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Tau Datasheet prototypes 100%

Flung against the Grater Good’s foes, Rra’Saum and his Stealth Cadre focus on eliminating high priority targets of the Gue’la, and Ork incursions on the third sphere.

https://www.pdf-archive.com/2016/09/28/tau-datasheet-prototypes/

28/09/2016 www.pdf-archive.com

Lutz Tau 88%

Lutz Tau Name HQ Darkstrider epicroster.com WS BS S T W At I Ld Sv Type Cst All Cst 4 5 3 3 3 3 3 9 5+ In(Ch) 100 Recon Armour, Pulse Carbine, Photon Grenades, Blacksun Filter, Markerlight, Structural Analyser, 100 2 3 3 3 1 1 2 7 4+ In 63 Combat Armour, Photon Grenades, Pulse Rifle(6), Bonding Knife Ritual(6), EMP Grenades(6), 2 3 3 3 1 1 2 8 4+ In(Ch) 43 Combat Armour, Photon Grenades, Pulse Rifle, Gun Drone(2), ­ 3 FA:12 SA:11 BA:10 HP:3 Tank 88 Burst Cannon, Two Gun Drones, Seeker Missile, 2 3 3 3 1 1 2 7 4+ In 63 Combat Armour, Photon Grenades, Pulse Rifle(6), Bonding Knife Ritual(6), EMP Grenades(6), 2 3 3 3 1 1 2 8 4+ In(Ch) 43 Combat Armour, Photon Grenades, Pulse Rifle, Gun Drone(2), 4 3 3 3 1 1 3 7 6+ In 92 Kroot Armour, Kroot Rifle, Sniper Round(14), 4 3 3 3 1 2 2 8 6+ In(Ch) 21 Kroot Armour, Kroot Rifle, 4 3 6 3 2 1 3 7 6+ In 0 Kroot Armour, Kroot Gun, 4 0 3 3 1 2 5 6 ­+ Beast 0 194 2 3 3 3 1 1 2 7 5+ In 90 Recon Armour, Photon Grenades, Pulse Carabine, Markerlight, Rail Rifle(3), Bonding Knife Ritual(4), EMP Grenades(4), 2 3 3 3 1 1 2 8 5+ In(Ch) 45 Recon Armour, Photon Grenades, Pulse Carabine, Markerlight, Gun Drone(2), ­ 3 FA:11 SA:10 BA:10 HP:3 Sk F 56 OT Two Gun Drones, Burst Cannon, Seeker Missile(2), 135 2 3 5 4 2 2 2 8 3+ JPk 130 Crisis Battlesuit, Missile Pod, TL Missile Pod, Gun Drone(4), Bonding Knife Ritual(3), 2 3 5 4 2 3 2 9 3+ JPk(Ch) 91 Crisis Battlesuit, Missile Pod, TL Missile Pod, Gun Drone(2), 2 3 5 4 2 2 2 8 3+ JPk 130 Crisis Battlesuit, Missile Pod, TL Missile Pod, Gun Drone(4), Bonding Knife Ritual(3), 2 3 5 4 2 3 2 9 3+ JPk(Ch) 91 Crisis Battlesuit, Missile Pod, TL Missile Pod, Gun Drone(2), 2 3 6 6 5 3 2 9 2+ Mc 180 Riptide Battlesuit, Riptide Shield Generator, Heavy Burst Cannon, TL SMS, 2 3 5 4 2 2 2 8 3+ JPk 130 Crisis Battlesuit, Missile Pod, TL Missile Pod, Gun Drone(4), Bonding Knife Ritual(3), 2 3 5 4 2 3 2 9 3+ JPk(Ch) 91 Crisis Battlesuit, Missile Pod, TL Missile Pod, Gun Drone(2), 2 3 4 3 1 2 2 8 3+ Beast 68 Stealth Battlesuit, Burst Cannon, Fusion Blaster, Bonding Knife Ritual(3), 2 3 4 3 1 3 2 9 3+ JPk(Ch) 64 221 Troops Fire Warrior Team(5) Fire Warrior Shas'ui Devilfish Fire Warrior Team(5) Fire Warrior Shas'ui Kroot Squad(13) Shaper Krootox Rider(0) Kroot Hound(0) Fast Attack Pathfinder Team(3) Pathfinder Shas'ui Piranha 106 113 56 Elites XV8 Crisis Team(2) Crisis Shas'vre XV8 Crisis Team(2) Crisis Shas'vre XV104 Riptide XV8 Crisis Team(2) Crisis Shas'vre Stealth Team(2) Stealth Shas'vre http://www.epicroster.com/print.jsp 221 180 221 132 1/3 10/1/2015 warhammer 40k calculator Stealth Battlesuit, Burst Cannon, Gun Drone(2), Wargear Recon Armour Pulse Carbine Photon Grenades Blacksun Filter Markerlight Structural Analyser Combat Armour Pulse