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Manuela 100%

Sa mene brže nego inače spade sva odeća i ja potonuh u njen puding od tela sa više požude i strasti nego sa njenom maloletnom kćerkom.

https://www.pdf-archive.com/2017/12/24/manuela/

24/12/2017 www.pdf-archive.com

Manuela 100%

Sa mene brže nego inače spade sva odeća i ja potonuh u njen puding od tela sa više požude i strasti nego sa njenom maloletnom kćerkom.

https://www.pdf-archive.com/2018/07/23/manuela/

23/07/2018 www.pdf-archive.com

RUBBA ELEONORA 1 91%

come spade, scettri, armature.

https://www.pdf-archive.com/2017/01/03/rubba-eleonora-1/

03/01/2017 www.pdf-archive.com

IAT.encyclopedia.drc.ban.agg.mrb 90%

Implicit Association Test (IAT) Dana R.

https://www.pdf-archive.com/2017/02/04/iat-encyclopedia-drc-ban-agg-mrb/

04/02/2017 www.pdf-archive.com

15-10-Azure 88%

E' pressocchè nascosta dalle spade che tiene tra le braccia, trasportandole a fatica e che le ostruiscono del tutto la visuale, mentre di lei è ben visibile l'esile corporatura e i capelli dall'inconfondibile color rame, lasciati sciolti sulle spalle, che ricadono in ricci stretti e voluminosi intorno al viso del Hemmah.

https://www.pdf-archive.com/2017/11/01/15-10-azure/

01/11/2017 www.pdf-archive.com

Tinyhands6.1 79%

Play: Revolution Poker Game The Big Picture:

https://www.pdf-archive.com/2018/04/30/tinyhands6-1/

30/04/2018 www.pdf-archive.com

SHELF PLAN 75%

BEGINNER PROJECT 2001-2002 SHAKER-STYLE COAT AND MITTEN RACK TOOLS REQUIRED Hand Tools – Try or combination square – Bar clamps – Tape measure or folding ruler – Screwdriver Power Tools – Scroll or saber saw – Table or circular saw – Electric drill, 3/8’’ spade bit, 1/2’’ spade bit, pilot hole/countersink bit – Belt sander Miscellaneous – Pencil – Compass – Safety glasses WOOD BUYING/CUTTING LIST Key A B C D E F G Pcs.

https://www.pdf-archive.com/2017/02/01/shelf-plan/

01/02/2017 www.pdf-archive.com

The Pied Piper of R&B (1) 72%

We need to call a spade a spade.

https://www.pdf-archive.com/2019/02/22/the-pied-piper-of-rb-1/

22/02/2019 www.pdf-archive.com

GP04 71%

driven harmonic motion cord length fine adjust screw spring plastic friction clip (b) Correct alignment spade connector mass bar upper mass guide phase set LED (c) Incorrect, unit must be levelled damping rod magnetic damping unit drive wheel at rear control box levelling screws (d) Incorrect, rotate spade connector on mass bar (a) Equipment overview Figure 1:

https://www.pdf-archive.com/2016/03/21/gp04/

21/03/2016 www.pdf-archive.com

2 - Mangiare a Venezia 71%

Mon) • Cantina Do Spade * Ciccheti e Frutti di Mare ~ (Daily:

https://www.pdf-archive.com/2016/07/05/2-mangiare-a-venezia/

05/07/2016 www.pdf-archive.com

Unitrade Hardware Distributers Rev2 Email-min.compressed 71%

REEL QH0201 -30MT QH1926 -50MTX12MM TRIGGER SPRAY PLASTIC QH0060 -1L QH0061 -5L Pruning Shear QH2037 QH2038 Shovel Round Mouth QH0267 QH0269 -3KG P402 QH0270 -2.5KG P402 Sickle QH0414 16” QH0415 14” QH1928 -20MTX12MM Garden scissor QH2041 QH0027 Flat Spade QH0265 Pick Head 3kg HOSE PIPE WITH FITTINGS 3 COLOURS Gardening &

https://www.pdf-archive.com/2016/11/03/unitrade-hardware-distributers-rev2-email-min-compressed/

03/11/2016 www.pdf-archive.com

pdf-specification-de-14f3 69%

Rumpfform Decksausführung Kiel/Schwert Ruder Steueranlage Verdrängung (kg) Ballast (kg) Werft Designer Baunummer Rundspant polyester mit anti slip Fin spade Pinne 2500 1000 Dehler Yachtbau Van de Stadt 510199 Innenausstattung Ausstattung, Gardinen Kabinen Anzahl Kojen Toilette Stereoanlage/Fernseher Kocher Kühlschrank Heizung Polster (2007) 1 doppel in aft, doppel in vorne pomptoilet radio/cd speler 2 pits gas elektrische Webasto (2014) Motor, Elektrik, Wasser Leistung Fabrikat Baujahr Betriebsstunden Kraftstoff Antrieb Spannung Batterie Batterieladegerät Wasserdruckanlage Abwassertank Landstrom 14 PS Yanmar 2YM15 2006 358 diesel saildrive met vaste schroef 12 &

https://www.pdf-archive.com/2016/06/21/pdf-specification-de-14f3/

21/06/2016 www.pdf-archive.com

SMV Strategi - hæfte 69%

Vær ærlige med jer selv, og kald en spade for en spade.

