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Hero Lab - Monk - Abilities 100%

Improved Unarmed Strike, Stunning Fist.

https://www.pdf-archive.com/2015/01/29/hero-lab-monk-abilities-1/

29/01/2015 www.pdf-archive.com

Hero Lab Monk 97%

Total AC 18 Touch AC Armor Shield Dex = +1 10 16 CM Bonus +8 Size Natur Deflec Dodge Misc +1 +1 +1 Flat-Footed AC = +1 +3 16 BAB Strength Size Misc +3 +4 - - +2 vs sleep, paralysis, and stun, first unarmed strike in a rd deals 1.5x Str, and can ignore difficult terrain/allies when charging.

https://www.pdf-archive.com/2015/01/29/hero-lab-monk-1/

29/01/2015 www.pdf-archive.com

5e Muscleman 96%

FAILURES HIT DICE CONSTITUTION 9 SUCCESSES 1d8+1 13 -1 1 DEATH SAVES ATK BONUS DAMAGE/TYPE Ultimate Muscle +5 1d4 + 3 (B) Greatclub (HA!) +5 1d8 + 3 (B) SAVING THROWS ANIMAL HANDLING INSIGHT MEDICINE PERCEPTION SURVIVAL SAVING THROWS DECEPTION INTIMIDATION PERFORMANCE PERSUASION FLAWS At 1st level, your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two-handed or heavy property.

https://www.pdf-archive.com/2015/01/27/5e-muscleman/

27/01/2015 www.pdf-archive.com

Divergent Paths - Fool's Errand 94%

Fool's Errand and Unarmed Strikes Many Fool’s Errand maneuvers direct the initiator to make one or more unarmed strikes against a target.

https://www.pdf-archive.com/2017/05/12/divergent-paths-fool-s-errand/

12/05/2017 www.pdf-archive.com

Ipson Ichiban 94%

DEATH SAVES FLAWS ATK BONUS DAMAGE/TYPE Wanderer Quartersta +5 1d4+3 Blg Unarmed +5 1d4+3 Blg Longbow +5 1d8+3 Prc Unarmed Strike:

https://www.pdf-archive.com/2016/01/23/ipson-ichiban/

23/01/2016 www.pdf-archive.com

Tamur Vyâtana 92%

These attacks can be any combination of unarmed strikes and attacks with a monk speciak weapon (you do not need to use two weapons to utlilize this ability).

https://www.pdf-archive.com/2015/07/17/tamur-vy-tana/

16/07/2015 www.pdf-archive.com

Wei Wu 90%

Active Skills 9 13 11 9 9 9 7 9 10 12 10 10 12 [7] [7] [8] [8] [8] [7] [4] [H] [A] [7] [7] [7] [A] Knowledge Skills Escape Artist 3 (Agi) Gymnastics* (Agi) Intimidation 4 (Cha) Leadership 4 (Cha) Negotiation 4 (Cha) Palming 3 (Agi) Perception 4 (Int) 7 [4] Triads 4 (Int) (Yellow Lotus +2) N Chinese N English Pilot Ground Craft 2 (Rea) Pistols 4 (Agi) Running* (Str) Sneaking 4 (Agi) Swimming* (Str) Unarmed Combat 6 Defenses (Agi) Attribute-Only Tests Composure Judge Intentions Lifting &

https://www.pdf-archive.com/2014/09/02/wei-wu/

01/09/2014 www.pdf-archive.com

Macho Dan 87%

Carrying Memory Toxin Resistances Toxin Contact (2 / 2) Ingestion (2 / 2) Inhalation (2 / 2) Injection (2 / 2) Disease 8 8 8 8 8 8 8 8 Damage Resistances 17 17 17 17 Stun Damage Unarmed Combat 6 (7) (Agi) (Wrestling (Professional Style) +2) Attribute-Only Tests 8 7 14 7 Physical Damage N English Gymnastics 6 (Agi) Perception 5 (Int) Running 4 (Str) Sneaking 4 (Agi) Armor 11 Acid Protection 11 17 Cold Protection 11 17 Electricity Protection 11 Falling Protection 11 Fire Protection 11 Metatype Abilities Defenses Ranged attacks against you are at :

