This PDF 1.4 document has been generated by PScript5.dll Version 5.2.2 / GPL Ghostscript 8.15, and has been sent on pdf-archive.com on 14/02/2011 at 15:46, from IP address 85.103.x.x.
The current document download page has been viewed 1052 times.
File size: 244.74 KB (3 pages).
Privacy: public file
Character Sheet
Deniz Güçlü
Player Name
Fredegar
Druid
2
Character Name
Level
1,000
Class
Paragon Path
Human
Medium
30
Male
1.84
Race
Size
Age
Gender
Height
Unaligned
Weight
INITIATIVE
SCORE
DEX
5
Total XP
Tempus
Alignment
Deity
Adventuring Company
DEFENSES
1/2 LVL
MISC
1
4
Initiative
Epic Destiny
SCORE
DEFENSE
16
CONDITIONAL MODIFIERS
10 + ARMOR/
1/2 LVL ABIL CLASS
11
AC
SCORE
FEAT
4
RPGA Number
MOVEMENT
ENH
MISC
MISC
1
BASE
6
Speed
ARMOR
ITEM
MISC
6
(Squares)
SPECIAL MOVEMENT
CONDITIONAL BONUSES
ABILITY SCORES
SCORE
ABILITY
12
STR
Strength
15
CON
ABIL MOD
MOD + 1/2 LVL
1
DEFENSE
2
2
14
10 +
1/2 LVL ABIL
FORT 11
SENSES
CLASS
FEAT
ENH
MISC
2
MISC
1
CONDITIONAL BONUSES
3
SCORE
PASSIVE SENSE
BASE
21
Passive Insight
10 +
11
21
Passive Perception
10 +
11
Constitution
DEFENSE
DEX
0
1
12
INT
Intelligence
1
2
20
WIS
10
14
Dexterity
5
DEFENSE
6
18
CHA
0
11
REF
1
SPECIAL SENSES
CLASS
FEAT
ENH
MISC
1
MISC
1
ATTACK WORKSPACE
CONDITIONAL BONUSES
Wisdom
10
10 +
1/2 LVL ABIL
1
ABILITY:
10 +
1/2 LVL ABIL
WILL 11
5
SKILL BONUS
Melee Basic Attack - Frost Quarterstaff +1
ATT BONUS
CLASS
FEAT
ENH
MISC
1
MISC
1
CONDITIONAL BONUSES
1/2 LVL ABIL
+ 5
ABILITY:
1
CLASS
PROF
1
FEAT
ENH
2
MISC
1
Ranged Basic Attack - Magic Crossbow +1
ATT BONUS
1/2 LVL ABIL
CLASS
PROF
FEAT
ENH
MISC
Charisma
+ 4
MAX HP
HEALING SURGES
BLOODIED
37
SURGE VALUE
18
9
1/2 HP
1/4 HP
CURRENT HIT POINTS
1
0
2
1
RACE FEATURES
HIT POINTS
SURGES/DAY
Bonus Skill - Trained in one additional class skill.
9
DAMAGE WORKSPACE
Bonus Feat - Choose an extra feat at 1st level.
ABILITY:
Melee Basic Attack - Frost Quarterstaff +1
DAMAGE
CURRENT SURGE USES
SECOND WIND 1/ENCOUNTER
Bonus At-Will Power - Know one extra 1st-level attack
power from your class.
ABILITY:
Human Defense Bonuses - +1 to Fortitude, Reflex, and
DAMAGE
Will.
USED
ABIL
1d8+2
FEAT
ENH
1
MISC
MISC
1
Ranged Basic Attack - Magic Crossbow +1
ABIL
1d8+1
FEAT
ENH
0
MISC
MISC
1
TEMPORARY HIT POINTS
BASIC ATTACKS
ATTACK
DEATH SAVING THROW FAILURES
Ref
Savage Rend (Frost Quarterstaff 1d8+6
+1)
4
vs
AC
Magic Crossbow +1
1d8+1
at-will druid powers.