https://www.pdf-archive.com/2016/10/06/smv-strategi-h-fte/

06/10/2016 www.pdf-archive.com

INV-LARP 0.1 Playtest 68%

“Out​ ​of​ ​the​ ​night​ ​that​ ​covers​ ​me,   Black​ ​as​ ​the​ ​pit​ ​from​ ​pole​ ​to​ ​pole,  I​ ​thank​ ​whatever​ ​gods​ ​may​ ​be   For​ ​my​ ​unconquerable​ ​soul.” INVICTUS    Beta​ ​0.1    Since​ ​mankind’s​ ​earliest​ ​ancestors​ ​began​ ​to​ ​roam​ ​the​ ​earth,​ ​monsters​ ​have​ ​always​ ​lurked​ ​on​ ​the  edge​ ​of​ ​our​ ​periphery.​ ​From​ ​dreams​ ​and​ ​visions,​ ​the​ ​KA​ ​tempt​ ​the​ ​wills​ ​of​ ​mortals,​ ​beckoning  the​ ​weak​ ​willed​ ​to​ ​open​ ​the​ ​door​ ​between​ ​the​ ​world​ ​of​ ​spirit​ ​and​ ​the​ ​world​ ​of​ ​flesh.    Some​ ​KA​ ​cross​ ​over​ ​as​ ​twisted​ ​and​ ​horrific​ ​physical​ ​manifestations​ ​of​ ​terror​ ​and​ ​others​ ​hide  away​ ​behind​ ​the​ ​eyes​ ​of​ ​the​ ​possessed.​ ​The​ ​worst,​ ​not​ ​satisfied​ ​with​ ​misery​ ​sewn​ ​in​ ​the  waking​ ​world,​ ​steal​ ​victims​ ​away​ ​from​ ​their​ ​beds,​ ​forever​ ​trapping​ ​them​ ​in​ ​a​ ​realm​ ​of​ ​endless  nightmare.    The​ ​KA​ ​have​ ​no​ ​power,​ ​save​ ​that​ ​which​ ​is​ ​given​ ​to​ ​them​ ​by​ ​mankind.​ ​Each​ ​doorway​ ​opened,​ ​each  body​ ​possessed,​ ​and​ ​each​ ​soul​ ​dragged​ ​screaming​ ​into​ ​the​ ​abyss​ ​has​ ​come​ ​at​ ​the​ ​hands​ ​of  human​ ​agency.​ ​A​ ​ritual,​ ​a​ ​prayer,​ ​or​ ​a​ ​wish​ ​made​ ​under​ ​the​ ​veil​ ​of​ ​dream​ ​are​ ​all​ ​that​ ​is​ ​required  for​ ​the​ ​influence​ ​of​ ​the​ ​KA​ ​to​ ​seep​ ​into​ ​our​ ​world.     The​ ​memories​ ​of​ ​encounters​ ​with​ ​the​ ​KA​ ​oft​ ​fade​ ​as​ ​a​ ​dream​ ​upon​ ​waking.​ ​But​ ​some​ ​face​ ​the  beasts​ ​of​ ​nightmare​ ​and​ ​are​ ​changed​ ​forever.​ ​These​ ​men​ ​and​ ​women​ ​not​ ​only​ ​resist​ ​the​ ​KA,  but​ ​remember​ ​the​ ​creatures’​ ​face​ ​and​ ​form.​ ​They​ ​are​ ​the​ ​Unconquered​,​ ​those​ ​who​ ​live​ ​to  protect​ ​mankind​ ​from​ ​the​ ​monsters​​ ​which​ ​stalk​ ​them​ ​world.    Invictus​ i​ s​ ​a​ ​“Parlor”​ ​style​ ​Live​ ​Action​ ​Roleplaying​ ​game​ ​which​ ​explores​ ​the​ ​supernautal​ ​horror​ ​and  politics​ ​which​ ​drive​ ​secret​ ​societies​ ​of​ ​“monster​ ​hunters”.​ ​It​ ​aims​ ​to​ ​provide​ ​players​ ​with​ ​a​ ​space​ ​to tell​ ​a​ ​number​ ​of​ ​different​ ​stories.​ ​The​ ​mechanics​ ​of​ ​this​ ​game,​ ​rather​ ​than​ ​being​ ​driven​ ​by  randomness,​ ​are​ ​focused​ ​on​ ​spending​ ​and​ ​managing​ ​resources.​ ​Games​ ​are​ ​designed​ ​to​ ​be​ ​four​ ​or  five​ ​hours​ ​long​ ​and​ ​provide​ ​opportunities​ ​for​ ​players​ ​to​ ​explore​ ​mysteries,​ ​face​ ​deadly​ ​foes​ ​in  combat,​ ​and​ ​engage​ ​in​ ​interpersonal​ ​conflict.​ ​While​ I​ nvictus​​ ​strives​ ​to​ ​explore​ ​the​ ​“darkness”​ ​of  what​ ​lies​ ​beyond​ ​mankind’s​ ​imagination,​ ​it​ ​steers​ ​away​ ​from​ ​real​ ​world​ ​hurt.​ ​Stories​ ​about​ ​and  references​ ​to​ ​real-world​ ​discrimination,​ ​sexual​ ​assault,​ ​and​ ​tragic​ ​events​ ​are​ ​not​ ​a​ ​part​ ​of​ ​the  game.    Invictus​​ ​is​ ​about​ ​each​ ​player​ ​having​ ​the​ ​opportunity​ ​to​ ​self-select​ ​into​ ​the​ ​types​ ​of​ ​scenes​ ​and​ ​play  that​ ​are​ ​comfortable​ ​to​ ​them.​ ​To​ ​this​ ​end,​ ​Invictus​ u ​ ses​ ​the​ ​“OK​ ​CHECK​ ​IN”​ ​system​ ​to​ ​allow​ ​players  to​ ​communicate​ ​needs​ ​and​ ​comfort​ ​level​ ​without​ ​breaking​ ​the​ ​pace​ ​of​ ​roleplay.