https://www.pdf-archive.com/2014/08/26/macho-dan/

26/08/2014 www.pdf-archive.com

jarrettUnderdark 86%

Athletics Dexterity 16 3 Acrobatics ■ 5 Sleight of Hand Stealth ■ Exp Far Traveler, Pilgrim Hit Die CLASSES Monk 1 14 2 Intelligence 9 -1 d8 3 16 3 AC DEATH Speed SAVES HIT POINTS PASSIVE PERCEPTION 15 10 + Perception Investigation Current Hit Points PROFICIENCY BONUS Nature 18 2 Religion 16 Max Hit Points 3 Animal Handling Insight 5 Perception 5 Survival 8 -1 Temp Hit Points ATTACKS Weapon Damage Type Unarmed Strike B Properties Damage Attack Medicine Charisma IL 40ft Initiative History ■ 2 d d 2 Arcana ■ Level 5 Constitution Wisdom GO OD MALE Background ◆ EV 0 Size Medium Myconid L FU 10 Race C TI AO CH Strength Modifier W LA Bogfoot the Moldy Score FEMALE Name +5 1d4+3 Finesse Damage Type Weapon Deception Properties Damage Attack Intimidation Performance Persuasion SAVING THROWS str Damage Type Weapon dex ADVANTAGES, RESISTANCES, IMMUNITIES Properties Damage Attack SPELL SLOTS Catrips First Second Third Fourth Fifth Sixth Seventh SPELLCASTING SPELLCASTING ABILITY SPELL SAVE DC SPELL ATTACK BONUS Spells Known (Arcane &

https://www.pdf-archive.com/2015/12/22/jarrettunderdark/

22/12/2015 www.pdf-archive.com

monky monky 86%

finesse thrown 20/60 Unarmed strike:

https://www.pdf-archive.com/2015/12/29/monky-monky/

29/12/2015 www.pdf-archive.com

Xantzu The Halfling Monk -7 85%

PERSONALITY TRAITS DEXTERITY ● Strength ● Dexterity Constitution Intelligence Wisdom Charisma CONSTITUTION INTELLIGENCE Hit Point Maximum 44 CURRENT HIT POINTS ● WISDOM CHARISMA ● ● TEMPORARY HIT POINTS Total 7d8 Acrobatics (Dex) Animal Handling (Wis) Arcana (Int) Athletics (Str) Deception (Cha) History (Int) Insight (Wis) Intimidation (Cha) Investigation (Int) Medicine (Wis) Nature (Int) Perception (Wis) Performance (Cha) Persuasion (Cha) Religion (Int) Sleight of Hand (Dex) Stealth (Dex) Survival (Wis) Ki (7 points) (DC=13 [8+prof(+3)+wis (+2)] Flurry of Blows (after attack action, spend 1 ki for 2 more unarmed strikes) Patient Defense (1 ki point to use dodge as bonus action) Step of the Wind (1 ki point to Disengage or Dash as a bonus action, and your jump distance is doubled for the turn SKILLS ATTACKS &

https://www.pdf-archive.com/2016/05/25/xantzu-the-halfling-monk-7/

25/05/2016 www.pdf-archive.com

Wei Wu 83%

Active Skills 9 13 11 9 9 9 7 9 10 12 10 10 12 [7] [7] [7] [7] [7] [7] [4] [H] [A] [7] [7] [7] [A] Knowledge Skills 6 5 6 5 5 6 Escape Artist 3 Gymnastics* (Agi) Intimidation 4 (Cha) Leadership 4 (Cha) Negotiation 4 (Cha) Palming 3 (Agi) Perception 4 (Int) (Agi) Pilot Ground Craft 2 [4] [4] [4] [4] [4] [4] Bruce Lee Films 3 (Int) Kick (Jeet Kune Do) Triads 3 2 (Int) (Int) (Yellow Lotus +2) (Rea) Language Skills Pistols 4 (Agi) Running* (Str) Sneaking 4 (Agi) Swimming* (Str) N Chinese N English Unarmed Combat 6 Defenses Ranged Defense (No Action):

https://www.pdf-archive.com/2014/06/30/wei-wu/

30/06/2014 www.pdf-archive.com

Halfling Monk 1 82%

When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action.

