Fief GoT rules V3.pdf

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The Queen is the King's wife.
Note: Heir is not a Title, just a special Lord with the Prince of Westeros Attribute, which means he can be burned if the
the King and Hand of the King decide to burn the Septs. There is power in royal blood.
If a Noble would receive a Title and has no free slot to place it (a second High Title, or a third Fief Title, or a second
Military Title) he must immediately transfer one of his previous Titles to another Noble (regardless of Player) who meets all
requirements to candidate for that Title or return it to the board. A Noble may always refuse a Title being bestowed on him.
Royal Titles (King, Protector of the Realm and Queen) can never be transfered.
Note: A Title can be conceded to another Noble in the same house if the Title Concession Variant is used (10.5)
C. Elections and Voting
Each election follows the same procedure:
1. In turn order, a Player can declare one of his eligible Lords as a candidate. Eligibility for each Title varies, as explained
below.
However as a general rule Captive (6.2.3) or outlaw Nobles (1.1.4.1) can never vote or be candidate to an
election.
2. The intrigues begin, after all candidates are declared. Each Player has two vote markers with his background color:
• A ‘FOR’ vote marker with a white circle.
• A ‘DECOY’ vote marker with a black circle.
In turn order, each Player with a right to vote places none, one or both vote markers face down on the candidates of his
choice.
3. Once all Players have placed their vote markers, they are flipped and tallied.
A Player’s ‘FOR’ vote marker gives the target candidate ALL of that Player’s votes. ‘DECOY’ vote markers have no effect
on an election ´DECOY' vote markers do not count to calculate majority. A Player may have placed a Decoy vote marker in
order to mislead other Players as to who he was supporting. A candidate needs a simple majority (more votes than any other
candidate) to be successfully elected. In case of a tie, nobody wins and the Title is not awarded this round. A Player cannot
win the election with 0 votes even if he Controls the only candidate. In some elections a candidate must also receive votes
from certain sources and have a minimum number of votes. A Player may always use his votes for his own candidate.
Note: Use the Decoy vote marker wisely, since a Player can make an opponent think that he is supporting a candidate,
when he actually is not. This may throw the election and postpone the awarding of a Title to a future round.
Note: The ‘election’ process is not democratic by any means, it symbolizes political maneuvering. “Election” and “vote”
are the terms used in Fief 1429 and are used here to keep things simple.
When a candidate is elected, place the corresponding Title card or token next to the winning Lord’s card.
Phase 1. ‘Hear Ye, Hear Ye’
1.1 Announcements
1.1.1 Marriage Alliances
A Marriage is a political arrangement to ally two families, and
no Alliance is possible without a Marriage
. Players who
agree to a Marriage must announce it publicly.
Note: The term “Noble” in these rules applies to both males (Lords) and females (Ladies). Some rules specifically
distinguish between them and thus use the terms Lord or Lady, as appropriate.
A marriage unites an unmarried Lord, who is not a Brother of the Night's Watch, and an unmarried Lady of two different
Players.
Players may have only one Marriage, and thus one Alliance, at a time.
Note: In A Song of Ice and Fief Wardens may marry (and become King). The Mother of Dragons and Members of the
Small Council may also marry.
If the Lord is the King, his new wife immediately becomes Queen (1.5.1). If a Lady is the Queen Regent (where the
former King died), her new husband does not become King. A Lord can only become King through an election (1.5) or if he
is the Heir to the Iron Throne (Prince of Westeros) when the King dies (1.5.2).
To symbolize the Marriage Alliance between the two families, they exchange their Marriage markers, which are placed
on the cards of the married Nobles.
The marriage negotiations could also include the exchange of money or cards (a Diplomacy marker is required to
exchange cards).
allied Players cannot have a solo victory. They can only win as a team.
Note: Team Victories are only allowed in 4 to 6 Player games (8.2). In 3 Player games, Players may only win alone.
Marriage is still possible (to be Queen for example) but does not create an Alliance.
Noble attribute:
• a
cannot marry (bastard)
Noble may not marry.
• To marry off a
hard to marry (
ugly)
Noble, the Noble’s House needs to pay 2 Gold Dragons to the other
House.
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