​ ​If​ ​a​ ​player​ ​seems  upset,​ ​but​ ​you​ ​aren’t​ ​sure​ ​if​ ​it​ ​is​ ​the​ ​CHARACTER​ ​not​ ​the​ ​PLAYER​ ​that​ ​is​ ​distraught,​ ​simply​ ​flash​ ​an  “OK”​ ​gesture.​ ​The​ ​“OK”​ ​gesture​ ​is​ ​a​ ​question​ ​that​ ​is​ ​responded​ ​to​ ​with​ ​a​ ​“thumbs​ ​up”,​ ​“thumbs  down”​ ​or​ ​“so​ ​so”​ ​gesture.​ ​Players​ ​who​ ​signal​ ​discomfort​ ​should​ ​be​ ​allowed​ ​to​ ​leave​ ​the​ ​scene,​ ​no  questions​ ​asked.​ ​Players​ ​are​ ​also​ ​encouraged​ ​to​ ​use​ ​the​ ​“thumbs​ ​up”​ ​or​ ​“thumbs​ ​down”​ ​symbols  proactively​ ​to​ ​communicate​ ​their​ ​level​ ​of​ ​comfort​ ​with​ ​a​ ​scene’s​ ​intensity.   The​ ​Invictus  The​ ​Invictus,​ ​or​ ​The​ ​Unconquered​​ ​is​ ​the​ ​organization​ ​of​ ​all​ ​men​ ​and​ ​women​ ​who​ ​resist​ ​and​ ​retain  awareness​ ​of​ ​the​ ​KA.​ ​The​ ​Invictus​ ​is​ ​a​ ​loose​ ​society​ ​that​ ​is​ ​formed​ ​by​ ​many​ ​Orders.​ ​The  Unconquered​ ​recognize​ ​others​ ​of​ ​their​ ​number​ ​by​ ​sight,​ ​for​ ​those​ ​whose​ ​eyes​ ​and​ ​dreams​ ​are​ ​not  clouded​ ​by​ ​the​ ​KA​ ​radiate​ ​as​ ​beacons​ ​hope​ ​to​ ​those​ ​who​ ​have​ ​become​ ​supernaturally​ ​attuned.  Since​ ​ancient​ ​times,​ ​the​ ​Invictus​ ​has​ ​been​ ​driven​ ​by​ ​a​ ​simple​ ​Codex​ ​that​ ​governs​ ​their​ ​activity:    ❖ The​ ​Unconquered​ ​must​ ​gather,​ ​to​ ​share​ ​knowledge​ ​of​ ​the​ ​KA.  ❖ The​ ​truth​ ​of​ ​the​ ​KA​ ​must​ ​be​ ​veiled​ ​from​ ​dreamers,​ ​lest​ ​the​ ​KA​ ​draw​ ​power​ ​from​ ​it.  ❖ The​ ​Unconquered​ ​must​ ​not​ ​slay​ ​one​ ​another,​ ​nor​ ​interfere​ ​in​ ​the​ ​hunt.    Geographically​ ​the​ ​Invictus​ ​divides​ ​itself​ ​into​ ​Cantons,​ ​large​ ​cities​ ​and​ ​the​ ​areas​ ​around​ ​them.  Each​ ​Canton​ ​is​ ​led​ ​by​ ​a​ ​Synod,​ ​a​ ​governing​ ​five-member​ ​council​ ​whose​ ​members​ ​are​ ​each​ ​drawn  from​ ​the​ ​Invictus’​ ​five​ ​major​ ​Orders:​ ​The​ ​Chorus,​ ​The​ ​Orthodoxy,​ ​The​ ​League,​ ​The​ ​Shamar,​ ​and  The​ ​Division.​ ​The​ ​Synod​ ​selects,​ ​by​ ​vote,​ ​a​ ​Magnate​ ​who​ ​serves​ ​as​ ​the​ ​Executive​ ​of​ ​the​ ​Canton.​ ​A  Magnate​ ​settles​ ​disputes​ ​between​ ​the​ ​Orders​ ​and​ ​takes​ ​a​ ​hand​ ​in​ ​leading​ ​hunts​ ​against​ ​the​ ​KA.  When​ ​an​ ​Unconquered​ ​is​ ​accused​ ​of​ ​violating​ ​the​ ​Codex,​ ​it​ ​is​ ​the​ ​Synod​ ​who​ ​decides​ ​innocence​ ​or  guilt,​ ​but​ ​the​ ​Magnate​ ​who​ ​sentences​ ​and​ ​metes​ ​out​ ​punishment.     The​ ​Orders  The​ ​Invictus​ ​is​ ​comprised​ ​of​ ​Orders,​ ​each​ ​guided​ ​by​ ​a​ ​set​ ​of​ ​principles​ ​which​ ​guide​ ​their​ ​nightly  war​ ​against​ ​the​ ​KA.​ ​Not​ ​every​ ​Invictus​ ​is​ ​a​ ​member​ ​of​ ​one​ ​of​ ​the​ ​five​ ​major​ ​Orders​ ​which  comprise​ ​the​ ​Synods​ ​of​ ​each​ ​city’s​ ​Canton,​ ​but​ ​most​ ​are​ ​drawn​ ​to​ ​the​ ​support​ ​and​ ​structure​ ​that  comes​ ​with​ ​membership​ ​in​ ​an​ ​Order.    The​ ​Chorus​ ​of​ ​Legend​​ ​-​ ​(Champions,​ ​Bards,​ ​Knights,​ ​Storytellers,​ ​Lorekeepers)  Gilgamesh,​ ​Corax,​ ​Heracles,​ ​Cú​ ​Chulainn,​ ​Arthur,​ ​Sun​ ​Wukong,​ ​Ramah…​ ​each​ ​civilization​ ​has  heroes​ ​whose​ ​stories​ ​echo​ ​through​ ​history.​ ​The​ ​legends​ ​of​ ​these​ ​Heroes​ ​are​ ​carried​ ​through  history​ ​by​ ​the​ ​Chorus​ ​of​ ​Legend.​ ​The​ ​Chorus​ ​seeks​ ​to​ ​venerate​ ​and​ ​emulate​ ​the​ ​heroes​ ​of​ ​old​ ​and  raise​ ​the​ ​Legends​ ​of​ ​new​ ​heroes​ ​through​ ​story​ ​and​ ​song.