Sibala Valdremori (PDF)




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Sibala Valdremori

None

None

Character Name

Player Name

Deity

Region

Alignment

Universalist 18

Half-Elf / Humanoid

Medium / 5 ft.

5' 4" / 120 lbs.

Low-Light Vision

CLASS

RACE

SIZE / FACE

HEIGHT / WEIGHT

VISION

EYES

HAIR

Points

18 (17)
Character Level (CR)
ABILITY NAME

STR

BASE
SCORE

BASE
MOD

1800000 / 2550000 31

Male

EXP/NEXT LEVEL

GENDER

ABILITY
SCORE

ABILITY
MOD

AGE

TEMP
SCORE

TEMP
MOD

WOUNDS/CURRENT HP

HP

12 +1 12 +1

Strength

AC

INITIATIVE

Constitution

Intelligence

WIS
Wisdom

modifier

22 +6 22 +6

Walk 30 ft.

10

:

TOTAL

CON 16 +3 16 +3
INT

10

armor class

Dexterity

10

:

FLAT

=

TOUCH
=

+4
TOTAL

14 +2 14 +2

10 + 0
BASE

+

+0
DEX
MODIFIER

MISC
MODIFIER

+9

=

+6

=

(constitution)

REFLEX
(dexterity)

WILL


ABILITY

+6

+

+6

+

MAGIC

+3

+

+0

+

+13 = +11 + +2

(wisdom)

+

MISC

+0

+

+0

+

+0

+

EPIC

+0

+

+0

+

+0

+

+0

+

+0

+

+0



TEMP





+




Conditional Save Modifiers:
+2 vs. enchantment spells and effects





TOTAL

MELEE

BASE ATTACK BONUS

STAT

SIZE

MISC

TEMP

EPIC

+10/+5

=

+9/+4

+

+1

+

+0

+

+0

+

0

+

+9/+4

=

+9/+4

+

+0

+

+0

+

+0

+

0

+

+10/+5

=

+9/+4

+

+1

+

+0

+



attack bonus

RANGED
attack bonus

CMB

+

+

attack bonus
BULL
RUSH

OVERRUN

+10/+5

+10

+10

20

20

20

GRAPPLE

TRIP

DISARM

SUNDER

CMB

+10/+5

+10/+5

+10/+5

CMD

20

20

20



UNARMED
(nonlethal only)

+

0

0

+

0

+0

0

Arcane
Spell
Failure

ARMOR
CHECK
PENALTY

SPELL
RESIST

0

+

NATURAL
ARMOR

SIZE

ACID
RESIST

0

+

DEFLECTION

TOTAL ATTACK BONUS

DAMAGE

CRITICAL

REACH

+10/+5

1d3+1

20/x2

5 ft.

*: weapon is equipped
1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off
hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.








+

DODGE

COLD
RESIST

0

0

+

Morale

ELECT.
RESIST

+

0

Acrobatics
Appraise
Bluff
Climb
Craft (Armor)
Craft (Untrained)
Diplomacy
Disguise
Escape Artist
Fly
Heal
Intimidate
Knowledge (Arcana)
Knowledge (Dungeoneering)
Knowledge (History)
Knowledge (Local)
Knowledge (Nobility)
Knowledge (Planes)
Knowledge (Religion)
Linguistics(Drow, Orc)
Perception
Perform (Untrained)
Profession (Scribe)
Ride
Sense Motive
Spellcraft
Stealth
Survival
Swim

+

Insight

Sacred

SKILL
MODIFIER

ABILITY
MODIFIER

0

+

Profane

0
MISC

FIRE
RESIST

MAX RANKS: 18/18

SKILLS

SKILL NAME

BASE
SAVE

FORTITUDE

MISS
CHANCE

0
STAT

TOTAL SKILLPOINTS: 144

Charisma

TOTAL

+

SHIELD
BONUS

+4

Light

Encumbrance

0

+

ARMOR
BONUS

CHA 14 +2 14 +2
SAVING THROWS

SPEED

DAMAGE REDUCTION

162

hit points

DEX 11 +0 11 +0

SUBDUAL DAMAGE

KEY ABILITY

DEX
INT
CHA
STR
INT
INT
CHA
CHA
DEX
DEX
WIS
CHA
INT
INT
INT
INT
INT
INT
INT
INT
WIS
CHA
WIS
DEX
WIS
INT
DEX
WIS
STR

3
6
2
1
27
6
7
2
0
21
2
2
27
27
14
16
18
20
13
11
4
2
23
0
2
33
0
2
1

=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=
=

0
6
2
1
6
6
2
2
0
0
2
2
6
6
6
6
6
6
6
6
2
2
2
0
2
6
0
2
1

RANKS

MISC
MODIFIER

+

3

+

3

+

18

+

5

+

18

+

3

+

18
18
5
7
9
11
4
2

+

+

3
3
3
3
3
3
3
3
2

+
+
+
+
+
+
+

+
+
+
+
+
+
+

+

18

+

3

+

18

+

9

+
+

+
+

✓: can be used untrained. ✗: exclusive skills. *: Skill Mastery.

Conditional Skill Modifiers:
+4 trait bonus on Diplomacy checks made to influence creatures
with at least 5 Hit Dice more than you possess.

Hand of the Apprentice
Uses per day

❏❏❏❏❏ ❏❏❏❏

Hand of the Apprentice (Su):You can cause your melee weapon to fly from your grasp and strike a foe
before instantly returning to you. As a standard action, you can make a single attack using a melee weapon
at a range of 30 feet. This attack is treated as a ranged attack with a thrown weapon, except that you
add your Intelligence modifier on the attack roll instead of your Dexterity modifier (damage still relies on
Strength). This ability cannot be used to perform a combat maneuver. You can use this ability 9 times per
day. [Paizo Inc. - Core Rulebook, p.82]

Metamagic Mastery
Uses per day

❏❏❏❏❏ ❏

Metamagic Mastery (Su):You can apply any one metamagic feat that you know to a spell you are about
to cast. This does not alter the level of the spell or the casting time. You can use this ability 6 per day. Any
time you use this ability to apply a metamagic feat that increases the spell level by more than 1, you must
use an additional daily usage for each level above 1 that the feat adds to the spell. Even though this ability
does not modify the spell's actual level, you cannot use this ability to cast a spell whose modified spell
level would be above the level of the highest-level spell that you are capable of casting. [Paizo Inc. - Core
Rulebook, p.82]

Character: Sibala Valdremori
Player:

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen v6.06.01 on Jan 21, 2017 at 3:45:43 PM

