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rippleArticle020118 100%

02/01/2018 Is Bitcoin rival Ripple set to become the hottest cryptocurrency of 2018?

https://www.pdf-archive.com/2018/01/03/ripplearticle020118/

03/01/2018 www.pdf-archive.com

369.full 99%

R ES E A RC H NEUROSCIENCE Learning-enhanced coupling between ripple oscillations in association cortices and hippocampus Dion Khodagholy,1,2* Jennifer N.

https://www.pdf-archive.com/2017/10/26/369-full/

26/10/2017 www.pdf-archive.com

32I14-IJAET0514283 v6 iss2 842to849 94%

Singh Department of Electronics and Communication, FET-MITS (Deemed University), Lakshmangarh, India ABSTRACT This paper presents low power 4-bit ripple carry adder (RCA) using 1-bit full adder.

https://www.pdf-archive.com/2013/05/13/32i14-ijaet0514283-v6-iss2-842to849/

13/05/2013 www.pdf-archive.com

26I15-IJAET0715628 v6 iss3 1250to1255 92%

In this adder Dual ripple carry adders - one for CIN = 0 and other for CIN = 1 are used.

https://www.pdf-archive.com/2014/07/04/26i15-ijaet0715628-v6-iss3-1250to1255/

04/07/2014 www.pdf-archive.com

26I18-IJAET0118615 v6 iss6 2537-2547 92%

Experimental results in a 2.5 kW IBC prototype using SIC diodes are provided to show the performance of the optimized prototype By using this circuit structure and modulation scheme , the advantage of anti phase ripple cancellation of both inductors can be achieved.

https://www.pdf-archive.com/2014/07/04/26i18-ijaet0118615-v6-iss6-2537-2547/

04/07/2014 www.pdf-archive.com

17N13-IJAET0313457 revised 91%

Therefore, the efficient implementation and design of arithmetic units requires the binary adder structures to be implemented in an equally efficient manner .A ripple carry adder has smaller area but less speed.

https://www.pdf-archive.com/2013/05/13/17n13-ijaet0313457-revised/

13/05/2013 www.pdf-archive.com

We’re Paying it Forward with a Special Offer 90%

If you were gracious, they may have felt a sense of pride in helping others, which may have had a ripple effect on the level of kindness and care they showed to other customers after you.

https://www.pdf-archive.com/2017/05/11/we-re-paying-it-forward-with-a-special-offer/

11/05/2017 www.pdf-archive.com

experiment 05 2 86%

Additionally they have high contents of harmonics, which are difficult to filter out and to smooth out the ripple in the rectified AC power.

https://www.pdf-archive.com/2018/12/07/experiment052/

07/12/2018 www.pdf-archive.com

13 4Dec15 611 Modified DTCDITC 85%

srinivasp.eedou@gmail.com Abstract High torque ripple is the main draw of Switched Reluctance Motor (SRM) compared to other conventional motor.

https://www.pdf-archive.com/2016/09/25/13-4dec15-611-modified-dtcditc/

25/09/2016 www.pdf-archive.com

ECUnit7 85%

The regulated power supply is to provide the necessary dc voltage and current, with low levels of ac ripple and with stability and regulation.

https://www.pdf-archive.com/2015/08/23/ecunit7/

23/08/2015 www.pdf-archive.com

RIPPLE EFFECT PR FINAL 84%

TURN GALLERY 37 East 1st Street NYC 10003 • 917.773.8263 • ap@turngallerynyc.com • turngallerynyc.com FOR IMMEDIATE RELEASE GOSTA PETERSON, ODESSA STRAUB, ARIEL DILL, CHRISTIAN SAMPSON RIPPLE EFFECT January 6th – February 12th, 2017 Gosta Peterson, taken for Mademoiselle Magazine, 1973 Turn Gallery is pleased to announce Ripple Effect, a four-person exhibition in which three artists -- Odessa Straub, Ariel Dill, and Christian Sampson -- respond to a single photograph by Gosta Peterson.

