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tournament schedule 2-17-14 100%

ED Boot camp Predator vs.

https://www.pdf-archive.com/2014/02/25/tournament-schedule-2-17-14/

25/02/2014 www.pdf-archive.com

theborder6th 89%

It doesn’t protect people;

https://www.pdf-archive.com/2017/03/20/theborder6th/

20/03/2017 www.pdf-archive.com

Great Crusade Others Rule Set 2.2 86%

Special Rules Scout, move threw cover, hit and run Heavy Support Technocracy Brotherhood Predator 50 points Front Side Rear BS 13 11 11 3 Unit Composition:

https://www.pdf-archive.com/2013/01/23/great-crusade-others-rule-set-2-2/

23/01/2013 www.pdf-archive.com

Great Crusade Others Rule Set 2.1 85%

Special Rules Scout, move threw cover, hit and run Technocracy Brotherhood Predator 50 points Heavy support Front Side Rear BS 13 11 11 3 Unit Composition:

https://www.pdf-archive.com/2013/01/23/great-crusade-others-rule-set-2-1/

23/01/2013 www.pdf-archive.com

ACER 10% Aktion Predator RocketGaming10 (1) 84%

acer.ch/predator CONQUER NEW WORLDS 10% AUF DAS GANZE PREDATOR LINE-UP BEI BRACK.CH MIT PROMOCODE RocketGaming10 Erhältlich bei BESTELLUNGEN PER MAIL AN MARKETING.CH@ACER.COM Das bislang beste Windows für Gaming.