Rifle Bonding Knife Ritual EMP Grenades Gun Drone Burst Cannon Two Gun Drones Seeker Missile Kroot Armour Kroot Rifle Sniper Round Kroot Gun Pulse Carabine Rail Rifle Crisis Battlesuit Missile Pod Twin­linked Missile Pod Riptide Battlesuit Riptide Shield Generator Heavy Burst Cannon Twin­linked Smart Missile System Stealth Battlesuit Fusion Blaster Special Rules Independent Character Fight On Foot Fighting Retreat Outflank Scouts Supporting Fire Infiltrate Move Through Cover Stealth (Forest) Bulky Acute Senses Very Bulky http://www.epicroster.com/print.jsp 5+ save 18" R S:5 AP:5, Assault 2, Pinning Defensive Grenades Night Vision and immune to Blind R:36" S:­ AP:­, Heavy 1, Target Aquired; Each time the unit suffers a hit, place a single counter next to it. Any units that shoot at the same target later in that phase may spent these markers to gain bonus:; Pinpoint (1+ markers): All models in the firing unit gain +1 BS per each marker spent; Scour (2 markers): All weapons in the firing unit have Ignores cover; Seeker (1+ markers): The firing unit may launch a single Seeker Missile per each marker spent with the following rules:; ­ Missile does not need LOS,; ­ It must be fired at the same target as the other vehicle's other weapons,; ­ It is resolved at BS:5,; ­ It has Ignores cover.; ­ It does not reduced number of weapons a vehicle can fire at its full BS,; ­ It does count towards limit of 2 missiled that a flyer can fire each turn save 4+ 30" R S:5 AP:5, Rapid Fire Model benefits from Heroic Morale, even if they are not accompanied by an Independent Character Haywire Grenades Gun Drone 18" R S:5 AP:5, Assault 4 Two Gun Drones R:72" S:8 AP:3, Heavy 1; One Use Only armour save 6+ [Pulse rounds]: 24" R S:4 AP:6, Rapid Fire; [Melee]: S:U AP:5, Melee, Two­handed 24" R S:X AP:6, Heavy 1, Sniper 48" R S:7 AP:4, Rapid Fire 18" R S:5 AP:5, Assault 2, Pinning 30" R S:6 AP:1, Rapid Fire + Blacksun Filter; + Multi­tracker; 3+ Armour Save 36" R S:7 AP:4, Assault 2 36"R S:7 AP:4, Assault 2, Twin­linked + Blacksun Filter; + Multi­tracker; 2+ Armour Save 5+ invulnerable save [Standard]: 36" R S:6 AP:4, Heavy 8; [Nova­Charge]: 36" R S:6 AP:4, Heavy 12, Gets Hot, Rending, Nova­Charge 30" R S:5 AP:5, Heavy 4, Ignores Cover, Homing, Twin­linked Stealth Battlesuit 18" R S:8 AP:1, Assault 1, Melta Independent Character Can only join Fire Warriors or Pathfinders Darkstrider and unit Consolidate after firing Overwatch Outflank special Rule Scouts special rule When an enemy charges, all friendly models with this special rule in units within 6" of the unit being charged can choose to fire Overwatch Infiltrate special rule now ignores Dangerous Terrain +1 Cover Save In Forest Counts as 2 models in transports The unit may re­roll to see which table edge they enter from Counts as 3 models in transports 2/3 10/1/2015 Nova Reactor http://www.epicroster.com/print.jsp warhammer 40k calculator Declare an attempt to use the reactor at the start of each of its Movement phases. If using the reactor, roll a D6. On a 1­2, the Riptide fails and suffers a Wound (no saves allowed).

