PDF Archive

Easily share your PDF documents with your contacts, on the Web and Social Networks.

Share a file Manage my documents Convert Recover PDF Search Help Contact


Search


PDF Archive search engine
Last database update: 07 July at 06:19 - Around 220000 files indexed.

Show results per page

Results for «swordsman»:


Total: 12 results - 0.047 seconds

Farmville Stats 100%

39 attack, 20 melee defense, 7 ranged defense, 22 looting, 23 movement, 2 food Swordsman:

https://www.pdf-archive.com/2013/05/10/farmville-stats/

10/05/2013 www.pdf-archive.com

Game Rules - Second Draft 80%

There is no required starting life total for this game, so you and your friends can  decide! If you haven’t determined a starting life total, 30 is a good number to start with.                                      Card Types:    ● Champions  Each player begins the game with a Champion card in play and this card cannot be  removed from play in any way. Each Champion comes with these attributes: a name,  card type and supertype, base power, Valor boost, Valor cost, starting life modifier,  and one or more abilities.    Naira, Herald of Yggdrasil  1  Champion ­ Female Swordsman ​   Whenever you equip an  Equipment to Naira, you lose 2  life.  Whenever Naira deals damage, if  it has Valor, you gain life equal to  half the damage it dealt, rounded  2  down. ​   Valor: Sword, Headgear,  3  Gauntlets, Footwear ​ 4  ­4 ​ 5  1 / +2 ​   1​  ​ Some cards affect only specific Champion genders and classes. Refer to a  Champion’s supertype to find out whether it matches this criteria.  2​  Some Champion abilities will activate when its conditions are met, while others allow  you to choose when they happen. Keep in mind that Champion abilities can be  beneficial or detrimental, so read carefully.  3​  The Valor cost is a list of Equipment that a Champion needs equipped to achieve  Valor. As long as a Champion has Valor, the value of its Valor boost is added to its  power.  4​  The starting life modifier alters your starting life total by adding or subtracting to the  starting life that you would otherwise begin with. Therefore, most players will begin the  game with different life totals depending on their Champion. ​ (ex. if players are starting  with 40 life, a player using Naira, Herald of Yggdrasil would begin the game with 36.)  5​  Base power is the power of a Champion as long as its power isn’t being altered, and  any changes made to a its power is done using this as a base. As long as a Champion  has Valor, its Valor boost is added or subtracted from its power. A Champion’s power  is the total value of all variables affecting that Champion’s base power. ​ (ex. if Naira,  Herald of Yggdrasil has Valor and an Equipment giving it +3 and another giving it ­4,  its power is 2.)    ● Equipment  Equipment cards come in seven forms: Headgear, Armor, Gauntlets, Footwear,  Sword, Bow, and Staff. Equipment cards can be in your hand or in play, and can be  put into play from your hand at any time. During your equip step, and only during your  equip step, you are is free to equip or unequip any Equipment you have in play to your  Champion. Equipment’s are your primary tool for boosting your Champion’s power and  utilizing unique bonuses. A Champion can have one of a Headgear, Armor, Gauntlets,  and Footwear each equipped at a time, but can only have one of a Sword, Bow, or  Staff equipped at a time. As long as one of those three types of Equipment is  equipped, neither of the other two may be equipped. Therefore, the maximum amount  of Equipment a Champion can have equipped is a Headgear, Armor, Gauntlets,  Footwear, and one of a Sword, Bow or Staff.    Equipment in alchemy  Equipment also have an alchemy level for brewing. You may only brew  Equipment during the brew step of your turn. To brew, choose and discard from  play any Equipment you are using in the brew. Reveal the top two cards of the  spoils pile for each Equipment used and add the alchemy level of those  Equipment together. Out of the cards that you revealed, you may choose an  Equipment from among them with an alchemy level equal to or less than the  total alchemy level that you got from the Equipment in your brew. Put the  revealed card into your hand. Discard the rest of the revealed cards. The  alchemy level of an Equipment is denoted as A. ​ (ex. if you discard one  Equipment with A2 and another with A3, reveal the top four cards of the spoils  pile and pick from among those cards an Equipment with A5 or less.)    Blade of Curse and Courage  Equipment ­ Sword    Equipped Champion gets +2 as  long as it’s a Swordsman.  At the beginning of your turn, if  Blade of Curse and Courage is  equipped to a Swordsman, you  may pay 3 life. If you do,  equipped Champion gets +4  until end of turn.    A5          ● Monsters  Monsters are the only type of card that you can enter combat with. When you reveal a  monster in the travel step or when another player uses a monster as a distraction  against you, that monster is now attacking you and your Champion is in combat with  that monster. When damage resolves against a monster, your Champion first deals  damage equal to its power to the attacking monster. If that damage is equal to or  greater than the power of the attacking monster, that monster is defeated. If the  damage dealt is less than the attacking monster’s power, your Champion is  considered to have lost the battle, and the attacking monster deals damage to you  equal to its power. Most monsters have special effects that occur when your  Champion defeats or loses to a monster. Once combat with a monster is over, discard  the attacking monster from play. Remember that the only player that a monster refers  to as “you” is the player that it’s attacking. ​ (ex. Your Champion’s power is 5 and the  attacking monster’s power is 7. Unless you somehow increase your Champion’s power  by 2 or more, it will lose the battle and the attacking monster will deal 7 damage to  you.)    Monsters as distractions  Monster cards can also be used as distractions. Whenever a Champion attacks  a player, any player other than the one whose Champion is attacking may play  a monster card from his or her hand. That monster is now attacking the  attacking Champion’s controller, and the attacking Champion is now in combat  with the monster, not the player. Monsters revealed in the travel step have no  controller, but a monster being used as a distraction is under the control of the  player that played it.    Armored Slime  Monster    Armored Slime gets +2 as long  as there’s an Armor card in the  graveyard.    If your Champion defeats  Armored Slime, you may return  an Armor card from the  graveyard to play under your  control.  If your Champion loses to  Armored Slime, discard from  play any Armor your Champion  has equipped.    4            ● Familiars  Familiar cards are allies that you can sumon to aid in the fight for victory. Each  Familiar comes with unique effects, a power boost, and a condition. The power boost  granted by a Familiar can be beneficial or detrimental, and affects its controller’s  Champion’s power as long as it’s in play. The condition of a Familiar is the  requirements to keep it in play. If for whatever reason a Familiar’s condition is broken,  it is immediately discarded from play. You can only have one Familiar in play at any  given time. When you reveal a familiar in the travel step, you may put that familiar into  play. If you do, any familiar you already controlled is immediately discarded. If you  choose not to play a revealed familiar, it goes to your hand.      Minister of Thought  Familiar    At the end of your turn, you may  draw two cards. If you do,  discard two cards.    If you discard two cards of the  same type with Minister of  Thought, discard Minister of  Thought from play.    ­1      ● Incantations  Incantation cards can have beneficial or detrimental effects. When an incantation card  is revealed in the travel step, that incantation is used immediately. If you have an  incantation in your hand,you can use it at any time for its effects. Most incantations go  to the graveyard after they’ve been used, but some have effects that require them to  stay in play.   

