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Daryn Godsbane .pdf


Original filename: Daryn Godsbane.pdf
Title: D&D 4E Character Sheet
Author: Roflcat

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Character Sheet
Player Name

Daryn Godsbane

Warlock

5

Character Name

Level

5.500

Class

Paragon Path

Tiefling

Medium

56

Male

5' 8''

176 lb.

Chaotic Evil

Race

Size

Age

Gender

Height

Weight

Alignment

INITIATIVE
SCORE

DEX

Initiative

Deity

Total XP

Adventuring Company

DEFENSES

1/2 LVL

MISC

SCORE
DEFENSE

2

Epic Destiny

2

18

CONDITIONAL MODIFIERS

10 + ARMOR/
1/2 LVL ABIL CLASS

AC

12

MOVEMENT
SCORE

FEAT

RPGA Number

ENH

5

MISC

BASE

ARMOR

ITEM

MISC

MISC

6

1

Speed

6

(Squares)

SPECIAL MOVEMENT

CONDITIONAL BONUSES

ABILITY SCORES
SCORE

ABILITY

10

STR
Strength

18

CON

ABIL MOD

MOD + 1/2 LVL

0

DEFENSE

2

4

17

10 +
1/2 LVL ABIL

FORT 12

SENSES
CLASS

FEAT

ENH

4

MISC

MISC

1

CONDITIONAL BONUSES

6

Constitution
DEFENSE

DEX

10

0

2

17

Dexterity

16

INT
Intelligence

10

WIS

3

DEFENSE

2

17

Wisdom

CHA

16

3

REF

12

3

5

BASE

12

Passive Insight

10 +

2

12

Passive Perception

10 +

2

CLASS

FEAT

ENH

1

MISC

MISC

3

SKILL BONUS

Darkvision

1

ATTACK WORKSPACE
ABILITY:

10 +
1/2 LVL ABIL

WILL 12

PASSIVE SENSE

SPECIAL SENSES

CONDITIONAL BONUSES

5

0

10 +
1/2 LVL ABIL

SCORE

Eldritch Blast - Ashen rod

ATT BONUS
CLASS

FEAT

ENH

1

MISC

MISC

1

+ 7
ABILITY:

CONDITIONAL BONUSES

1/2 LVL ABIL

2

CLASS

PROF

FEAT

ENH

4

MISC

1

Melee Basic Attack - Unarmed

ATT BONUS

1/2 LVL ABIL

CLASS

PROF

FEAT

ENH

MISC

ENH

MISC

MISC

ENH

MISC

MISC

Charisma

+ 2
MAX HP

HEALING SURGES
BLOODIED

50

SURGE VALUE

25

12

1/2 HP

1/4 HP

CURRENT HIT POINTS

2

0

ACTION POINTS

HIT POINTS
SURGES/DAY

10

MILESTONES
0
1
2
ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS

Action Points

ACTION POINTS
1
2
3

DAMAGE WORKSPACE
ABILITY:
DAMAGE

CURRENT SURGE USES

ABIL

1d10+4
RACE FEATURES
Infernal Wrath - Use infernal wrath as an encounter

SECOND WIND 1/ENCOUNTER

Eldritch Blast - Ashen rod

ABILITY:

Melee Basic Attack - Unarmed

DAMAGE

ABIL

1d4

power.

USED

TEMPORARY HIT POINTS

FEAT

4
FEAT

0

Fire Resistance - Resist fire 5 + 1/2 level.
Bloodhunt - +1 on attacks against bloodied foes.

DEATH SAVING THROW FAILURES
SAVING THROW MODS
RESISTANCES Resist 7 Fire

BASIC ATTACKS
ATTACK

DEFENSE

WEAPON OR POWER

7

vs

Ref

Eldritch Blast (Ashen rod)

2

vs

AC

Unarmed (Melee)

DAMAGE

1d10+4
1d4

CLASS / PATH / DESTINY FEATURES
CURRENT CONDITIONS AND EFFECTS

Eldritch Blast - Use eldritch blast as an at-will power and

SKILLS
BONUS

2
10
2
7

Acrobatics
Arcana
Athletics
Bluff

Student of the Plague - Spellscarred: Qualify for power-

Eldritch Blast Constitution - Use CON for Eldritch Blast

swap feats, gain one spellscarred trait

Eldritch Pact - Choose a pact, which determines an at-will

Superior Implement Training (Ashen rod) - Can use

spell, your pact boon, and bonuses to certain powers.