https://www.pdf-archive.com/2016/12/07/acer-10-aktion-predator-rocketgaming10-1/

07/12/2016 www.pdf-archive.com

dissertation 79%

  Modelling the flight of starlings  By  Simon Byford ‐ sjb17u@cs.nott.ac.uk  Supervised by  Dr. Jason Atkin ‐ jaa@cs.nott.ac.uk      School of Computer Science  University of Nottingham      Submitted May 2011, in partial fulfilment of the conditions of the award of the degree:  BSc (Hons) Mathematics and Computer Science  I hereby declare that this dissertation is all my own work, except as indicated in the text  Signature:      May 6th, 2011  Abstract    A  project  was  undertaken  to  build  a  software  model  capable  of  accurately  simulating  the flocking behaviour of starlings. After reviewing the relevant literature and studying  the mechanics of flocking, such a model was carefully designed and implemented in the  Java  programming  language.  The  model  is  capable  of  exhibiting  a  range  of  flocking  behaviours  with  simulations  comprising  upwards  of  200  individual  birds.  A  great  number of behavioural parameters are available to edit before and during simulations,  where  their  effects  can  be  viewed  in  real  time.  The  ability  to  spawn  virtual  falcons  as  well as starlings introduces the notion of a predator which is an area largely unexplored  in  previous  models.  A  number  of  interesting  observations  were  made  during  the  analysis phase of this project, including the fact that simulations employing metric and  topological distances induce much the same flocking behaviour, and that the application  can  typically  handle  simulations  comprising  up  to  500  individual  birds  before  experiencing  significant  drops  in  performance.  In  summary,  the  project  was  deemed  highly successful and a number of possible future extensions were proposed.    1      Table of contents  Abstract ................................................................................................................................................... 1  1 ‐ Introduction and motivation .............................................................................................................. 5  1.1 ‐ Aims and objectives .................................................................................................................... 5  1.2 ‐ Motivation .................................................................................................................................. 6  2 ‐ Related work ...................................................................................................................................... 7  2.1 ‐ Literature .................................................................................................................................... 7  2.1.1 ‐ Flocks, Herds, and Schools: A Distributed Behavioral Model .............................................. 7  2.1.2 ‐ An empirical study of large, naturally occurring starling flocks: a benchmark in collective  animal behaviour ............................................................................................................................ 8  2.1.3 ‐ Self‐organised complex aerial displays of thousands of starlings: a model ........................ 8  2.1.4 ‐ Interaction ruling animal collective behavior depends on topological rather than metric  distance: Evidence from a field study ............................................................................................. 9  2.1.5 ‐ Steering Behaviors for Autonomous Characters ................................................................. 9  2.1.6 ‐ An efficient algorithm to find k‐nearest neighbours in flocking behaviour ....................... 10  2.1.7 ‐ Aerial flocking patterns of wintering starlings, Sturnus vulgaris, under different predation  risk ................................................................................................................................................. 10  2.1.8 ‐ Parallel Bird Flocking Simulation ........................................................................................ 10  2.1.9 ‐ Simulating and Visualizing Natural Flocking Behaviour ..................................................... 11  2.1.10 ‐ Less related work ............................................................................................................. 11  2.2 ‐ Models ...................................................................................................................................... 12  2.2.1 ‐ Boids model ....................................................................................................................... 12  2.2.2 ‐ NetLogo Flocking model .................................................................................................... 13  2.2.3 ‐ 3D Flocking Boids II ............................................................................................................ 14  2.3 ‐ Other sources ............................................................................................................................ 14  3 ‐ Some theory ..................................................................................................................................... 15  3.1 ‐ The three urges ......................................................................................................................... 15  3.1.1 ‐ Separation .......................................................................................................................... 15  3.1.2 ‐ Alignment ........................................................................................................................... 15  3.1.3 ‐ Cohesion ............................................................................................................................ 15  3.2 ‐ Additional urges ........................................................................................................................ 16  3.2.1 ‐ Predator avoidance ............................................................................................................ 16  3.2.2 ‐ Randomness ....................................................................................................................... 16  3.2.3 ‐ Migration and obstacle avoidance ..................................................................................... 16  3.3 ‐ Combining urges ....................................................................................................................... 17  2    3.4 ‐ Steering processing chains ........................................................................................................ 18  3.4.1 ‐ Falcons ............................................................................................................................... 19  3.4.2 ‐ Starlings .............................................................................................................................. 20  3.5 ‐ Metric vs topological distance .................................................................................................. 21  4 ‐ Description of the work ................................................................................................................... 23  5 ‐ Design............................................................................................................................................... 26  5.1 ‐ Language, libraries and platform .............................................................................................. 26  5.2 ‐ Prototyping ............................................................................................................................... 27  5.3 ‐ GUI Design................................................................................................................................. 28  5.4 ‐ Class diagram ............................................................................................................................ 31  6 ‐ Implementation ............................................................................................................................... 