Level:18 (CR:17)
Page 1

A familiar grants special abilities to its master. These special abilities apply only when
the master and familiar are within 1 mile of each other.
Familiar's Alertness ability inactive (Ex)
[Paizo Inc. - Core
Spellbook (Wizard's/Blank)
Rulebook]
TOTAL WEIGHT CARRIED/VALUE
3 lbs.
15gp
PC does not have a familiar with the Alertness class feature or is not within arm's
reach.
WEIGHT ALLOWANCE
Keen Senses (Ex)
[Paizo Inc. - Core
Light 43
Medium 86
Heavy 130
Rulebook, p.24]
Lift over head 130
Lift off ground 260
Push / Drag 650
Half-elves receive a +2 bonus on Perception skill checks.
MONEY
Low-Light Vision (Ex)
[Paizo Inc. - Bestiary]
Total= 0 gp
You can see x2 as far as humans in low illumination. Characters with low-light vision
have eyes that are so sensitive to light that they can see twice as far as normal in
MAGIC
dim light. Low-Light Vision is color vision. A spellcaster with low-light vision can read
a scroll as long as even the tiniest candle flame is next to her as a source of light.
Languages
Characters with low-light vision can see outdoors on a moonlit night as well as they
Abyssal, Common, Draconic, Drow, Dwarven, Elven, Gnome, Halfling, Infernal, Orc
can during the day.
Multitalented (Ex)
[Paizo Inc. - Core
Other Companions
Rulebook, p.24]
Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill
Traits
Ambitious
[Paizo Publishing - point whenever they take a level in either one of those classes.
[Paizo Inc. - Core
Ultimate Campaign, p.59] Universal School
Rulebook, p.82]
You exude confidence in the presence of those more powerful than you-sometimes
You have chosen not to specialize in a single school of spells.
unreasonably so. You gain a +4 trait bonus on Diplomacy checks made to influence
creatures with at least 5 Hit Dice more than you possess.
Feats
Hedge Magician
[Paizo Inc. - Advanced
Player's Guide, p.329] Armor Proficiency, Light
[Paizo Inc. - Core
Rulebook, p.118]
You apprenticed for a time to a craftsman who often built magic items, and he taught
you many handy shortcuts and cost-saving techniques. Whenever you craft a magic
You are skilled at wearing light armor.
item, you reduce the required gp cost to make the item by 5%
When you wear a type of armor with which you are proficient, the armor check penalty
for that armor applies only to Dexterity- and Strength-based skill checks.
Special Attacks
Combat Casting
[Paizo Inc. - Core
Hand of the Apprentice (Su)
[Paizo Inc. - Core
Rulebook, p.119]
Rulebook, p.82]
You are adept at spellcasting when threatened or distracted.
You can cause your melee weapon to fly from your grasp and strike a foe before
You get a +4 bonus on concentration checks made to cast a spell or use a spell-like
instantly returning to you. As a standard action, you can make a single attack using a ability when casting on the defensive or while grappled.
melee weapon at a range of 30 feet. This attack is treated as a ranged attack with a
Craft Magic Arms and Armor
[Paizo Inc. - Core
thrown weapon, except that you add your Intelligence modifier on the attack roll instead
Rulebook, p.120]
of your Dexterity modifier (damage still relies on Strength). This ability cannot be used
You can create magic armor, shields, or weapons.
to perform a combat maneuver. You can use this ability 9 times per day.
You can create magic weapons, armor, or shields. Enhancing a weapon, suit of
Metamagic Mastery (Su)
[Paizo Inc. - Core
Rulebook, p.82] armor, or shield takes 1 day for each 1,000 gp in the price of its magical features. To
You can apply any one metamagic feat that you know to a spell you are about to cast. enhance a weapon, suit of armor, or shield, you must use up raw materials costing half
This does not alter the level of the spell or the casting time. You can use this ability of this total price. See the magic item creation rules in Chapter 15 for more information.
6 per day. Any time you use this ability to apply a metamagic feat that increases the The weapon, armor, or shield to be enhanced must be a masterwork item that you
spell level by more than 1, you must use an additional daily usage for each level above provide. Its cost is not included in the above cost. You can also mend a broken magic
1 that the feat adds to the spell. Even though this ability does not modify the spell's weapon, suit of armor, or shield if it is one that you could make. Doing so costs half the
actual level, you cannot use this ability to cast a spell whose modified spell level would raw materials and half the time it would take to craft that item in the first place.
Discovery (Arcane Builder) (Craft Magic Arms and
[Paizo Inc. - Ultimate
be above the level of the highest-level spell that you are capable of casting.
Armor)
Magic, p.86]
You have an exceptional understanding of the theory behind creating magical items.
Special Qualities
You have an exceptional understanding of the theory behind creating magical items.
Adaptability (Ex)
[Paizo Inc. - Core
Rulebook, p.24] Select one type of magic item (potions, wondrous items, and so on). You create items
of this type 25% faster than normal, and gain a +4 bonus on Spellcraft checks (or other
Half-elves receive Skill Focus as a bonus feat at 1st level.
Arcane Bond (Su)
[Paizo Inc. - Core checks, as appropriate) to craft items of this type.
[Paizo Inc. - Ultimate
Rulebook, p.78] Discovery (Fast Study)
Magic, p.86]
You have selected to establish a powerful arcane bond with a creature.
You can prepare all your spells in 15 minutes.
Arcane School
[Paizo Inc. - Core
Normally, a wizard spends 1 hour preparing all of his spells for the day, or
Rulebook]
Bonus Feats
[Paizo Inc. - Core proportionately less if he only prepares some spells, with a minimum of 15 minutes of
Rulebook] preparation. Thanks to mental discipline and clever mnemonics, you can prepare all of
your spells in only 15 minutes, and your minimum preparation time is only 1 minute.
At 5th, 10th, 15th, and 20th level, a wizard gains a bonus feat. At each such
[Paizo Inc. - Advanced
opportunity, he can choose a metamagic feat, an item creation feat, or Spell Mastery. Exile's Path
Race Guide, p.47]
The wizard must still meet all prerequisites for a bonus feat, including caster level
A lifetime spent shunned by others and eschewing your heritage makes you resistant
minimums. These bonus feats are in addition to the feats that a character of any class
gets from advancing levels. The wizard is not limited to the categories of item creation to efforts to pry inside of your mind.
Once per day, when you fail a Will save against an enchantment spell or effect, you
feats, metamagic feats, or Spell Mastery when choosing those feats.
Bonus Wizard Spell (11x)
[Paizo Inc. - Advanced may reroll that saving throw, but must take the reroll result even if it's worse.
[Paizo Inc. - Core
Race Guide] Improved Counterspell
Rulebook, p.126]
Add one spell from the wizard spell list to the wizard's spellbook. This spell must be
You are skilled at countering the spells of others using similar spells.
at least one level below the highest spell level he can cast.
Cantrips
[Paizo Inc. - Core
When counterspelling, you may use a spell of the same school that is one or more
Rulebook, p.79] spell levels higher than the target spell.
You can prepare a number of cantrips, or 0-level spells, each day. These spells are Improved Initiative
[Paizo Inc. - Core
cast like any other spell, but they are not expended when cast and may be used again.
Rulebook, p.127]
You can prepare a cantrip from a prohibited school, but it uses up two of your available
Your quick reflexes allow you to react quickly to danger.
slots.
You get a +4 bonus on initiative checks.
Elf Blood (Ex)
[Paizo Inc. - Core
Maximize Spell
[Paizo Inc. - Core
Rulebook, p.24]
Rulebook, p.130]
Half-elves count as both elves and humans for any effect related to race.
Your spells have the maximum possible effect.
Elven Immunities (Ex)
[Paizo Inc. - Core
All variable, numeric effects of a spell modified by this feat are maximized. Saving
Rulebook, p.24]
throws and opposed rolls are not affected, nor are spells without random variables. A
Half-elves are immune to magic sleep effects and get a +2 racial saving throw bonus
maximized spell uses up a spell slot three levels higher than the spell's actual level. An
against enchantment spells and effects.
empowered, maximized spell gains the separate benefits of each feat: the maximum
Familiar
[Paizo Inc. - Core result plus half the normally rolled result.
Rulebook, p.82]