2
vs
AC
Unarmed (Melee)
1d4+1
Primal Aspect - Choose a Primal Aspect option.
1
vs
AC
Unarmed (Range)
1d4
Balance of Nature - You must have one or two beast form
Primal Guardian - While not wearing heavy armor, use
SKILLS
BONUS
SKILL NAME
DAMAGE
7
CLASS / PATH / DESTINY FEATURES
CURRENT CONDITIONS AND EFFECTS
WEAPON OR POWER
vs
SAVING THROW MODS
RESISTANCES
DEFENSE
ABIL MOD
+ 1/2 LVL
TRND
(+5)
ARMOR
PENALTY MISC
Con mod in place of Dex or Int mod to determine AC
vs
1
Acrobatics
DEX
1
0
n/a
0
Ritual Casting - Gain Ritual Caster as a bonus feat.
2
Arcana
2
0
n/a
0
Wild Shape - Gain the wild shape power
INT
3
Athletics
STR
2
0
n/a
1
Ritual Caster - Master and perform rituals
1
Bluff
CHA
1
0
n/a
0
Toughness - Gain 5 additional hit points per tier
1
Diplomacy
CHA
1
0
n/a
0
Wintertouched - Gain combat advantage against foe
6
Dungeoneering
WIS
6
0
n/a
0
8
Endurance
CON
3
5
n/a
0
6
Heal
WIS
6
0
n/a
0
7
History
INT
2
5
n/a
0
11
Insight
WIS
6
5
n/a
0
Intimidate
CHA
1
0
n/a
0
1
11
Nature
WIS
6
5
n/a
0
11
Perception
WIS
6
5
n/a
0
2
Religion
INT
2
0
n/a
0
2
Stealth
DEX
1
0
n/a
1
1
Streetwise
CHA
1
0
n/a
0
DEX
1
0
n/a
0
1
Thievery
Fredegar
FEATS
Improved Initiative - +4 to initiative checks
vulnerable to cold
LANGUAGES KNOWN
Common, Primordial
Page 1
Deniz Güçlü
POWER INDEX
MAGIC ITEM INDEX
List your powers below.
Check the box when the power is used.
Clear the box when the power renews.
List your powers below.
Check the box when the power is used.
Clear the box when the power renews.
AT-WILL POWERS
MAGIC ITEMS
WEAPON
Chill Wind
WEAPON
Wild Shape
CHARACTER PORTRAIT
Frost Quarterstaff +1 (E)
Magic Crossbow +1
WEAPON
Savage Rend
WEAPON
Storm Spike
ARMOR
Call of the Beast
Sylvan Leather Armor +1 (E)
ARMS
FEET
ENCOUNTER POWERS
HANDS
Second Wind
HEAD
Frost Flash
NECK
RING
RING
PERSONALITY TRAITS
WAIST
DAILY POWERS
Summon Pack Wolf
MANNERISMS AND APPEARANCE
UTILITY POWERS
Root Understanding
Daily Item Powers Per Day
Heroic (1-10)
OTHER EQUIPMENT
Milestone
/
/
/
Paragon (11-20)
Milestone
/
/
/
Epic (21-30)
Milestone
/
/
/
RITUALS / ALCHEMY
Ritual Book
Animal Messenger
Adventurer's Kit
Portend Weather
Backpack (empty)
CHARACTER BACKGROUND
Birth - On Another Plane
You were not born in the world, but rather on another
plane, such as the Feywild. What circumstances brought
your ancestors to that plane? Were they natives of that
plane, taken there against their will, or just visitors? When
did you leave that plane, and what did you have to
accomplish to escape it? Do you miss your birth plane, or do
you dread returning to it?
