09/04/3d-jewelry-viewer-and-designer-project-quote/
04/09/2016 www.pdf-archive.com
OpenGL Sprite Batch A Sprite batcher for OpenGL, written in C++.
https://www.pdf-archive.com/2015/10/18/res-1/
18/10/2015 www.pdf-archive.com
Its interface uses OpenGL to provide a consistent experience across all supported hardware and platforms.
https://www.pdf-archive.com/2017/02/02/blender-manual/
02/02/2017 www.pdf-archive.com
Computer Summary Computer Processor Intel(R) Pentium(R) 4 CPU 2.20GHz Memory 1024MB (367MB used) Operating System Ubuntu 14.04.1 LTS User Name inspiron (INSPIRON) Date/Time Sun 21 Sep 2014 04:28:50 PM EDT Display Resolution 1024x768 pixels OpenGL Renderer Unknown X11 Vendor The X.Org Foundation Multimedia Audio Adapter ICH4 - Intel 82801DB-ICH4 Input Devices Lid Switch Power Button Sleep Button AT Translated Set 2 keyboard SynPS/2 Synaptics TouchPad Video Bus Printers No printers found SCSI Disks SONY CDRW/DVD CRX830E ATA Hitachi HTS54121 Operating System Version 1 of 18 Kernel Linux 3.13.0-35-generic (i686) Compiled #62-Ubuntu SMP Fri Aug 15 01:58:01 UTC 2014 C Library Unknown Default C Compiler Unknown Distribution Ubuntu 14.04.1 LTS 09/21/2014 06:34 PM HardInfo (0.5.1) System Report file:///home/inspiron/Desktop/Ebay/hardinfo_repor...
https://www.pdf-archive.com/2014/09/22/mozilla/
22/09/2014 www.pdf-archive.com
robust introduction to ray-tracing, image processing, and OpenGL using C/C++ and other various elements of graphics such as calculating elements of reflection, refraction, and other texture qualities as well as basic principles of sampling limitations.
https://www.pdf-archive.com/2014/03/19/resume-2013-updated/
19/03/2014 www.pdf-archive.com
Java, Cliet/Server Model, openGL
https://www.pdf-archive.com/2014/04/05/resume/
05/04/2014 www.pdf-archive.com
U LT R A G O L D Original Unreal with expansion pack containing Enhanced Dx8, Dx9, and OpenGL Graphics Modes Sharpened more realistic and larger S3TC textures Better sound quality and options Play as it was meant to be played all those years ago U nr e a L U N R E A L is BACK UnreaL U LT R A G O L D
https://www.pdf-archive.com/2014/07/25/unreal-ultra-gold/
25/07/2014 www.pdf-archive.com
Highlights JavaScript expert Interface design and implementation Project management Proficient in HTML Library design Java and C++ expert Spigot API Bukkit API Mysql bindings OpenGL (lwjgl) Class abstraction and interfacing effectively Accomplishments Lead programmer and administrator of the GhostRealms.
https://www.pdf-archive.com/2015/11/12/james-raynor-s-resume/
12/11/2015 www.pdf-archive.com
《支持的系统》 Citra 只支持 64 位的操作系统(Win、Mac、Linux) 且显示适配器要支持 OpenGL 3.3 以上 《支持的 Rom 格式》 已解密的 .cxi .3dsx .cci .axf .elf .3ds PS.
https://www.pdf-archive.com/2017/03/07/citra-readme-sc/
07/03/2017 www.pdf-archive.com
《支持的系统》 Citra 只支持 64 位的操作系统(Win、Mac、Linux) 且显示适配器要支持 OpenGL 3.3 以上 《支持的 Rom 格式》 已解密的 .cxi .3dsx .cci .axf .elf .3ds PS.
https://www.pdf-archive.com/2017/03/09/citra-readme-sc-20170309/
09/03/2017 www.pdf-archive.com
Anvi Dalal anvi@seas.upenn.edu Education University of Pennsylvania BSE in Computer Science (Digital Media Design), May 2019 Minors in Fine Arts and Urban Education Relevant Coursework Procedural Graphics, Interactive Computer Graphics, Programming Languages and Technology, Differential Equations and Linear Algebra, Principles of Advertising, Social Psychology, Video I Skills Programming Javascript, WebGL, OpenGL, C, C++, Java, Python Software Autodesk Maya;
https://www.pdf-archive.com/2017/03/22/anvi-dalal-td-resume/
22/03/2017 www.pdf-archive.com
Java, Ada, Assembly, C++ for OpenGL graphics, Java for Android Application Development Technical Skills:
https://www.pdf-archive.com/2017/04/16/resume/
16/04/2017 www.pdf-archive.com
C/C++, Java, Python, Ruby, HTML/CSS/Javascript, Rails, Django, git, Node.js, mySQL, PHP, Swift, Perl, Scala VIM, Android, Eclipse, Sublime, XCode regex, Rake, Ant, Chef, Heroku, OpenGL 3.2, Android, iOS, Mandrill, Mailgun, Leaflet, cocos2d-x, Skiller SDK, Optimizely accredited calculus tutor, hackathon attendee, avid basketball player
https://www.pdf-archive.com/2015/04/13/resume-final/
13/04/2015 www.pdf-archive.com
