Daryn Godsbane .pdf
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Title: D&D 4E Character Sheet
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Character Sheet
Player Name
Daryn Godsbane
Warlock
5
Character Name
Level
5.500
Class
Paragon Path
Tiefling
Medium
56
Male
5' 8''
176 lb.
Chaotic Evil
Race
Size
Age
Gender
Height
Weight
Alignment
INITIATIVE
SCORE
DEX
Initiative
Deity
Total XP
Adventuring Company
DEFENSES
1/2 LVL
MISC
SCORE
DEFENSE
2
Epic Destiny
2
18
CONDITIONAL MODIFIERS
10 + ARMOR/
1/2 LVL ABIL CLASS
AC
12
MOVEMENT
SCORE
FEAT
RPGA Number
ENH
5
MISC
BASE
ARMOR
ITEM
MISC
MISC
6
1
Speed
6
(Squares)
SPECIAL MOVEMENT
CONDITIONAL BONUSES
ABILITY SCORES
SCORE
ABILITY
10
STR
Strength
18
CON
ABIL MOD
MOD + 1/2 LVL
0
DEFENSE
2
4
17
10 +
1/2 LVL ABIL
FORT 12
SENSES
CLASS
FEAT
ENH
4
MISC
MISC
1
CONDITIONAL BONUSES
6
Constitution
DEFENSE
DEX
10
0
2
17
Dexterity
16
INT
Intelligence
10
WIS
3
DEFENSE
2
17
Wisdom
CHA
16
3
REF
12
3
5
BASE
12
Passive Insight
10 +
2
12
Passive Perception
10 +
2
CLASS
FEAT
ENH
1
MISC
MISC
3
SKILL BONUS
Darkvision
1
ATTACK WORKSPACE
ABILITY:
10 +
1/2 LVL ABIL
WILL 12
PASSIVE SENSE
SPECIAL SENSES
CONDITIONAL BONUSES
5
0
10 +
1/2 LVL ABIL
SCORE
Eldritch Blast - Ashen rod
ATT BONUS
CLASS
FEAT
ENH
1
MISC
MISC
1
+ 7
ABILITY:
CONDITIONAL BONUSES
1/2 LVL ABIL
2
CLASS
PROF
FEAT
ENH
4
MISC
1
Melee Basic Attack - Unarmed
ATT BONUS
1/2 LVL ABIL
CLASS
PROF
FEAT
ENH
MISC
ENH
MISC
MISC
ENH
MISC
MISC
Charisma
+ 2
MAX HP
HEALING SURGES
BLOODIED
50
SURGE VALUE
25
12
1/2 HP
1/4 HP
CURRENT HIT POINTS
2
0
ACTION POINTS
HIT POINTS
SURGES/DAY
10
MILESTONES
0
1
2
ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS
Action Points
ACTION POINTS
1
2
3
DAMAGE WORKSPACE
ABILITY:
DAMAGE
CURRENT SURGE USES
ABIL
1d10+4
RACE FEATURES
Infernal Wrath - Use infernal wrath as an encounter
SECOND WIND 1/ENCOUNTER
Eldritch Blast - Ashen rod
ABILITY:
Melee Basic Attack - Unarmed
DAMAGE
ABIL
1d4
power.
USED
TEMPORARY HIT POINTS
FEAT
4
FEAT
0
Fire Resistance - Resist fire 5 + 1/2 level.
Bloodhunt - +1 on attacks against bloodied foes.
DEATH SAVING THROW FAILURES
SAVING THROW MODS
RESISTANCES Resist 7 Fire
BASIC ATTACKS
ATTACK
DEFENSE
WEAPON OR POWER
7
vs
Ref
Eldritch Blast (Ashen rod)
2
vs
AC
Unarmed (Melee)
DAMAGE
1d10+4
1d4
CLASS / PATH / DESTINY FEATURES
CURRENT CONDITIONS AND EFFECTS
Eldritch Blast - Use eldritch blast as an at-will power and
SKILLS
BONUS
2
10
2
7
Acrobatics
Arcana
Athletics
Bluff
Student of the Plague - Spellscarred: Qualify for power-
Eldritch Blast Constitution - Use CON for Eldritch Blast
swap feats, gain one spellscarred trait
Eldritch Pact - Choose a pact, which determines an at-will
Superior Implement Training (Ashen rod) - Can use
spell, your pact boon, and bonuses to certain powers.