https://www.pdf-archive.com/2015/10/01/lutz-tau/

01/10/2015 www.pdf-archive.com

MGO Improvement 12-21-15 85%

 Players using Infiltrator class with stealth on defense  Players using GROM and other launchers on defense is overpowered  Players using SERVAL on defense, and 1-shot killing offensive team No point in having a Rescue mode in future Example:

https://www.pdf-archive.com/2015/12/22/mgo-improvement-12-21-15/

22/12/2015 www.pdf-archive.com

Jack Sheet 84%

______________________ BODY Acrobatics Athletics Combat Intimidate Stealth Survival 3 Hunter Class:

https://www.pdf-archive.com/2015/01/25/jack-sheet/

25/01/2015 www.pdf-archive.com

Tau 1500p - Champ 17-01-17 81%

o 2 - - Heavy 1, Target Acquired Rapid Insertion Force (761pts) Locked Coordinates  XV104 Riptide Battlesuits Fire Team, Supporting Fire  Riptide Shas'vre Ion Accelerator, Stimulant Injector, Twin-linked Plasma Rifle  XV25 Stealth Battlesuits Bonding Knife Ritual Bonding Knife Ritual, Infiltrate, Shrouded, Stealth, Supporting Fire  Stealth Shas'ui with Burst Cannon x6 (6m, 1u) Counterfire Defence System  XV8 Crisis Battlesuits x2 (4m, 2u) Supporting Fire, Very Bulky  Crisis Shas'ui 2x Fusion Blaster  Crisis Shas'ui 2x Fusion Blaster, Target Lock  XV8 Crisis Battlesuits Supporting Fire, Very Bulky  Crisis Shas'ui 2x Plasma Rifle  Crisis Shas'ui 2x Plasma Rifle, Target Lock Name Unit Type WS BS S T W I A Ld Save Crisis Shas'ui Jet Pack Infantry 2 3 5 4 2 2 2 8 3+ Riptide Shas'vre Jet Pack Monstrous Creature 2 3 6 6 5 2 3 9 2+/5++ 3 4 3 1 2 2 8 3+ Stealth Shas'ui Jet Pack Infantry 2 Name Description Blacksun Filter Night Vision and is immune to the effects of Blind.

https://www.pdf-archive.com/2017/01/17/tau-1500p-champ-17-01-17/

17/01/2017 www.pdf-archive.com

Azoth Tempus 76%

SKILL NAME Acrobatics 1 Arcana INT 1 8 Athletics STR 2 9 5 ARMOR PENALTY MISC n/a 2 Bluff CHA 2 2 Diplomacy CHA 2 0 n/a 0 0 Dungeoneering WIS 0 0 n/a 0 4 Endurance CON 4 0 n/a 0 0 Heal WIS 0 0 n/a 0 1 History INT 1 0 n/a 0 2 Insight WIS 0 0 n/a 2 2 Intimidate CHA 2 0 n/a 0 0 n/a 0 0 Nature WIS 0 0 Perception WIS 0 0 n/a 0 1 Religion INT 1 0 n/a 0 13 Stealth DEX 6 5 n/a 2 Streetwise CHA 2 5 n/a 0 DEX 6 5 n/a 0 7 11 Azoth Thievery vs Assassin's Shroud - Gain the assassin's shroud power Guild Training - Choose a training method.

https://www.pdf-archive.com/2011/02/15/azoth-tempus/

15/02/2011 www.pdf-archive.com

Marble Stealth Table Technical Sheet 76%

I continue to explore the connection between Nature, sustainability and technology through my new project Stealth.

https://www.pdf-archive.com/2017/03/28/marble-stealth-table-technical-sheet/

28/03/2017 www.pdf-archive.com

Wood Stealth Table Technical Sheet 76%

I continue to explore the connection between Nature, sustainability and technology through my new project Stealth.

