Paynter Daniel Resume .pdf

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Daniel Paynter
P.O. Box 1892
Oceana, WV 24870

Cell: (304) 923-6095
Home: (304) 682-0044


I am a very detail oriented, hardworking, passionate, communicative team player. I pride myself on my
ability to communicate and work well with one on one as well as team based situations. I always look for
a solution to a problem before asking for help . I love to help other people as well as my teammates. I
always try my hardest to give 110%


Full Sail University
2010-Present| Game Art
University of Advancing Technology
2008-2009| Game Art and Animation

Relevant Experience
Environment Artist
Zero Barrier Full Conversion Quake 4 Mod | February 2008 - March 2009
88 Innovations
Modeling High, Mid, and Low poly assets, UV Unwrapping, Texturing and Inserting into the game engine.
Tim Bowser’s Teachers Assistant | May 2011- Present
Full Sail University
Helping with any administrative work, working on assets for students to use for class.
3D Modeler | May 2011-December 2011

ESPN, X-Games 17
Modeled high poly assets for commercial transitions for video replay during Winter and Summer X-Games

Modeled a “Futuristic” version of the X-Games logo as well as a screen for video replays.
Animated a “Futuristic” screen coming out of the X-Games logo I Modeled.
Prepared Assets for render for broadcast on HDTV.

Relevant Technical Skills

High, Mid, and Low Poly Modeling
Efficient UV unwrapping
Zbrush Sculpting
Baking Maps for use in engine
Importing and exporting assets into and out of engine
Lighting and Shading
Environment Design and Pre-Production
Understanding of how an environment affects gameplay and engine/gameplay performance

Other Technical Skills


Keyframe Animation
Technical Rigging
Mental Ray Rendering

Efficient in Autodesk Maya, Pixologic Zbrush, Adobe Photoshop, XNormal, UDK
Knowledge of Cryengine 2-3, Doom 3/Quake 4 Engine, Cortex, Motionbuilder, Endorphin, NUKE,
Microsoft Office, Adobe Flash


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