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Maneuver (B363+) Aim Active Defense Any* Movement Description Step | None Aim a ranged weapon to get its Acc bonus (+1 for bracing, +1 for 2 turns, +2 for 3+ turns, the combined bonus from all targeting systems cannot exceed the weapon’s base Accuracy) | You get no step if your two-handed weapon is braced Cover DR Table (B559) All-Out Attack - Melee Material DR/Inch (2.5 cm) Determined None 1/2 forward +4 to hit Aluminum 20-30 Double None 1/2 forward 2 attacks on same foe with ready weapon (-4 to off-hand without Ambidexterity) Brick 5-8* Feint None 1/2 forward Make one feint and one attack on the same foe Concrete 6-12* Long None 1/2 forward Increase reach by 1 yard (Swing attacks at -2 dmg or -1 per die), may end in crouch (MA87) Glass 5-20† Strong None 1/2 forward +2 to damage (or +1 per damage die) Iron 40-60 All-Out Attack - Ranged (for optional ranged feints, see MA121) Sandbags 3 Determined None 1/2 forward +1 to hit Steel, mild 50-60 Suppression Fire None 1/2 forward RoF 5+ targets 2 yard zone - RoF 10+ suppress multiple, adjacent 2 yard zones with 5+ Shots/zone Steel, hard 60-70 All-Out Defense Stone 8-13* Increased Any Step (1/2) +2 to one Active Defense until next turn (Increased Dodge allows up to Half Move) Wood 0.5-1*/‡ Double Any Step Two different Defenses against one attack * Repeated damage to small Area Mental Defense Any Step +2 to all resistance rolls against magic, psi, and anything similar.
https://www.pdf-archive.com/2015/08/17/gurps-extras-combat-maneuvers-cheat-sheet/
17/08/2015 www.pdf-archive.com
When you make a ranged weapon attack roll with a blowgun against a creature that is wearing light armor or no armor and you score a critical hit, the creature is poisoned for 1 round.
https://www.pdf-archive.com/2016/10/07/d-d-5e-modified-weapon-list-ver-1-0/
07/10/2016 www.pdf-archive.com
Weapon Enhancements Masterwork Armaments Some armor and weaponsmiths seek to bring the pinnacle of their craft to ever greater heights without resorting to magic.
https://www.pdf-archive.com/2018/02/11/masterwork-armaments/
11/02/2018 www.pdf-archive.com
https://www.pdf-archive.com/2017/07/30/silkwaywest-230517-060717/
30/07/2017 www.pdf-archive.com
Weapon Enhancements Masterwork Armaments Some armor and weaponsmiths seek to bring the pinnacle of their craft to ever greater heights without resorting to magic.
https://www.pdf-archive.com/2018/07/15/masterworkarmaments2/
15/07/2018 www.pdf-archive.com
Loincloth Fashion DA2 Armor and Weapon Ports by Entopie Loincloth Fashion Readme Installation:
https://www.pdf-archive.com/2015/11/15/readme/
15/11/2015 www.pdf-archive.com
When a weapon or Armor is indicated, roll on the appropriate table to determine the type.
https://www.pdf-archive.com/2016/04/06/character-outfitter-1e-vol-i/
06/04/2016 www.pdf-archive.com
weapon is equipped 1H-P:
https://www.pdf-archive.com/2015/07/17/tamur-vy-tana/
17/07/2015 www.pdf-archive.com
● ● ● ● (a) Scale Mail or (b) Leather armor, Light Crossbow, and 20 bolts (a) Martial Weapon or (b) 2 Simple Weapons (a) Martial Weapon or (b) Light Crossbow and 5 bolts (a) Adventurer's Pack or (b) Cleric's Pack Level Proficiency Bonus Features 1 2 Demon Grafted, Weapon Sign, Demon Blood 2 2 Demonic boon 3 2 Quick blade 4 2 Ability Score Increase 5 3 Extra Attack 6 3 Weapon Bond 7 3 Demon Grafting Veteran 8 3 Ability Score Improvement 9 4 Sworn Enemy 10 4 Demon Grafting Enhancement 11 4 Extra Attack(2) 12 4 Ability Score Improvement 13 5 Demon Grafting Master 14 5 Ability Score Improvement 15 5 Demon Blood Improvement 16 5 Strengthened Bond 17 6 Extra Attack(3) 18 6 Ability Score Improvement 19 6 Extra Attack(4) 20 6 Demon Grafting Ascendency Demon Grafted:
https://www.pdf-archive.com/2016/03/05/silver-eyed-witch/
05/03/2016 www.pdf-archive.com
For example, carrying a weapon onto school grounds or other prohibited places or carrying a weapon by most convicted felons or anyone convicted of a domestic violence crime.