EQUIPMENT

ITEM

Character: Sibala Valdremori
Player:

LOCATION
Carried

QTY
1

WT / COST
3 / 15

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen v6.06.01 on Jan 21, 2017 at 3:45:43 PM

Level:18 (CR:17)
Page 2

Run

[Paizo Inc. - Core
Rulebook, p.132]

You are swift of foot.
When running, you move five times your normal speed (if wearing medium, light, or no
armor and carrying no more than a medium load) or four times your speed (if wearing
heavy armor or carrying a heavy load). If you make a jump after a running start (see
the Acrobatics skill description), you gain a +4 bonus on your Acrobatics check. While
running, you retain your Dexterity bonus to your Armor Class.
Silent Spell
[Paizo Inc. - Core
Rulebook, p.133]
You can cast your spells without making any sound.
A silent spell can be cast with no verbal components. Spells without verbal
components are not affected. A silent spell uses up a spell slot one level higher than
the spell's actual level.
Skill Focus (Spellcraft)
[Paizo Inc. - Core
Rulebook, p.134]
You are particularly adept at your chosen skill.
You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more
ranks in that skill, this bonus increases to +6.
Spell Penetration
[Paizo Inc. - Core
Rulebook, p.134]
Your spells break through spell resistance more easily than most.
You get a +2 bonus on caster level checks (1d20 + caster level) made to overcome
a creature's spell resistance.
Scribe Scroll
[Paizo Inc. - Core
Rulebook, p.132]
You can create magic scrolls.
You can create a scroll of any spell that you know. Scribing a scroll takes 2 hours if
its base price is 250 gp or less, otherwise scribing a scroll takes 1 day for each 1,000
gp in its base price. To scribe a scroll, you must use up raw materials costing half of
this base price. See the magic item creation rules in Chapter 15 for more information.

Proficiencies
Club, Crossbow (Heavy), Crossbow (Light), Dagger, Grapple, Quarterstaff,
Spells (Ray), Spells (Touch), Splash Weapon, Unarmed Strike

Character: Sibala Valdremori
Player:

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen v6.06.01 on Jan 21, 2017 at 3:45:43 PM

Level:18 (CR:17)
Page 3

Wizard Spells
LEVEL
PER DAY
Concentration

0
4
+24

1
6

2
6

3
5

4
5

5
5

6
5

7
3

8
3

9
2

LEVEL 0 / Per Day:4 / Caster Level:18
Name

School
Conjuration, EarthSchool (Creation) [Acid]

Time
1 standard action

Duration
Instantaneous

Range
Close (70 ft.)

Source
CR:p.239

[V, S] TARGET: One missile of acid; EFFECT: You fire a small orb of acid at the target dealing 1d3 points of acid damage. [SR:No]
Universal
Arcane Mark

1 standard action

Permanent

❏❏❏❏❏ Acid Splash
❏❏❏❏❏

Touch

CR:p.244

[V, S] TARGET: One personal rune or mark, all of which must fit within 1 sq. ft.; EFFECT: This spell allows you to inscribe your personal rune or mark. [SR:No]
Necromancy
1 standard action
Instantaneous
Bleed

❏❏❏❏❏

Close (70 ft.)

CR:p.249

[V, S] TARGET: One living creature; EFFECT: You cause a living creature that is below 0 hit points but stabilized to resume dying. [SR:Yes; DC:16, Will negates]
Evocation [Light]
1 standard action
1 minute [D]
Dancing Lights

Medium (280 ft.)

CR:p.263

[V, S] TARGET: Up to four lights, all within a 10-ft.-radius area; EFFECT: You create up to four lights that resemble lanterns or torches. [SR:No]
Enchantment (Compulsion) [Mind-Affecting] 1 standard action
Daze

Close (70 ft.)

CR:p.264

❏❏❏❏❏
❏❏❏❏❏

1 round

[V, S, M] TARGET: One humanoid creature of 4 HD or less; EFFECT: This spell clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions. [SR:Yes; DC:16, Will negates]
Divination
1 standard action
Concentration, up to 18 minutes [D]
60 ft.
Detect Magic

CR:p.267

[V, S] TARGET: Cone-shaped emanation; EFFECT: You detect magical auras. [SR:No]
Divination
Detect Poison

❏❏❏❏❏
❏❏❏❏❏

Instantaneous

Close (70 ft.)

CR:p.268

[V, S] TARGET: Or Area one creature, one object, or a 5-ft. cube; EFFECT: You determine whether a creature, object, or area has been poisoned or is poisonous. [SR:No]
Necromancy
1 standard action
Instantaneous
Disrupt Undead

1 standard action

Close (70 ft.)

CR:p.273

[V, S] TARGET: Ray; EFFECT: You direct a ray of positive energy dealing 1d6 points of damage to Undead. [SR:Yes]
Evocation [Light]
Flare

❏❏❏❏❏

1 standard action

Instantaneous

Close (70 ft.)

CR:p.284

[V] TARGET: Burst of light; EFFECT: This cantrip creates a burst of light. [SR:Yes; DC:16, Fortitude negates]
Illusion (Figment)
Ghost Sound

1 standard action

18 rounds [D]

Close (70 ft.)

CR:p.289

Personal

UC:p.230

❏❏❏❏❏

❏❏❏❏❏

[V, S, M] TARGET: Illusory sounds; EFFECT: Ghost sound allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place. [SR:No; DC:16, Will disbelief]
Illusion (Glamer)
1 standard action
18 rounds [D]
Haunted Fey Aspect

❏❏❏❏❏

[S] TARGET: You; EFFECT: You surround yourself with disturbing illusions.

