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PlayerScript2D 100%

trajectoryPoints;
 //private Vector3 currentPosition;
 //private GameObject[] ground;
 //private Rigidbody rigid;
 
 
 // Use this for initialization
 void Start()
 {
 rigidbody2d = GetComponent<Rigidbody2D>();
 GetComponent<Rigidbody2D>().mass = mass;
 //ground = GameObject.FindGameObjectsWithTag("Ground");
 trajectoryPoints = new List<GameObject>();
 isPressed = isBallThrown = false;
 //currentPosition = transform.position;
 //rigid = GetComponent<Rigidbody>();
 // TrajectoryPoints are instatiated and added to the list
 for (int i = 0;

https://www.pdf-archive.com/2017/12/12/playerscript2d/

12/12/2017 www.pdf-archive.com