https://www.pdf-archive.com/2015/02/12/game-rules-second-draft/

12/02/2015 www.pdf-archive.com

DS-Core-Rules-lores 73%

Assassin Herald Knight Warrior Enemies • • • • • • 2x Sentinel 3x Silver Knight Swordsman 3x Silver Knight Greatbowman 2x Large Hollow Soldier 3x Hollow Soldier 3x Crossbow Hollow Each enemy has a miniature and a data card.

https://www.pdf-archive.com/2017/04/20/ds-core-rules-lores/

20/04/2017 www.pdf-archive.com

Monsters List 71%

Lista de Monstruos 01/09/14 Nombre Rareza Cantidad Ancient Gear Ancient Gear Explosive Ancient Lizar Warrior Ansatsu Batteryman Charger Bazoo The Soul Eather Beaver Warrior Bicular Black Potan Chaosrider Gustaph Chrysalis Dolphin Ciber Fénix Creeping Doom Manta Cyclone Boomerang Dark Bug Dark Spider Dash Warrior Common Common Common Common Common Common Common Common Common Common Common Common Common Common Common Common Common 1 1 1 1 1 1 1 2 1 1 6 1 1 1 1 5 1 Des Lacooda Djinn Presider Of Rituals Energy Bravery Fire Ant Ascator Flying Kamakiri #1 Fox Fire Gernia Getsu Fuhma Giant Kozaky Giant Turtle Who Feeds On Flames Giga-Tech Wolf Ground Spider Gundari Heavy Mech Support Platform Hero Kid Illusionist Faceless Mage Karate Man Koa ki Meiru Sea Panther Kojikocy Kycoo The Ghost Destroyer Lord British Space Fighter Malevolent Mech - Goku En Marionette Mite Master Kyonshee Mother Spider Mysterious Puppeteer Mystic Horseman Mythical Beast Cerberus Opticlops Oshaleon Pandabork Patrician Of Darkness Plague Wolf Pyramid Turtle Quickdraw Synchron Regenerating Mummy Regulus Relinquished Spider Reptilianne Gardna Common Super Rare Common Common Common Common Common Common Common Common Common Common Common Common Common Common Common Common Common Common Super Rare Common Common Common Rare Common Common Common Common Common Common Common Common Common Common Common Common Common Common 3 1 3 1 1 2 4 1 1 1 1 3 1 1 3 1 1 5 1 1 1 2 2 3 1 1 1 1 1 3 1 1 3 2 1 6 6 3 1 Pág 1 de 2 01/09/14 Nombre Rareza Cantidad Reptilianne Medusa Reptilianne Scylla Reptilianne Servant Reptilianne Viper Roboyarou Rose Fairy Royal Keeper Samsara Kaiser Shien s Advisor Shien s Squire Shreddder Skull Red Bird Solitaire Magician Sonic Bird Spiritual Forest Spyder Spider Swap Frog Swordsman Of Landstar The Forgiving Maiden Trap Master Common Common Common Common Common Common Common Common Common Common Common Common Common Common Common Common Common Common Common Common 1 2 3 1 1 2 3 1 1 1 1 1 3 1 1 5 1 1 1 1 Tuned Magician Unicycular VW-Tiger Catapult Woodland Archer Common Common Common Common 5 1 1 4 Pág 2 de 2

https://www.pdf-archive.com/2014/09/01/monsters-list/

01/09/2014 www.pdf-archive.com

Liste Cartes FoW - War of Valhalla 69%

Instant 2-107 Rare Garmheld, the King of the Dead Darkness Ruler 2-107J Rare Loki, the Ancient Demon Lord Darkness J-Ruler Harbinger of Demise, Sariel Darkness Ruler Underworld Tyrant, Diabolos Darkness J-Ruler x x 2-108 Rare 2-108J Rare 2-109 Uncommon Enforcer of Sorrow Darkness Ruler 2-109J Uncommon Enforcer of Sorrow Darkness J-Ruler 2-110 Super Rare Morrigan, the Goddes of Tragic Love Darkness Resonator 2-111 Rare Dark God of the Royal Tomb, Osiris Darkness Resonator 2-112 Uncommon Underworld Watchdog, Cerberus Darkness Resonator 2-113 Super Rare Hero In His Own Land, Cú Chulainn Darkness Resonator x 2-114 Uncommon Orchestra of Demise Darkness Resonator x 2-115 Uncommon Hades' Familiar Darkness Resonator 2-116 Uncommon Demon Lady of Grudge Darkness Resonator 2-117 Uncommon Soul Eater Darkness Resonator 2-118 Common Carrion Devourer Darkness Resonator x x Gravekeeper's Spirit, Lantern Darkness Resonator Ghost Swordsman Darkness Resonator Master Sorcerer of Darkness Darkness Resonator Ancient Black Knight Darkness Resonator Underworld Instrumentalist, Orpheus Darkness Resonator Common Nether Horseman Darkness Resonator 2-125 Common Reanimated Knight Darkness Resonator 2-126 Uncommon Butz, the Ebony Knight Darkness Resonator 2-127 Common Bloodthirsty Baron Darkness Resonator 2-128 Common Lifesucker Darkness Resonator 2-129 Common Death Knight, Dullahan Darkness Resonator 2-130 Common Grudge Berserker Darkness Resonator 2-131 Common Disappointing Swordsman Darkness Resonator 2-132 Common Compensation Warrior Darkness Resonator 2-133 Uncommon King of Disgrace, Wight Darkness Resonator 2-134 Common Corpse Cavalry Darkness Resonator 2-135 Uncommon Dragon Zombie Darkness Resonator 2-136 Uncommon Cemetery Rose Darkness Addition :

https://www.pdf-archive.com/2016/09/11/liste-cartes-fow-war-of-valhalla/

11/09/2016 www.pdf-archive.com

The Village Elite in the Meiji Restoration Drama - Steele 68%

He also was an able swordsman, having studied under the famous Kond™ Isami.

https://www.pdf-archive.com/2016/09/13/the-village-elite-in-the-meiji-restoration-drama-steele/

13/09/2016 www.pdf-archive.com

Dark Abyss Strategy Guide 66%

20 Heavy Swordsman......................................................................................................................................................... 21 Heart of the Glacier .......................................................................................................................................................