Ashen rods

ABIL MOD
+ 1/2 LVL

TRND
(+5)

DEX

2

0

n/a

0

INT

5

5

n/a

0

Infernal Pact - Hellish rebuke spell; Dark One's

STR

2

0

n/a

0

Blessing boon: When cursed foe is dropped to 0 hp, gain

damage. If you choose to do so, it gains the Fire keyword

CHA

5

0

n/a

2

temporary hp equal to your level.

and deals +1 damage.

SKILL NAME

ARMOR
PENALTY MISC

Prime Shot - If no allies are closer to target than you, get

5

Diplomacy

CHA

5

0

n/a

0

2

Dungeoneering

WIS

2

0

n/a

0

6

Endurance

CON

6

0

n/a

0

2

Heal

WIS

2

0

n/a

0

INT

5

5

n/a

0

Warlock's Curse - Once per turn (minor), curse nearest

WIS

2

0

n/a

0

foe you can see; deal extra damage to cursed foes.

5

n/a

0

Sight of the Unseen - You gain Darkvision that you can

10
2

History
Insight

+1 on ranged attacks against that target.
Shadow Walk - On your turn, if you move 3+ squares
from starting square, gain concealment until end of your
next turn.

10

Intimidate

CHA

5

2

Nature

WIS

2

0

n/a

0

turn on/off at will. Blue flames dance around your eyes

2

Perception

WIS

2

0

n/a

0

when using this power.

10

Religion

INT

5

5

n/a

0

4

Stealth

DEX

2

0

n/a

2

5

Streetwise

CHA

5

0

n/a

0

2

Thievery

DEX

2

0

n/a

0

Daryn Godsbane

FEATS

as a basic attack.

LANGUAGES KNOWN
Common, Primordial

Page 1

Hellish Blast - You can make Eldritch Blast deal Fire

POWER INDEX

MAGIC ITEM INDEX

PERSONALITY TRAITS

List your powers below.
Check the box when the power is used.
Clear the box when the power renews.

List your powers below.
Check the box when the power is used.
Clear the box when the power renews.

Daryn Everton, as he was born, was a loving husband and
devoted Cleric of Ilmater, part of a small temple in a nowforgotten hamlet at the broder between the Moonsea and
the Vaasa. A man of pious devotion and a caring attitude - a
man long dead.

AT-WILL POWERS

MAGIC ITEMS
WEAPON

Eldritch Blast

WEAPON

Hellish Rebuke

With the outbreak of the Spellplague and the rise of the
dread Warlock Knights, innumerable terrors descended upon
the land: one of such was the Spellplagued Demon known
as Kythos. The Demon ravaged the countryside until it was
cornered by Daryn and his wife, Anila, on a piece of
hallowed land - but the Demon was far from vanquished,
instead it possessed Anila and turned her against him.

WEAPON

Dark One's Blessing

WEAPON

Warlock's Curse

ARMOR

Magic Leather Armor +1 (E)

ARMS
FEET

Unable to strike his beloved down, Daryn offered the Demon
a deal: possess him in exchange for his wife's soul. A
tempting offer. And offer the Demon agreed to, but with
results beyond Daryn's intent, as the Demon merged with
the man, changing him forever and slaying his beloved in
the process.

ENCOUNTER POWERS
HANDS

Second Wind

HEAD

Infernal Wrath

NECK

Vampiric Embrace

Cloak of Resistance +1 (E)

RING

Fiery Bolt

Daryn was a broken man, spending days on end praying to
Ilmater, to any deity, in hope of aid...but none ever arrived.
Soon the Demon's magic warped his mind, and while
shedding the last vestiges of sanity he embraced his new
moniker, "Godsbane", and vowed not to rest until the gods
themselves were dead at his feet!

RING
WAIST

DAILY POWERS
Tyranny of Flame

MANNERISMS AND APPEARANCE

Blistering Torrent

Daryn hides his true form beneath a large cape, leather
armor and gauntlets - yet none can truly ignore what hides
under his cowl: a pair of eyes, glowing with a bluish flame,
and the face of something that could only have once been a
man.

