Search


PDF Archive search engine
Last database update: 16 October at 16:50 - Around 76000 files indexed.


Show results per page

Results for «squig»:


Total: 10 results - 0.014 seconds

Squig Bowl 100%

Squig Bowl Every four years, What Squig?

https://www.pdf-archive.com/2011/09/23/squig-bowl/

22/09/2011 www.pdf-archive.com

O+G balancing-v1.1 92%

Squig Hoppers Extra Boingy impact hits occur in combat if their random movement roll consists of triples (3 of the same number).

https://www.pdf-archive.com/2015/07/17/o-g-balancing-v1-1/

17/07/2015 www.pdf-archive.com

O+G balancing-v1.2 91%

Squig Hoppers Extra Boingy impact hits occur in combat if their random movement roll consists of triples (3 of the same number).

https://www.pdf-archive.com/2015/07/17/o-g-balancing-v1-2/

17/07/2015 www.pdf-archive.com

O+G Balancing 91%

Squig Hoppers Extra Boingy impact hits occur in combat if their random movement roll consists of triples (3 of the same number).

https://www.pdf-archive.com/2015/07/16/o-g-balancing/

16/07/2015 www.pdf-archive.com

O+G Balancing 91%

Squig Hoppers Extra Boingy impact hits occur in combat if their random movement roll consists of triples (3 of the same number).

https://www.pdf-archive.com/2015/07/16/o-g-balancing-1/

16/07/2015 www.pdf-archive.com

O+G balancing-v1.4 91%

Squig Hoppers Extra Boingy impact hits occur in combat if their random movement roll consists of triples (3 of the same number).

https://www.pdf-archive.com/2015/07/20/o-g-balancing-v1-4-1/

20/07/2015 www.pdf-archive.com

O+G balancing-v1.4 91%

Squig Hoppers Extra Boingy impact hits occur in combat if their random movement roll consists of triples (3 of the same number).

https://www.pdf-archive.com/2015/07/20/o-g-balancing-v1-4/

20/07/2015 www.pdf-archive.com

O+G balancing-v1.5 91%

Squig Hoppers Extra Boingy impact hits occur in combat if their random movement roll consists of triples (3 of the same number).

https://www.pdf-archive.com/2015/07/24/o-g-balancing-v1-5/

24/07/2015 www.pdf-archive.com

Great Crusade Ork Rule Set 4.3 82%

Range 12” Str D6+4 AP1 pistol, Beard Squig (Makes an additional Power Klaw attack even when using Roundhouse Kick), Hard as Nails (ignores the first unsaved wound taken each player turn) Special Rules Feel No Pain, Waaagh!, Furious Charge Mob Rule, Independent Character, 5+ Inv save E’ Luvs Da Big Uns:

https://www.pdf-archive.com/2013/01/23/great-crusade-ork-rule-set-4-3/

23/01/2013 www.pdf-archive.com

Great Crusade Ork Rule Set 4.2 79%

Range 12” Str D6+4 AP1 pistol, Beard Squig (Makes an additional Power Klaw attack even when using Roundhouse Kick), Hard as Nails (ignores the first unsaved wound taken each player turn) Special Rules Feel No Pain, Waaagh!, Furious Charge Mob Rule, Independent Character, 5+ Inv save E’ Luvs Da Big Uns:

https://www.pdf-archive.com/2013/01/23/great-crusade-ork-rule-set-4-2/

23/01/2013 www.pdf-archive.com