https://www.pdf-archive.com/2017/03/28/wood-stealth-table-technical-sheet/

28/03/2017 www.pdf-archive.com

GRADUATION MENU 76%

MINTED PEA PUREÉ Smoke Me double patty cheeseburger loaded with pulled pork and all the trimmings 7oz RUMP steak 7 ounces of british beef chargrilled to perfection served with stealth fries &

https://www.pdf-archive.com/2017/06/27/graduation-menu/

27/06/2017 www.pdf-archive.com

erdan 76%

LEVEL Erdan CHARACTER NAME Will BACKGROUND Wood elf C/N RACE ALIGNMENT PLAYER NAME EXPERIENCE POINTS INSPIRATION STRENGTH -1 13 2 ARMOR CLASS PROFICIENCY BONUS 3 35 INITIATIVE SPEED rather make new friends than enemies PERSONALITY TRAITS 8 DEXTERITY ● +3 ● 16 -1 Strength +5 Dexterity +2 Constitution +3 Intelligence +2 Wisdom +1 Charisma CONSTITUTION Hit Point Maximum 17 Freedom CURRENT HIT POINTS I've got a large debt to repay SAVING THROWS TEMPORARY HIT POINTS +2 ● 14 INTELLIGENCE +1 ● 12 ● WISDOM ● +2 ● 14 CHARISMA +1 ● ● 12 +5 Acrobatics (Dex) +2 Animal Handling (Wis) +1 Arcana (Int) -1 Athletics (Str) +5 Deception (Cha) +1 History (Int) +4 Insight (Wis) +1 Intimidation (Cha) +3 Investigation (Int) +2 Medicine (Wis) +1 Nature (Int) +4 Perception (Wis) +1 Performance (Cha) +1 Persuasion (Cha) +1 Religion (Int) +5 Sleight of Hand (Dex) +7 Stealth (Dex) +2 Survival (Wis) Total 2d8 HIT DICE NAME I'm wanted for a crime DEATH SAVES FLAWS ATK BONUS DAMAGE/TYPE rapier +5 1d8 pie short bow +5 1d6 pie dark vision fey ancestory trance mask of the wild sneak attack expertise:

https://www.pdf-archive.com/2017/04/16/erdan/

16/04/2017 www.pdf-archive.com

VasiUnderdark 75%

GO OD Exp IL MALE Background ◆ EV 0 Size Medium Half Elf L FU 10 Race C TI AO CH Strength Modifier W LA Vasi Score FEMALE Name Athletics Dexterity 16 3 ■ Acrobatics 5 ■ Sleight of Hand 5 ■ Stealth 7 ■ Constitution 16 3 Intelligence 9 -1 Arcana Hit Die CLASSES ■ Rogue 1 Level d8 2 d d 2 3 15 5 AC 30 Initiative DEATH Speed SAVES HIT POINTS PASSIVE PERCEPTION 12 2 10 + Perception History Investigation Current Hit Points PROFICIENCY BONUS Nature 2 Religion Wisdom 10 0 Animal Handling ■ Insight 2 Perception ATTACKS Damage Type Shattered Sabre P ■ 16 3 Deception 5 1d8+3 Damage Type Elven Scimitar S 7 Properties Damage 5 Performance Persuasion Finesse Weapon Attack Intimidation Properties Damage 5 2 Survival Charisma Temp Hit Points Weapon Attack Medicine ■ Max Hit Points 1d6 Finesse SAVING THROWS dex Damage Type Weapon int Studded leather ADVANTAGES, RESISTANCES, IMMUNITIES Properties Damage Attack AC 12+dex Adv.

https://www.pdf-archive.com/2015/12/16/vasiunderdark-1/

16/12/2015 www.pdf-archive.com

grant danasty 75%

TEMPORARY HIT POINTS BONDS 1d8 +2 Animal Handling (Wis) 1d8 +3 Arcana (Int) HIT DICE ● +1 Athletics (Str) ● +1 Deception (Cha) +3 History (Int) +2 Insight (Wis) -1 Intimidation (Cha) +5 Investigation (Int) +2 Medicine (Wis) +3 Nature (Int) +2 Perception (Wis) -1 Performance (Cha) -1 Persuasion (Cha) +3 Religion (Int) +8 Sleight of Hand (Dex) +8 Stealth (Dex) +2 Survival (Wis) ● +2 CHARISMA ● ● FAILURES I turn tail and run when things turn bad.

https://www.pdf-archive.com/2016/03/11/grant-danasty/

11/03/2016 www.pdf-archive.com

skyace2 75%

A – Aces and Jokers, and Almost Never C – Charge Attack, and Clear Card D – Distance Attack, and Digit Card E – Evens, and Every Chance H – Hand-to-Hand Attack, and Head Card O – Odds, and Occasionally R – Royals, and Rarely S – Stealth Attack, and Side Card 1.3 HERO CREATION To create a Hero, each player should assign a Power and a Frequency to each of the four Attack Actions.