CHARACTER BACKGROUND
UTILITY POWERS
Ruinous Phrase

Daily Item Powers Per Day

OTHER EQUIPMENT

Heroic (1-10)

Milestone

/

/

/

Paragon (11-20)

Milestone

/

/

/

Epic (21-30)

Milestone

/

/

/

RITUALS / ALCHEMY

Adventurer's Kit
Ashen rod (E)

CHARACTER PORTRAIT

The Demon Binder
When a minor demon possessed your true love's body, you
did not have the heart to strike the killing blow. Instead you
offered the creature a choice: It could bind itself to your
service, or else you would strike your love down and send
the demon back to the Abyss.
The creature accepted your offer, but it kept your
love's soul as a hostage, secreting it away in the Abyss.
The foul thing is bound to you now and cannot be
abjured. It wishes only to wreak havoc in the world and rise
among the ranks of its kind by lending its awful might to
your causes. It is an obedient servant and a prison mate. It
is a festering growth. It is the jailor of your true love's soul.

COINS AND OTHER WEALTH
Money on hand: 4 pp; 95 gp
Stored money: 0 gp
Encumbrance: 51 / 100

Daryn Godsbane

God Hater
Whether it is one god or all, you have turned against the
powers of divinity. You feel the world does better without
them. You found out that gods can—and do—die. You seek
out dead gods to find out how gods die so you can rid the
world of their presence forever. Dead gods also leak power,
which you believe can be turned against the other faiths.
You have found that hate and love are closely paired, and
your quest against the gods is a belief as strong as that of
any priest.
Why do you hate the gods? Do you hate all of
them, or only one? How deep does it go? How does the
dead god whose power you seek relate to that hatred? How
do you see others who worship gods? How do you make
sure you can work with them? Do you pity them, or despise
them for their foolishness? Do you fear death and the fate
some tales spin for those who die faithless? How do you see
the primordials? Are they beings better fit for worship,
potential allies, or creatures as bad as or worse than the
gods?
Adventurers with this background seek out fellow
adventurers with care. They avoid conflict by finding ways to
accept divine characters, despite philosophical differences,
even if it is only a temporary truce. As can be expected, god
haters are rarely divine characters. Primal characters, as the
world's wardens, have a great motivation to be god haters.
However, some divine characters can become god haters
after being disillusioned. Knowing the ways of the faith,
these are perhaps the most fanatic and dangerous god
haters.

Page 2

CHARACTER NAME

Skills

Daryn Godsbane
PLAYER NAME

RACE

CLASS

Tiefling

LEVEL

Warlock

SCORE ABILITY

10 STR +0

50

18 CON +4

Spd

10 DEX +0

6

16 INT +3

Init

10 WIS +0

+2

16 CHA +3

12

Passive
Insight

2
10
2
7
5
2
6
2
10
2
10
2
2
10
4
5
2

5

MOD

HP

12

Action Point

AC
18
Fort
17
Ref
17
Will
17
Passive
Perception

Acrobatics
Arcana
Athletics
Bluff
Diplomacy
Dungeoneering
Endurance
Heal
History
Insight
Intimidate
Nature
Perception
Religion
Stealth
Streetwise
Thievery

DEX
INT
STR
CHA
CHA
WIS
CON
WIS
INT
WIS
CHA
WIS
WIS
INT
DEX
CHA
DEX

ADDITIONAL EFFECTS

(Trained)

(Trained)
(Trained)

(Trained)
Effect: Gain a standard action this turn.
Special: You are reset to one action point when
you take an extended rest. You gain an action
point each milestone.

ADDITIONAL EFFECTS

PLAY DATA

PLAY DATA

Second Wind

ENCOUNTER SPECIAL

Eldritch Blast

KEYWORDS

USED

Standard
ACTION
AT-WILL

KEYWORDS

Standard

RANGE

ACTION

DAILY

7

Effect: You spend a healing surge and regain 12
hit points. You gain a +2 bonus to all defenses
until the start of your next turn.