https://www.pdf-archive.com/2016/06/01/halfling-monk-1/

31/05/2016 www.pdf-archive.com

Simbul Tempus 81%

CONDITIONAL BONUSES 1/2 LVL ABIL 1 CLASS PROF -1 FEAT ENH 2 MISC 1 Melee Basic Attack - Unarmed ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC Charisma + 0 MAX HP HEALING SURGES BLOODIED 28 SURGE VALUE 14 7 1/2 HP 1/4 HP CURRENT HIT POINTS 1 -1 ACTION POINTS HIT POINTS SURGES/DAY 7 MILESTONES 0 1 2 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS Action Points ACTION POINTS 1 2 3 DAMAGE WORKSPACE ABILITY:

https://www.pdf-archive.com/2011/02/14/simbul-tempus/

14/02/2011 www.pdf-archive.com

Deity List 80%

Cult of the Mountain Deity Rank Alignment Hanour G LN Kaifaelak I CG Home Plane Mechanus Ysgard M/F Portfolio M Balance, civilization, commerce, law, judgment, truth, wealth M Brawling, courage, dwarves, rage, strength, valor Celestia Arcadia Bytopia Weapon Light mace Spiked gauntlet/ Unarmed Warhammer Warhammer Light hammer Home Plane Pandemonium Beastlands Weapon Quarterstaff Scimitar Beastlands Limbo Elysium Outlands Arcadia Elysium Longbow Unarmed Trident Net Dhakooru Sickle M/F Portfolio M Courage, mercy, protection, storms, trust, weather, wind F Animals, beasts, beauty, creativity, dreams, earth, elves, plants, nature, seasons, sleep, trees, youth M Animals, archers, exploration, hunting, wilderness M Chaos, discord, freedom, sea, storms, thunder, water M Animals, sea, water F Fate, rain, renewal, rivers, spring, water F Calm, community, defense, mentalism, mind, order, peace, renewal M Abundance, agriculture, earth, fertility, halflings, harvest, weather Table 5-5:

https://www.pdf-archive.com/2014/09/16/deity-list/

16/09/2014 www.pdf-archive.com

Mi'Lo 78%

Unarmed strike or monk weapon, melee, 1d4 + 3 damage.

https://www.pdf-archive.com/2017/07/24/mi-lo/

24/07/2017 www.pdf-archive.com

shadowrun combat cheat sheet by adragon202-d71s2y5 78%

Complex Actions Fire Weapon (SB, LB, FA FB) Fire Mounted or Vehicle Weapon Melee Attack Reload Weapon Sprint Use Skill Interrupt Actions Block Dodge Full Defense Hit the Dirt Intercept Parry Note Refer to Fire Mode Table Uses Gunnery Reach adds to Pool and/or Threat Range (belt) (b) (cy) (d) (m) (muzzle loader) (speed loader) Running + Strength [Physical] add meters Initiative Cost 5 5 10 5 5 5 Bonus Unarmed Combat to next Melee Defense Gymnastics to next Melee Defense Willpower to All Defense until next Round Drop Prone to avoid Suppressive Fire Melee Attack against Passing For within Reach Melee Weapon Skill to next Melee Defense Fire AP Elemental Damage Type Acid Cold Electricity Falling Fatigue Fire Source AP Open Flame -2 Spell Force Weapon -6 Combat Sequence Step Declare Attack Defend Apply Explanation Declare Attack &

https://www.pdf-archive.com/2018/04/02/shadowrun-combat-cheat-sheet-by-adragon202-d71s2y5/

02/04/2018 www.pdf-archive.com

Brand, Demon Warrior 76%

Claw [rager 1] Improved Trip [monk 1] Improved Unarmed Strike [monk 1] Stunning Fist [monk 1] Improved Grapple 3 - Ki Throw [monk 2] Stunning Pin 5 - Binding Throw 7 - Combat Reflexes [monk 6] Greater Grapple 9 - Feral Combat Training:

https://www.pdf-archive.com/2014/08/23/brand-demon-warrior/

23/08/2014 www.pdf-archive.com

Kaladin Tempus 75%

1 CLASS PROF FEAT ENH 2 1 1 FEAT ENH 5 MISC Melee Basic Attack - Unarmed ATT BONUS 1/2 LVL ABIL CLASS PROF MISC Charisma + 6 MAX HP HEALING SURGES BLOODIED 37 SURGE VALUE 18 9 1/2 HP 1/4 HP CURRENT HIT POINTS 1 5 ACTION POINTS HIT POINTS SURGES/DAY 11 MILESTONES 0 1 2 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS Action Points ACTION POINTS 1 2 3 DAMAGE WORKSPACE ABILITY:

https://www.pdf-archive.com/2011/02/14/kaladin-tempus/

14/02/2011 www.pdf-archive.com

CAPTAIN CAPTAIN 75%

DEATH SAVES Unarmed +1 1d4 Q.