Ashen rods
ABIL MOD
+ 1/2 LVL
TRND
(+5)
DEX
2
0
n/a
0
INT
5
5
n/a
0
Infernal Pact - Hellish rebuke spell; Dark One's
STR
2
0
n/a
0
Blessing boon: When cursed foe is dropped to 0 hp, gain
damage. If you choose to do so, it gains the Fire keyword
CHA
5
0
n/a
2
temporary hp equal to your level.
and deals +1 damage.
SKILL NAME
ARMOR
PENALTY MISC
Prime Shot - If no allies are closer to target than you, get
5
Diplomacy
CHA
5
0
n/a
0
2
Dungeoneering
WIS
2
0
n/a
0
6
Endurance
CON
6
0
n/a
0
2
Heal
WIS
2
0
n/a
0
INT
5
5
n/a
0
Warlock's Curse - Once per turn (minor), curse nearest
WIS
2
0
n/a
0
foe you can see; deal extra damage to cursed foes.
5
n/a
0
Sight of the Unseen - You gain Darkvision that you can
10
2
History
Insight
+1 on ranged attacks against that target.
Shadow Walk - On your turn, if you move 3+ squares
from starting square, gain concealment until end of your
next turn.
10
Intimidate
CHA
5
2
Nature
WIS
2
0
n/a
0
turn on/off at will. Blue flames dance around your eyes
2
Perception
WIS
2
0
n/a
0
when using this power.
10
Religion
INT
5
5
n/a
0
4
Stealth
DEX
2
0
n/a
2
5
Streetwise
CHA
5
0
n/a
0
2
Thievery
DEX
2
0
n/a
0
Daryn Godsbane
FEATS
as a basic attack.
LANGUAGES KNOWN
Common, Primordial
Page 1
Hellish Blast - You can make Eldritch Blast deal Fire
POWER INDEX
MAGIC ITEM INDEX
PERSONALITY TRAITS
List your powers below.
Check the box when the power is used.
Clear the box when the power renews.
List your powers below.
Check the box when the power is used.
Clear the box when the power renews.
Daryn Everton, as he was born, was a loving husband and
devoted Cleric of Ilmater, part of a small temple in a nowforgotten hamlet at the broder between the Moonsea and
the Vaasa. A man of pious devotion and a caring attitude - a
man long dead.
AT-WILL POWERS
MAGIC ITEMS
WEAPON
Eldritch Blast
WEAPON
Hellish Rebuke
With the outbreak of the Spellplague and the rise of the
dread Warlock Knights, innumerable terrors descended upon
the land: one of such was the Spellplagued Demon known
as Kythos. The Demon ravaged the countryside until it was
cornered by Daryn and his wife, Anila, on a piece of
hallowed land - but the Demon was far from vanquished,
instead it possessed Anila and turned her against him.
WEAPON
Dark One's Blessing
WEAPON
Warlock's Curse
ARMOR
Magic Leather Armor +1 (E)
ARMS
FEET
Unable to strike his beloved down, Daryn offered the Demon
a deal: possess him in exchange for his wife's soul. A
tempting offer. And offer the Demon agreed to, but with
results beyond Daryn's intent, as the Demon merged with
the man, changing him forever and slaying his beloved in
the process.
ENCOUNTER POWERS
HANDS
Second Wind
HEAD
Infernal Wrath
NECK
Vampiric Embrace
Cloak of Resistance +1 (E)
RING
Fiery Bolt
Daryn was a broken man, spending days on end praying to
Ilmater, to any deity, in hope of aid...but none ever arrived.
Soon the Demon's magic warped his mind, and while
shedding the last vestiges of sanity he embraced his new
moniker, "Godsbane", and vowed not to rest until the gods
themselves were dead at his feet!
RING
WAIST
DAILY POWERS
Tyranny of Flame
MANNERISMS AND APPEARANCE
Blistering Torrent
Daryn hides his true form beneath a large cape, leather
armor and gauntlets - yet none can truly ignore what hides
under his cowl: a pair of eyes, glowing with a bluish flame,
and the face of something that could only have once been a
man.