USED

Arcane, Implement

Personal
ENCOUNTER

Warlock's Curse

10

vs

ATTACK

USED

Ranged 10

Minor

RANGE

ACTION

Reflex

One creature

DEFENSE

TARGET

RANGE
vs

ATTACK

Attack: Charisma or Constitution vs. Reflex
Hit: 1d10 + Charisma or Constitution modifier damage.
Increase damage to 2d10 + Charisma or Constitution modifier at
21st level.
Special: At 1st level, you determine whether you use Charisma or
Constitution to attack with this power. Once you make that choice,
you can't change it later.
This power counts as a ranged basic attack. When a power
allows you to make a ranged basic attack, you can use this power.
Hellish Blast: Whenever you use eldritch blast, you can choose for
it to deal fire damage. If you do, it gains the fire keyword and you
gain a +1 bonus to the damage roll. The bonus increases to +2 at
11th level and +3 at 21st level.
Ashen rod: +7 attack, 1d10+4 damage

ADDITIONAL EFFECTS

KEYWORDS

ADDITIONAL EFFECTS

DEFENSE

TARGET

You can place a Warlock's Curse on the enemy nearest to you that you can see. A
cursed enemy is more vulnerable to your attacks. If you hit a cursed enemy with an
attack, you deal extra damage. You decide whether to apply the extra damage
after making the damage roll. You can deal this extra damage once per round, so if
you have dealt Warlock's Curse damage since the start of your turn, you cannot
deal it again until the start of your next turn.
A Warlock's Curse remains in effect until the end of the encounter or until the
cursed enemy is defeated.
You can place a Warlock's Curse on multiple targets over the course of an
encounter; each curse requires the use of a minor action. You can't place a
Warlock's Curse on a creature that is already affected by your or another
character's Warlock's Curse.
As you advance in level, your extra damage increases.
Level : Warlock's Curse Extra Damage
1st–10th : +1d6
11th–20th : +2d6
21st–30th : +3d6
ADDITIONAL EFFECTS

+1d6 to damage once per round (Warlock's Curse)
+1 to attack rolls if none of your allies are closer to the target - Prime Shot.
+1 Racial bonus to attack rolls against bloodied foes - Bloodhunt.
CLASS

LEVEL

BOOK

CLASS

PH

UTILITY POWER

USED

10

ACTION
7

vs

ATTACK

BOOK

CLASS

PH

LEVEL

KEYWORDS

USED

KEYWORDS

Free

Personal

Free

ACTION

RANGE

ACTION

DEFENSE

TARGET

Attack: Constitution vs. Reflex
Hit: 1d6 + Constitution modifier (+4) fire
damage. If you take damage before the end of
your next turn, the target takes an extra 1d6 +
Constitution modifier (+4) fire damage.
Increase damage and extra damage to 2d6 +
Constitution modifier (+4) at 21st level.

vs
ATTACK

DEFENSE

TARGET

USED

Close burst 10
10

RANGE

vs

The triggering enemy in burst

ATTACK

DEFENSE

TARGET

Prerequisite: Infernal Pact
Trigger: An enemy under your Warlock's Curse
is reduced to 0 hit points or fewer
Effect: You immediately gain temporary hit
points equal to your level.

Trigger: An enemy within 10 squares of you hits
you
Effect: The target takes 1d6 + Intelligence
modifier (+3) or Charisma modifier (+3) fire
damage.
Level 11: 2d6 + Intelligence modifier (+3) or
Charisma modifier (+3) fire damage.
Level 21: 3d6 + Intelligence modifier (+3) or
Charisma modifier (+3) fire damage.

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

Ashen rod: +7 attack, 1d6+6 damage

ADDITIONAL EFFECTS

PH

Fire

RANGE
One creature

BOOK

Infernal Wrath

Ranged 10

Reflex

*

AT-WILL POWER

Dark One's Blessing

Arcane, Fire, Implement

Standard

1

AT-WILL POWER

Hellish Rebuke
KEYWORDS

LEVEL

Warlock

+1d6 to damage once per round (Warlock's Curse)
+1 to attack rolls if none of your allies are closer to the target - Prime Shot.
+1 Racial bonus to attack rolls against bloodied foes - Bloodhunt.
CLASS

Warlock

AT-WILL POWER
Daryn Godsbane

LEVEL

1

BOOK

PH

CLASS

Warlock

LEVEL

AT-WILL POWER

1

BOOK

PH

CLASS

Racial Power

ENCOUNTER POWER
Page 3

LEVEL

*

BOOK

PH

Vampiric Embrace
KEYWORDS

Fiery Bolt
USED

Arcane, Implement, Necrotic
5

Standard

Standard

RANGE

ACTION

Will

One creature

7

DEFENSE

TARGET

vs

ATTACK

10

vs

ATTACK

Attack: Constitution vs. Will
Hit: 2d8 + Constitution modifier (+4) necrotic
damage, and you gain 5 temporary hit points.
Infernal Pact: You gain temporary hit points
equal to 5 + your Intelligence modifier (+3).
Ashen rod: +6 attack, 2d8+4 damage