https://www.pdf-archive.com/2015/04/15/dark-abyss-strategy-guide/

15/04/2015 www.pdf-archive.com

Spheres of Might 63%

Brian Brinlee, Dean Spencer, Emmanuel “Lema” Martinez, Eric Lofgren, Forrest Imel, Grzegorz Pedrycz, Jazbee, Mariana Ruiz Villarreal, Miguel Santos, Peter Temesi, Phill Simpson, Rain Trost, Rick Hershey, Tanyaporn Sangsnit Shelly Maranto (Order #12617754) Contents Introduction..........................................................7 Combat Spheres.................................................................9 Combat Training for Non-SoM Classes...................10 Terminology........................................................................10 Rules Clarifications, Additions, and Interactions....11 Character Creation ...............................................12 Martial Traditions..............................................................13 Classes..................................................................18 Armiger...............................................................................18 Blacksmith..........................................................................22 Commander........................................................................26 Conscript............................................................................31 Scholar.................................................................................39 Sentinel...............................................................................48 Striker..................................................................................51 Technician..........................................................................55 Class Archetypes....................................................74 Armiger Archetypes...........................................................74 Battlefield Tinker........................................................74 Bounty Hunter............................................................75 Blacksmith Archetypes.....................................................75 Iron Chef ....................................................................75 Techsmith ...................................................................77 Commander Archetypes...................................................78 Vanguard......................................................................78 Scholar Archetypes............................................................78 Doctor.........................................................................78 Slime Savant ...............................................................79 Sentinel Archetypes...........................................................79 Adamant Guardian ....................................................79 Adroit Warden............................................................80 Darkness Defender.....................................................80 Paragon........................................................................81 Striker Archetypes.............................................................81 Black Powder Brawler................................................81 Chaos Shifter...............................................................82 Shadowed Fist.............................................................82 Skirmishing Scout.......................................................82 Strong Style Grappler (Striker Archetype)...............83 Technician Archetypes......................................................83 Mad Scientist..............................................................83 Mythbreaker................................................................85 Suit Pilot......................................................................85 Other Class Archetypes..........................................86 Alchemist Archetypes.......................................................86 Mortal Chemist..........................................................86 Antipaladin Archetypes.....................................................86 Blood-Soaked Demon................................................86 Warrior of Blind Faith................................................87 Barbarian Archetypes........................................................87 Berserker.....................................................................87 Bloodrager Archetypes......................................................88 Stormlord....................................................................88 Brawler Archetypes............................................................88 Brutal Pummeler.........................................................88 Cavalier Archetypes...........................................................88 Blooded Knight..........................................................88 Fighter Archetypes............................................................89 Coiled Blade................................................................89 Gunslinger Archetypes......................................................90 Gunfighter...................................................................90 Hunter Archetypes............................................................90 Beastmaster ................................................................90 Investigator Archetypes....................................................91 Battered Detective.....................................................91 Magus Archetypes..............................................................92 Runic Knight...............................................................92 Monk Archetypes..............................................................92 Street Fighter .............................................................92 Ninja Archetypes...............................................................93 Shinobi.........................................................................93 Paladin Archetypes............................................................93 Dirt Spattered Angel..................................................93 Ranger Archetypes.............................................................94 Nature’s Blade.............................................................94 Rogue Archetypes..............................................................94 Canny Scoundrel.........................................................94 Samurai Archetypes...........................................................94 Wandering Swordsman..............................................94 Slayer Archetypes...............................................................95 Guild Assassin.............................................................95 Swashbuckler Archetypes.................................................96 Dancing Blade.............................................................96 Thaumaturge Archetypes..................................................96 Savant ..........................................................................96 Vigilante Archetypes.........................................................97 Shadow Warrior..........................................................97 3 Shelly Maranto (Order #12617754) 4 The Spheres...........................................................98 Alchemy Sphere.................................................................98 Athletics Sphere.................................................................103 Barrage Sphere...................................................................107 Barroom Sphere.................................................................109 Beastmastery Sphere.........................................................111 Berserker Sphere................................................................115 Boxing Sphere....................................................................117 Brute Sphere.......................................................................119 Dual Wielding Sphere........................................................122 Duelist Sphere....................................................................124 