CHARACTER BACKGROUND
UTILITY POWERS
Ruinous Phrase
Daily Item Powers Per Day
OTHER EQUIPMENT
Heroic (1-10)
Milestone
/
/
/
Paragon (11-20)
Milestone
/
/
/
Epic (21-30)
Milestone
/
/
/
RITUALS / ALCHEMY
Adventurer's Kit
Ashen rod (E)
CHARACTER PORTRAIT
The Demon Binder
When a minor demon possessed your true love's body, you
did not have the heart to strike the killing blow. Instead you
offered the creature a choice: It could bind itself to your
service, or else you would strike your love down and send
the demon back to the Abyss.
The creature accepted your offer, but it kept your
love's soul as a hostage, secreting it away in the Abyss.
The foul thing is bound to you now and cannot be
abjured. It wishes only to wreak havoc in the world and rise
among the ranks of its kind by lending its awful might to
your causes. It is an obedient servant and a prison mate. It
is a festering growth. It is the jailor of your true love's soul.
COINS AND OTHER WEALTH
Money on hand: 4 pp; 95 gp
Stored money: 0 gp
Encumbrance: 51 / 100
Daryn Godsbane
God Hater
Whether it is one god or all, you have turned against the
powers of divinity. You feel the world does better without
them. You found out that gods can—and do—die. You seek
out dead gods to find out how gods die so you can rid the
world of their presence forever. Dead gods also leak power,
which you believe can be turned against the other faiths.
You have found that hate and love are closely paired, and
your quest against the gods is a belief as strong as that of
any priest.
Why do you hate the gods? Do you hate all of
them, or only one? How deep does it go? How does the
dead god whose power you seek relate to that hatred? How
do you see others who worship gods? How do you make
sure you can work with them? Do you pity them, or despise
them for their foolishness? Do you fear death and the fate
some tales spin for those who die faithless? How do you see
the primordials? Are they beings better fit for worship,
potential allies, or creatures as bad as or worse than the
gods?
Adventurers with this background seek out fellow
adventurers with care. They avoid conflict by finding ways to
accept divine characters, despite philosophical differences,
even if it is only a temporary truce. As can be expected, god
haters are rarely divine characters. Primal characters, as the
world's wardens, have a great motivation to be god haters.
However, some divine characters can become god haters
after being disillusioned. Knowing the ways of the faith,
these are perhaps the most fanatic and dangerous god
haters.
Page 2
CHARACTER NAME
Skills
Daryn Godsbane
PLAYER NAME
RACE
CLASS
Tiefling
LEVEL
Warlock
SCORE ABILITY
10 STR +0
50
18 CON +4
Spd
10 DEX +0
6
16 INT +3
Init
10 WIS +0
+2
16 CHA +3
12
Passive
Insight
2
10
2
7
5
2
6
2
10
2
10
2
2
10
4
5
2
5
MOD
HP
12
Action Point
AC
18
Fort
17
Ref
17
Will
17
Passive
Perception
Acrobatics
Arcana
Athletics
Bluff
Diplomacy
Dungeoneering
Endurance
Heal
History
Insight
Intimidate
Nature
Perception
Religion
Stealth
Streetwise
Thievery
DEX
INT
STR
CHA
CHA
WIS
CON
WIS
INT
WIS
CHA
WIS
WIS
INT
DEX
CHA
DEX
ADDITIONAL EFFECTS
(Trained)
(Trained)
(Trained)
(Trained)
Effect: Gain a standard action this turn.
Special: You are reset to one action point when
you take an extended rest. You gain an action
point each milestone.
ADDITIONAL EFFECTS
PLAY DATA
PLAY DATA
Second Wind
ENCOUNTER SPECIAL
Eldritch Blast
KEYWORDS
USED
Standard
ACTION
AT-WILL
KEYWORDS
Standard
RANGE
ACTION
DAILY
7
Effect: You spend a healing surge and regain 12
hit points. You gain a +2 bonus to all defenses
until the start of your next turn.
USED
Arcane, Implement
Personal
ENCOUNTER
Warlock's Curse
10
vs
ATTACK
USED
Ranged 10
Minor
RANGE
ACTION
Reflex
One creature
DEFENSE
TARGET
RANGE
vs
ATTACK
Attack: Charisma or Constitution vs. Reflex
Hit: 1d10 + Charisma or Constitution modifier damage.
Increase damage to 2d10 + Charisma or Constitution modifier at
21st level.