https://www.pdf-archive.com/2017/02/17/oc-training-bulletin-bellevue/
17/02/2017 www.pdf-archive.com
Non firearm weapons can be imported if the import complies with the relevant test, requirements and/or conditions subject to the weapon type.
https://www.pdf-archive.com/2015/02/28/2013-030318-documents-released/
28/02/2015 www.pdf-archive.com
The single weapon which the player carries is chosen by him at the beginning of the round, but helpful stuff other than weapons will be spread across the map.
https://www.pdf-archive.com/2015/04/22/psychopath-policeman/
22/04/2015 www.pdf-archive.com
Luck Speed Understanding Weapon Weapon Nom Surv Hunt Nom Surv Mov Acc Strength Courage Ev.
https://www.pdf-archive.com/2017/11/01/10survivorpage1-5/
01/11/2017 www.pdf-archive.com
But it was not just these states that desired nuclear weapon proliferation, as the Soviet Union in 1949, the United Kingdom in 1952, France in 1960, and the Peoples Republic of China in 1964, became nuclear-weapon states and increasingly it was becoming apparent that earlier assumptions about the scarcity of nuclear materials and the difficulty of mastering nuclear technology were inaccurate(1).
https://www.pdf-archive.com/2017/11/24/un-and-npt/
24/11/2017 www.pdf-archive.com
The principal weapon of the Dailamites was the Zhūpīn, a javelin with a very sharp-angled or barbed [6] head.
https://www.pdf-archive.com/2016/09/15/historical-loadouts-daylami-warrior/
15/09/2016 www.pdf-archive.com
d20 Travis Richards Ladderface ______________________________________________________ __________________________________________ CHARACTER NAME PLAYER Smart 4 _________________________ ___________________________ __________________________________________ CLASS MODERN AGE 10 0 DEX DEXTERITY 12 1 CON 10 0 CONSTITUTION INT 16 3 WIS 14 2 INTELLIGENCE WISDOM GENDER HEIGHT WEIGHT EYES HAIR TOTAL ABILITY TEMPORARY TEMPORARY MODIFIER SCORE MODIFIER STR STRENGTH STARTING OCCUPATION HP hit points 16 DEFENSE 17 = 10+ + 1 CLASS BONUS TOTAL INITIATIVE modifier 1 = + 1 DEX MODIFIER TOTAL 5 MISC MODIFIER BASE bonus ATTACK + 1 EQUIPMENT DEX BONUS MODIFIER □ 2 □ CHA SPEED 1 13 CHARISMA □ 30 □ 30 SAVING THROWS BASE SAVE TOTAL FORTITUDE (CONSTITUTION) 1 REFLEX (DEXTERITY) 2 □ □ = 1 = 1 = WILL (WISDOM) □ MISC MODIFIER ABILITY MODIFIER + + + 0 + 2 4 REPUTATION □ □ + 1 ACTION POINTS 7 □ □ + □ 2 □ □ ATTACKS TOTAL BASE ATTACK BONUS STR MODIFIER SIZE MODIFIER MISC MODIFIER WEALTH BONUS MELEE attack bonus 2 = 2 + 0 + + RANGED attack bonus 3 = 2 + 1 + + □ □ □ □ BASE ATTACK BONUS TOTAL DEX MODIFIER SIZE MODIFIER □ MISC MODIFIER □ □ □ WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL Aluminum Bat +1 1d6 x20 RANGE □ □ □ WEIGHT TYPE SIZE SPECIAL PROPERTIES □ 0.0 B M ALUMMINUM □ □ □ WEAPON TOTAL ATTACK BONUS .44 Revolver +3 RANGE WEIGHT TYPE DAMAGE CRITICAL □ □ □ SPECIAL PROPERTIES SIZE □ 0.0 □ □ WEAPON TOTAL ATTACK BONUS DAMAGE WEIGHT CRITICAL x20 No primary weapon RANGE TYPE □ □ □ □ SPECIAL PROPERTIES SIZE □ 0.0 □ □ WEAPON TOTAL ATTACK BONUS DAMAGE CRITICAL WEIGHT □ □ No primary weapon RANGE TYPE □ SPECIAL PROPERTIES SIZE □ □ 0.0 □ □ ARMOR/PROTECTIVE ITEM EQUIPMENT BONUS TYPE 5 Armored Vest ARMOR PENALTY WEIGHT -4 -8.0 SPEED SIZE MAX DEX SKIN CURRENT HP CROSS-CLASS ABILITY SCORE ABILITIES CHARACTER LEVEL 62.00 32 145 M ____________ ____________ ____________ ______________ ____________ _____________ ______________ ™ PROFICIENT?