32  6.1 ‐ Design changes ......................................................................................................................... 32  6.1.1 ‐ Awareness circle ................................................................................................................ 32  6.1.2 ‐ Save/load functionality ...................................................................................................... 33  6.1.3 ‐ Removal of viewing angle attribute ................................................................................... 33  6.1.4 ‐ Anti‐aliasing ....................................................................................................................... 33  6.1.5 ‐ FPS counter ........................................................................................................................ 34  6.1.6 ‐ Sizable window .................................................................................................................. 34  6.2 ‐ Classes ....................................................................................................................................... 35  6.2.1 ‐ AwarenessCircle ................................................................................................................. 35  6.2.2 ‐ Bird ..................................................................................................................................... 35  6.2.3 ‐ DynamicSimProperties ....................................................................................................... 36  6.2.4 ‐ FPSCounter......................................................................................................................... 36  6.2.5 ‐ Falcon ................................................................................................................................. 37  6.2.6 ‐ FlockManager .................................................................................................................... 38  6.2.7 ‐ GUIPanel ............................................................................................................................ 41  6.2.8‐ SimDims .............................................................................................................................. 42  6.2.9‐ SimulationManager ............................................................................................................ 42  6.2.10 ‐ SimulationPanel ............................................................................................................... 43  6.2.11 ‐ Starling ............................................................................................................................. 43  6.2.12 ‐ StaticSimProperties .......................................................................................................... 44  6.2.13 ‐ Window ............................................................................................................................ 44  6.3 ‐ Algorithms of interest ............................................................................................................... 46  6.3.1 ‐ Calculating the distance between birds ............................................................................. 46  3    6.3.2 ‐ Calculating the average bearing ........................................................................................ 47  6.3.3 ‐ Calculating the nearest n birds (topological distance) ...................................................... 49  6.3.4 ‐ Drawing the "awareness circle" ......................................................................................... 50  6.4 ‐ Notable problems faced ........................................................................................................... 51  6.4.1 ‐ Bias towards flocking in one particular direction .............................................................. 51  6.5 ‐ Testing ....................................................................................................................................... 52  6.5.1 ‐ “Continuous testing”.......................................................................................................... 52  6.5.2 ‐ Unit testing ........................................................................................................................ 52  7 ‐ Analysis and evaluation ................................................................................................................... 53  7.1 ‐ Analysis ..................................................................................................................................... 53  7.1.1 ‐ Tests involving starlings ..................................................................................................... 53  7.1.2 ‐ Tests involving starlings and falcons .................................................................................. 62  7.1.3 ‐ Metric vs topological distance ........................................................................................... 67  7.1.4 ‐ Performance testing .......................................................................................................... 68  7.2 ‐ Evaluation ................................................................................................................................. 70  8 ‐ Summary and further work .............................................................................................................. 74  8.1 ‐ Summary ................................................................................................................................... 74  8.2 ‐ Further work ............................................................................................................................. 75  8.2.1 ‐ 3D modelling ...................................................................................................................... 75  8.2.2 ‐ Obstacles ............................................................................................................................ 75  8.2.3 ‐ Walls................................................................................................................................... 75  8.2.4 ‐ More intelligent steering algorithms ................................................................................. 75  8.2.5 ‐ Larger scenes ..................................................................................................................... 76  8.2.6 ‐ Viewing angle attribute ..................................................................................................... 76  8.2.7 ‐ Collision penalty ................................................................................................................. 76  8.2.8 ‐ Wind ................................................................................................................................... 76  8.2.9 ‐ Separate behavioural attributes for falcons and starlings................................................. 77  8.2.10 ‐ Killing and evolution modelling ....................................................................................... 77  8.2.11 ‐ Variable speeds ................................................................................................................ 77  8.2.12 ‐ Migration urge ................................................................................................................. 78  8.2.13 ‐ Custom initial bird placement .......................................................................................... 78  8.2.14 ‐ Algorithmic optimisations ................................................................................................ 78  Appendix A – Related work ................................................................................................................... 79  Bibliography .......................................................................................................................................... 80  4   