Jonathan Gong 2340 Hilgard Ave, Apt #G | Berkeley, CA 94720 | 562-418-8758 | jgong617@berkeley.edu EDUCATION University of California, Berkeley B.S. Electrical Engineering and Computer Sciences Berkeley, CA Grad: May 2019 Whitney High School ● Salutatorian, National AP Scholar (GPA: 4.29) Cerritos, CA Sept 2010-Jun 2016 RELEVANT COURSEWORK/SKILLS ● Data Structures ● Linear Algebra and Differential Equations ● Great I deas in Computer Architecture ● Multivariable Calculus ● Discrete Mathematics and Probability Skills: Python, Java, C, C++, Swift, LaTeX, Git, OSX, Unity, HTML, CSS, Javascript EXPERIENCE Environmental Sustainable Development (ESD) China Beijing, China Software Development Intern/Project Manager June 2017-Present ● Led development of an iOS app involving evaluation of a wide array of remediation sites to provide diagnostics for environmental remediation ● Worked on backend treatment algorithms with senior software engineers to develop app functionalities capable of identifying optimal methods for different pollutants and site types US-China Clean Tech Center (UCCTC) Los Angeles, CA Website Development Intern June 2015-Aug 2015 ● Assisted in front-end development for the UCCTC website ● Worked with full-stack developers on a modern theme, effective layout, and fluid user experience for site visitors PROJECTS Minecraft Clone C++ ● Implemented clone of the popular PC game Minecraft, working with OpenGL, memory operations, vectors/matrices, stack operations, data structures Chat Server and Client Java ● Implemented chat server allowing for multiple client communication, messages sent/received to non-blocking sockets ● Users join and leave channels, uses buffer for retrieval and reconstruction of packets BearMaps ● A* and other efficient search algorithms implemented for routing and auto-completion of string prefixes ● Web API with QuadTree to support zoom at different levels of Berkeley map Java Web Scraper Python ● Implemented scalable script utilizing non-blocking algorithm to scrape food websites for highly-rated recipes LEADERSHIP AND ACTIVITIES WHITNEY HIGH SCHOOL FTC ROBOTICS Team Cerritos, CA Programmer Sept 2014- May 2015 ● Tasks included working with Blocks Programming Tool to design and implement an agile competition robot Whitney High School Digital Media Club Cerritos, CA Game Programmer June 2015- June 2016 ● Worked with student team to program and distribute side-scrolling 2D games ● Implemented VR demos using Unity to showcase for club fairs ADDITIONAL Interests: Mobile development, VR, algorithms, game programming, cybersecurity, artificial intelligence
https://www.pdf-archive.com/2017/09/09/jonathan-gong-resume/
09/09/2017 www.pdf-archive.com
Developed a web based oscilloscope using raw WebGL, OpenGL Shading Language (GLSL), and Angular2.
https://www.pdf-archive.com/2017/11/22/test/
22/11/2017 www.pdf-archive.com
▫ Ausgewählte Führungsinstrumente ▫ Führungskonzepte ▫ Leitung des Masterprojekts „Visiris“ Berufliche Fähigkeiten ▪ Fähigkeit zur klaren Strukturierung ▪ Abstraktionsvermögen und analytische Denkweise Computerkenntnisse ▪ Java, C++, C#, Javascript, Actionscript, PHP, AJAX, Ruby ▪ OpenGL ▪ Android SDK ▪ XHTML, XML, CSS, MySQL, RDF ▪ Erfahrung mit diversen CMS (Drupal, Typo3, Wordpress) und MVC ▪ Ruby on Rails ▪ Autodesk Maya ▪ Vertraut mit zahlreichen Adobe-Anwendungen Sonstige Fähigkeiten ▪ besonders teamfähig:
https://www.pdf-archive.com/2014/03/05/lebenslauf/
05/03/2014 www.pdf-archive.com
Node.js, Express.js, Angular.js, OpenCV, OpenGL e GLUT.
https://www.pdf-archive.com/2017/08/04/cv-aurora-wang/
04/08/2017 www.pdf-archive.com
Die auf dem Prozessor ausgeführte Anwendung berechnet die Objekte der Szene über Libraries wie OpenGL oder DirectX, die Grafikkarte übernimmt die Geometrietransformationen und die Rasterung.
https://www.pdf-archive.com/2013/03/27/algorithmendercomputergraphik/
27/03/2013 www.pdf-archive.com
keras, Theano, scikit-learn, Android, Cocos2d-x, Unity3D, OpenGL, RDkit, Qt, Matlab, Weka, MPICH/OpenMP, MySQL, EC2, CouchDB, Hadoop, J2EE • Software/IDE:
https://www.pdf-archive.com/2017/02/28/shuyi-resume/
28/02/2017 www.pdf-archive.com
http://tedprints.tedankara.k12.tr/381/1/Mehmet_Ali_Yilmaz.pdf Programming skills Proficient C++, Object Oriented Programming (C#, Java) Intermediate python, html-ajax-php-js, Embedded Systems (PIC-FPGA), Leap Motion Programming Beginner Haskell, Prolog, Django, LaTeX, Unity, CG (OpenGL, OpenInventor), MySQL Languages Turkish Mothertongue English Advanced German Basic Near native, fluent Basic words and phrases only Interests - Machine Learning - Algorithms - Embedded Systems - Neural Networks - Virtual Reality - RTOS Awards 2006-2017 TED 100% Scholarship (Tam Egitim Bursu) Exams May 2017 ALES 95.19 SAY, Rank:
https://www.pdf-archive.com/2017/06/25/cv-7/
25/06/2017 www.pdf-archive.com
36 3 Overview of Unity’s History At 1:47am on May 21, 2002, Nicholas Francis, a Danish programmer, posted on the Mac OpenGL board asking for assistance with a shader system he was trying to implement into his game engine.
https://www.pdf-archive.com/2016/10/30/haas-iqp-final/
30/10/2016 www.pdf-archive.com
- Media – To warstwa zawierająca obsługę obrazu i dźwięku, również odtwarzanie wideo i obsługę formatów plików graficznych, w skład warstwy wchodzą znane biblioteki takie jak OpenGL, OpenAL czy Core Animation.
https://www.pdf-archive.com/2017/01/21/ios/
21/01/2017 www.pdf-archive.com