Wei Wu (PDF)




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Title: Wei Wu

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Wei Wu
Metatype: Human; Male; Ethnicity: Chinese; Age: 25;
Height: 1.75m; Weight: 78kg; Hair: Black; Eyes: Brown
Total Karma: 2; Current Karma: 2; Street Cred: 0; Notoriety:
0; Public Awareness: 0

Attributes
. . . . . . . . . .. .. .. .. .. .. .. .. .. .. ..6.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
Body. . . . . . . . . . . . . . .3. . . . . . Essence

. . . . . . .. .. .. .. .. .. .. .. .. .. .. .. .. ..3.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
Agility . . . . . . . . . . . . .6. . . . . . Edge

. . . . . . . . .Magic
. . . . . . . .. .. .. .. .. .. .. .. .. .. .. .. ..4.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
Reaction . . . . . . . . 5/7

. . . . . . . . . .. .. 8/10+3D6
.. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ..
Strength . . . . . . . . . . 5. . . . . . .Initiative

. . . . . . . . . .Limits
...............................................................
Willpower . . . . . . . . . 3. . . . . . . . . . . Inherent
. . . .Physical
. . . . . . . Limit
..............................................................
Logic . . . . . . . . . . . . . .2. . . . . . . . . . [7]
[4] Mental Limit

. . . . . . . . . . . [8]
. . . Social
. . . . . . Limit
................................................................
Intuition . . . . . . . . . . . 3

Charisma . . . . . . . . . . 5. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Active Skills
9
13
11
9
9
9
7
9
10
12
10
10
12

[7]
[7]
[8]
[8]
[8]
[7]
[4]
[H]
[A]
[7]
[7]
[7]
[A]

Knowledge Skills

Escape Artist 3 (Agi)
Gymnastics* (Agi)
Intimidation 4 (Cha)
Leadership 4 (Cha)
Negotiation 4 (Cha)
Palming 3 (Agi)
Perception 4 (Int)

7

[4] Triads 4

(Int)

(Yellow Lotus +2)

N Chinese
N English

Pilot Ground Craft 2 (Rea)

Pistols 4 (Agi)
Running* (Str)
Sneaking 4 (Agi)
Swimming* (Str)
Unarmed Combat 6

Defenses

(Agi)

Attribute-Only Tests
Composure
Judge Intentions
Lifting & Carrying
Memory

Toxin Resistances
Toxin

Contact
Ingestion
Inhalation
Injection

3
3
3
3

Disease

3
3
3
3

Damage Resistances
16
16
16
16

Stun Damage

Language Skills

* Athletics Group 5

8
8
8
5

Physical Damage

Armor 13
Acid Protection 13
16
Cold Protection 13
16
Electricity Protection 13

Falling Protection 13
Fire Protection 13

Edge Pool

Ranged attacks against you are at : +0
Ranged Defense (No Action): 11
Full Defense (-10 Interrupt, for the rest of the turn): +3
Melee attacks against you are at : +0
Melee Defense (No Action): 11
Full Defense (-10 Interrupt, for the rest of the turn): +3
Dodge (-5 Interrupt, vs. one melee attack): +5
[7]
Unarmed Strike Block (-5 Interrupt, vs. one melee attack):
+6 [7]
Sensor Defense (No Action): 10

[7]

Positive Qualities
Adept
• Adepts channel mana into their own bodies to enhance
their natural abilities, making their talents and skills much
more potent.