https://www.pdf-archive.com/2011/07/12/skyace2/

12/07/2011 www.pdf-archive.com

batman dnd 74%

INITIATIVE SPEED PERSONALITY TRAITS 12 DEXTERITY ● +5 ● 20 +1 Strength +11 Dexterity +1 Constitution +7 Intelligence +3 Wisdom +0 Charisma CONSTITUTION Hit Point Maximum 123 SAVING THROWS +1 ● 12 INTELLIGENCE ● +1 Animal Handling (Wis) +1 Arcana (Int) +7 Athletics (Str) +0 Deception (Cha) +1 History (Int) Intimidation (Cha) ● +13 Investigation (Int) +3 Medicine (Wis) +1 Nature (Int) +15 Perception (Wis) +0 Performance (Cha) +0 Persuasion (Cha) +1 Religion (Int) ● +11 Sleight of Hand (Dex) ● +17 Stealth (Dex) +3 Survival (Wis) CHARISMA NAME SUCCESSES DEATH SAVES ATK BONUS DAMAGE/TYPE +11 1d8+5 Piercing ATTACKS &

https://www.pdf-archive.com/2017/08/29/batman-dnd/

29/08/2017 www.pdf-archive.com

002 July 2014 73%

its stealth skin gives it a ‘50 shades of grey’ appearance.

https://www.pdf-archive.com/2014/07/15/002-july-2014/

15/07/2014 www.pdf-archive.com

Dakash 73%

members of Chelish aristocracy Knowledge (arcana) Knowledge (history) Knowledge (nobility) Knowledge (planes) Perception Ride Sense Motive Spellcraft Stealth Survival Swim Use Magic Device +11 +10 +10 +10 +6 -1 +10 +13 -1 +2 -4 +6 INT (5) INT (5) INT (5) INT (5) WIS (2) DEX (2) WIS (2) INT (5) DEX (2) WIS (2) STR (-1) CHA (2) 3 2 1 2 4 5 5 1 Chelish Noble :

https://www.pdf-archive.com/2017/04/21/dakash/

21/04/2017 www.pdf-archive.com

Leucis 73%

2 Athletics 14 Dexterity 2 8 Acrobatics Sleight of Hand Exp Entertainer Hit Die CLASSES ■ 1 Bard d8 2 d d 3 IL MALE Background ◆ EV 0 Size Medium Devil's Tongue Tiefling C TI AO CH 10 Strength Race GO OD Modifier L FU Score ■ W LA Leucis FEMALE Name Level 3 Stealth Constitution 12 Intelligence 10 1 14 2 AC 0 30 Initiative DEATH Speed SAVES HIT POINTS PASSIVE PERCEPTION 13 Arcana 10 + Perception History Investigation Current Hit Points PROFICIENCY BONUS Nature 21 2 Religion 12 Wisdom Max Hit Points 1 Temp Hit Points ATTACKS Damage Type Weapon Animal Handling Rapier Insight Medicine 3 Perception 3 Attack Survival 17 Charisma 3 Deception 10 Intimidation 5 Performance 5 Persuasion 5 P Properties Damage 4 1d8+2 Finesse Damage Type Weapon Properties Damage Attack SAVING THROWS dex cha Damage Type Weapon Studded leather ADVANTAGES, RESISTANCES, IMMUNITIES Resist fire Darkvision (60ft) Attack 12 Properties Damage 2 SPELL SLOTS SPELLCASTING SPELLCASTING ABILITY CHA SPELL SAVE DC 13 SPELL ATTACK BONUS 5 Catrips First Second 2 4 2 Spells Known (Arcane &