https://www.pdf-archive.com/2018/01/12/travisd20-1/
12/01/2018 www.pdf-archive.com
Ability Score Ability Modifier STR DEX 17 13 +3 +1 CON INT WIS CHA 16 8 +3 12 10 Saving Throws ✔ ✔ +5 +1 +5 -1 +1 -1 +1 0 0 Alignment 300 XP Size ARMOR CLASS HIT POINTS 18 12 M Without Armor Hit Dice TYPE s DAMAGE 1d8 +3 ✔ +5 3 2 TYPE s DAMAGE 1 d10 +3 ✔ MELEE WEAPON Finess Weapon STR STR PROFICIENCY TYPE RANGED WEAPON Thrown DEX PROFICIENCY TOTAL ATK BONUS MAGIC DAMAGE d ✔ +3 +1 -1 +5 0 -1 +1 +2 -1 +1 -1 +1 0 0 -1 +1 +1 +3 TOTAL ATK BONUS MAGIC Level 25 Speed Current Hit Points Initiative 1 +1 Temporary Hit Points Available Hit Dice Exhaustion Effect Level 1 DA on ability checks 2 Speed halved 3 DA on attacks and saves 4 HP maximum halved 5 Speed reduced to 0 6 Death PROFICIENCIES TOTAL ATK BONUS MAGIC 166 SKILLS:
https://www.pdf-archive.com/2016/08/21/dwarf-fighter/
21/08/2016 www.pdf-archive.com
Codex (2014) v2011) (1500pts) Ideal Mission Commander, Ideal Mission Commander (Combined Arms Detachment), Objective Secured (Combined Arms Detachment), Objective Secured (Troops) HQ (593pts) Company Command Squad (83pts) Carapace Armour (8pts), 4x Veteran w/ Lasgun Company Commander (15pts) Carapace Armour (5pts), Close Combat Weapon, HoC:
https://www.pdf-archive.com/2017/01/16/guarda/
16/01/2017 www.pdf-archive.com
Adeptus Mechanicus Great Crusade Rule set Armory A character may carry up to two weapons, but only one of these may be a Two-Handed Weapon.
https://www.pdf-archive.com/2013/01/23/great-crusade-adeptus-mechanicus-rule-set-3/
23/01/2013 www.pdf-archive.com
Keep in mind that this as a RP game, as such all weapon use must be realistic or even exaggerated.
https://www.pdf-archive.com/2015/04/13/kp-bookletv2-1-10-04-15/
13/04/2015 www.pdf-archive.com
Stocking up on 4* weapons Getting a 4* weapon drop is a rare and joyous occasion.
https://www.pdf-archive.com/2017/01/10/the-finer-points-of-grinding/
10/01/2017 www.pdf-archive.com
NUCLEAR MATTERS A Practical Guide Form Approved OMB No.
https://www.pdf-archive.com/2013/04/04/nuclear-matters/
04/04/2013 www.pdf-archive.com
DEATH SAVING THROW FAILURES ATTACK Human Defense Bonuses - +1 to Fortitude, Reflex, and DEFENSE WEAPON OR POWER DAMAGE 10 vs AC Thundering Greataxe +1 1d12+6 RESISTANCES 6 vs AC Unarmed (Melee) 1d4+5 CURRENT CONDITIONS AND EFFECTS 1 vs AC Unarmed (Range) 1d4 SAVING THROW MODS Will.
https://www.pdf-archive.com/2011/02/14/kaladin-tempus/
14/02/2011 www.pdf-archive.com
weapon is equipped 1H-P:
https://www.pdf-archive.com/2011/11/06/anton-gunter/
06/11/2011 www.pdf-archive.com
https://www.pdf-archive.com/2016/06/22/014-complaint-2/
22/06/2016 www.pdf-archive.com