Special: At 1st level, you determine whether you use Charisma or
Constitution to attack with this power. Once you make that choice,
you can't change it later.
This power counts as a ranged basic attack. When a power
allows you to make a ranged basic attack, you can use this power.
Hellish Blast: Whenever you use eldritch blast, you can choose for
it to deal fire damage. If you do, it gains the fire keyword and you
gain a +1 bonus to the damage roll. The bonus increases to +2 at
11th level and +3 at 21st level.
Ashen rod: +7 attack, 1d10+4 damage
ADDITIONAL EFFECTS
KEYWORDS
ADDITIONAL EFFECTS
DEFENSE
TARGET
You can place a Warlock's Curse on the enemy nearest to you that you can see. A
cursed enemy is more vulnerable to your attacks. If you hit a cursed enemy with an
attack, you deal extra damage. You decide whether to apply the extra damage
after making the damage roll. You can deal this extra damage once per round, so if
you have dealt Warlock's Curse damage since the start of your turn, you cannot
deal it again until the start of your next turn.
A Warlock's Curse remains in effect until the end of the encounter or until the
cursed enemy is defeated.
You can place a Warlock's Curse on multiple targets over the course of an
encounter; each curse requires the use of a minor action. You can't place a
Warlock's Curse on a creature that is already affected by your or another
character's Warlock's Curse.
As you advance in level, your extra damage increases.
Level : Warlock's Curse Extra Damage
1st–10th : +1d6
11th–20th : +2d6
21st–30th : +3d6
ADDITIONAL EFFECTS
+1d6 to damage once per round (Warlock's Curse)
+1 to attack rolls if none of your allies are closer to the target - Prime Shot.
+1 Racial bonus to attack rolls against bloodied foes - Bloodhunt.
CLASS
LEVEL
BOOK
CLASS
PH
UTILITY POWER
USED
10
ACTION
7
vs
ATTACK
BOOK
CLASS
PH
LEVEL
KEYWORDS
USED
KEYWORDS
Free
Personal
Free
ACTION
RANGE
ACTION
DEFENSE
TARGET
Attack: Constitution vs. Reflex
Hit: 1d6 + Constitution modifier (+4) fire
damage. If you take damage before the end of
your next turn, the target takes an extra 1d6 +
Constitution modifier (+4) fire damage.
Increase damage and extra damage to 2d6 +
Constitution modifier (+4) at 21st level.
vs
ATTACK
DEFENSE
TARGET
USED
Close burst 10
10
RANGE
vs
The triggering enemy in burst
ATTACK
DEFENSE
TARGET
Prerequisite: Infernal Pact
Trigger: An enemy under your Warlock's Curse
is reduced to 0 hit points or fewer
Effect: You immediately gain temporary hit
points equal to your level.
Trigger: An enemy within 10 squares of you hits
you
Effect: The target takes 1d6 + Intelligence
modifier (+3) or Charisma modifier (+3) fire
damage.
Level 11: 2d6 + Intelligence modifier (+3) or
Charisma modifier (+3) fire damage.
Level 21: 3d6 + Intelligence modifier (+3) or
Charisma modifier (+3) fire damage.
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
Ashen rod: +7 attack, 1d6+6 damage
ADDITIONAL EFFECTS
PH
Fire
RANGE
One creature
BOOK
Infernal Wrath
Ranged 10
Reflex
*
AT-WILL POWER
Dark One's Blessing
Arcane, Fire, Implement
Standard
1
AT-WILL POWER
Hellish Rebuke
KEYWORDS
LEVEL
Warlock
+1d6 to damage once per round (Warlock's Curse)
+1 to attack rolls if none of your allies are closer to the target - Prime Shot.
+1 Racial bonus to attack rolls against bloodied foes - Bloodhunt.
CLASS
Warlock
AT-WILL POWER
Daryn Godsbane
LEVEL
1
BOOK
PH
CLASS
Warlock
LEVEL
AT-WILL POWER
1
BOOK
PH
CLASS
Racial Power
ENCOUNTER POWER
Page 3
LEVEL
*
BOOK
PH
Vampiric Embrace
KEYWORDS
Fiery Bolt
USED
Arcane, Implement, Necrotic
5
Standard
Standard
RANGE
ACTION
Will
One creature
7
DEFENSE
TARGET
vs
ATTACK
10
vs
ATTACK
Attack: Constitution vs. Will
Hit: 2d8 + Constitution modifier (+4) necrotic
damage, and you gain 5 temporary hit points.