https://www.pdf-archive.com/2016/02/02/leucis-1/

02/02/2016 www.pdf-archive.com

Daga IronFist - lucas leal 72%

ARMOR WIS CHA PERFORMANCE CHA PERSUASION CHA RELIGION INT CHA HP HD 11 HIT POINTS HIT DICE TEMPORARY MAX 1d8 1 REMAINING PASS INT FAIL USED HIT DICE TOTAL DEX DEATH ROLLS SLEIGHT OF HAND DEX STEALTH DEX SURVIVAL WIS DEX AC 16 ARMOR CLASS 12 = + ARMOR TOTAL 2 + SHIELD ARMOR + DEXTERITY MODIFIER ARMOR 2 poison OTHER WIS DAMAGE RESISTANCE SKILL MODIFIER ● ○ ○ ● ○ ○ ○ ○ ○ ○ ○ ● ○ ○ ○ ○ ● ○ DEX CHA 12 12 SAVING THROW +2 15 15 WISDOM light brown INT 10 10 INTELLIGENCE TEMP MODIFIER +2 15 15 TEMP SCORE –1 15 15 DEXTERITY RELIGION / PATRON / DEITY brown SAVING THROWS ABILITY MODIFIER 8 WEIGHT DEX MOD = = = = = = = = = = = = = = = = = = PROFICIENCY BONUS + + + + + + + + + + + + + + + + + + 2 2 0 -1 1 0 2 1 0 2 0 2 1 1 0 2 2 2 OTHER MODIFIER + + + + + + + + + + + + + + + + + + 2 2 2 2 DAMAGE REDUCTION STRENGTH STEALTH WEAPONS WEIGHT PROPERTIES TOOLS +2 PROFICIENCY BONUS PROPERTIES ARMOR +4 +2 +0 +1 +1 +0 +2 +1 +0 +2 +0 +4 +1 +1 +0 +2 +4 +2 ABILITY MODIFIER PROFICIENCIES WEIGHT ARMOR TYPE SHIELD v002 Waukeen (N) LANGUAGES Cartographer’s tools Common Jeweler’s tools Dwarvish All Simple Navigator’s tools Unarmed strike Vehicles (water) Battleaxe Short sword ACTIONS INITIATIVE +2 MODIFIER TOTAL ATTACKS PER ATTACK ACTION 1 TOTAL ATTACK 1 Handaxe = 2 1 STANDARD INSPIRATION OTHER PERCEPTION + PASSIVE EXTRA ATTACK S ARMOR 14 TOTAL = 10 BASE + 4 + PERCEPTION SKILL BONUS DAMAGE TYPE +4 1d6+2 slashing RANGE 20/60 25 ft NORMAL DEXTERITY MODIFIER = Warhammer SPEED + none OTHER EQUIPMENT WORN PROPERTIES proficient, light, thrown, martial arts AMMUNITION ATTACK 2 BONUS DAMAGE TYPE Quarterstaff +4 1d6+2 bludgeoning RANGE - HEAD HANDS HEADBAND, HAT, HELMET, OR PHYLACTERY GLOVES OR GAUNTLETS EYES ARMS / WRISTS EYE LENSES OR GOGGLES BRACERS OR BRACELETS NECK BODY PROPERTIES proficient, versatile (1d8), martial arts AMMUNITION AMULET, BROOCH, MEDALLION, PERIAPT, OR SCARAB ROBE OR SUIT OF ARMOR ATTACK 3 BONUS RANGE DAMAGE TYPE PROPERTIES SHOULDERS TORSO CLOAK, CAPE OR MANTLE VEST, VESTMENT, OR SHIRT AMMUNITION ATTACK 4 BONUS RANGE DAMAGE TYPE RINGS WAIST RIGHT HAND BELT OR GIRDLE PROPERTIES RINGS FEET LEFT HAND BOOTS, SHOES, OR SLIPPERS AMMUNITION ATTACK 5 BONUS DAMAGE TYPE CARRYING CAPACITY COINAGE CARRYING RANGE PROPERTIES AMMUNITION CURRENT PLATINUM (PP) MAXIMUM CAPACITY 120 LBS, SPEED 5 FT 1 PLATINUM = 10 GOLD ENCUMBERED MAX ATTACK 6 BONUS DAMAGE TYPE AMMUNITION GOLD (GP) 1 GOLD = 2 ELECTRUM ELECTRUM (EP) ENCUMBERED HEAVILY RANGE 0 - 120 lb SPEED -10 FT PROPERTIES 81 - 120 lb 1 ELECTRUM = 5 SILVER SPEED -20 FT DISADV.