​ ​The​ ​Chorus​ ​was​ ​the​ ​first​ ​order​ ​of​ ​The  Invictus,​ ​and​ ​its​ ​virtues​ ​of​ ​heroism​ ​and​ ​boon-companionship​ ​echo​ ​through​ ​the​ ​Unconquered​ ​to  this​ ​day.     The​ ​Orthodoxy​ ​of​ ​Staves​​ ​-​ ​(Paladins,​ ​Priests,​ ​Holy​ ​Men,​ ​Inquisitors,​ ​Vampire​ ​Hunters)  Faith.​ ​Devotion.​ ​Prayer.​ ​Purity.​ ​These​ ​are​ ​the​ ​virtues​ ​of​ ​the​ ​Orthodoxy​ ​of​ ​Staves.​ ​Drawing​ ​its  origins​ ​from​ ​the​ ​organized​ ​religions​ ​of​ ​man,​ ​The​ ​Orthodoxy​ ​has​ ​found​ ​that​ ​acceptance​ ​of​ ​a​ ​higher  power​ ​and​ ​devotion​ ​to​ ​one’s​ ​faith​ ​serve​ ​as​ ​a​ ​powerful​ ​shield​ ​against​ ​the​ ​KA.​ ​The​ ​doctrines​ ​of​ ​the  Orthodoxy​ ​state​ ​that​ ​only​ ​through​ ​rigorous​ ​devotion​ ​to​ ​purity​ ​and​ ​rejection​ ​of​ ​the​ ​KA​ ​can  mankind​ ​be​ ​saved.    The​ ​Shamar​​ ​-​ ​ ​(Ritualists,​ ​Blood​ ​Cultists,​ ​Black-Magic​ ​Practitioners)  The​ ​Shamar​ ​seek​ ​the​ ​power​ ​to​ ​defeat​ ​the​ ​KA​ ​by​ ​wielding​ ​the​ ​very​ ​power​ ​of​ ​dream​ ​and​ ​nightmare.  Through​ ​pact,​ ​rite,​ ​and​ ​binding,​ ​they​ ​wrest​ ​the​ ​power​ ​of​ ​the​ ​KA​ ​for​ ​themselves.​ ​Though​ ​no​ ​one  can​ ​argue​ ​with​ ​the​ ​success​ ​of​ ​the​ ​secretive​ ​and​ ​ritualistic​ ​Shamar,​ ​their​ ​methods​ ​are​ ​rarely  trusted​ ​by​ ​the​ ​members​ ​of​ ​the​ ​other​ ​Orders.    The​ ​League​ ​of​ ​Extranormal​ ​Inquiry​​ ​-​ ​(Mad-Scientists,​ ​Dark​ ​Dabblers,​ ​Mythos​ ​seekers)  Founded​ ​in​ ​the​ ​misty​ ​streets​ ​of​ ​Europe​ ​in​ ​the​ ​1800’s,​ ​the​ ​League​ ​is​ ​comprised​ ​of​ ​those​ ​scholars,  alchemists,​ ​and​ ​practitioners​ ​of​ ​pseudoscience​ ​among​ ​the​ ​Unconquered​ ​who​ ​began​ ​to​ ​experiment  with​ ​extracting​ ​Phlogiston​ ​from​ ​the​ ​corpses​ ​of​ ​slain​ ​KA.​ ​With​ ​these​ ​strange​ ​sciences,​ ​the​ ​League  has​ ​created​ ​powerful​ ​and​ ​dangerous​ ​technologies​ ​that​ ​empowers​ ​them​ ​to​ ​continue​ ​seeking  knowledge,​ ​regardless​ ​of​ ​the​ ​cost.        Division​ ​Six​​ ​-​ ​(G-Men,​ ​Gadgeteers,​ ​Realists,​ ​Men​ ​In​ ​Black)  ​ ​Allegedly​ ​once​ ​an​ ​agency​ ​of​ ​the​ ​United​ ​States​ ​Department​ ​of​ ​Homeland​ ​Security,​ ​the​ ​agents​ ​of  Division​ ​Six​ ​stands​ ​as​ ​a​ ​highly​ ​regimented​ ​and​ ​technologically​ ​empowered​ ​Order​ ​that​ ​operates  throughout​ ​the​ ​world.​ ​ ​Their​ ​mission​ ​is​ ​simple:​ ​destroy​ ​the​ ​KA​ ​and​ ​cover-up​ ​the​ ​existence​ ​of​ ​the  supernatural.​ ​Rejecting​ ​all​ ​superstition​ ​and​ ​pseudoscience,​ ​the​ ​Division​ ​pursues​ ​its​ ​agenda​ ​with  strict​ ​adherence​ ​to​ ​regulation​ ​and​ ​the​ ​principals​ ​of​ ​order.     System  Invictus’​ m ​ echanical​ ​system​ ​is​ ​driven​ ​by​ ​resource​ ​management​ ​and​ ​spending​ ​and​ ​is​ ​played​ ​by​ ​each  player​ ​using​ ​a​ ​full​ ​deck​​ ​of​ ​regular​ ​playing​ ​cards:​ ​13​ ​Hearts,​ ​13​ ​Clubs,​ ​13​ ​Diamonds,​ ​13​ ​Spades​ ​and​ ​Two  Jokers.     Each​ ​player’s​ ​cards​ ​are​ ​divided​ ​into​ ​two​ ​groups:  ● The​ ​Hand​​ ​-​ ​Resources​ ​at​ ​the​ ​player’s​ ​disposal​ ​that​ ​may​ ​be​ d ​ iscarded​​ ​to​ ​take​ ​action​ ​or​ ​activate  effects.  ● The​ ​Deck​ -​ ​ ​Cards​ ​not​ ​available​ ​for​ ​the​ ​player​ ​to​ ​spend,​ ​but​ ​may​ ​be​ ​drawn​​ ​in​ ​certain  circumstances.    