USED

Arcane, Fire, Implement

Ranged 5

ACTION
6

KEYWORDS

Tyranny of Flame
KEYWORDS

USED

Arcane, Fire, Implement

Ranged 10

Standard

RANGE

ACTION

Reflex

One creature

6

DEFENSE

TARGET

10

Ranged 10

Will

One creature

DEFENSE

TARGET

RANGE
vs

ATTACK

Attack: Constitution vs. Reflex
Hit: 3d6 + Constitution modifier (+4) fire
damage, and creatures adjacent to the target
take 1d6 + Constitution modifier (+4) fire
damage.
Infernal Pact: Creatures adjacent to the
target take extra fire damage equal to your
Intelligence modifier (+3).

Attack: Constitution vs. Will
Effect: You knock the target prone.
Hit: 3d6 + Constitution modifier (+4) fire
damage, and the target can't stand up from
prone (save ends).
Infernal Pact: The target also takes a -2
penalty to saving throws against this power.
Miss: Half damage.

Ashen rod: +7 attack, 3d6+6 damage

Ashen rod: +6 attack, 3d6+6 damage

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

+1d6 to damage once per round (Warlock's Curse)
+1 to attack rolls if none of your allies are closer to the target - Prime Shot.
+1 Racial bonus to attack rolls against bloodied foes - Bloodhunt.

+1d6 to damage once per round (Warlock's Curse)
+1 to attack rolls if none of your allies are closer to the target - Prime Shot.
+1 Racial bonus to attack rolls against bloodied foes - Bloodhunt.

+1d6 to damage once per round (Warlock's Curse)
+1 to attack rolls if none of your allies are closer to the target - Prime Shot.
+1 Racial bonus to attack rolls against bloodied foes - Bloodhunt.

CLASS

LEVEL

Warlock

1

BOOK

CLASS

PH

ENCOUNTER POWER

USED

Standard
3

6

vs

BOOK

CLASS

PH

KEYWORDS

Standard

RANGE

ACTION

Fort

Each creature in blast

DEFENSE

TARGET

BOOK

AP

USED

Close burst 10
10

AT-WILL

1

Cloak of Resistance +1

Arcane

Close blast 3

LEVEL

Warlock

DAILY POWER

Ruinous Phrase

Arcane, Implement, Necrotic

ACTION

3

ENCOUNTER POWER

Blistering Torrent
KEYWORDS

LEVEL

Warlock

RANGE
ENCOUNTER

1
AC BONUS

CHECK

SPEED

QUANTITY

+1 Fortitude, Reflex, and Will

2

Neck Slot Item

ENHANCEMENT

LEVEL

TYPE

DAILY
PROPERTIES

ATTACK

Ashen rod: +6 attack, 2d10+4 damage

Target: One unattended medium or smaller nonmagical, inanimate object in burst
Effect: If the target has hit points equal to 20 +
your level or fewer, you destroy it. Otherwise,
you deal it no damage and do not expend this
power.
Infernal Pact: The target is destroyed if it
has hit points equal to 25 + your level or fewer,
instead of 20.

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

Attack: Constitution vs. Fortitude
Hit: 2d10 + Constitution modifier (+4) necrotic
damage, and the target is deafened until the end
of the encounter.
Infernal Pact: The target is also slowed (save
ends).

AT-WILL

ENCOUNTER

DAILY

POWER

Power (Daily): Minor Action. Gain resist 5 to all
damage until the start of your next turn.

+1d6 to damage once per round (Warlock's Curse)
+1 Racial bonus to attack rolls against bloodied foes Bloodhunt.
CLASS

Warlock

DAILY POWER

Daryn Godsbane

LEVEL

5

BOOK

Dragon 382

CLASS

Warlock

LEVEL

UTILITY POWER

2

BOOK

Dragon 382

ITEM SLOT

Neck

MAGIC ITEM

Page 4

WEIGHT

0

PRICE

520

BOOK

PH


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