Paynter Daniel Resume .pdf
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P.O. Box 1892
Oceana, WV 24870
Cell: (304) 923-6095
Home: (304) 682-0044
I am a very detail oriented, hardworking, passionate, communicative team player. I pride myself on my
ability to communicate and work well with one on one as well as team based situations. I always look for
a solution to a problem before asking for help . I love to help other people as well as my teammates. I
always try my hardest to give 110%
Full Sail University
2010-Present| Game Art
University of Advancing Technology
2008-2009| Game Art and Animation
Zero Barrier Full Conversion Quake 4 Mod | February 2008 - March 2009
Modeling High, Mid, and Low poly assets, UV Unwrapping, Texturing and Inserting into the game engine.
Tim Bowser’s Teachers Assistant | May 2011- Present
Full Sail University
Helping with any administrative work, working on assets for students to use for class.
3D Modeler | May 2011-December 2011
ESPN, X-Games 17
Modeled high poly assets for commercial transitions for video replay during Winter and Summer X-Games
Modeled a “Futuristic” version of the X-Games logo as well as a screen for video replays.
Animated a “Futuristic” screen coming out of the X-Games logo I Modeled.
Prepared Assets for render for broadcast on HDTV.
Relevant Technical Skills
High, Mid, and Low Poly Modeling
Efficient UV unwrapping
Baking Maps for use in engine
Importing and exporting assets into and out of engine
Lighting and Shading
Environment Design and Pre-Production
Understanding of how an environment affects gameplay and engine/gameplay performance
Other Technical Skills
Mental Ray Rendering
Efficient in Autodesk Maya, Pixologic Zbrush, Adobe Photoshop, XNormal, UDK
Knowledge of Cryengine 2-3, Doom 3/Quake 4 Engine, Cortex, Motionbuilder, Endorphin, NUKE,
Microsoft Office, Adobe Flash
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