https://www.pdf-archive.com/2016/12/21/ripple-effect-pr-final/

21/12/2016 www.pdf-archive.com

COUnit6 83%

Since the carries must propagate, or ripple, through this cascade, the configuration is called an n-bit ripple-carry adder.

https://www.pdf-archive.com/2015/08/23/counit6/

23/08/2015 www.pdf-archive.com

Series HTR28 83%

(TCASE = -55°C to +125°C, VIN = 28V ± 0.5V, Full Load5, Unless Otherwise Specified) Single output models Parameter Output Voltage(V) Output Current(A) Output Power(W) Output Ripple Voltage (mV) Line Regulation (mV) Load Regulation (mV) Input Ripple Current (mA) Efficiency (%) Isolation (MΩ) Inhibit Function Protection Function Start-up Overshoot (mV pk) Start-up Delay (ms) Capacitive Load (μF) HTR28S5(F) Conditions Min HTR28S15(F) Min Max Min Max Io=full Ambient temperature load high and low temperature Vin = 16 TO 40 VDC — BW=10 kHz Ambient temperature to 2 MHz Io=full load high and low temperature Vin = 16 TO 40 VDC, Io=full load 4.95 4.85 — — — 5.05 5.15 5 25 50 11.88 11.64 — — — 12.12 12.36 2.5 30 40 14.85 14.55 — — — 15.15 15.45 2 30 40 — 90 — 90 — 90 — 50 — 50 — 50 Io=No load to load — 50 — 50 — 50 BW=10 kHz to 10 MHz Io=full load — 50 — 50 — 50 Ambient temperature high and low temperature Input to output or any pin to case (except pin7,8) at 500 VDC, TA = 25° C TA = 25° C,Inhibit voltage, output disabled TA = 25° C 76 73 — — 80 77 — — 80 78 — — 100 — 100 — 100 — Vin=0 to 28V, Io=full load — 50 — 120 — 150 Vin=0 to 28V, Io=full load — 5 — 5 — 5 TA = 25° C, No effect on DC performance — 300 — 3000 — 3000 Io=full load Web :www.ecrimpower.com E-mail:

https://www.pdf-archive.com/2018/06/08/series-htr28/

08/06/2018 www.pdf-archive.com

DC power supply definition 81%

DC Power Supply Definition แหล่ งจ่ ายไฟกระแสตรง ่ ่ แหลงจายไฟกระแสตรงจะใช้ rectifier เพื5อแปลงแรงดันไฟฟ้ าสบับให้เป็ นแรงดันไฟตรง ตามด้วย ็ การใช้ filter ที5ประกอบด้วยตัวเกบประจุ ตัวต้านทาน หรื อบางครั8 งเป็ นตัวเหนี5 ยวนํามากกวา่ 1 ตัว เพื5อกรอง ่ (ทําให้เรี บบ)สัญญานสลับ แรงดันไฟฟ้ าสลับที5ไมต้่ องการที5 ยงั เหลืออยู่เล็กน้อย ที5เรี ยกวา่ ripple คือสวนของ ่ ํ ดได้แตสามารถจํ ่ ั สัญญานที5ไมสามารถกาจั ากดได้ ่ ่ ่ รับการ regulated ประกอบด้วยวงจรกรองและวงจร rectifier เดิมแหลงจายไฟกระแสตรงที 5 ไมได้ ิ 8 นเนื5องจากอุปกรณ์ a.c.

https://www.pdf-archive.com/2016/10/25/dc-power-supply-definition/

25/10/2016 www.pdf-archive.com

PL 81%

Ultra Large permissible ripple current.

https://www.pdf-archive.com/2013/10/18/pl/

18/10/2013 www.pdf-archive.com

Blockchain Market.PDF 81%

By Product By product, global blockchain market is segmented as Bitcoin, Z-Cash, Etherium, Ripple, Litecoin, Monero, and Dash.