❏❏❏❏❏ Light

Evocation [Light, WoodSchool]

[V, M/DF] TARGET: Object touched; EFFECT: This spell causes a touched object to glow like a torch. [SR:No]
Transmutation
Mage Hand

❏❏❏❏❏

1 standard action

180 minutes

Touch

CR:p.304

1 standard action

Concentration

Close (70 ft.)

CR:p.306

[V, S] TARGET: One nonmagical, unattended object weighing up to 5 lbs.; EFFECT: You point your finger at an object and can lift it and move it at will from a distance. [SR:No]
Transmutation [MetalSchool]
10 minutes
Instantaneous
Mending

❏❏❏❏❏

10 ft.

CR:p.312

[V, S] TARGET: One object of up to 18 lb.; EFFECT: This spell repairs damaged objects, restoring 1d4 hit points to the object. [SR:Yes (harmless, object); DC:16, Will negates (harmless, object)]
Transmutation, AirSchool [Language-Dependent]
1 standard action
180 minutes
Message

Medium (280 ft.)

CR:p.313

[V, S, F] TARGET: 18 creatures; EFFECT: You can whisper messages and receive whispered replies. [SR:No]
Transmutation
Open/Close

Close (70 ft.)

CR:p.317

❏❏❏❏❏
❏❏❏❏❏

1 standard action

Instantaneous

[V, S, F] TARGET: Object weighing up to 30 lbs. or portal that can be opened or closed; EFFECT: You can open or close [your choice] a door, chest, box, window, bag, pouch, bottle, barrel, or other container. [SR:Yes (object); DC:16, Will negates
(object)]
Universal
1 standard action
1 hour
10 ft.
CR:p.325
Prestidigitation

❏❏❏❏❏

[V, S] TARGET: See text; EFFECT: Prestidigitations are minor tricks that novice spellcasters use for practice. [SR:No; DC:16, See text]
Evocation, WaterSchool [Cold]
1 standard action
Ray of Frost

❏❏❏❏❏

Instantaneous

Close (70 ft.)

CR:p.330

[V, S] TARGET: Ray; EFFECT: A ray of freezing air and ice projects from your pointing finger dealing 1d3 points of cold damage. [SR:Yes]
Divination
1 standard action
Read Magic

180 minutes

Personal

CR:p.330

Touch

CR:p.334

❏❏❏❏❏

[V, S, F] TARGET: You; EFFECT: You can decipher magical inscriptions on objects--books, scrolls, weapons, and the like--that would otherwise be unintelligible.
Abjuration
1 standard action
1 minute
Resistance

❏❏❏❏❏

[V, S, M/DF] TARGET: Creature touched; EFFECT: You imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on saves. [SR:Yes (harmless); DC:16, Will negates (harmless)]
Evocation, FireSchool [Fire]
1 standard action
Instantaneous
Close (70 ft.)
Spark

❏❏❏❏❏

[V or S] TARGET: one Fine object; EFFECT: Ignites flammable objects. [SR:Yes (object); DC:16, Fortitude negates (object)]
Necromancy
Touch of Fatigue

❏❏❏❏❏

1 standard action

18 rounds

Touch

APG:p.246
CR:p.360

[V, S, M] TARGET: Creature touched; EFFECT: You channel negative energy through your touch, fatiguing the target. [SR:Yes; DC:16, Fortitude negates]

LEVEL 1 / Per Day:6 / Caster Level:18
Name

❏❏❏❏❏ Body Capacitance

School
Transmutation [Electricity]

[V, S, M] TARGET: you; EFFECT: Store electricity attacks used against you and release the energy as a touch attack.
Evocation, FireSchool [Fire]
Burning Hands

❏❏❏❏❏

Time
1 standard action

Duration
18 minutes or until discharged [see text]

Range
Personal

1 standard action

Instantaneous

15 ft.

CR:p.251

Touch

CR:p.255

[V, S] TARGET: Cone-shaped burst; EFFECT: A cone of searing flame shoots from your fingertips dealing 5d4 points of fire damage to any creature in the effect area. [SR:Yes; DC:17, Reflex half]
Necromancy
1 standard action
Instantaneous
Chill Touch

❏❏❏❏❏

Source
ACG:p.176

[V, S] TARGET: Up to 18 creatures touched; EFFECT: A touch from your hand, which glows with blue energy, disrupts the life force of living creatures dealing 1d6 points of damage. [SR:Yes; DC:17, Fortitude partial or Will negates; see text]
Illusion (Pattern) [Mind-Affecting]
1 standard action
Instantaneous; see text
15 ft.
CR:p.256
Color Spray

❏❏❏❏❏

[V, S, M] TARGET: Cone-shaped burst; EFFECT: A vivid cone of clashing colors springs forth from your hand, causing creatures to become stunned, perhaps also blinded, and possibly knocking them unconscious. [SR:Yes; DC:17, Will negates]
Evocation [Sonic]
1 standard action
Instantaneous; see text
Close (70 ft.)
UM:p.218
Ear-Piercing Scream

❏❏❏❏❏

[V, S] TARGET: One creature; EFFECT: You unleash a powerful scream, inaudible to all but a single target. The target is dazed for 1 round and takes 2147483647d6 points of sonic damage. A successful save negates the daze effect and halves
the damage. [SR:Yes; DC:17, Fortitude partial (see text)]
Transmutation, AirSchool
1 immediate action
Until landing or 18 rounds
Close (70 ft.)
CR:p.281
Feather Fall

❏❏❏❏❏

[V] TARGET: 18 Medium or smaller free-falling objects or creatures, no two of which may be more than 20 ft. apart; EFFECT: The affected creatures or objects fall slowly. [SR:Yes (object); DC:17, Will negates (harmless) or Will negates (object);]
Conjuration, EarthSchool (Creation)
1 standard action
18 minutes [D]
Close (70 ft.)
CR:p.291
Grease

❏❏❏❏❏

[V, S, M] TARGET: One object or 10-ft. square; EFFECT: A grease spell covers a solid surface with a layer of slippery grease. [SR:No; DC:17, See text]
Evocation, WaterSchool [Water]
1 standard action
Hydraulic Push

Instantaneous

Close (70 ft.)

[V, S] TARGET: one creature or object; EFFECT: Wave of water bull rushes an enemy. [SR:Yes]
Conjuration (Creation) [Force]
Mage Armor

18 hours [D]

❏❏❏❏❏
❏❏❏❏❏

1 standard action

APG:p.228

Touch

CR:p.306

[V, S, F] TARGET: Creature touched; EFFECT: An invisible but tangible field of force surrounds the subject of a mage armor spell, providing a +4 armor bonus to AC. [SR:No; DC:17, Will negates (harmless)]
Enchantment [Mind-Affecting]
10 minutes
instantaneous
Touch
Memorize Page

ACG:p.187

[V, S, F] TARGET: one living creature; EFFECT: Target perfectly memorizes one page of information. [SR:yes (harmless); DC:17, Will negates (harmless)]
Transmutation
1 standard action
Monkey Fish

18 minutes [D]

Personal

ACG:p.188

[V, S] TARGET: you; EFFECT: Gain a climb speed and a swim speed of 10 ft. for a time.
Abjuration
Peacebond

18 minutes

Close (70 ft.)