https://www.pdf-archive.com/2011/05/07/dissertation/

07/05/2011 www.pdf-archive.com

40K(8.18) 78%

Bolt Pistol 1 $5.00 K-1-4 CAPTAIN 1 $5.00 K-1-5 CAPTAIN 1 $5.00 K-1-6 Blood Angels Shoulder Pads 1 $3.20 K-1-7 Space Marine Commander 1 $10.40 K-1-8 Marneus Calgar, Lord Macragge 1 $5.00 K-1-9 Space Marine 西加流士 1 $5.00 K-1-10 Veteran Seargeant Aurelius 1 $5.00 K-2 Astorath the Grim 1 $5.00 K-3 Mephiston, Lord of Death 1 $5.00 K-4 Captain Tycho 1 $5.00 K-5 Space Marine Command Squad 1 $20.00 (K-5+K-20+ K-30+K33) 1 $45.00 K-6 Space Marine Terminator Chaplain 1 $5.00 K-7 Space Marine Techmarine with Servitors 1 $17.10 K-5+K-20+ K30+K-33 Reclusiam Command Squad K-8 Servitors with Multi-melta 1 $5.60 K-9 Space Marine Chaplain with Crozius and Power Fist 1 $5.00 K-10 Space Marine Tactical Squad 1 $16.00 K-11 Space Marine Librarian with Axe and Plasma Pistol 1 $5.00 K-12 Blood Angels Furioso Dreadnought 1 $22.00 K-13 Blood Angels Sanguinary Guard 1 $18.80 K-14 Blood Angels Sanguinary Priest 1 $5.00 K-15 Brother Corbulo 1 $5.00 K-16 Space Marine Terminator Squad 1 $14.10 K-17 Space Marine Terminator Close Combat Squad 1 $14.10 K-18 Space Marine Sternguard Veteran Squad 1 $13.80 1 $28.80 K-19身体 Squad!) Space Marine Centurion Squad body 1 $13.80 K-20 Space Marine Chaplain 1 $5.00 K-21 Drop Pod 1 $20.50 K-22 Blood Angels Death Company 1 $18.80 K-22-1 Blood Angels Death Company body身体 1 $5.60 K-22-2 Blood Angels Death 1 $3.20 K-19 Space Marine Centurion Squad 3 extra bodies (totally may make 6 Centurion Company flight bag飞行背包 K-23 K-23*3 K-23*5 Imperial Knight 1 $38.00 Imperial Knight Household 1 $105.00 1 $160.00 Spearhead(K-23*3) The Iron Brotherhood (K- 23*5) K-24 Lemartes, Guardian of the Lost 1 $5.00 K-25 Space Marine Assault Squad (5 extra legs for free) 1 $18.80 K-25-1 Jump Packs=5 1 $3.20 K-25-2 Packs=5 1 $1.30 K-25-3 Assault Squad Leg 1 $3.20 1 $50.00 Angel's Wrath Intervention K-25*2+K-213 Force Web Bundle (K- 25*2+K-213) K-26 Space Marine Devastator Squad 1 $22.60 K-26-1 Space Marine Grav-Cannon and Back Pack Assemblies 1 $3.20 K-26-2 Space Marine Missile Launcher and Back Pack 1 $3.20 K-26-3 Space Marine Multi Melta and Back Pack Assemblies 1 $3.20 K-26-4 Space Marine Lascannon and Back Pack Assemblies 1 $3.20 K-27 Space Marine Scouts with Sniper Rifles 1 $13.80 K-28 Space Marine Land Raider Crusader/Redeemer 1 $32.00 K-28 Space Marine Land Raider 1 $32.00 K-29 Whirlwind parts 1 $8.00 Assemblies K-29+K-33 Whirlwind 1 $26.40 K-30 Space Marine Razorback part 1 $4.00 Space Marine Razorback 1 $22.80 (K-31+K-33) 1 $28.00 K-32 Space Marine Vanguard Veteran Squad 1 $14.00 K-33 Space Marine Rhino 1 $19.60 K-34 Space Marine Stalker/Hunter part 1 $13.80 1 $28.80 K-30+K-33 K-31+K-33 K-34+K-33 (K30+K33) Blood Angels Baal Predator Warhammer40K Space Marine Stalker/Hunter (K34+K33) K-35 Space Marine Land Speeder 1 $10.00 K-36+37 Space Marine Attack Bike 1 $15.50 K-37 Space Marine Bike 1 $8.00 K-37-1 Space Marine Bike Squad Upgrade Pack 1 $5.00 K-37-2 Space Marine Bike Squad Upgrade Pack 1 $5.00 K-37*3 Space Marine Bike Squad 1 $22.00 K-38 Space Marine Veterans Mk1 1 $11.80 K-39 Space Marine Veterans Mk2 1 $11.80 K-40 Stormraven Gunship 1 $40.00 K-41 rhino change maintainer 1 $8.00 (K-37*3) change parts Space Marine Vindicator (K41+K33) 1 $26.40 Predator parts 1 $8.00 Space Marine Predator (K42+K33) 1 $26.40 K-43 Ahriman 1 $5.00 K-44 Abaddon the Despoiler 1 $7.20 K-45 Nurgle Daemon Prince 1 $13.80 K-46 Khârn the Betrayer 1 $5.00 K-47 Chaos Space Marine Terminators 1 $18.80 K-47-1 Chaos Space Marines Bike 1 $7.20 Chaos Space Marines Bike*3 (K-47-1*3) 1 $20.50 K-47-2 Lucius the Eternal 1 $5.00 K-47-3 Possessed Chaos Space Marines 1 $17.10 K-47-4 混沌腿+背包 FW145专用 1 $13.80 1 $13.60 1 $5.60 K-41+K-33 K-42 K-42+K-33 K-47-1*3 Chaos Space Marines K47-5+K47-6 Terminator Lord(K47- 5+K47-6) K-47-6 Chaos Space Marines Terminator Lord parts K-47-7 Huron Blackheart 1 $5.00 K-47-8 Havocs 1 $13.60 K-47-9 Night Lords Hero 1 $5.00 (BODY)身体配件