Recent Life - Lost in the Feywild
COMPANIONS AND ALLIES
Climber's Kit
Tent
Sailing Ship
SESSION AND CAMPAIGN NOTES
COINS AND OTHER WEALTH
Money on hand: 100 gp
Stored money: 0 gp
Encumbrance: 94 / 120
Fredegar
Page 2
Deniz Güçlü
Chill Wind
KEYWORDS
Wild Shape
USED
Cold, Implement, Primal
KEYWORDS
Savage Rend
USED
Polymorph, Primal
KEYWORDS
Standard
10
Area burst 1 within 10 squares
Minor
Personal
Standard
ACTION
1
RANGE
ACTION
RANGE
ACTION
Fort
Each creature in burst
DEFENSE
TARGET
vs
7
ATTACK
vs
ATTACK
Attack: Wisdom vs. Fortitude
Hit: 1d6 cold damage, and you slide the target 1
square.
Level 21: 2d6 cold damage.
Frost Quarterstaff +1: +7 attack, 1d6+1 damage
DEFENSE
TARGET
*
Melee touch
RANGE
vs
7
ATTACK
Effect: You change from your humanoid form to beast form or vice versa. When
you change from beast form back to your humanoid form, you can shift 1
square. While you are in beast form, you can't use attack, utility, or feat powers
that lack the beast form keyword, although you can sustain such powers.
You choose a specific form whenever you use wild shape to change into beast
form. The beast form is your size, resembles a natural beast or a fey beast, and
normally doesn't change your game statistics. Your equipment becomes part of
your beast form, but you drop anything you are holding, except implements you
can use. You continue to gain the benefits of the equipment you wear, except a
shield.
You can use the properties and the powers of implements as well as magic
items that you wear, but not the properties or the powers of weapons or the
powers of wondrous items. While equipment is part of your beast form, it cannot
be removed, and anything in a container that is part of your beast form is
inaccessible.
Special: You can use this power once per round.
USED
Beast Form, Implement, Primal
Reflex
One creature
DEFENSE
TARGET
Attack: Wisdom vs. Reflex
Hit: 1d8 + Wisdom modifier (+5) damage, and
you slide the target 1 square.
Level 21: 2d8 + Wisdom modifier (+5) damage.
Special: This power can be used as a melee
basic attack.
Frost Quarterstaff +1: +7 attack, 1d8+6 damage
FLAVOR TEXT
FLAVOR TEXT
FLAVOR TEXT
A howling gust of icy wind savages your enemies, scattering
them.
You assume an aspect of the Primal Beast or return to your
humanoid form.
You rake your foe with your claws, setting it up for the kill.
CLASS
LEVEL
Druid
BOOK
1
CLASS
PH2
AT-WILL POWER
USED
10
KEYWORDS
USED
KEYWORDS
Standard
10
Area burst 1 within 10 squares
Standard
1
RANGE
ACTION
Reflex
One creature
7
Will
Each enemy in burst
7
DEFENSE
TARGET
DEFENSE
TARGET
ATTACK
Frost Quarterstaff +1: +7 attack, 1d8+6 damage
10
Ranged 10
Fort
One creature
DEFENSE
TARGET
RANGE
vs
ATTACK
Attack: Wisdom vs. Will
Hit: The target can't gain combat advantage until
the end of your next turn. In addition, on its next
turn the target takes psychic damage equal to 5
+ your Wisdom modifier (+5) when it makes any
attack that doesn't include your ally nearest to it
as a target.
Level 21: 10 + Wisdom modifier (+5) psychic
damage.
USED
Cold, Implement, Primal
ACTION
Attack: Wisdom vs. Reflex
Hit: 1d8 + Wisdom modifier (+5) lightning
damage. If the target doesn't move at least 2
squares on its next turn, it takes lightning
damage equal to your Wisdom modifier (+5).
Level 21: 2d8 + Wisdom modifier (+5) damage.
PH2
Frost Flash
Charm, Implement, Primal, Psychic
vs
BOOK
1
AT-WILL POWER
RANGE
vs
LEVEL
Druid
Ranged 10
Standard
ACTION
ATTACK
CLASS
PH2
Call of the Beast
Implement, Lightning, Primal
7
BOOK
AT-WILL POWER
Storm Spike
KEYWORDS
LEVEL
Druid
Attack: Wisdom vs. Fortitude
Hit: 1d6 + Wisdom modifier (+5) cold damage,
and the target is immobilized until the end of
your next turn.
