PDF ArchiveHistorical archive . public document

D&D 4E Character Sheet

Fredegar_Tempus.pdf . by Semih Arslanlar

PDF 1.4 3 pages 244.74 KB Filed 14/02/2011
Download this PDF
Fredegar_Tempus.pdf
Web reader . 3 pages
Page 1 of 3, Fredegar Tempus
1 / 3

File preview

Character Sheet Deniz Güçlü Player Name Fredegar Druid 2 Character Name Level 1,000 Class Paragon Path Human Medium 30 Male 1.84 Race Size Age Gender Height Unaligned Weight INITIATIVE SCORE DEX 5 Total XP Tempus Alignment Deity Adventuring Company DEFENSES 1/2 LVL MISC 1 4 Initiative Epic Destiny SCORE DEFENSE 16 CONDITIONAL MODIFIERS 10 + ARMOR/ 1/2 LVL ABIL CLASS 11 AC SCORE FEAT 4 RPGA Number MOVEMENT ENH MISC MISC 1 BASE 6 Speed ARMOR ITEM MISC 6 (Squares) SPECIAL MOVEMENT CONDITIONAL BONUSES ABILITY SCORES SCORE ABILITY 12 STR Strength 15 CON ABIL MOD MOD + 1/2 LVL 1 DEFENSE 2 2 14 10 + 1/2 LVL ABIL FORT 11 SENSES CLASS FEAT ENH MISC 2 MISC 1 CONDITIONAL BONUSES 3 SCORE PASSIVE SENSE BASE 21 Passive Insight 10 + 11 21 Passive Perception 10 + 11 Constitution DEFENSE DEX 0 1 12 INT Intelligence 1 2 20 WIS 10 14 Dexterity 5 DEFENSE 6 18 CHA 0 11 REF 1 SPECIAL SENSES CLASS FEAT ENH MISC 1 MISC 1 ATTACK WORKSPACE CONDITIONAL BONUSES Wisdom 10 10 + 1/2 LVL ABIL 1 ABILITY: 10 + 1/2 LVL ABIL WILL 11 5 SKILL BONUS Melee Basic Attack - Frost Quarterstaff +1 ATT BONUS CLASS FEAT ENH MISC 1 MISC 1 CONDITIONAL BONUSES 1/2 LVL ABIL + 5 ABILITY: 1 CLASS PROF 1 FEAT ENH 2 MISC 1 Ranged Basic Attack - Magic Crossbow +1 ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC Charisma + 4 MAX HP HEALING SURGES BLOODIED 37 SURGE VALUE 18 9 1/2 HP 1/4 HP CURRENT HIT POINTS 1 0 2 1 RACE FEATURES HIT POINTS SURGES/DAY Bonus Skill - Trained in one additional class skill. 9 DAMAGE WORKSPACE Bonus Feat - Choose an extra feat at 1st level. ABILITY: Melee Basic Attack - Frost Quarterstaff +1 DAMAGE CURRENT SURGE USES SECOND WIND 1/ENCOUNTER Bonus At-Will Power - Know one extra 1st-level attack power from your class. ABILITY: Human Defense Bonuses - +1 to Fortitude, Reflex, and DAMAGE Will. USED ABIL 1d8+2 FEAT ENH 1 MISC MISC 1 Ranged Basic Attack - Magic Crossbow +1 ABIL 1d8+1 FEAT ENH 0 MISC MISC 1 TEMPORARY HIT POINTS BASIC ATTACKS ATTACK DEATH SAVING THROW FAILURES Ref Savage Rend (Frost Quarterstaff 1d8+6 +1) 4 vs AC Magic Crossbow +1 1d8+1 at-will druid powers. 2 vs AC Unarmed (Melee) 1d4+1 Primal Aspect - Choose a Primal Aspect option. 1 vs AC Unarmed (Range) 1d4 Balance of Nature - You must have one or two beast form Primal Guardian - While not wearing heavy armor, use SKILLS BONUS SKILL NAME DAMAGE 7 CLASS / PATH / DESTINY FEATURES CURRENT CONDITIONS AND EFFECTS WEAPON OR POWER vs SAVING THROW MODS RESISTANCES DEFENSE ABIL MOD + 1/2 LVL TRND (+5) ARMOR PENALTY MISC Con mod in place of Dex or Int mod to determine AC vs 1 Acrobatics DEX 1 0 n/a 0 Ritual Casting - Gain Ritual Caster as a bonus feat. 2 Arcana 2 0 n/a 0 Wild Shape - Gain the wild shape power INT 3 Athletics STR 2 0 n/a 1 Ritual Caster - Master and perform rituals 1 Bluff CHA 1 0 n/a 0 Toughness - Gain 5 additional hit points per tier 1 Diplomacy CHA 1 0 n/a 0 Wintertouched - Gain combat advantage against foe 6 Dungeoneering WIS 6 0 n/a 0 8 Endurance CON 3 5 n/a 0 6 Heal WIS 6 0 n/a 0 7 History INT 2 5 n/a 0 11 Insight WIS 6 5 n/a 0 Intimidate CHA 1 0 n/a 0 1 11 Nature WIS 6 5 n/a 0 11 Perception WIS 6 5 n/a 0 2 Religion INT 2 0 n/a 0 2 Stealth DEX 1 0 n/a 1 1 Streetwise CHA 1 0 n/a 0 DEX 1 0 n/a 0 1 Thievery Fredegar FEATS Improved Initiative - +4 to initiative checks vulnerable to cold LANGUAGES KNOWN Common, Primordial Page 1 Deniz Güçlü POWER INDEX MAGIC ITEM INDEX List your powers below. Check the box when the power is used. Clear the box when the power renews. List your powers below. Check the box when the power is used. Clear the box when the power renews. AT-WILL POWERS MAGIC ITEMS WEAPON Chill Wind WEAPON Wild Shape CHARACTER PORTRAIT Frost Quarterstaff +1 (E) Magic Crossbow +1 WEAPON Savage Rend WEAPON Storm Spike ARMOR Call of the Beast Sylvan