https://www.pdf-archive.com/2015/08/18/daga-ironfist-lucas-leal/

18/08/2015 www.pdf-archive.com

Anão - Kbelo 72%

ARMOR WIS CHA PERFORMANCE CHA PERSUASION CHA RELIGION INT CHA HP HIT POINTS HD 16 0 0 MAX TEMPORARY REMAINING 1d12 1 HIT DICE PASS INT FAIL USED HIT DICE TOTAL DEX DEATH ROLLS SLEIGHT OF HAND DEX STEALTH DEX SURVIVAL WIS DEX AC 14 ARMOR CLASS = 13 + ARMOR TOTAL 1 + SHIELD + DEXTERITY MODIFIER poison OTHER WIS DAMAGE RESISTANCE = = = = = = = = = = = = = = = = = = PROFICIENCY BONUS + + + + + + + + + + + + + + + + + + 1 1 0 2 -1 0 1 -1 0 1 0 1 -1 -1 0 1 1 1 OTHER MODIFIER + + + + + + + + + + + + + + + + + + 2 2 2 2 PROFICIENCIES ARMOR WEIGHT DEX MOD STRENGTH STEALTH none 13 - +1 - - WEAPONS ARMOR WEIGHT none +0 - PROPERTIES LANGUAGES Jeweler’s tools Common Lute Dwarvish All Simple Vehicles (water) Undercommon All Martial Jeweler’s tools - SHIELD TOOLS +2 PROFICIENCY BONUS PROPERTIES - +1 +1 +0 +4 –1 +0 +1 +1 +0 +1 +0 +3 –1 –1 +0 +1 +1 +3 ABILITY MODIFIER DAMAGE REDUCTION ARMOR ARMOR TYPE SKILL MODIFIER ○ ○ ○ ● ○ ○ ○ ● ○ ○ ○ ● ○ ○ ○ ○ ○ ● DEX +2 v002 Torm (LG) Unarmed strike ACTIONS INITIATIVE +1 MODIFIER TOTAL ATTACKS PER ATTACK ACTION 1 TOTAL ATTACK 1 Great axe = 1 = 1 STANDARD SPEED + INSPIRATION OTHER ARMOR PERCEPTION + 13 PASSIVE EXTRA ATTACK S BONUS +4 RANGE - 25 ft NORMAL DEXTERITY MODIFIER TOTAL = 10 BASE + 3 + PERCEPTION SKILL Light OTHER Medium Shields DAMAGE TYPE 1d12+2 slashing EQUIPMENT WORN PROPERTIES proficient, heavy, two-handed AMMUNITION ATTACK 2 BONUS RANGE DAMAGE HEAD HANDS HEADBAND, HAT, HELMET, OR PHYLACTERY GLOVES OR GAUNTLETS TYPE EYES ARMS / WRISTS EYE LENSES OR GOGGLES BRACERS OR BRACELETS NECK BODY PROPERTIES AMMUNITION AMULET, BROOCH, MEDALLION, PERIAPT, OR SCARAB ROBE OR SUIT OF ARMOR ATTACK 3 BONUS RANGE DAMAGE TYPE PROPERTIES Silk Shirt SHOULDERS TORSO CLOAK, CAPE OR MANTLE VEST, VESTMENT, OR SHIRT leather pants AMMUNITION ATTACK 4 BONUS RANGE DAMAGE TYPE RINGS WAIST RIGHT HAND BELT OR GIRDLE PROPERTIES RINGS FEET LEFT HAND BOOTS, SHOES, OR SLIPPERS AMMUNITION boots ATTACK 5 BONUS DAMAGE TYPE CARRYING CAPACITY COINAGE CARRYING RANGE PROPERTIES AMMUNITION CURRENT PLATINUM (PP) MAXIMUM CAPACITY 225 LBS, SPEED 5 FT 1 PLATINUM = 10 GOLD ENCUMBERED MAX ATTACK 6 0 - 225 lb BONUS DAMAGE TYPE AMMUNITION 2 ELECTRUM (EP) ENCUMBERED HEAVILY 151 - 225 lb RANGE GOLD (GP) 1 GOLD = 2 ELECTRUM SPEED -10 FT PROPERTIES 1 ELECTRUM = 5 SILVER SPEED -20 FT DISADV.