Infernal Pact: You gain temporary hit points
equal to 5 + your Intelligence modifier (+3).
Ashen rod: +6 attack, 2d8+4 damage
USED
Arcane, Fire, Implement
Ranged 5
ACTION
6
KEYWORDS
Tyranny of Flame
KEYWORDS
USED
Arcane, Fire, Implement
Ranged 10
Standard
RANGE
ACTION
Reflex
One creature
6
DEFENSE
TARGET
10
Ranged 10
Will
One creature
DEFENSE
TARGET
RANGE
vs
ATTACK
Attack: Constitution vs. Reflex
Hit: 3d6 + Constitution modifier (+4) fire
damage, and creatures adjacent to the target
take 1d6 + Constitution modifier (+4) fire
damage.
Infernal Pact: Creatures adjacent to the
target take extra fire damage equal to your
Intelligence modifier (+3).
Attack: Constitution vs. Will
Effect: You knock the target prone.
Hit: 3d6 + Constitution modifier (+4) fire
damage, and the target can't stand up from
prone (save ends).
Infernal Pact: The target also takes a -2
penalty to saving throws against this power.
Miss: Half damage.
Ashen rod: +7 attack, 3d6+6 damage
Ashen rod: +6 attack, 3d6+6 damage
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
+1d6 to damage once per round (Warlock's Curse)
+1 to attack rolls if none of your allies are closer to the target - Prime Shot.
+1 Racial bonus to attack rolls against bloodied foes - Bloodhunt.
+1d6 to damage once per round (Warlock's Curse)
+1 to attack rolls if none of your allies are closer to the target - Prime Shot.
+1 Racial bonus to attack rolls against bloodied foes - Bloodhunt.
+1d6 to damage once per round (Warlock's Curse)
+1 to attack rolls if none of your allies are closer to the target - Prime Shot.
+1 Racial bonus to attack rolls against bloodied foes - Bloodhunt.
CLASS
LEVEL
Warlock
1
BOOK
CLASS
PH
ENCOUNTER POWER
USED
Standard
3
6
vs
BOOK
CLASS
PH
KEYWORDS
Standard
RANGE
ACTION
Fort
Each creature in blast
DEFENSE
TARGET
BOOK
AP
USED
Close burst 10
10
AT-WILL
1
Cloak of Resistance +1
Arcane
Close blast 3
LEVEL
Warlock
DAILY POWER
Ruinous Phrase
Arcane, Implement, Necrotic
ACTION
3
ENCOUNTER POWER
Blistering Torrent
KEYWORDS
LEVEL
Warlock
RANGE
ENCOUNTER
1
AC BONUS
CHECK
SPEED
QUANTITY
+1 Fortitude, Reflex, and Will
2
Neck Slot Item
ENHANCEMENT
LEVEL
TYPE
DAILY
PROPERTIES
ATTACK
Ashen rod: +6 attack, 2d10+4 damage
Target: One unattended medium or smaller nonmagical, inanimate object in burst
Effect: If the target has hit points equal to 20 +
your level or fewer, you destroy it. Otherwise,
you deal it no damage and do not expend this
power.
Infernal Pact: The target is destroyed if it
has hit points equal to 25 + your level or fewer,
instead of 20.
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
Attack: Constitution vs. Fortitude
Hit: 2d10 + Constitution modifier (+4) necrotic
damage, and the target is deafened until the end
of the encounter.
Infernal Pact: The target is also slowed (save
ends).
AT-WILL
ENCOUNTER
DAILY
POWER
Power (Daily): Minor Action. Gain resist 5 to all
damage until the start of your next turn.
+1d6 to damage once per round (Warlock's Curse)
+1 Racial bonus to attack rolls against bloodied foes Bloodhunt.
CLASS
Warlock
DAILY POWER
Daryn Godsbane
LEVEL
5
BOOK
Dragon 382
CLASS
Warlock
LEVEL
UTILITY POWER
2
BOOK
Dragon 382
ITEM SLOT
Neck
MAGIC ITEM
Page 4
WEIGHT
0
PRICE
520
BOOK
PH




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