Primal Guardian: The attack deals extra
damage equal to your Constitution modifier (+2).
Frost Quarterstaff +1: +7 attack, 1d6+8 damage
Frost Quarterstaff +1: +7 attack
FLAVOR TEXT
FLAVOR TEXT
FLAVOR TEXT
A bolt of lightning spears your foe and charges the air around
it. If your enemy doesn't move away, a second spark will
erupt around it.
You draw forth the savagery that dwells in every creature,
compelling your enemies to fight without forethought or plan.
You blast your enemy with cold that leaves it frozen in place.
CLASS
LEVEL
Druid
1
BOOK
CLASS
PH2
AT-WILL POWER
BOOK
CLASS
PH2
USED
5
ACTION
USED
Ranged 5
Free
Personal
RANGE
ACTION
RANGE
AT-WILL
1
BOOK
PH2
Frost Quarterstaff +1
KEYWORDS
vs
LEVEL
Druid
ENCOUNTER POWER
Root Understanding
Implement, Primal, Summoning
Standard
1
AT-WILL POWER
Summon Pack Wolf
KEYWORDS
LEVEL
Druid
ENCOUNTER
1d8
2
Staff
DAMAGE
PROFICIENT
GROUP
RANGE
+1 attack rolls and damage rolls
3
+1d6 cold damage
ENHANCEMENT
LEVEL
CRITICAL
DAILY
PROPERTIES
ATTACK
DEFENSE
TARGET
Effect: You summon a Medium wolf in an unoccupied square
within range. The wolf has speed 6. You can give the wolf the
following special command. On the turn you summon the wolf,
you give that command as part of using this power.
Standard action: Melee 1; targets one creature; Wisdom
vs. Reflex; 1d6 + Wisdom modifier (+5) damage, and if the
wolf has combat advantage against the target, the target is
knocked prone.
Instinctive Effect: If you haven't given the wolf any
commands by the end of your turn, it attacks an adjacent
prone creature. If it can't do that, it attacks an adjacent enemy
if it can. Otherwise, it moves its speed to a square adjacent to
an enemy.
Trigger: You see or hear a language you don't
understand.
Effect: You can understand, read, speak, and
write the triggering language until the end of the
encounter.
Prerequisite: You must be trained in History.
FLAVOR TEXT
ADDITIONAL EFFECTS
Your studies in history have exposed you to a variety of
languages, which sometimes allows you to understand a
language in which you aren't fluent.
Druid
DAILY POWER
Fredegar
LEVEL
1
BOOK
PP
AT-WILL
ENCOUNTER
DAILY
POWER
You reach out into the spirit world and find an ally, an
ancient wolf spirit made solid by your magic for these few
minutes of the hunt.
CLASS
Melee Basic Attack: +5 attack, 1d8+2 damage
Savage Rend: +7 attack, 1d8+6 damage
CLASS
History
LEVEL
UTILITY POWER
2
BOOK
Dragon 385
Power (At-Will • Cold): Free Action. All damage
dealt by this weapon is cold damage. Another free
action returns the damage to normal.
Power (Daily • Cold): Free Action. Use this power
when you hit with the weapon. The target takes
1d8 cold damage and is slowed until the end of
your next turn.
ITEM SLOT
Two-Hands
WEIGHT
4
PRICE
680
BOOK
PH
MAGIC WEAPON
Page 3
Deniz Güçlü
Fredegar_Tempus.pdf (PDF, 244.74 KB)
Use the permanent link to the download page to share your document on Facebook, Twitter, LinkedIn, or directly with a contact by e-Mail, Messenger, Whatsapp, Line..
Use the short link to share your document on Twitter or by text message (SMS)
Copy the following HTML code to share your document on a Website or Blog