https://www.pdf-archive.com/2016/02/16/captain-captain/

16/02/2016 www.pdf-archive.com

Sancho3 73%

+5 [5] Unarmed Strike Block (-5 Interrupt, vs.

https://www.pdf-archive.com/2014/11/23/sancho3/

23/11/2014 www.pdf-archive.com

Stone Tempus 72%

Con modifier bonus to damage after enemy hits you n/a 0 History INT 2 2 Insight WIS 2 0 n/a 0 2 Intimidate CHA 0 0 n/a 2 0 n/a 0 2 Nature WIS 2 2 Perception WIS 2 0 n/a 0 7 Religion INT 2 5 n/a 0 1 Stealth DEX 1 0 n/a 0 0 Streetwise CHA 0 0 n/a 0 DEX 1 0 n/a 0 Stone 2/all, 4/all at 11th level, 6/all at 21st level Rune of Mending - Gain rune of mending power 2 Thievery MISC MISC 1 Ranged Basic Attack - Magic Hand Crossbow +1 ABIL FEAT 0 ENH MISC MISC 1 BASIC ATTACKS ATTACK DEFENSE WEAPON OR POWER DAMAGE 9 vs AC Earth-Wrought Hammer Warhammer 1d10+6 +1 4 vs AC Magic Hand Crossbow +1 1d6+1 6 vs AC Unarmed (Melee) 1d4+5 1 vs AC Unarmed (Range) 1d4 vs FEATS Rune of Destruction - Allies gain +1 to attack against 0 0 n/a Protection rune state 0 1 ENH Rune Master - Gain either Rune of Destruction or Rune of CHA Heal 0 ARMOR PENALTY MISC Bluff 7 FEAT 5 1d6+1 Unsleeping Watcher - 4 hours of inactivity counts as an CURRENT CONDITIONS AND EFFECTS 13 1 encounter power SAVING THROW MODS +2 Racial bonus against ongoing damage 7 ABIL 1d10+6 Warforged Mind - +1 to Will defense Acrobatics 2 Melee Basic Attack - Earth-Wrought Hammer War DAMAGE Warforged Resolve - Use warforged resolve as an DEATH SAVING THROW FAILURES 1 0 DAMAGE WORKSPACE ABILITY:

https://www.pdf-archive.com/2011/02/14/stone-tempus/

14/02/2011 www.pdf-archive.com

Black Earth Pitch 72%

18 S TOTAL CURRENT S T R ES S _______     CURRENT FATIGUED ATTACK TYPE TOTAL OTHER SPEED TRAVEL SPEED BASE MPH 2 W EA P O N3 W EA P O N4 PROFICIENT FORTE       UNARMED BLUNT EDGED HURLED BASE SAVE TOTAL ATTRIBUTE MOD.

https://www.pdf-archive.com/2018/03/28/black-earth-pitch/

28/03/2018 www.pdf-archive.com

Sancho 71%

+4 [5] Unarmed Strike Block (-5 Interrupt, vs.

https://www.pdf-archive.com/2014/11/22/sancho/

22/11/2014 www.pdf-archive.com

Shift 71%

Active Skills 7 11 [?] [7] Con 4 7 8 18 [6] Gymnastics* [5] Perception 2 [H] Pilot Ground Craft Knowledge Skills Automotive Mechanic 4 (Log) (Cha) (Seduction +2) 6 7 7 [A] Pistols 4 [6] [6] [6] [A] Language Skills 6 (9) (Rea) (Agi) Running* (Str) Sneaking 5 (Agi) Swimming* (Str) Unarmed Combat 4 6 7 N English [5] Italian 2 [5] Japanese 3 Defenses (Agi) Ranged Defense (No Action):

https://www.pdf-archive.com/2014/07/09/shift/

09/07/2014 www.pdf-archive.com