Leather Armor +1 (E) ARMS FEET ENCOUNTER POWERS HANDS Second Wind HEAD Frost Flash NECK RING RING PERSONALITY TRAITS WAIST DAILY POWERS Summon Pack Wolf MANNERISMS AND APPEARANCE UTILITY POWERS Root Understanding Daily Item Powers Per Day Heroic (1-10) OTHER EQUIPMENT Milestone / / / Paragon (11-20) Milestone / / / Epic (21-30) Milestone / / / RITUALS / ALCHEMY Ritual Book Animal Messenger Adventurer's Kit Portend Weather Backpack (empty) CHARACTER BACKGROUND Birth - On Another Plane You were not born in the world, but rather on another plane, such as the Feywild. What circumstances brought your ancestors to that plane? Were they natives of that plane, taken there against their will, or just visitors? When did you leave that plane, and what did you have to accomplish to escape it? Do you miss your birth plane, or do you dread returning to it? Recent Life - Lost in the Feywild COMPANIONS AND ALLIES Climber's Kit Tent Sailing Ship SESSION AND CAMPAIGN NOTES COINS AND OTHER WEALTH Money on hand: 100 gp Stored money: 0 gp Encumbrance: 94 / 120 Fredegar Page 2 Deniz Güçlü Chill Wind KEYWORDS Wild Shape USED Cold, Implement, Primal KEYWORDS Savage Rend USED Polymorph, Primal KEYWORDS Standard 10 Area burst 1 within 10 squares Minor Personal Standard ACTION 1 RANGE ACTION RANGE ACTION Fort Each creature in burst DEFENSE TARGET vs 7 ATTACK vs ATTACK Attack: Wisdom vs. Fortitude Hit: 1d6 cold damage, and you slide the target 1 square. Level 21: 2d6 cold damage. Frost Quarterstaff +1: +7 attack, 1d6+1 damage DEFENSE TARGET * Melee touch RANGE vs 7 ATTACK Effect: You change from your humanoid form to beast form or vice versa. When you change from beast form back to your humanoid form, you can shift 1 square. While you are in beast form, you can't use attack, utility, or feat powers that lack the beast form keyword, although you can sustain such powers. You choose a specific form whenever you use wild shape to change into beast form. The beast form is your size, resembles a natural beast or a fey beast, and normally doesn't change your game statistics. Your equipment becomes part of your beast form, but you drop anything you are holding, except implements you can use. You continue to gain the benefits of the equipment you wear, except a shield. You can use the properties and the powers of implements as well as magic items that you wear, but not the properties or the powers of weapons or the powers of wondrous items. While equipment is part of your beast form, it cannot be removed, and anything in a container that is part of your beast form is inaccessible. Special: You can use this power once per round. USED Beast Form, Implement, Primal Reflex One creature DEFENSE TARGET Attack: Wisdom vs. Reflex Hit: 1d8 + Wisdom modifier (+5) damage, and you slide the target 1 square. Level 21: 2d8 + Wisdom modifier (+5) damage. Special: This power can be used as a melee basic attack. Frost Quarterstaff +1: +7 attack, 1d8+6 damage FLAVOR TEXT FLAVOR TEXT FLAVOR TEXT A howling gust of icy wind savages your enemies, scattering them. You assume an aspect of the Primal Beast or return to your humanoid form. You rake your foe with your claws, setting it up for the kill. CLASS LEVEL Druid BOOK 1 CLASS PH2 AT-WILL POWER USED 10 KEYWORDS USED KEYWORDS Standard 10 Area burst 1 within 10 squares Standard 1 RANGE ACTION Reflex One creature 7 Will Each enemy in burst 7 DEFENSE TARGET DEFENSE TARGET ATTACK Frost Quarterstaff +1: +7 attack, 1d8+6 damage 10 Ranged 10 Fort One creature DEFENSE TARGET RANGE vs ATTACK Attack: Wisdom vs. Will Hit: The target can't gain combat advantage until the end of your next turn. In addition, on its next turn the target takes psychic damage equal to 5 + your Wisdom modifier (+5) when it makes any attack that doesn't include your ally nearest to it as a target. Level 21: 10 + Wisdom modifier (+5) psychic damage. USED Cold, Implement, Primal ACTION Attack: Wisdom vs. Reflex Hit: 1d8 + Wisdom modifier (+5) lightning damage. If the target doesn't move at least 2 squares on