180 minutes

Personal

ACG:p.190

Range
Medium (280 ft.)

Source
ACG:p.172

❏❏❏❏❏
❏❏❏❏❏
❏❏❏❏❏

1 standard action

[S] TARGET: one sheathed or slung weapon; EFFECT: Locks a weapon in place on the target's body. [SR:Yes (object); DC:17, Will negates (object)]
Necromancy
1 standard action
Phantom Blood

❏❏❏❏❏

UC:p.238

[V, S] TARGET: you; EFFECT: Gain temporary hp if Con loss would knock you out or kill you.

LEVEL 2 / Per Day:6 / Caster Level:18
Name

❏❏❏❏❏ Aggressive Thundercloud

School
Evocation [Electricity]

Time
1 standard action

Duration
18 rounds

[V, S, M/DF] TARGET: 5-ft.-diameter sphere; EFFECT: Flying storm cloud deals 3d6 electricity damage. [SR:yes; DC:18, Reflex negates]
* =Domain/Speciality Spell

Character: Sibala Valdremori
Player:

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen v6.06.01 on Jan 21, 2017 at 3:45:43 PM

Level:18 (CR:17)
Page 4

Wizard Spells
❏❏❏❏❏ Alter Self

Transmutation (Polymorph)

[V, S, M] TARGET: You; EFFECT: You can assume the form of any Small or Medium creature of the humanoid type.
Transmutation
Ant Haul (Communal)

❏❏❏❏❏

1 standard action

18 minutes [D]

Personal

CR:p.240

1 standard action

36 hours

Touch

UC:p.223

[V, S, M/DF] TARGET: creatures touched; EFFECT: As ant haul, but you may divide the duration among creatures touched. [SR:Yes (harmless); DC:18, Fortitude negates (harmless)]
Transmutation
1 standard action
18 minutes
Bull's Strength

❏❏❏❏❏

Touch

CR:p.251

[V, S, M/DF] TARGET: Creature touched; EFFECT: The subject becomes stronger granting a +4 enhancement bonus to Strength. [SR:Yes (harmless); DC:18, Will negates (harmless)]
Conjuration (Creation) [Fire]
1 standard action
18 rounds [D]
Fiery Shuriken

Close (70 ft.)

UC:p.229

[V, S, M] TARGET: Two or more fiery shuriken; EFFECT: Calls forth several fiery projectiles ready to be flung at opponents. [SR:Yes]
Transmutation, AirSchool
1 standard action
Glide

until landing or 18 minutes [D]

Personal

[V, S, M/DF] TARGET: You; EFFECT: You take no falling damage, move 60 ft./round while falling.
Transmutation
Knock

Instantaneous; see text

Medium (280 ft.)

CR:p.303

Close (70 ft.)

CR:p.311

❏❏❏❏❏
❏❏❏❏❏
❏❏❏❏❏

1 standard action

[V] TARGET: One door, box, or chest with an area of up to 180 sq. ft.; EFFECT: Knock opens stuck, barred, or locked doors, as well as those subject to hold portal or arcane lock. [SR:No]
Transmutation [MetalSchool]
10 minutes
Instantaneous
Make Whole

❏❏❏❏❏

APG:p.225

[V, S] TARGET: One object of up to 180 cu. ft. or one construct creature of any size; EFFECT: This spell functions as mending, except that it repairs 5d6 points of damage when cast on a construct creature. [SR:Yes (harmless, object); DC:18, Will
negates (harmless, object)]
Abjuration, AirSchool, EarthSchool, FireSchool,
1 standard
WaterSchool
action
180 minutes
Touch
CR:p.334
Resist Energy

❏❏❏❏❏

[V, S, DF] TARGET: Creature touched; EFFECT: This abjuration grants a creature limited protection from damage of whichever one of five energy types you select. [SR:Yes (harmless); DC:18, Fortitude negates (harmless)]
Evocation, FireSchool [Fire]
1 standard action
Instantaneous
Close (70 ft.)
Scorching Ray

CR:p.337

[V, S] TARGET: One or more rays; EFFECT: You blast your enemies with up to 3 searing beams of fire dealing 4d6 points of fire damage. [SR:Yes]
Necromancy
1 standard action
Spectral Hand

CR:p.346

❏❏❏❏❏
❏❏❏❏❏

18 minutes [D]

Medium (280 ft.)

[V, S] TARGET: One spectral hand; EFFECT: A ghostly hand shaped from your life force materializes and moves as you desire, allowing you to deliver low-level, touch range spells at a distance. [SR:No]
Transmutation
1 standard action
1 round
30 Ft.
Time Shudder

❏❏❏❏❏

ACG:p.196

[V, S, M] TARGET: 30-ft.-radius emanation centered on you; EFFECT: Nearby creatures are affected by haste or slow each round. [SR:yes; DC:18, none]

LEVEL 3 / Per Day:5 / Caster Level:18
Name

Time
1 standard action

Duration
180 minutes [D]

Range
Personal

[V, S] TARGET: you; EFFECT: As disguise self, but you can change the disguise as a swift action.
Evocation [Force]
Chain of Perdition

❏❏❏❏❏

1 standard action

18 rounds [D]

Close (70 ft.)

UC:p.225

[V, S, M/DF] TARGET: 10-ft. chain; EFFECT: Creates a floating chain of force. [SR:Yes]
Abjuration
Dispel Magic

1 standard action

Instantaneous

Medium (280 ft.)