All​ ​mechanics​ ​require​ ​players​ ​interact​ ​with​ ​their​ ​cards​ ​in​ ​one​ ​of​ ​two​ ​ways:  ● Draw​​ ​-​ ​Take​ ​a​ ​card​ ​of​ ​the​ ​specified​ ​suit​ ​from​ ​the​ ​deck​ ​and​ ​place​ ​it​ ​into​ ​your​ ​hand.  ● Discard​​ ​-​ ​Take​ ​a​ ​card​ ​of​ ​the​ ​specified​ ​suit​ ​from​ ​the​ ​hand​ ​and​ ​place​ ​it​ ​into​ ​your​ ​deck.​ ​If​ ​a​ ​player  would​ ​discard​ ​a​ ​♥​ ​(heart),​ ♣​ ​ ​(club),​ ​or​ ​♦​ ​ ​(diamond)​ ​they​ ​may​ ​choose​ ​to​ ​instead​ ​discard​ ​a​ ♠​ ​ ​(spade).    Characters​ ​have​ ​four​ ​attributes​ ​or​ ​P.I.T.H.​​ ​with​ ​a​ ​minimum​ ​score​ ​of​ o ​ ne​ ​and​ ​a​ ​maximum​ ​of​ t​ hirteen​:  ● Physicality​ ​ ​-​ ​A​ ​character’s​ ​strength,​ ​toughness,​ ​and​ ​agility​ ​ ​[Represented​ ​by​ ​Clubs​ ​♣)   ● Influence​ -​ ​ ​A​ ​character’s​ ​social​ ​and​ ​interpersonal​ ​graces​ ​(Represented​ ​by​ ​Hearts​ ​♥)  ● Thought​ -​ ​ ​A​ ​character’s​ ​general​ ​wit​ ​and​ ​perceptiveness​ ​(Represented​ ​by​ ​Diamonds​ ​♦)  ● Hope​​ ​-​ ​A​ ​character’s​ ​endurance​ ​in​ ​the​ ​face​ ​of​ ​horror​ ​and​ ​adversity​ ​(Represented​ ​by​ ​Spades​ ​♠)    At​ ​the​ ​beginning​ ​of​ ​each​ ​session,​ ​players​ ​will​ ​draw​​ ​their​ ​starting​ h ​ and​​ ​based​ ​on​ ​their​ ​attributes.​ ​(​For  example,​ ​a​ ​character​ ​with​ ​3​ ​Physicality,​ ​4​ ​Influence,​ ​5​ ​Thought,​ ​and​ ​2​ ​Hope​ ​would​ ​draw​ ​ 3 ​ ♣,​ ​4♥,​ ​5♦,​ ​and​ ​2♠  for​ ​their​ ​starting​ ​hand)     The​ ​rules​ ​of​ ​Invictus​​ ​do​ ​not​ ​discern​ ​between​ ​different​ ​card​ ​values,​ ​only​ ​the​ ​suit​ ​of​ ​the​ ​card​ ​drawn​ ​or  discarded​ ​matters.     If​ ​mechanics​ ​would​ ​have​ ​a​ ​player​ ​draw​​ ​a​ ​card​ ​that​ ​is​ ​not​ ​in​ ​their​ ​deck,​ ​that​ ​player​ ​draws​ ​no​ ​card.​ ​A  player​ ​may​ ​not​ ​have​ ​more​ ​than​ ​13​ ​of​ ​a​ ​given​ ​suit​ ​in​ ​their​ ​hand​ ​at​ ​a​ ​time.    If​ ​mechanics​ ​would​ ​have​ ​a​ ​player​ ​discard​ a ​ ​ ​card​ ​that​ ​is​ ​not​ ​in​ ​their​ ​hand,​ ​that​ ​character​ ​becomes  incapacitated​.​ ​An​ ​incapacitated​​ ​character​ ​immediately​ ​discards​ ​their​ ​entire​ ​hand​​ ​and​ ​becomes  unconscious​ ​or​ ​catatonic,​ ​and​ ​remains​ ​that​ ​way​ ​until​ ​restored​ ​by​ ​a​ ​mechanical​ ​effect.    Challenges  Challenges​ ​in​ ​Invictus​ ​are​ ​used​ ​to​ ​determine​ ​success​ ​or​ ​failure​ ​on​ ​difficult​ ​tasks​ ​or​ ​those​ ​which​ ​are  opposed​ ​by​ ​others.​ ​There​ ​are​ ​three​ ​types​ ​of​ ​challenges:    ● Physical​ ​Challenges​​ -​ ​ ​Some​ ​feats​ ​of​ ​physical​ ​prowess​ ​require​ ​a​ ​simple​ ​spending​ ​of​ ♣​ .​ ​A  Storyteller​ ​may​ ​ask​ ​a​ ​character​ ​attempting​ ​to​ ​leap​ ​across​ ​a​ ​gap​ ​between​ ​buildings​ ​to​ ​spend​ ​a​ ♣​   to​ ​undertake​ ​the​ ​effort.​ ​Such​ ​challenges​ ​will​ ​be​ ​marked​ ​with​ ​the​ ​cost.​ ​Unless​ ​otherwise​ ​specified,  all​ ​such​ ​static​ ​challenges​ ​may​ ​be​ ​collaborated​ ​on,​ ​but​ ​all​ ​cards​ ​must​ ​be​ ​discarded​ ​at​ ​the​ ​same  time​ ​and​ ​all​ ​participants​ ​must​ ​share​ ​the​ ​resulting​ ​victory​ ​or​ ​consequence.       ● Influence​ ​Challenges​​ ​-​ ​When​ ​characters​ ​seek​ ​to​ ​argue,​ ​determine​ ​the​ ​truth,​ ​or​ ​socially​ ​interact  with​ ​one​ ​another​ ​they​ ​may​ ​bid​ ​any​ ​number​ ​of​ ​♥​ ​from​ ​their​ ​hand​ ​in​ ​a​ ​small​ ​bidding​ ​war.​ ​If​ ​another  character​ ​wishes​ ​to​ ​challenge​ ​the​ ​assertion​ ​of​ ​the​ ​bidder,​ ​they​ ​may​ ​attempt​ ​to​ ​contradict​ ​by  bidding​ ​a​ h ​ igher​​ ​number​ ​of​ ​♥.