its next turn, it takes lightning damage equal to your Wisdom modifier (+5). Level 21: 2d8 + Wisdom modifier (+5) damage. PH2 Frost Flash Charm, Implement, Primal, Psychic vs BOOK 1 AT-WILL POWER RANGE vs LEVEL Druid Ranged 10 Standard ACTION ATTACK CLASS PH2 Call of the Beast Implement, Lightning, Primal 7 BOOK AT-WILL POWER Storm Spike KEYWORDS LEVEL Druid Attack: Wisdom vs. Fortitude Hit: 1d6 + Wisdom modifier (+5) cold damage, and the target is immobilized until the end of your next turn. Primal Guardian: The attack deals extra damage equal to your Constitution modifier (+2). Frost Quarterstaff +1: +7 attack, 1d6+8 damage Frost Quarterstaff +1: +7 attack FLAVOR TEXT FLAVOR TEXT FLAVOR TEXT A bolt of lightning spears your foe and charges the air around it. If your enemy doesn't move away, a second spark will erupt around it. You draw forth the savagery that dwells in every creature, compelling your enemies to fight without forethought or plan. You blast your enemy with cold that leaves it frozen in place. CLASS LEVEL Druid 1 BOOK CLASS PH2 AT-WILL POWER BOOK CLASS PH2 USED 5 ACTION USED Ranged 5 Free Personal RANGE ACTION RANGE AT-WILL 1 BOOK PH2 Frost Quarterstaff +1 KEYWORDS vs LEVEL Druid ENCOUNTER POWER Root Understanding Implement, Primal, Summoning Standard 1 AT-WILL POWER Summon Pack Wolf KEYWORDS LEVEL Druid ENCOUNTER 1d8 2 Staff DAMAGE PROFICIENT GROUP RANGE +1 attack rolls and damage rolls 3 +1d6 cold damage ENHANCEMENT LEVEL CRITICAL DAILY PROPERTIES ATTACK DEFENSE TARGET Effect: You summon a Medium wolf in an unoccupied square within range. The wolf has speed 6. You can give the wolf the following special command. On the turn you summon the wolf, you give that command as part of using this power. Standard action: Melee 1; targets one creature; Wisdom vs. Reflex; 1d6 + Wisdom modifier (+5) damage, and if the wolf has combat advantage against the target, the target is knocked prone. Instinctive Effect: If you haven't given the wolf any commands by the end of your turn, it attacks an adjacent prone creature. If it can't do that, it attacks an adjacent enemy if it can. Otherwise, it moves its speed to a square adjacent to an enemy. Trigger: You see or hear a language you don't understand. Effect: You can understand, read, speak, and write the triggering language until the end of the encounter. Prerequisite: You must be trained in History. FLAVOR TEXT ADDITIONAL EFFECTS Your studies in history have exposed you to a variety of languages, which sometimes allows you to understand a language in which you aren't fluent. Druid DAILY POWER Fredegar LEVEL 1 BOOK PP AT-WILL ENCOUNTER DAILY POWER You reach out into the spirit world and find an ally, an ancient wolf spirit made solid by your magic for these few minutes of the hunt. CLASS Melee Basic Attack: +5 attack, 1d8+2 damage Savage Rend: +7 attack, 1d8+6 damage CLASS History LEVEL UTILITY POWER 2 BOOK Dragon 385 Power (At-Will • Cold): Free Action. All damage dealt by this weapon is cold damage. Another free action returns the damage to normal. Power (Daily • Cold): Free Action. Use this power when you hit with the weapon. The target takes 1d8 cold damage and is slowed until the end of your next turn. ITEM SLOT Two-Hands WEIGHT 4 PRICE 680 BOOK PH MAGIC WEAPON Page 3 Deniz Güçlü

Download Fredegar Tempus

Fredegar_Tempus.pdf . PDF . 244.74 KB . 3 pages

Download PDF

File information

File name
Fredegar_Tempus.pdf
Title
D&D 4E Character Sheet
Author
Semih Arslanlar
Size
244.74 KB
Pages
3 pages
PDF version
1.4
Produced with
PScript5.dll Version 5.2.2 / GPL Ghostscript 8.15
Filed on
14/02/2011
Page views
1 052
Document ID
fredegar-tempus
MD5
ef9ae6d37635a0b71273c07d62d4bcdd
SHA-512
80dfb4282d1bd9b4a2741c38ed46a91366a62eab20b437a1f4874c2bf29ea2d59d5546f5ddcd134dea99059faca088e65fe6fd36d69315da766f328c33670499

Share this document

This address never changes. It is the one to keep, to send, or to cite.

Shorter, for a text message or a post with a character limit.

To link to this document from a website or a blog.