https://www.pdf-archive.com/2018/01/17/blockchain-market/

17/01/2018 www.pdf-archive.com

1444251939283 80%

"Jojo’s Bizarre Adventure takes place in an alternate reality, where not only stuff like vampires  and super­martial arts and spiritual manifestations exist, but the 80s won the fashion wars and  took over style in every time and place.    Accumulated 80sness has resulted in outfits, hair, names, and posing simply too rad for most  people to handle. It is a cruel world, where only the most beautiful survive." ­NovaPolice, SA    Jojo's Bizarre Adventure!  Jojo's Bizarre Adventure is an incredibly long­running manga series written and drawn by  Hirohiko Araki since 1987, currently up to eight parts in 108 volumes.    It's also completely fuckin' rad.    Jojo's is a story centered around the Joestar family line and the ridiculous situations they  find themselves in. Ripples, vampires, super vampires, stupidly complex spiritual manifestations,  a two­month long horse race, and more! Almost all named after progressive rock bands. There's  a little jargon that'll get thrown around surrounding the abilities of the various Joestars that can be  hard to grasp on first read, so the first four pages of this doc cover that. Thereafter are the rules.    The game uses the Fate engine, specifically the rules given in Fate Core, which as far as  I'm aware is identical to the Strands of Fate engine. Just, well, completely free. It's also pretty  much just a modified version of Spirit of the Century with an extra step to Character Creation, a  different tone and different set of skills. Utilize a standard 4dF dice set.    If you've already read JoJo's Bizarre Adventure, feel free to skip to page five. To those  who haven’t, but would like to at some point: there are no significant spoilers in them, but if you’re  still very sensitive about even knowing plots of the later parts, then feel free to skip to page 3.  Past that has examples given from the later parts, but without context, such as it’s really hard to  derive spoilers from them.    Some General Themes  JoJo's is utterly ridiculous, and it knows it. The series is a silly romp that's a mostly  formulaic encounter to encounter with the villain of the week, presented in the most fabulous and  creative way possible. This isn't at all a detriment, because of how much character everyone  has, from how they look and act to how their ridiculous anime powers work, and specifically for  that, what your power is matters far less than how it's used and how you trick your enemy. This  is important, and the backbone of this game.    There are how many Parts?  Eight! There are eight distinct, self­contained parts of the series. The first six are all  directly connected, and the seventh and eighth take place in an alternate reality. Here's a short  description of each to get a good feel of how a JoJo's story goes.    Phantom Blood  The series begins in the 1880s in Britain. A young man named Dio Brando is adopted into  the wealthy Joestar family, and plans to usurp his new brother Jonathan Joestar as heir to the  family and fortune. He fails, and abandons his humanity in a last­ditch effort by becoming a  vampire. It's up to Jonathan and his new teacher Will A. Zeppeli (along with the meddling Robert  E. O. Speedwagon,) to defeat Dio once and for all.    Battle Tendency  It's the late 30s, just before the outbreak of WWII. The grandson of Jonathan, Joseph  Joestar, learns of the recent disappearence of Speedwagon following an investigation of some  ruins in Mexico. Thus revives the Pillar Men, first one called Santana, and then the three who  created the tool that turns humans into vampires themselves. These are ACDC, Wham, and  Cars. It's up to Joseph to defeat the Pillar Men, though he does it with the assistance of his new  master Lisa Lisa and ally Caesar Zeppeli.    Stardust Crusaders  In the late 80s, Joseph seeks out his grandson Jotaro Kujo in Japan, to inform him of  grave news: the ancient enemy of the Joestar family, Dio Brando, has returned. He is hiding out  in Egypt in an attempt to fully recover, and Joseph and Jotaro must set out to defeat him well and  truly once and for all. They accumulate a group of friends along the way, and this is when the  classic JoJo's "villain of the week" structure kicks in.    Diamond is Unbreakable  Josuke Higashitaka is the illegitimate son of Joseph, and is only 16 years old in 1999.  This technically makes him the uncle of the far older Jotaro Kujo, who asks him for assistance in  solving a serial killer case in his town of Morioh. This Part is where the concept of the Stand  really takes off in creativity, as well as maximum classic rock theme naming.    