​ ​The​ ​winner​ ​must​ ​then​ ​discard​​ ​a​ ​number​ ​of​ ♥​ ​ ​equal​ ​to​ ​their​ ​bid,  from​ ​that​ ​point​ ​forward,​ ​all​ ​participants​ ​in​ ​the​ ​conversation​ ​must​ ​accept​ ​the​ ​winner’s​ ​assertions  as​ ​truth​ ​until​ ​faced​ ​with​ ​overwhelming​ ​evidence.​ ​An​ ​influence​ ​challenge​ ​cannot​ ​cause​ ​a  character​ ​to​ ​abandon​ ​a​ ​deeply​ ​held​ ​belief​ ​rooted​ ​in​ ​personal​ ​faith​ ​or​ ​ideology,​ ​but​ ​may​ ​cause​ ​a  character​ ​to​ ​differently​ ​recollect​ ​events​ ​they​ ​have​ ​participated​ ​in​ ​or​ ​witnessed.​ ​Once​ ​characters  have​ ​resolved​ ​a​ ​matter​ ​through​ ​an​ ​influence​ ​challenge,​ ​the​ ​issue​ ​should​ ​not​ ​be​ ​revisited​ ​between  them.  Example:​​ T ​ wo​ ​hunters​ ​are​ ​sharing​ ​a​ ​tale​ ​of​ ​glory,​ ​and​ ​one​ ​claims​ ​to​ ​have​ ​taken​ ​the​ ​killing  blow​ ​in​ ​a​ ​battle​ ​against​ ​a​ ​vicious​ ​KA.   Player​ ​One:​ ​“And​ ​that’s​ ​how​ ​I​ ​slew​ ​the​ ​beast”  Player​ ​Two:​​ ​“I​ ​seem​ ​to​ ​remember​ ​that​ ​it​ ​was​ ​me​ ​who​ ​struck​ ​the​ ​final​ ​blow​ ​-​ ​Bid​ ​One”  Player​ ​One​ ​“Are​ ​you​ ​sure?​ ​I’m​ ​pretty​ ​sure​ ​the​ ​Chorus​ ​will​ ​be​ ​singing​ ​about​ ​*my*​ ​legend​ ​-​ ​Bid  Two”  Player​ ​Two:​ “​ Hmm,​ ​it​ ​seems​ ​you​ ​are​ ​right,​ ​I​ ​must​ ​have​ ​misremembered”  *Player​ ​one​ ​then​ ​discards​ ​two​ ​♥​ ​from​ ​his​ ​hand​ ​to​ ​his​ ​deck*    ● Thought​ ​Challenge​​ ​-​ ​When​ ​characters​ ​seek​ ​to​ ​investigate​ ​a​ ​mystery,​ ​crack​ ​a​ ​code,​ ​spot​ ​a​ ​foe  hidden​ ​in​ ​the​ ​darkness​ ​they​ ​engage​ ​in​ ​a​ ​thought​ ​challenge.​ ​Most​ ​challenges​ ​are​ ​resolved​ ​through  static​ ​spend​ ​amounts.​ ​(For​ ​example,​ ​a​ ​challenge​ ​envelope​ ​for​ ​characters​ ​to​ ​decypher​ ​ancient  runes​ ​may​ ​be​ ​marked​ ​with​ ​“8♦”,​ ​which​ ​means​ ​a​ ​total​ ​of​ ​eight​ ​diamonds​ ​will​ ​need​ ​to​ ​have​ ​been  spent​ ​to​ ​decipher​ ​the​ ​runes.).​ ​Unless​ ​otherwise​ ​specified,​ ​all​ ​static​ ​challenges​ ​may​ ​be  collaborated​ ​on,​ ​but​ ​all​ ​cards​ ​must​ ​be​ ​discarded​ ​at​ ​the​ ​same​ ​time​ ​and​ ​all​ ​participants​ ​must​ ​share  the​ ​resulting​ ​information​ ​or​ ​consequences​ ​of​ ​the​ ​challenge.​ ​Sometimes,​ ​contests​ ​of​ ​Thought  between​ ​two​ ​characters​ ​(such​ ​as​ ​a​ ​chess​ ​match)​ ​may​ ​be​ ​resolved​ ​through​ ​bidding,​ ​in​ ​a​ ​similar  fashion​ ​to​ ​influence​ ​challenges​,​ ​with​ ​characters​ ​expending​ ♦​ ​ ​instead​ ​of​ ♥​ .  Combat  ● At​ ​the​ ​beginning​ ​of​ ​each​ ​round​ ​of​ ​combat,​ ​all​ ​participants​ ​must​ ​declare​ ​who​ ​or​ ​what​ ​they​ ​are  attacking.​ ​The​ ​storyteller​ ​will​ ​count​ ​down​ ​verbally​ ​from​ ​three,​ ​at​ ​the​ ​end​ ​of​ ​which,​ ​each​ ​particip  or​ ​interacting​ ​with​ ​during​ ​the​ ​round​ ​and​ ​must​ ​point​ ​at​ ​the​ ​target​ ​of​ ​their​ ​choice.​ ​ ​Characters​ ​who  are​ ​not​ ​attacking​ ​or​ ​interacting​ ​with​ ​anything​ ​must​ ​point​ ​at​ ​themselves.​ ​A​ ​character​ ​pointing​ ​at  themselves​ ​and​ ​whom​ ​no-one​ ​is​ ​pointing​ ​at​ ​may,​ ​at​ ​the​ ​end​ ​of​ ​the​ ​countdown,​ ​declare​ ​“fair  escape”​ ​and​ ​leave​ ​the​ ​combat​ ​scene.     ● Attacking​ ​characters​ ​must​ ​then​ ​discard​ ​a​ ​relevant​ ​card​ ​(usually​ ​♣)​ ​and​ ​declare​ ​the​ ​Power​​ ​of​ ​their  attack.   ○ An​ ​attack’s​ ​Power​ i​ s​ ​the​ P ​ .I.T.H.​​ ​associated​ ​with​ ​the​ ​attack​ ​(usually​ ​Physicality​)​ ​plus​ ​a  single​ ​bonus​ ​from​ ​a​ ​piece​ ​of​ g ​ ear​,​ ​a​ ​single​ ​bonus​ ​from​ ​a​ ​trait​,​ ​and​ ​a​ ​single​ ​bonus​ ​from​ ​a  marvel​.   ● Add​ ​up​ ​the​ ​total​ P ​ ower​​ ​targeting​ ​each​ ​character​ ​compare​ ​that​ ​number​ ​to​ ​each​ ​target’s  toughness.  ○ A​ ​character’s​ T ​ oughness​​ ​is​ ​the​ ​character’s​ ​Physicality​ ​plus​ ​single​ ​bonus​ ​from​ ​a​ ​piece​ ​of  gear​,​ ​a​ ​single​ ​bonus​ ​from​ ​a​ t​ rait​,​ ​and​ ​a​ ​single​ ​bonus​ ​from​ ​a​ ​marvel​.   ● For​ ​each​ ​character,​ ​if​ ​the​ ​total​ ​Power​​ ​attacking​ ​them​ ​in​ ​a​ ​round​ ​exceeds​ ​their​ ​Toughness​,​ ​that  character​ ​must​ ​discard​ ​a​ ​♣.​ ​If​ ​the​ ​total​ P ​ ower​​ ​attacking​ ​a​ ​character​ ​in​ ​a​ ​round​ ​exceeds​ ​double​ ​its  Toughness,​ ​the​ ​character​ ​must​ ​discard​ ​a​ ​second​ ​♣.​ ​Triple​ ​the​ t​ oughness​?A​ ​third​ ​♣​ ​discarded.,​ ​and  so​ ​on.   ● If​ ​the​ ​total​ ​attacking​ ​Power​​ ​on​ ​a​ ​character​ ​does​ ​not​ ​exceed​ ​the​ ​character’s​ T ​ oughness​,​ ​the  defending​ ​character​ ​discards​ ​no​ ​cards.  Abbie,​ ​Bert,​ ​and​ ​Carl​ ​are​ ​engaged​ ​in​ ​deadly​ ​combat​ ​with​ ​a​ ​powerful​ ​KA​ ​in​ ​the​ ​form​ ​of​ ​a​ ​hideous​ ​Boar.​ ​At  the​ ​beginning​ ​of​ ​the​ ​round,​ ​the​ ​storyteller​ ​counts​ ​down:​ ​“3,​ ​2,​ ​1”.​​ A ​ t​ ​the​ ​end​ ​of​ ​the​ ​countdown,​ ​the​ ​Boar  is​ ​pointing​ ​at​ ​Carl,​ ​Abbie​ ​and​ ​Carl​ ​are​ ​pointing​ ​at​ ​the​ ​Boar,​ ​and​ ​Bert​ ​is​ ​pointing​ ​at​ ​himself.​ ​Bert​ ​declares  “fair​ ​escape”​ ​from​ ​the​ ​scene.     Abbie​ ​expends​ ​a​ ​♣,​ ​draws​ ​her​ ​gun​ ​and​ ​fires:​ ​She​ ​adds​ ​her​ ​Physicality​ ​+8​ ​Gun​ [​ gear]​​ ​+2,​ ​and  Sharpshooter​ ​[trait]​ ​+2​ ​to​ ​her​ P ​ ower​​ ​for​ ​a​ ​total​ ​of​ ​12​.    Carl​ ​expends​ ​a​ ​♣,​ ​readies​ ​his​ ​his​ ​fire-emblazoned​ ​fists,​ ​adding​ ​his​ ​Physicality​ ​+5​ ​,​ ​Brass​ ​Knuckles​ ​[gear]  +1,​ ​Brawny​ ​[trait]​ ​+2,​ ​and​ ​ ​Alchemical​ ​Fire​ ​[wonder]​ + ​ 5​ ​to​ ​his​ ​Power​​ ​for​ ​a​ ​total​ ​of​ ​13​.    The​ ​KA​​ ​discars​ ​a​ ♣​ ​ ​and​ ​strikes​ ​Carl​ ​with​ ​a​ ​power​ ​of​ 1​ 8​.     Carl​ ​is​ ​targeted​ ​with​ ​ 1​ 8​​ ​total​ ​Power,​ ​his​ T ​ oughness​​ ​given​ ​all​ ​bonuses​ ​ ​is​ ​only​ 5 ​ ​,​ ​and​ ​so​ ​must​ ​discard  three​ ♣​ .​ ​Carl​ ​only​ ​has​ ​one​ ​♣,​ ​but​ ​a​ ​strong​ ​reserve​ ​of​ ♠​ .​ ​Carl​ ​discards​ ​his​ ​last​ ​♣​ ​and​ ​two​ ♠​ ​ ​and​ ​remains​ ​on  his​ ​feet    The​ ​KA​ ​is​ ​targeted​ ​with​ ​25​​ t​ otal​ ​Power​,​ ​it’s​ T ​ oughness​​ ​is​ 8 ​ ,​ ​ ​and​ ​so​ ​must​ ​discard​ ​three​ ​♣,​ ​leaving​ ​it  wounded​ ​but​ ​not​ ​yet​ ​defeated.      Death  Characters​ ​in​ ​Invictus​ m ​ ay​ ​become​ i​ ncapacitated​​ ​or​ ​otherwise​ ​physically,​ ​mentally,​ ​or​ ​socially  compromised,​ ​but​ ​permanent​ ​character​ ​death​ ​can​ ​only​ ​occur​ ​as​ ​the​ ​result​ ​of​ ​a​ ​direct​ ​choice​ ​of  the​ ​player.     Characters​ ​who​ ​repeatedly​ ​violate​ ​the​ ​themes​ ​and​ ​social​ ​norms​ ​of​ ​the​ ​setting​ ​may​ ​face  character​ ​retirement​ ​or​ ​death​ ​via​ ​storyteller​ ​intervention,​ ​but​ ​will​ ​always​ ​receive​ ​a​ ​warning​ ​and  the​ ​opportunity​ ​to​ ​alter​ ​course​ ​before​ ​such​ ​intervention. 