Equipment Sphere.............................................................126 Fencing Sphere...................................................................131 Gladiator Sphere................................................................133 Guardian Sphere................................................................135 Lancer Sphere.....................................................................138 Open Hand Sphere............................................................140 Scoundrel Sphere...............................................................142 Scout Sphere.......................................................................144 Shield Sphere......................................................................147 Sniper Sphere.....................................................................149 Trap Sphere.........................................................................151 Warleader Sphere...............................................................154 Wrestling Sphere................................................................156 Legendary Talents..................................................159 Alchemy Talents.................................................................159 Athletics Talents................................................................160 Barrage Talents...................................................................161 Barroom Talents.................................................................162 Beastmastery Talents.........................................................162 Berserker Talents................................................................163 Boxing Talents....................................................................164 Brute Talents......................................................................164 Dual Wielding Talents.......................................................165 Duelist Talents...................................................................165 Equipment Talents.............................................................166 Fencing Talents...................................................................167 Gladiator Talents................................................................167 Guardian Talents................................................................168 Lancer Talents....................................................................170 Open Hand Talents............................................................170 Scoundrel Talents...............................................................171 Scout Talents......................................................................171 Shield Talents.....................................................................172 Sniper Talents.....................................................................173 Trap Talents........................................................................173 Warleader Talents..............................................................173 Wrestling Talents...............................................................174 Additional Options................................................176 Feats....................................................................................176 Traits....................................................................................179 Favored Class Bonuses......................................................180 Core Races..................................................................180 Other Races................................................................180 Sphere-Specific Drawbacks...............................................181 Alternate Racial Options..................................................183 Shelly Maranto (Order #12617754) Equipment............................................................184 Adventuring Gear..............................................................184 Weapons.............................................................................184 Modifications.....................................................................187 Magic Items........................................................................187 GM Toolbox...........................................................188 Cinematic Combat............................................................188 Martial Monster Tactics....................................................189 Martial Monster Talents....................................................192 Alchemy.......................................................................192 Athletics......................................................................192 Berserker.....................................................................192 Brute............................................................................193 Duelist.........................................................................193 Lancer..........................................................................193 Shield...........................................................................193 Wrestling.....................................................................193 Martial Monster Traditions ..............................................193 Optional Abilities..............................................................194 Martial Monsters................................................................194 Martial Monsters By CR............................................194 Templates............................................................................213 Sample Characters.................................................214 Armiger........................................................................214 Blacksmith...................................................................217 Commander................................................................219 Conscript.....................................................................221 Scholar.........................................................................226 Sentinel........................................................................228 Striker..........................................................................229 Technician...................................................................230 Starfinder Conversion............................................232 Terminology................................................................232 Sphere-Specific Conversion Rules....................................233 General Changes.........................................................233 Alchemy Sphere..........................................................233 Athletics Sphere..........................................................233 Barrage Sphere............................................................233 Barroom Sphere..........................................................233 Beastmastery Sphere..................................................234 Berserker Sphere.........................................................234 Boxing Sphere.............................................................234 Brute Sphere...............................................................234 Dual Wielding Sphere................................................234 Duelist Sphere.............................................................234 Equipment Sphere......................................................234 Fencing Sphere............................................................235 Lancer Sphere.............................................................235 Open Hand Sphere.....................................................235 Scoundrel Sphere........................................................235 Scout Sphere...............................................................235 Sniper Sphere..............................................................235 Trap Sphere.................................................................235 Wrestling Sphere........................................................235