Vento Aureo  In Italy in 2001, the son of Dio Brando sets off on his quest to become the head of a gang  called the Passione. He, Giorno Giovanna, then attempts to find out as much about their  shadowy boss as possible. Like other parts, Giorno builds up a large cast of friends in his quest.    Stone Ocean  The final part in the normal JoJo's continuity. It's 2011, and the daughter of Jotaro Kujo,  Jolyne Kujo, is imprisoned in the fictional Green Dolphin Street Prison in Florida. She awakens  her stand Stone Free and uses it to survive in her harsh conditions as intrigue surrounding her  imprisonment unravels around her.    Steel Ball Run  In an alternate timeline in the 1890s, Italian Executioner Gyro Zeppeli travels to the United  States to participate in the Steel Ball Run, a cross­continental race taking place from San Diego  to New York City. His bizarre abilities get the attention of genius, but paraplegic Johnny Joestar.  The race, however, is not just what it seems...    JoJolion  Skipping ahead 120 years, it's 2012 in an alternate Morioh. Morioh was devastated by the  2011 earthquake, and strange events have been happening in the crippled town. A young woman  adopts an amnesiac young man, whom she names "Josuke", and introduces him into the  Higashitaka clan.    What's the Ripple?  The Ripple is the essence of the sun, and therefore of all life. It comes from a martial  mastery of the breath and blood, called Sendou or Way of the Hermit, and how they work in  patterns to create powerful waves of energy that slay the undead!    It's also got a lot of really esoteric abilities associated with it and is weird and inconsistent  in general but whatever, it's completely rad. The ripple is used in so many ways, from melting the  flesh of a zombie with but a touch, to controlling and shoving a pigeon down a lady's throat  harmlessly. It's also used to make ordinary objects into weapons, like straightening out and  hardening up a noodle so it could be used as a needle. Due to its wave­based nature, it's also  usually channeled through mundane objects as weapons – soap, wine, scarves, and a pair of  American clackers – and these are generally exactly as effective as traditional weapons coated  in oil to make them good conductors of the ripple.    It also promotes youthful energy and those who use it are usually far older than they look.  You can appear in your mid­twenties at the age of fifty!    I also heard about a "Spin"...  The Spin is the Ripple's equivalent in Part 7, albeit using a different source and visual  effect. It is exactly as esoteric and versatile. Because they're basically just alternate universe  versions of one­another and have roughly the same silly properties, you can pretty much treat  them the same, just different flavor­wise.    So how do I use these in the game?  Techniques and specialties in the Ripple can be aspects on the Human side of your  character, or if you're forgoing a Stand entirely (more on that later!) then as many as you want to  take. They’re also an option when taking your Ability. There’ll be an example Ripple User given at  the end of this document.    The Ripple shows up prominently in Parts 1 and 2, a bit in 3, and the Spin shows up in Part 7.    Why Vampires?  The Vampires in JoJo's Bizarre Adventure do pretty much the same as they do in  everything else. Suck blood, create zombie thralls, and are slain by the sun's daylight. However,  that's just about the most broad definition of them possible: the real advantage of being a  vampire in JoJo's is completely and total control over the body to an absurd level. Drinking blood  via fusing your hands into necks, that kind of thing! There are three (four, technically,) levels of  being undead. The first is being a zombie, a thrall whose only benefits of being undead is being  stronger and no longer feeling pain. Then being a vampire, immortal, strong, and with incredible  body control, capable of creating zombies. Those are the two levels a human can attain – you  become a vampire by donning the "Stone Mask", an artifact created by the Pillar Men, who are  level 3. The Pillar Men (so­named because they were all found in a stone pillar,) were never  human, and basically just super vampires, who eat other vampires by absorbing them into their  bodies wholesale.    