https://www.pdf-archive.com/2016/10/11/40k-8-18/

11/10/2016 www.pdf-archive.com

lor 78%

Karma Public Awareness Total Karma Rating 12 Primary Ranged Weapon Ares Predator V Dam 8P Acc 6 AP -1 Mode SA Weight 150 Notoriety CORE COMBAT INFO RC - Primary Melee Weapon Stun BAton Reach 1 Dam 9S(e) Acc 4 Misc Ammo 15(c) AP -5 ATTRIBUTES Body 5 Essence Agility 7 Magic/Resonance Reaction 6 Initiative Strength 3 Matrix Initiative Willpower 2 Astral Initiative Logic 2 Composure Intuition 5 Judge Intentions Charisma 6 Memory Edge 7 Lift/Carry Edge Points Movement Physical Limit:

https://www.pdf-archive.com/2015/03/28/lor/

28/03/2015 www.pdf-archive.com

fundraising 76%

hope FIGHT FOR JESSIE hope FIGHT FOR JESSIE Jessica Burlew has been charged with the accidental death of a 43 yr old sexual predator who took advantage of her while she was a 16 year old runaway from a DCS group home.

https://www.pdf-archive.com/2015/09/11/fundraising/

11/09/2015 www.pdf-archive.com

SDUSAUKPOST 75%

SAUK:

https://www.pdf-archive.com/2012/03/27/sdusaukpost/

27/03/2012 www.pdf-archive.com

teachersguide 15 74%

5/6/7) Scientists are trying to find if a natural predator that keeps Lantana under control in Brazil, a fungus, will be suitable for use in Australia.

https://www.pdf-archive.com/2017/07/13/teachersguide-15/

13/07/2017 www.pdf-archive.com

memes 74%

In 1978 Eberhard Curio of Ruhr University of Bochum in Germany and his colleagues created a small theater in which one blackbird could view a second one squawking and flicking its tail in reaction to a nearby predator.

https://www.pdf-archive.com/2016/11/29/memes/

29/11/2016 www.pdf-archive.com

Onga Great Wgite Cleaner Brochure 73%

A powerful predator of dirt The Great White® is a truly awesome cleaner in a sea of weak “wannabes”.

https://www.pdf-archive.com/2016/04/19/onga-great-wgite-cleaner-brochure/

19/04/2016 www.pdf-archive.com

HongKongRokea 73%

Predator Demeanor:

https://www.pdf-archive.com/2016/01/06/hongkongrokea/

06/01/2016 www.pdf-archive.com

xx traf10 typy2015 72%

Emperor Ajeez Angel Silvaner Emperor Ajeez Bandos Temperament Emperor Ajeez Cigar Espadon Silvaner Darbar Temperament Testarossa Daylami Silvaner Silvaner Dr Fager Young Boy Emperor Ajeez Elektrownia Silvaner Silvaner Espadero Temperament Emperor Ajeez Galerius Silvaner Emperor Ajeez Gienio Silvaner Emperor Ajeez Halszka Temperament Emperor Ajeez Investor Temperament Emperor Ajeez Invisible Zielona Herbatka konie 3l konie 2l Milaneza Sorento Tavriya Wiedźmin Va Bank Caccini Choupette Ramool Hospitalite Milaneza Tantal Wiedźmin Va Bank Brisingr Campo di Fiori Iron Belle Damir Dżoson Tavriya Wiedźmin Va Bank Campo di Fiori Keertana Lebowski Artemida Pereditta Solin Va Bank Zabava Dystans Dżango Invisible Sun Damir Sorento Tavriya Va Bank Zabava Iron Belle Karenina Ramool Amfitrita Dogmat Mushrae Tantal Va Bank Dusigrosz Just Gold Quezon Wings Artemida Dogmat Kokshe Tavriya Va Bank Dżony Tomala Excalibur Lucky Kolekcjoner Meadows Kisses Mushrae Tantal Va Bank Just Gold Lebowski Magneta Dogmat Milaneza Pretor Tavriya Va Bank Ballade de France Dżony Tomala Tebinio Artemida Milioner Sekret Ecosse Tavriya Va Bank Brisingr Design Tutejsza Artemida Paradise Island Pretor Wiedźmin Va Bank Excalibur Invincible Red Just Gold Amfitrita Sekret Ecosse Sorento Tavriya Va Bank Caccini Dusigrosz Pianoforte Amfitrita Kokshe Tavriya Va Bank Zabava Design Gracja Szapiro Dolomiti Juvi Kundalini Emperor Ajeez Kornelia Silvaner Espadon kostor Silvaner Modraszek LabulaBay Zielona Herbatka Emperor Ajeez Linamix Silvaner Emperor Ajeez Markam Temperament Predator Pandora Silvaner Silvaner Shadowfax Temperament Espadon Słonik Young Boy Temperament Tampa Bay Zielona Herbatka Easy Go Tim Singapur Top Gun Silvaner Zielona Herbatka Virtual Emperor Ajeez Silvaner konie 4l i st.