https://www.pdf-archive.com/2017/11/04/inv-larp-0-1-playtest/

04/11/2017 www.pdf-archive.com

Hellmann eCommerce - Marketing Internship 67%

Zu unseren Kunden zählen dabei sowohl kleine, aufstrebende Unternehmen, als auch internationale Marken wie Hunkemöller, Liebeskind, Kate Spade, Jeans Fritz und viele mehr.

https://www.pdf-archive.com/2017/06/30/hellmann-ecommerce-marketing-internship/

30/06/2017 www.pdf-archive.com

XGB pack tutorial 66%

Jigsaw with wood blade Handsaw Exacto knife Ruler or tape measure Hot glue gun Cordless or corded 3/8 Drill Drill bit set up to 3/8” or ½” Spade bit set up to 1.5” Dust mask Hacksaw or pipe cutter Sandpaper File Okay that’s about it for materials and supplies, you may need to use your imagination for some items if you can’t find them, use the best you can find as a substitute.

https://www.pdf-archive.com/2016/08/19/xgb-pack-tutorial/

19/08/2016 www.pdf-archive.com

Game plan 862r 65%

cBet/cBet:{2-8}/XC:{/9,J,A,hearts} - w przypadku gdy na turnie spadnie spade, nie dający FD to river to X z intencją XF.

https://www.pdf-archive.com/2015/04/29/game-plan-862r/

29/04/2015 www.pdf-archive.com

esercitazione 3 62%

http://shop.nordstrom.com/s/kate-spade-new-york-flynnpineapple-flip-flop-women/4241047 4.

https://www.pdf-archive.com/2017/03/07/esercitazione-3/

07/03/2017 www.pdf-archive.com

butterfly garden guide easy 61%

Soft, ferny foliage, crown is tender and easy to injure with spade.

https://www.pdf-archive.com/2016/05/17/butterfly-garden-guide-easy/

17/05/2016 www.pdf-archive.com

Ranking Summary 60%

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 Cast Member Phil Hartman Bill Hader Will Ferrell Dana Carvey Eddie Murphy Chris Farley Bill Murray Amy Poehler Gilda Radner John Belushi Mike Myers Dan Aykroyd Norm Macdonald Tina Fey Kate McKinnon Kristen Wiig Darrell Hammond Andy Samberg Jason Sudeikis Will Forte Chris Parnell Taran Killam Fred Armisen Jane Curtin Jon Lovitz Maya Rudolph Bobby Moynihan Jan Hooks Rachel Dratch Kenan Thompson Tim Meadows Chevy Chase Seth Meyers Molly Shannon Kevin Nealon Ana Gasteyer Adam Sandler Tracy Morgan Cecily Strong David Spade Jimmy Fallon Martin Short Cheri Oteri Dennis Miller Robert Smigel Billy Crystal Vanessa Bayer Chris Rock Jay Pharoah Laraine Newman Nasim Pedrad Al Franken Beck Bennett Kyle Mooney Joe Piscopo Christopher Guest Horatio Sanz Mean 9.64 9.57 9.43 9.18 9.17 9.01 9.00 9.00 8.89 8.84 8.79 8.72 8.64 8.61 8.51 8.48 8.47 8.40 8.34 8.31 7.93 7.92 7.85 7.85 7.85 7.77 7.76 7.76 7.67 7.61 7.61 7.60 7.51 7.49 7.44 7.40 7.37 7.29 7.27 7.26 7.20 7.20 7.13 7.11 7.04 6.93 6.86 6.72 6.70 6.65 6.65 6.65 6.52 6.43 6.30 6.26 6.22 SD # of Ratings 0.74 85 0.91 97 1.26 93 1.08 87 1.40 83 1.39 87 1.16 89 1.11 98 1.41 84 1.26 86 1.06 86 1.41 88 1.14 85 1.24 97 1.49 90 2.10 97 1.40 87 1.38 99 1.06 94 1.29 93 1.15 87 1.45 91 1.96 96 1.47 81 1.48 81 1.51 94 1.30 93 1.74 70 1.18 89 1.88 96 1.28 79 1.90 86 1.82 98 1.79 84 1.45 77 1.32 78 2.03 89 1.60 89 1.51 89 1.38 87 2.11 93 2.10 69 1.55 76 1.61 63 1.90 53 2.11 59 1.62 91 1.87 78 1.54 89 1.70 69 1.67 83 1.57 74 1.41 81 1.63 82 1.80 57 1.92 43 1.83 82 RS Ranking Change 7 6 13 11 12 9 11 7 2 -3 15 9 6 -1 8 0 9 0 1 -9 4 -7 5 -7 135 122 3 -11 37 22 14 -2 49 32 22 4 25 6 52 32 35 14 41 19 23 0 47 23 19 -6 18 -8 98 71 26 -2 16 -13 46 16 48 17 10 -22 28 -5 40 6 59 24 33 -3 17 -20 53 15 39 0 27 -13 36 -5 30 -12 94.5 51.5 34 -10 30 43 21 55 24 50 20 86.5 86.5 66 30 58 -16 -4 -27 6 -26 -1 -32 33.5 32.5 11 -26 1 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 Garrett Morris Chris Kattan Pete Davidson Harry Shearer Julia Sweeney Julia Louis-Dreyfus Aidy Bryant Abby Elliott Jim Downey Mike O'Brien Colin Quinn Michael O'Donoghue Jim Breuer Nora Dunn Michael McKean Rob Schneider David Koechner Tim Kazurinsky Mark McKinney Casey Wilson Ellen Cleghorn Chris Elliott Michael Che Jenny Slate Mary Gross Tom Davis Leslie Jones Sasheer Zamata Brian Doyle-Murray Paul Brittain Tim Robinson Paul Shaffer Jay Mohr Finesse Mitchell Victoria Jackson Nancy Walls Don Novello Gilbert Gottfried Jeff Richards Rob Riggle Brad Hall Damon Wayans Colin Jost Michaela Watkins Robin Duke Gary Kroeger Tom Schiller Brooks Wheelan A.

https://www.pdf-archive.com/2015/03/01/ranking-summary/

01/03/2015 www.pdf-archive.com