https://www.pdf-archive.com/2015/08/30/an-o-kbelo/

30/08/2015 www.pdf-archive.com

CAPTAIN CAPTAIN 72%

CURRENT HIT POINTS TEMPORARY HIT POINTS +2 Acrobatics (Dex) +4 Animal Handling (Wis) -2 Arcana (Int) +1 Athletics (Str) +2 Deception (Cha) -2 History (Int) +2 Insight (Wis) +2 Intimidation (Cha) WISDOM -2 Investigation (Int) +2 +2 Medicine (Wis) -2 Nature (Int) +4 Perception (Wis) +2 Performance (Cha) +2 Persuasion (Cha) -2 Religion (Int) +0 Sleight of Hand (Dex) +0 Stealth (Dex) +2 Survival (Wis) ● INTELLIGENCE -2 7 ● 14 CHARISMA +2 Total 1d8 SUCCESSES d8 FAILURES HIT DICE NAME Will get extremely sad and cry and run away if Moose dies, but will later swear vengeance.

https://www.pdf-archive.com/2016/02/16/captain-captain/

16/02/2016 www.pdf-archive.com

Babur LACM 72%

The design is also said to possess stealth features making it difficult for enemy radar to detect and track the missile.

https://www.pdf-archive.com/2012/06/19/babur-lacm/

19/06/2012 www.pdf-archive.com

dwarf fighter 72%

Acrobatics Dex Animal Handling Wis Arcana Int Athletics Str Deception Cha History Int Insight Wis Intimidation Cha Investigation Int Medicine Wis Nature Int Perception Wis Performance Cha Persuasion Cha Religion Int Sleight of Hand Dex Stealth Dex Survival Wis Strength, Constitution TOOLS:

https://www.pdf-archive.com/2016/08/21/dwarf-fighter/

21/08/2016 www.pdf-archive.com

Joel Tribbiani - Piton 72%

ARMOR Normal WIS WIS CHA PERFORMANCE CHA PERSUASION CHA RELIGION INT SLEIGHT OF HAND DEX STEALTH DEX SURVIVAL WIS CHA HP HD 11 HIT POINTS HIT DICE TEMPORARY MAX 1d8 1 REMAINING PASS INT FAIL USED HIT DICE TOTAL DEX DEATH ROLLS DEX AC 15 ARMOR CLASS = 11 + ARMOR TOTAL 3 + SHIELD 1 + DEXTERITY MODIFIER WIS OTHER DAMAGE RESISTANCE = = = = = = = = = = = = = = = = = = PROFICIENCY BONUS + + + + + + + + + + + + + + + + + + 3 1 -1 0 2 -1 1 2 -1 1 -1 1 2 2 -1 3 3 1 OTHER MODIFIER + + + + + + + + + + + + + + + + + + 2 2 2 4 2 2 4 PROFICIENCIES ARMOR WEIGHT DEX MOD STRENGTH STEALTH Leather armor 11 10 lb +3 - - WEAPONS proficient, Don:

https://www.pdf-archive.com/2015/08/26/joel-tribbiani-piton/

26/08/2015 www.pdf-archive.com

nwod.org-Martha Villiers 357 71%

INFORMAT ION Name Martha Villiers Virtue Hope Clan Mekhet Covenant Ordo Dracul Vice Envy Bloodline Health 8 Size 5 Speed 9 Willpower 7 Humanity 7 Defense 3 Vitae 11/1 Blood Potency •• Initiative 9 Intelligence ••••• Strength ••• Presence •••• Wits ••• Dexterity •••• Manipulation ••• Resolve •••• Stamina ••• Composure ••• Academics •••• Athletics • Animal Ken • Computer • Brawl ••• Empathy ••• Craf ts (Electronics, Relics) •• Drive Expression (Music) •••• Investigation •• Firearms (Handguns) ••••• Intimidation Medicine • Larceny • Persuasion (Leadership) ADVANTAGES AT T RIBUT ES SKILLS ••• Occult ••• Stealth Politics •• Survival Science • Weaponry (Baton,Sword) • ••• Socialize •• Streetwise • Subterf uge ••• DISCIPLINES Animalism Majesty Resilience Vigor Auspex ••••• Nightmare Celerity • Obf uscate ••• Protean ••• Dominate Attribute Priority:

https://www.pdf-archive.com/2015/03/02/nwod-org-martha-villiers-357/

02/03/2015 www.pdf-archive.com