CR:p.272

❏❏❏❏❏ Adjustable Disguise

School
Illusion (Glamer)

❏❏❏❏❏

Source
ACG:p.172

[V, S] TARGET: One spellcaster, creature, or object; EFFECT: You can use dispel magic to end one ongoing spell that has been cast on a creature or object, to temporarily suppress the magical abilities of a magic item, or to counter another
spellcaster's spell. [SR:No]
Evocation, FireSchool [Fire]
1 standard action
Instantaneous
Long (1120 ft.)
CR:p.283
Fireball

❏❏❏❏❏

[V, S, M] TARGET: 20-ft.-radius spread; EFFECT: A fireball spell generates a searing explosion of flame that detonates with a low roar and deals 10d6 points of fire damage to every creature within the area. [SR:Yes; DC:19, Reflex half]
Transmutation, FireSchool [Fire]
1 standard action
180 minutes
Close (70 ft.)
CR:p.283
Flame Arrow

❏❏❏❏❏

[V, S, M] TARGET: Fifty projectiles, all of which must be together at the time of casting; EFFECT: This spell allows you to turn ammunition [such as arrows, crossbow bolts, shuriken, and sling stones] into fiery projectiles. [SR:No]
Transmutation, AirSchool
1 standard action
18 minutes
Touch
Fly

❏❏❏❏❏

CR:p.284

[V, S, F] TARGET: Creature touched; EFFECT: The subject can fly at a speed of 60 feet [or 40 feet if it wears medium or heavy armor, or if it carries a medium or heavy load]. [SR:Yes (harmless); DC:19, Will negates (harmless)]
Evocation [Force]
1 standard action
Instantaneous
Touch
Force Punch

UM:p.221

[V, S] TARGET: Creature touched; EFFECT: Target takes 10d4 force damage and is pushed away. [SR:Yes; DC:19, Fortitude partial]
Evocation, AirSchool [Electricity, MetalSchool]
1 standard action
Lightning Bolt

❏❏❏❏❏
❏❏❏❏❏

120 ft.

CR:p.304

[V, S, M] TARGET: 120-ft. line; EFFECT: You release a powerful stroke of electrical energy that deals 10d6 points of electricity damage to each creature within its area. [SR:Yes; DC:19, Reflex half]
Conjuration (Summoning)
1 round
18 rounds
Mad Monkeys

Instantaneous

Close (70 ft.)

UM:p.227

[V, S, DF] TARGET: Swarm of monkeys; EFFECT: Summon a swarm of mischievous monkeys. [SR:No]
Divination
Share Language (Communal)

Touch

UC:p.243

Touch

CR:p.368

Source
CR:p.243

❏❏❏❏❏
❏❏❏❏❏

1 standard action

24 hours

[V, S, M] TARGET: creatures touched; EFFECT: As share language, but you may divide the duration among creatures touched. [SR:Yes (harmless); DC:19, Will negates (harmless)]
Transmutation, WaterSchool
1 standard action
36 hours; see text
Water Breathing

❏❏❏❏❏

[V, S, M/DF] TARGET: Living creatures touched; EFFECT: The transmuted creatures can breathe water freely. [SR:Yes (harmless); DC:19, Will negates (harmless)]

LEVEL 4 / Per Day:5 / Caster Level:18
Name

❏❏❏❏❏ Arcane Eye

School
Divination (Scrying)

[V, S, M] TARGET: Magical sensor; EFFECT: You create an invisible magical sensor that sends you visual information. [SR:No]
Evocation, AirSchool [Air, Electricity]
Ball Lightning

❏❏❏❏❏

Time
10 minutes

Duration
18 minutes [D]

Range
Unlimited

1 standard action

18 rounds

Medium (280 ft.)

APG:p.204

[V, S, M/DF] TARGET: two or more 5-ft.-diameter spheres; EFFECT: Flying balls of lightning deal 3d6 electricity damage each. [SR:Yes; DC:20, Reflex negates]
Evocation, AirSchool, EarthSchool, FireSchool,
1 standard
WaterSchool
action[Acid,Instantaneous
Cold, Electricity, Fire]
Dragon's Breath

30 ft. or 60 ft.

APG:p.217

[V, S, M] TARGET: cone-shaped burst or line; EFFECT: Gives you a dragon's breath weapon. [SR:Yes; DC:20, Reflex half]
Evocation [Fire]
Flaming Sphere (Greater)

Medium (280 ft.)

ACG:p.182

❏❏❏❏❏
❏❏❏❏❏

1 standard action

18 rounds

[V, S, M/DF] TARGET: 5-ft.-diameter sphere; EFFECT: Rolling ball of fire deals 6d6 fire damage and ignites targets. [SR:yes; DC:20, Reflex negates (see text)]
Evocation, WaterSchool [Cold]
1 standard action
18 rounds [D]
Ice Storm

❏❏❏❏❏

Long (1120 ft.)

[V, S, M/DF] TARGET: Cylinder 20; EFFECT: Great magical hailstones pound down upon casting this spell, dealing 3d6 points of bludgeoning damage and 2d6 points of cold damage to every creature in the area. [SR:Yes]
Illusion (Phantasm) [Fear, Mind-Affecting, Emotion]
1 standard action
Instantaneous
Medium (280 ft.)
Phantasmal Killer

❏❏❏❏❏

CR:p.298
CR:p.319

[V, S] TARGET: One living creature; EFFECT: You create a phantasmal image of the most fearsome creature imaginable to the subject simply by forming the fears of the subject's subconscious mind into something that its conscious mind can
visualize: this most horrible beast. [SR:Yes; DC:20, Will disbelief, then Fortitude partial; see text]
Abjuration
1 standard action
Instantaneous
Touch
CR:p.332
Remove Curse

❏❏❏❏❏

[V, S] TARGET: Creature or object touched; EFFECT: Remove curse can remove all curses on an object or a creature. [SR:Yes (harmless); DC:20, Will negates (harmless)]
Divination (Scrying)
1 hour
18 minutes
Scrying

See text

CR:p.337

[V, S, M/DF, F] TARGET: Magical sensor; EFFECT: You can observe a creature at any distance. [SR:Yes; DC:20, Will negates]
Abjuration, EarthSchool [MetalSchool]
Stoneskin

Touch

CR:p.349

❏❏❏❏❏
❏❏❏❏❏

1 standard action

180 minutes or until discharged

[V, S, M] TARGET: Creature touched; EFFECT: The warded creature gains resistance to blows, cuts, stabs, and slashes. [SR:Yes (harmless); DC:20, Will negates (harmless)]
Abjuration
1 standard action
18 rounds
True Form

❏❏❏❏❏

Medium (280 ft.)

APG:p.251

[V, S] TARGET: up to 6 creatures, no two of which can be more than 30 ft. apart; EFFECT: Removes polymorph effects. [SR:Yes; DC:20, Will negates]

LEVEL 5 / Per Day:5 / Caster Level:18
Name

❏❏❏❏❏ Acidic Spray

School
Conjuration (Creation) [Acid]

Time
1 standard action

[V, S, M] TARGET: 60-ft. line; EFFECT: 15d6 acid damage plus 7d6 damage 1 round later. [SR:Yes; DC:21, Reflex partial (see text)]
Transmutation (Polymorph)
1 standard action
Baleful Polymorph

❏❏❏❏❏

Duration
Instantaneous

Range
60 ft.

Source
UM:p.204

Permanent

Close (70 ft.)