Vampires are, for most purposes, the purview of the GM. Their very nature makes them  evil, dangerous beings in the entirety of JoJo's Bizarre Adventure... but if you want to try to play a  vampire and still be a cool dude, I suppose that's fine. Don't worry if your GM vetoes it, however:  you can pretty much approximate it later on down the line, using a Stand.    Vampires feature prominently in Parts 1, 2, and a bit in 3.    What in the world is a Stand?  Stands are the real meat & potatoes of the JoJo's Bizarre Adventure meal. Starting in  Part 3 and never leaving since, Araki had an idea for a new power and struck gold. Put as simply  as can be done, the Stand is a spiritual manifestation of its user. In practice, it is pretty much  anything you want it to be.    The most generic stand in the series is the incredibly precise, extremely strong,  extremely fast Star Platinum, the stand of JoJo #3, Jotaro Kujo. It manifests as a tall muscular  being very close to Jotaro and fights and defends from there, as it has poor range.    From thereon, though, Stands get more and more different. In a series of examples to  decorate exactly how ridiculous they can get, we'll start with Hermit Purple. Hermit Purple  manifests itself as a purple thorned vine streaming through the user’s right hand and has the  ability to divine where something is. Up next is Heaven's Door, which turns a person's skin into a  book that details their entire life up to the present and even slightly into the future, and manifests  mostly as a drawing of a small cartoon man with a hat, and sometimes as that small man in a  more realistic form. There's Superfly, a telephone tower that binds its user to never leave its  premises and reflects damage to it. Finally, Bohemian Rhapsody, which manifests itself as all  fictional or portrayed characters in history across the world, that whenever someone meets a  character they enjoyed as a child, will be sucked into a story and fated to have the same fate as  the character in that story.    Stands aren't necessarily complicated (Jolyne Kujo's Stone Free lets her turn her body  into string and that's basically it,) but they're always used creatively. No matter what silly,  bizarre power it bestows, it can always be used to good effect.    So how do I get a Stand?  Well, the generic independant way is to have a life full of conflict culminating in incredible  emotional distress. Not a huge deal, though, since you can have a stand awoken for you. In parts  3­6, to be pierced with the plot device (the "stone arrow") would awaken a stand artificially. In part  7, if you passed through a spiritual place called the "devil's palm" you would be cursed with one.  In part 8, they're bestowed by mysterious things called the wall­eyes. In all honesty, don't sweat it  too hard, it's not that big a deal.    Sounds good, but how do I use Stands in the game?  Stands are complicated enough to justify having their entire own section of character  creation, and are therefore kind of optional. I do recommend using them even if you're attached  enough to Parts 1 & 2 specifically, though, because they're the main draw of what makes this  game different from other Fate games.    Stands show up in Part 3 and continue their overwhelming prominence in the series to this day.    Araki has a quick 13­page chapter in Part 7: Steel Ball Run, completely sans of spoilers,  that is a quick summation of what a Stand is and what it can do.    Being Human is Boring! What if I want to be something else?  Totally is sometimes. There's the option of playing a vampire, of course, but you know  what Stands sometimes do? They make animals way more intelligent. Animals can get Stands  too! And there's a whole lot of variation on the whole idea of an "animal" is here. These include a  dog named Iggy, a hawk named Pet Shop, an unnamed Cat that turns into a plant because of its  stand Stray Cat, and a sentient mass of algae named Foo Fighters.    There are also a small number of mostly or completely independent Stands in the series,  which is of course still possible to do and can therefore appear to be pretty much whatever it  wants. Anubis, a sword possessed by a Stand, is kind of independent. It requires a human to  hold it to manifest itself fully, though, and takes over their bodies. You could therefore play your  character solely as the Stand, and takes all of your aspects on what the person wielding you is  capable of doing, for example.    That's just what JoJo's itself presents. You're 100% free to get even more nuts with it, like  being a ghost bound to a Stand suit of clothing, or an animated doll, or whatever you want to do.  There's functionally no limits. Be a talking pyrokinetic cat if you want to be.   

