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Chronical Guide VtM PGs 2-5.indd 100%

open someone’s flesh with their flat dull teeth Unliving vampires are not mortal and cannot may contest this stereotype], and almost tap the well-of-life like the fleeting flame everything has variations from bloodline to of mortality, but they do posses the life bloodline [while Vampires have two long immortal, and thus have many of the gifts of fangs that form and retract at will, Umpyrs life.

https://www.pdf-archive.com/2011/04/14/chronical-guide-vtm-pgs-2-5-indd/

14/04/2011 www.pdf-archive.com

Chronical Guide VtM Pgs 41-45 .indd 77%

Tremere are able to become Unliving, or Dead by will alone.

https://www.pdf-archive.com/2011/04/14/chronical-guide-vtm-pgs-41-45-indd/

14/04/2011 www.pdf-archive.com

Chronical Guide VtM Pgs 51-55.indd 70%

seducers, brimming with the vigor and virility of the Unliving and usually indulge Khabit Curse in wine, mind-altering drugs and debaucherous Aside from being especially susceptible to the sex in their worship of the Great Serpent.

https://www.pdf-archive.com/2011/04/14/chronical-guide-vtm-pgs-51-55-indd/

14/04/2011 www.pdf-archive.com

Chronical Guide VtM Pgs 66-70.indd 67%

Though Undead, the Ravnos dream-form appears to be an Unliving underworld creature.

https://www.pdf-archive.com/2011/04/14/chronical-guide-vtm-pgs-66-70-indd/

14/04/2011 www.pdf-archive.com

Chronical Guide VtM Pgs 81-85.indd 51%

Yang oriented Discipline, becoming wicked spirit-goblins, the Kuei-jin become Unliving scarlet predators, Resplendent Cranes favor the Blood Shintia ravenous for passion, sex, food, flesh and Discipline and the Soul arts, becoming flowing blood, walking the twilight edges of scarlet masters, the Bone Flowers naturally favor the mortal world.

https://www.pdf-archive.com/2011/04/14/chronical-guide-vtm-pgs-81-85-indd/

14/04/2011 www.pdf-archive.com

Chronical Guide VtM Pgs 11-15.indd 41%

In the modern nights, those that come upon the few remaining Ishtarri often confuse them for Brujah, and many have theorized that they are a Toreador-Brujah hybrid, though the Ishtarri are, in fact, Unliving and quite assuredly Succubae.

https://www.pdf-archive.com/2011/04/14/chronical-guide-vtm-pgs-11-15-indd/

14/04/2011 www.pdf-archive.com

Chronical Guide VtM Pgs 6-10.indd 40%

The Succubae are not just Unliving Immortals, they are embodiments of vitality and virility.

https://www.pdf-archive.com/2011/04/14/chronical-guide-vtm-pgs-6-10-indd/

14/04/2011 www.pdf-archive.com

Chronical Guide VtM PGs 16-20.indd 37%

If this means the wholesale destruction of the 19 Tzimisce can supernaturally alter the archaic Antediluvians, the razing of bodies of living and unliving organisms, the Camarilla, and the vivisection of even to the point of melting them.

https://www.pdf-archive.com/2011/04/14/chronical-guide-vtm-pgs-16-20-indd/

14/04/2011 www.pdf-archive.com

Chronical Guide VtM Pgs 71-75.indd 37%

There devotion to the teachings of this three-eyed demon king and their eerie power makes them suspect and feared as Unliving dragon sorcerers, and they are kept under the watchful eyes of the Court’s Ancestors.

https://www.pdf-archive.com/2011/04/14/chronical-guide-vtm-pgs-71-75-indd/

14/04/2011 www.pdf-archive.com

Chronical Guide VtM Pgs 91-95.indd 33%

Unliving Kindred keep scars to remember their Aggravated wounds.

https://www.pdf-archive.com/2011/04/14/chronical-guide-vtm-pgs-91-95-indd/

14/04/2011 www.pdf-archive.com

GURPS Extras - Combat Maneuvers Cheat Sheet 16%

Neither hand can parry again Parry (Unarmed - above rules apply as well) DX / Karate / Brawling Use highest to Parry with one free hand Boxing Parry two different attacks per turn, one with each hand Wrestling / Sumo Need to use two hands to Parry Injury Tolerance Table (B380) Weapon Swing Attack -3, 0 if you use Karate or Judo Kind of entity pipi pi+ imp Parry (Unarmed with legs - above rules apply as well) Unliving x1/5 x1/3 x1/2 x1 Karate / Brawling Needs Karate / Brawling - can only parry attacks below the waist, can not retreat, once per Turn Homogenous x1/10 x1/5 x1/3 x1/2 Block (You can not Block Bullets or Beam Weapons) Diffuse* 0-1HP 0-1HP 0-1HP 0-1HP Consecutive -5 Flail -2 * Other attacks never >2 HP;

https://www.pdf-archive.com/2015/08/17/gurps-extras-combat-maneuvers-cheat-sheet/

17/08/2015 www.pdf-archive.com