https://www.pdf-archive.com/2017/10/25/spheres-of-might/

25/10/2017 www.pdf-archive.com

black-and-red conflict fanfiction 48%

A duel about pure and basic swordsman's technique.

https://www.pdf-archive.com/2013/07/23/black-and-red-conflict-fanfiction/

23/07/2013 www.pdf-archive.com

fulltext stamped 44%

The wuxia pian films of the mid-1960s, particularly Shaw Brothers’ productions of King Hu’s Come Drink with Me (1966), Zhang Cheh’s Du bei dao or The One-Armed Swordsman (1966), and his Dragon Gate Inn (1967), initiated the transformation.

https://www.pdf-archive.com/2017/11/15/fulltext-stamped/

15/11/2017 www.pdf-archive.com

thecolorofmagic 38%

The small swordsman known as the Weasel said nothing.

https://www.pdf-archive.com/2016/08/19/thecolorofmagic/

19/08/2016 www.pdf-archive.com

Buckminster-Fuller--Operating-Manual-For-Spaceship-Earth 36%

Here we see the specialization being greatly amplified under the supreme authority of the comprehensively visionary and brilliantly coordinated top swordsman, sea venturer.

https://www.pdf-archive.com/2016/01/31/buckminster-fuller-operating-manual-for-spaceship-earth/

31/01/2016 www.pdf-archive.com