https://www.pdf-archive.com/2016/09/15/1444251939283/

15/09/2016 www.pdf-archive.com

Ways of Designing & Converting Electricity 80%

A circuit used to reduce the fluctuation in the rectified output voltage or ripple.

https://www.pdf-archive.com/2016/11/30/ways-of-designing-converting-electricity/

30/11/2016 www.pdf-archive.com

Series HHF28 80%

(TCASE = -55°C to +125°C, VIN = +28V ± 0.5V, Full Load5, Unless Otherwise Specified) Single output models Parameter Conditions Io=full load Output Voltage (V) Ambient temperature high and low temperature HHF28S5(F) Min Max HHF28S12(F) Min Max HHF28S15(F) Min Max 4.95 5.05 11.88 12.12 14.85 15.15 4.85 5.15 11.76 12.24 14.70 15.30 Output Current(A)t VIN = 16 TO 40 VDC - 2.4 - 1.25 - 1 Output Power(W) - - 12 - 15 - 15 Output Ripple Voltage (mV) BW=10 kHz to 2 MHz Io=full load Ambient temperature - 80 - 80 - 80 high and low temperature - 100 - 120 - 120 Line Regulation(mV) VIN = 16 TO 40 VDC,Io=full load - 50 - 50 - 50 Load Regulation(mV) Io=No load to load - 50 - 50 - 50 Ambient temperature - 80 - 80 - 80 high and low temperature - 100 - 120 - 120 Ambient temperature 75 - 76 - 78 - high and low temperature 72 - 74 - 74 - 100 - 100 - 100 - Input Ripple Current(mA) BW=10kHz-2M Hz Io=full load Efficiency (%) Io=full load Isolation (MΩ) Input to output or any pin to case (except case ground pin) at 500 VDC, TA = 25° C TA = 25° C,Inhibit voltage, output disabled TA = 25° C Inhibit Function Protection Function Start-up Overshoot mV pk have have have Vin=0 to 28V, Io=full load - 600 - 1200 - 1500 Start-up Delay(ms) Vin=0 to 28V, Io=full load - 25 - 25 - 25 Capacitive Load(μF) TA = 25° C, No effect on DC performance - 300 - 100 - 100 Io=full load 400 600 400 600 400 600 50% load -- full load -50% load -400 400 -500 500 -600 600 Switching Frequency(kHz) Step Load Response Transient(mV pK) Web :www.ecrimpower.com E-mail:

https://www.pdf-archive.com/2018/06/08/series-hhf28/

08/06/2018 www.pdf-archive.com

Series HFL28 79%

(TCASE = -55°C to +125°C, VIN = 28V ± 0.5V, Full Load5, Unless Otherwise Specified) Single output models Parameter HFL28S5 Conditions HFL28S12 Min Max Min Max Ambient temperature 4.950 5.050 11.88 12.12 high and low temperature 4.875 5.125 11.76 12.24 Output Voltage(V) Io=full load Output Current(A) Vin = 16 TO 40 VDC — 10 — 5 Output Power(W) — BW=10 Output Ripple Voltage kHz — 50 — 60 Ambient temperature — 35 — 75 high and low temperature — 50 — 100 to 2 MHz (mV) Io=full load Line Regulation(mV) Vin = 16 TO 40 VDC,Io=full load — 20 — 20 Load Regulation(mV) Io=No load to load — 20 — 20 BW=10 Input Ripple Current kHz to 10 MHz (mA) Io=full load Efficiency (%) Io=full load Ambient temperature high and low temperature — 45 50 — — 45 50 Ambient temperature 77 — 83 — high and low temperature 75 — 81 — 100 — 100 — Input to output or any pin to case (except Isolation (MΩ) — case ground pin) at 500 VDC, TA = 25° C Inhibit Function TA = 25° C,Inhibit voltage, output disabled 0 0.2 0 0.2 Protection Function TA = 25° C 5 — 5 — Start-up Overshoot(mV pk) Vin=0 to 28V, Io=full load — 25 — 50 Start-up Delay(ms) Vin=0 to 28V, Io=full load — 6 — 6 Capacitive Load(μF) TA = 25° C, No effect on DC performance — 1000 — 1000 Switching Frequency(kHz) Io=full load 400 600 400 600 50% load -- full load -50% load -350 350 — 600 50% load -- full load -50% load — 3000 — 3000 — 300 — 400 — 300 — 300 — 4 — 4 Step Load Response Transient (mV pK) Step Load Response Recovery (μs) Step Line Response Vin=16~40V, Io=full load, Transient (mV pK) Vin=40~16V, Io=full load Step Vin=16~40V, Io=full load, Line Recovery Response (μs ) Vin=40~16V, Io=full load Load Fault recovery IO:short circuit to full load (ms) Notes to Specifications:

https://www.pdf-archive.com/2018/06/08/series-hfl28/

08/06/2018 www.pdf-archive.com

SeriesHFL28 79%

(TCASE = -55°C to +125°C, VIN = 28V ± 0.5V, Full Load5, Unless Otherwise Specified) Single output models Parameter HFL28S5 Conditions HFL28S12 Min Max Min Max Ambient temperature 4.950 5.050 11.88 12.12 high and low temperature 4.875 5.125 11.76 12.24 Output Voltage(V) Io=full load Output Current(A) Vin = 16 TO 40 VDC — 10 — 5 Output Power(W) — BW=10 Output Ripple Voltage kHz — 50 — 60 Ambient temperature — 35 — 75 high and low temperature — 50 — 100 to 2 MHz (mV) Io=full load Line Regulation(mV) Vin = 16 TO 40 VDC,Io=full load — 20 — 20 Load Regulation(mV) Io=No load to load — 20 — 20 BW=10 Input Ripple Current kHz to 10 MHz (mA) Io=full load Efficiency (%) Io=full load Ambient temperature high and low temperature 45 — 50 — — 45 50 Ambient temperature 77 — 83 — high and low temperature 75 — 81 — 100 — 100 — Input to output or any pin to case (except Isolation (MΩ) — case ground pin) at 500 VDC, TA = 25° C Inhibit Function TA = 25° C,Inhibit voltage, output disabled 0 0.2 0 0.2 Protection Function TA = 25° C 5 — 5 — Start-up Overshoot(mV pk) Vin=0 to 28V, Io=full load — 25 — 50 Start-up Delay(ms) Vin=0 to 28V, Io=full load — 6 — 6 Capacitive Load(μF) TA = 25° C, No effect on DC performance — 1000 — 1000 Switching Frequency(kHz) Io=full load 400 600 400 600 50% load -- full load -50% load -350 350 — 600 50% load -- full load -50% load — 3000 — 3000 — 300 — 400 — 300 — 300 — 4 — 4 Step Load Response Transient (mV pK) Step Load Response Recovery (μs) Step Line Response Vin=16~40V, Io=full load, Transient (mV pK) Vin=40~16V, Io=full load Step Vin=16~40V, Io=full load, Line Recovery Response (μs ) Vin=40~16V, Io=full load Load Fault recovery IO:short circuit to full load (ms) Notes to Specifications:

https://www.pdf-archive.com/2018/06/08/serieshfl28/

08/06/2018 www.pdf-archive.com

Series HHD28 79%

(TCASE = -55°C to +125°C, VIN = +28V ± 0.5V, Full Load5, Unless Otherwise Specified) Single output models Parameter Output Voltage(V) Conditions Io=full load Output Current(A)t VIN = 16 TO 40 VDC Output Power(W) - Output Ripple Voltage (mV) BW=10 kHz to 2 MHz Io=full load Line Regulation(mV) HHD28S5(F) Min Max HHD28S12(F) Min Max Ambient temperature 4.95 5.05 11.88 12.12 high and low temperature 4.85 5.15 11.64 12.36 - 3 - 1.67 - 15 - 20 Ambient temperature - 50 - 40 high and low temperature - 90 - 90 VIN = 16 TO 40 VDC,Io=full load - 50 - 50 Load Regulation(mV) Io=No load to load - 50 - 50 Input Ripple Current (mA) 10 kHz - 2 MHzIo=full load - 50 - 50 Efficiency (%) Io=full load Ambient temperature 76 - 80 - high and low temperature 73 - 76 - 100 - 100 - Isolation (MΩ) Inhibit Function Protection Function Start-up Overshoot mV pk Start-up Delay(ms) Capacitive Load(μF) Switching Frequency(kHz) Step Load Response Transient(mV pK) Step Load Response Recovery (μs) Step Line Response Transient (mV pK) Step Line Response Recovery t (μs ) Load Fault Short Circuit recovery (ms) Web :www.ecrimpower.com Input to output or any pin to case (except case ground pin) at 500 VDC, TA = 25° C TA = 25° C,Inhibit voltage, output disabled TA = 25° C have have Vin=0 to 28V, Io=full load 50 - 120 Vin=0 to 28V, Io=full load - 5 - 5 TA = 25° C, No effect on DC performance - 10000 - 3000 Io=full load 400 600 400 600 50% load -- full load -50% load -300 300 -400 400 50% load -- full load -50% load - 200 - 200 -300 300 -500 500 - 300 - 300 - 5 - 5 Vin=16~40V, Io=full load Vin=40~16V, Io=full load Vin=16~40V, Io=full load Vin=40~16V, Io=full load short circuit to full load E-mail:

https://www.pdf-archive.com/2018/06/08/series-hhd28/

08/06/2018 www.pdf-archive.com

Fiber-Optical-Rotary-Joint 79%

Specification Channel Operating Speed Value 1 0-2000rpm Estimated Life Time 200- 400 million rotations Work Temperature -40℃ -+85℃ Stock Temperature -50℃ -+85℃ Wavelength Range 650-1650nm Fiber Type SM/MM Insertion Loss < 2dB Optical Power Handling 23dBm Insertion Loss Ripple < +/-0.25dB ( Typical:

https://www.pdf-archive.com/2015/11/27/fiber-optical-rotary-joint/

27/11/2015 www.pdf-archive.com

Series HSA28 79%

–55°C to +125°C HSA28S12(F) , HSA28S15(F) Table 2 Electrical Characteristics(TCASE = -55°C to +125°C, VIN = 28V ± 0.5V, Full Load5, Unless Otherwise Specified) Single output models HSA28S5(F) HSA28S12(F) HSA28S15(F) Parameter Conditions Min Max Min Max Min Max 5.05 11.88 12.12 14.85 15.15 Output Voltage Io=full Ambient temperature 4.95 (V) load high and low temperature 4.80 5.20 11.52 12.48 14.40 15.60 Output Current Vin = 16 TO 40 VDC 1 0.417 0.333 (A) Output Power 5 5 5 (W) 200 170 Output Ripple BW=10kHz to 2 MHz Ambient temperature 350 Voltage(mV) Io=full load high and low temperature 525 300 250 Line Regulation VIN = 16 TO 40 VDC,Io=full load -50 50 50 (mV) Load Regulation Io=No load to full load 50 50 50 (mV) Input Ripple Current BW=10kHz-2 MHz Ambient temperature 100 100 100 (mA) Io=full load high and low temperature 150 150 150 Ambient temperature 66 70 71 Efficiency (%) Io=full load high and low temperature 64 68 69 Input to output or any pin to case (except case Isolation (MΩ) 100 100 100 ground pin) at 500 VDC, TA = 25° C Inhibit Function TA = 25° C,Inhibit voltage, output disabled have have have Protection Function TA = 25° C have have have Start-up Overshoot Vin=0 to 28V, Io=full load 500 500 500 (mV pk) Start-up Delay Vin=0 to 28V, Io=full load 75 30 30 (ms) Capacitive Load(μF) TA = 25° C, No effect on DC performance 300 500 500 Switching Frequency Io=full load 400 600 400 600 400 600 (kHz) -250 250 -375 375 -500 500 Step Load Response 50% load -- full Ambient temperature Transient(mV pK) load -50% load high and low temperature -750 750 -1100 1100 -1500 1500 - 250 - 500 - 500 - 1500 - 3000 - 3500 Vin=16~40V, Io=full load Vin=40~16V, Io=full load -500 500 -1000 800 -500 500 Vin=16~40V, Io=full load Vin=40~16V, Io=full load - 500 900 - 1300 - 1300 Io from short circuit to full load - 75 - 30 - 30 Step Load Response Recovery (μs) 50% load -- full load -50% load Step Line Response Transient (mV pK) Step Line Response Recovery (μs ) Load Fault Short Circuit recovery (ms) Web :www.ecrimpower.com Ambient temperature high and low temperature E-mail:

https://www.pdf-archive.com/2018/06/08/series-hsa28/

08/06/2018 www.pdf-archive.com