Paynter Daniel Resume .pdf

File information


Original filename: Paynter_Daniel_Resume.pdf

This PDF 1.3 document has been generated by easyPDF SDK 6.0 / BCL easyPDF 6.02 (0342), and has been sent on pdf-archive.com on 29/02/2012 at 03:22, from IP address 24.149.x.x. The current document download page has been viewed 1040 times.
File size: 43 KB (2 pages).
Privacy: public file


Download original PDF file


Paynter_Daniel_Resume.pdf (PDF, 43 KB)


Share on social networks



Link to this file download page



Document preview




Daniel Paynter
P.O. Box 1892
Oceana, WV 24870

Cell: (304) 923-6095
Home: (304) 682-0044
Paynter.Daniel@gmail.com
www.danpaynter.co.cc

Qualities

I am a very detail oriented, hardworking, passionate, communicative team player. I pride myself on my
ability to communicate and work well with one on one as well as team based situations. I always look for
a solution to a problem before asking for help . I love to help other people as well as my teammates. I
always try my hardest to give 110%

Education

Full Sail University
2010-Present| Game Art
University of Advancing Technology
2008-2009| Game Art and Animation

Relevant Experience
Environment Artist
Zero Barrier Full Conversion Quake 4 Mod | February 2008 - March 2009
88 Innovations
Modeling High, Mid, and Low poly assets, UV Unwrapping, Texturing and Inserting into the game engine.

http://www.moddb.com/mods/zero-barrier
Tim Bowser’s Teachers Assistant | May 2011- Present
Full Sail University
Helping with any administrative work, working on assets for students to use for class.
3D Modeler | May 2011-December 2011



ESPN, X-Games 17
Modeled high poly assets for commercial transitions for video replay during Winter and Summer X-Games
17.



Modeled a “Futuristic” version of the X-Games logo as well as a screen for video replays.
Animated a “Futuristic” screen coming out of the X-Games logo I Modeled.
Prepared Assets for render for broadcast on HDTV.

Relevant Technical Skills










High, Mid, and Low Poly Modeling
Efficient UV unwrapping
Zbrush Sculpting
Texturing
Baking Maps for use in engine
Importing and exporting assets into and out of engine
Lighting and Shading
Environment Design and Pre-Production
Understanding of how an environment affects gameplay and engine/gameplay performance

Other Technical Skills

Re
su
m
e:






Keyframe Animation
Compositing
Technical Rigging
Mental Ray Rendering

Programs
Efficient in Autodesk Maya, Pixologic Zbrush, Adobe Photoshop, XNormal, UDK
Knowledge of Cryengine 2-3, Doom 3/Quake 4 Engine, Cortex, Motionbuilder, Endorphin, NUKE,
Microsoft Office, Adobe Flash



2







Document preview Paynter_Daniel_Resume.pdf - page 1/2

Document preview Paynter_Daniel_Resume.pdf - page 2/2

Related documents


paynter daniel resume
reddit resume
ryan wong resume
jack plummer cv
sebastian vomvas web cv
shawnpitmanprofile

Link to this page


Permanent link

Use the permanent link to the download page to share your document on Facebook, Twitter, LinkedIn, or directly with a contact by e-Mail, Messenger, Whatsapp, Line..

Short link

Use the short link to share your document on Twitter or by text message (SMS)

HTML Code

Copy the following HTML code to share your document on a Website or Blog

QR Code

QR Code link to PDF file Paynter_Daniel_Resume.pdf