CR:p.246

[V, S] TARGET: One creature; EFFECT: As beast shape III, except that you change the subject into a Small or smaller animal of no more than 1 HD. [SR:Yes; DC:21, Fortitude negates, Will partial, see text]
Conjuration, WaterSchool (Creation) [Poison]1 standard action
18 minutes
Medium (280 ft.)
Cloudkill

❏❏❏❏❏

CR:p.256

[V, S] TARGET: Cloud spreads in 20-ft. radius, 20 ft. high; EFFECT: This spell generates a bank of fog, similar to a fog cloud, except that its vapors are yellowish green and poisonous. [SR:No; DC:21, Fortitude partial; see text]
Evocation, WaterSchool [Cold]
1 standard action
Instantaneous
60 ft.
Cone of Cold

❏❏❏❏❏

CR:p.258

[V, S, M] TARGET: Cone-shaped burst; EFFECT: Cone of cold creates an area of extreme cold, originating at your hand and extending outward in a cone, dealing 15d6 points of cold damage. [SR:Yes; DC:21, Reflex half]
Divination
10 minutes
Concentration
Personal
Contact Other Plane

CR:p.259

❏❏❏❏❏

[V] TARGET: You; EFFECT: You send your mind to another plane of existence in order to receive advice and information from powers there.
* =Domain/Speciality Spell

Character: Sibala Valdremori
Player:

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen v6.06.01 on Jan 21, 2017 at 3:45:43 PM

Level:18 (CR:17)
Page 5

Wizard Spells
❏❏❏❏❏ Energy Siege Shot

Transmutation [Variable]

10 minutes

180 minutes

Close (70 ft.)

UC:p.228

[V, S, M] TARGET: one Large siege engine; EFFECT: A Large siege engine deals energy damage that you designate with other effects depending on the type of energy you choose. [SR:Yes (harmless/object); DC:21, Fortitude negates (harmless,
object)]
Evocation [Electricity, MetalSchool]
1 standard action
Instantaneous
Long (1120 ft.)
UM:p.227
Lightning Arc

❏❏❏❏❏

[V, S, M] TARGET: Two creatures or objects which must be no more than 60 ft. apart; EFFECT: Targets in a line take 15d6 electricity damage. [SR:Yes (see text); DC:21, Reflex half]
Abjuration
1 standard action
180 minutes or until discharged
Stoneskin (Communal)

❏❏❏❏❏

Touch

UC:p.245

[V, S, M] TARGET: creatures touched; EFFECT: As stoneskin, but you may divide the duration among creatures touched. [SR:Yes (harmless); DC:21, Will negates (harmless)]
Abjuration [MetalSchool]
1 standard action
18 rounds
Unbreakable Construct

Close (70 ft.)

UM:p.244

❏❏❏❏❏

[V, S, M] TARGET: One construct; EFFECT: Increase construct hardness or DR. [SR:No; DC:21, Will negates (harmless)]

LEVEL 6 / Per Day:5 / Caster Level:18
Name

❏❏❏❏❏ Banshee Blast

School
Time
Necromancy [Death, Fear, Mind-Affecting, Sonic]
1 standard action

Duration
instantaneous and 18 rounds [see text]

[V, S] TARGET: Area cone-shaped burst; EFFECT: Cone deals 1d4 per level and panics creatures. [SR:yes; DC:22, Reflex half and Will negates (see text)]
Evocation, AirSchool [Electricity, MetalSchool]
1 standard action
Instantaneous
Chain Lightning

❏❏❏❏❏

Range
30 Ft.
Long (1120 ft.)

Source
ACG:p.174
CR:p.253

[V, S, F] TARGET: One primary target, plus 18 secondary targets [each of which must be within 30 ft. of the primary target]; EFFECT: This spell creates an electrical discharge that begins as a single stroke commencing from your fingertips.
[SR:Yes; DC:22, Reflex half]
Transmutation [MetalSchool]
1 standard action
Instantaneous
Medium (280 ft.)
CR:p.271
Disintegrate

❏❏❏❏❏

[V, S, M/DF] TARGET: Ray; EFFECT: A thin, green ray springs from your pointing finger dealing 36d6 points of damage. [SR:Yes; DC:22, Fortitude partial (object)]
Necromancy [Emotion, Pain]
1 standard action
18 rounds
Eyebite

❏❏❏❏❏

Close (70 ft.)

CR:p.280

[V, S] TARGET: One living creature; EFFECT: Each round, you can target a single living creature, striking it with waves of power. [SR:Yes; DC:22, Fortitude negates]
Transmutation, EarthSchool
1 standard action
Instantaneous
Flesh to Stone

❏❏❏❏❏

Medium (280 ft.)

CR:p.284

[V, S, M] TARGET: One creature; EFFECT: The subject, along with all its carried gear, turns into a mindless, inert statue. [SR:Yes; DC:22, Fortitude negates]
Enchantment (Compulsion) [Mind-Affecting] 1 standard action
18 minutes
Heroism (Greater)

Touch

CR:p.295

❏❏❏❏❏

[V, S] TARGET: Creature touched; EFFECT: This spell functions like heroism, except the creature gains a +4 morale bonus on attack rolls, saves, and skill checks, immunity to fear effects, and temporary hit points. [SR:Yes (harmless); DC:22, Will
negates (harmless)]
Transmutation, EarthSchool
1 standard action
Instantaneous
Medium (280 ft.)
CR:p.350
Stone to Flesh

❏❏❏❏❏

[V, S, M] TARGET: One petrified creature or a cylinder of stone from 1 ft. to 3 ft. in diameter and up to 10 ft. long; EFFECT: This spell restores a petrified creature to its normal state, restoring life and goods. [SR:Yes; DC:22, Fortitude negates
(object); see text; Spell]
Transmutation
1 standard action
18 rounds
Personal
CR:p.360
Transformation

❏❏❏❏❏

[V, S, M] TARGET: You; EFFECT: You become a fighting machine--stronger, tougher, faster, and more skilled in combat.

LEVEL 7 / Per Day:3 / Caster Level:18
Name

❏❏❏❏❏ Finger of Death

School
Necromancy [Death]

[V, S] TARGET: One creature; EFFECT: This spell instantly delivers 180 points of damage. [SR:Yes; DC:23, Fortitude partial]
Transmutation, AirSchool
Fly, Mass

❏❏❏❏❏

Time
1 standard action

Duration
Instantaneous

Range
Close (70 ft.)

Source
CR:p.282

1 standard action

180 minutes

Close (70 ft.)

APG:p.223

[V, S, F] TARGET: 18 creatures, no two of which can be more than 30 ft. apart; EFFECT: 18 creatures gains ability to fly. [SR:Yes (harmless); DC:23, Will negates (harmless)]
Evocation [Sonic]
1 standard action
Instantaneous
Ki Shout

Close (70 ft.)

UM:p.226

[V, S] TARGET: One living creature; EFFECT: Target takes 18d6 sonic damage and is stunned. [SR:Yes; DC:23, Fortitude partial (see text)]
Conjuration (Creation)
1 standard action
Mage's Magnificent Mansion

Close (70 ft.)