https://www.pdf-archive.com/2015/05/04/xx-traf10-typy2015/

04/05/2015 www.pdf-archive.com

mody 71%

https://www.pdf-archive.com/2016/11/07/mody/

07/11/2016 www.pdf-archive.com

RCBN The Stadium WEEK 12 19 09 2017 68%

These groups are so close that if a predator injures one individual, fellow members will circle it and attempt to scare the intruder away with their teeth and hooves.

https://www.pdf-archive.com/2018/01/20/rcbn-the-stadium-week-12-19-09-2017/

20/01/2018 www.pdf-archive.com

The Vampire Bible of Atazoth 68%

A psychic vampire has many different synonymous names, such as an energy vampire, psy/psi-vamp, psionic vampire, energy parasite, pranic vampire, empathic vampire, or energy predator.

https://www.pdf-archive.com/2017/08/18/the-vampire-bible-of-atazoth/

18/08/2017 www.pdf-archive.com

upevents 66%

Saturday 15 July 2.30pm Bedford Park, Love St, Spring Hill KATE BUSH BASH Celebrate singer-songwriter Kate Bush with a night of music, live tribute performances and music videos Saturday 15 July from 6pm Jubilee Hotel, 470 St Pauls Tce, Fortitude Valley Tickets $15 per person (18+) 60s vs 70s DANCE PARTTY With duelling DJ, dancefloor, themed performances Saturday 22 July 5pm-9pm New Farm Bowls Club, 969 Brunswick St, New Farm Tickets $10 per person + booking fee (all ages event) ELVIS ANNIVERSARY PARTY Paying tribute to The King with DJ and themed performances Sunday 13 August 3pm-7pm New Farm Bowls Club, 969 Brunswick St, New Farm Tickets $10 per person + booking fee (all ages event) 12th Annual BRISBANE MADONNA PARTY Australia's largest and longest-running Madonna Party celebrates the Queen of Pop's birthday with a dance party Saturday 19 August 7pm Wickham Hotel, 308 Wickham St Fortitude Valley Tickets $15-$20 per person (18+) ARNOLD SCHWARZENEGGER 80s MOVIE DOUBLE Celebrating 30 years of PREDATOR with two Arnie movies back to back!

https://www.pdf-archive.com/2017/05/23/upevents/

23/05/2017 www.pdf-archive.com

Domino 66%

Thermal Damping 6 VALUE 12 8 9 OVR DEAD CONDITION MONITOR SR5 437 SR5 437 ARMOR WEAPON POOL ACCURACY DAMAGE Ares Predator V 13 7 8P Concealed Quick-Draw Holster;

https://www.pdf-archive.com/2016/10/12/domino/

12/10/2016 www.pdf-archive.com

werewolf ambulance 2 64%

The Possession A Nightmare on Elm Street Silent Night, Deadly Night Children of the Corn Return of the Living Dead Fright Night Re-Animator Demons Neon Maniacs Texas Chainsaw Massacre 2 April Fool's Day The Gate Hellraiser Prince of Darkness Predator Friday the 13th Part VII:

https://www.pdf-archive.com/2016/09/19/werewolf-ambulance-2/

19/09/2016 www.pdf-archive.com

Collection 64%

Predator Year: ... 2004 Aliens vs Predator: ... Predator 2) Rel.

https://www.pdf-archive.com/2014/07/03/collection/

03/07/2014 www.pdf-archive.com

9. Bloodlines One 63%

(specific instructions in extracting the Lifeforce), "The Predator of Humans"

https://www.pdf-archive.com/2016/09/06/9-bloodlines-one/

06/09/2016 www.pdf-archive.com