CR:p.307

❏❏❏❏❏
❏❏❏❏❏

36 hours [D]

[V, S, F] TARGET: Extradimensional mansion, up to 54 10-ft. cubes [S]; EFFECT: You conjure up an extradimensional dwelling that has a single entrance on the plane from which the spell was cast. [SR:No]
Divination (Scrying)
1 standard action
18 hours
See text
Scrying (Greater)

CR:p.337

[V, S] TARGET: Magical sensor; EFFECT: This spell functions like scrying, except as noted above. [SR:Yes; DC:23, Will negates]
Abjuration
Spell Turning

❏❏❏❏❏

1 standard action

Until expended or 180 minutes

Personal

CR:p.347

[V, S, M/DF] TARGET: You; EFFECT: Spells and spell-like effects targeted on you are turned back upon the original caster.
Conjuration (Teleportation)
Teleport (Greater)

1 standard action

Instantaneous

Personal and touch

CR:p.359

❏❏❏❏❏

❏❏❏❏❏

[V] TARGET: You and touched objects or other touched willing creatures; EFFECT: This spell functions like teleport, except that there is no range limit and there is no chance you arrive off target. [SR:No and yes (object); DC:23, None and Will
negates (object)]

LEVEL 8 / Per Day:3 / Caster Level:18
Name

Time
10 minutes

Duration
Permanent until discharged

Range
Touch

Source
UM:p.210

1 standard action

18 minutes [D]

Personal

CR:p.286

Close (70 ft.)

CR:p.325

[V, S] TARGET: Wall 72 ft. wide, 36 ft. high; EFFECT: Prismatic wall creates a vertical, opaque wall--a shimmering, multicolored plane of light that protects you from all forms of attack. [SR:See text; DC:24, See text]
Evocation, AirSchool [Electricity, MetalSchool]
1 standard action
Instantaneous
30 ft.
Stormbolts

APG:p.247

❏❏❏❏❏ Call Construct

School
Conjuration (Teleportation) [MetalSchool]

[V, S, M] TARGET: Construct touched; EFFECT: Summon your golem to you. [SR:No]
Transmutation (Polymorph)
Form of the Dragon III

❏❏❏❏❏

[V, S, M] TARGET: You; EFFECT: This spell functions as form of the dragon II save that it also allows you to take the form of a Huge chromatic or metallic dragon. [SR:No; DC:24, See text]
Abjuration
1 standard action
180 minutes [D]
Prismatic Wall

❏❏❏❏❏
❏❏❏❏❏

[V, S, M/DF] TARGET: a 30-ft.-radius spread, centered on you; EFFECT: 18d8 damage to targets. [SR:Yes; DC:24, Fortitude partial]
Conjuration, AirSchool, EarthSchool, FireSchool,
1 round
WaterSchool (Summoning)
18 rounds [D]
Summon Monster VIII

❏❏❏❏❏

Close (70 ft.)

CR:p.352

[V, S, F/DF] TARGET: One summoned creature; EFFECT: This spell functions like summon monster I, except that you can summon one creature from the 8th-level list, 1d3 creatures of the same kind from the 7th-level list, or 1d4+1 creatures of
the same kind from a lower-level list. [SR:No]
Evocation [Force]
1 standard action
18 minutes [D]
Close (70 ft.)
CR:p.358
Telekinetic Sphere

❏❏❏❏❏

[V, S, M] TARGET: 18-ft.-diameter sphere, centered around creatures or objects; EFFECT: This spell functions like resilient sphere, but the creatures or objects caught inside the globe created by the spell are made nearly weightless. [SR:Yes
(object); DC:24, Reflex negates (object)]

LEVEL 9 / Per Day:2 / Caster Level:18
Name

❏❏❏❏❏ Create Demiplane, Greater

School
Conjuration (Creation)

Time
6 hours

Duration
18 days or instantaneous

Range
0 ft.

[V, S, F] TARGET: Extradimensional demiplane, up to 360 10-ft. cubes [S]; EFFECT: As create demiplane, but larger and with more planar traits. [SR:No]
Conjuration, AirSchool, EarthSchool, FireSchool,
1 standard
WaterSchool
action (Creation,
Instantaneous
Calling)or concentration [up to 18 rounds];
Medium
see
(280
textft.)
Gate

❏❏❏❏❏

Source
UM:p.213
CR:p.287

[V, S, M (see text)] TARGET: See text; EFFECT: Casting a gate spell creates an interdimensional connection between your plane of existence and a plane you specify. You may call a particular individual or kind of being through the gate. [SR:No]
Evocation, FireSchool [Fire, MetalSchool]
1 standard action
Instantaneous
Long (1120 ft.)
CR:p.313
Meteor Swarm

❏❏❏❏❏

[V, S] TARGET: Four 40-ft.-radius spreads, see text; EFFECT: Meteor swarm is a very powerful and spectacular spell that is similar to fireball in many aspects. [SR:Yes; DC:25, None or Reflex half, see text]
Illusion (Phantasm) [Fear, Mind-Affecting, Emotion]
1 standard action
Instantaneous
Medium (280 ft.)
Weird

❏❏❏❏❏

CR:p.369

[V, S] TARGET: Any number of creatures, no two of which can be more than 30 ft. apart; EFFECT: This spell functions like phantasmal killer, except it can affect more than one creature. [SR:Yes; DC:25, Will disbelief, then Fortitude partial; see
text]
Universal
1 standard action
See text
See text
CR:p.370
Wish

❏❏❏❏❏

[V, S, M] TARGET: See text; EFFECT: Wish is the mightiest spell a wizard or sorcerer can cast. By simply speaking aloud, you can alter reality to better suit you. [SR:Yes; DC:25, None, see text]
* =Domain/Speciality Spell

Character: Sibala Valdremori
Player:

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen v6.06.01 on Jan 21, 2017 at 3:45:43 PM

Level:18 (CR:17)
Page 6

Sibala Valdremori
Half-Elf
RACE

31
AGE

Male
GENDER

Low-Light Vision
VISION

None
ALIGNMENT

Left
DOMINANT HAND

5' 4"
HEIGHT

120 lbs.
WEIGHT
EYE COLOUR
SKIN COLOUR

,
HAIR / HAIR STYLE
PHOBIAS

,
PERSONALITY TRAITS
INTERESTS

,
SPOKEN STYLE / CATCH PHRASE
RESIDENCE
LOCATION

None
REGION
DEITY

Humanoid
Race Type
Race Sub Type

Description:
Biography:

Character: Sibala Valdremori
Player:

PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing).
Created using PCGen v6.06.01 on Jan 21, 2017 at 3:45:43 PM

Level:18 (CR:17)
Page 7






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