Ambidexterous

The
Ambidextrous
character
• Adepts
never astrally
projectcan
(p. handle
313). objects equally well
with either hand. Without this quality, any action performed
solely
with
theperceive
off - hand
(i.e.,space
firing abygun)
suffers athe
-2 Astral
dice
• Adepts
only
astral
purchasing
Bilingual
pool
modifier
(see
Attacker
Using
Off-Hand
Weapon
Perception
(p. quality
312). reads, writes, and speaks a , p.
A
characterpower
with this
178).
second language fluently. They can list a second language as
• Adepts
can learn
the Language
Assensing skill
only
they have
the
a
native tongue
(see
Skills
, p.if150).
This quality
Astral
Perception
power.
can
only
be
acquired
at
character
creation;
selecting
it
gives
& Language Skills: Resource unspent;
Validation Report (2 issues): Contact Points: Resource unspent; Free Knowledge
the character a second free language skill during
Step Five:
Active: Killing Hands
• Adepts cannot
use
skills from any
skill groups
Purchase
Active,
Knowledge,
andmagic-related
Language Skills,
(p.
(Sorcery,
or Enchanting).
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology,
Inc. FreeConjuring,
download at http://www.wolflair.com
88).
Shadowrun © 2005-2014 The Topps Company, Inc. All rights reserved. Shadowrun is a registered trademark of The Topps Company, Inc.

• Adepts can follow mentor spirits (p. 320).
• Adepts gain Adept Powers that are purchased with Power
Points.
their
Magic
Adepts
rating.
receive a number of Power Points equal to

Positive Qualities

Firearms & Heavy Weapons
Colt America L36

Mentor Spirit: Thunderbird

7P
11 [9]
5/15/30/50
Ammo Usage : 11 (c):
Semi-Auto (1, simple action): 11
, 7P Damage
Double-Tap (2, complex action): 11 , 8P Damage
Semi-Automatic Burst (3, complex action): 11
vs. -2 Def, 7P
Damage
Recoil Compensation : 3
Modifications: Smartgun System, Internal
Accessories : Silencer/Suppressor, (12) Spare Clips
Regular Ammo : –, _____/66
Stick-n-Shock: -2S(e) v -5, _____/66

Everyone needs some help in life, even if it comes from someone
relatively filmy and insubstantial. Mentor Spirit means the character
follows a patron spirit (see Mentor Spirits , p. 320) that guides him
Natural
Athlete
in his practice of magic and provides certain advantages and
A
character withtothis
an innate
combination
of physical
disadvantages
his quality
naturalhas
abilities.
A character
may change
fitness,
spatial but
awareness,
and natural
athletic
or spirit
gymnastic
talent.
mentor spirits,
he may have
only one
mentor
at a time.
To
While
the
character
may
be a world-class
change
mentor
spirits,
thenot
character
must firstathlete
buy offand
the may
current
require
training
performance,
is in
prime
physical
mentor spirit
as to
if itachieve
were
a peak
Negative
quality. Hehecan
then
purchase
Negative
shape
for his
sizetoand
weight
class. Qualities
The
Natural
Athlete
adds a +2
the quality
again
follow
a different
mentor
spirit.
This cost
dice
pool modifier
Running and
Gymnastics
represents
the Style:
toll for
of divorcing
one mentor skill
spirittests.
and bonding
Distinctive
Triad from
tattoos
with
a
new
one.
A character with the Distinctive Style quality has at least one aspect
of his appearance, mannerism, or personality that makes him
Each tradition has
a different
name for
mentor spirit.
inconveniently
memorable.
Choices
foraDistinctive
StyleHermetic
include, but
mages
prefer
the limited
term "mentor
spirit,"
shamans
useconcealed,
the word
are
by no
means
to: tattoos
thatwhile
cannot
be easily
Martial
Arts
"totem"
foror
the
spirit that
they
follow.
While
the names
maychoices,
vary,
an accent
atypical
manner
of speaking,
bizarre
fashion
the way
the mentor
works
is flashy
consistent.
scars,
gang
or prison
signs,
custom augmentations, or nonJeet
Kune Do
metahuman modifications like a tail. Note that what's distinctive in
Jeet
Kune Do
is a martial
art to
style
developed
the master
martial
This culture
quality
is only
available
characters
thatby
possess
a Magic
one
or
location
may not
be in another.
artist
Bruce
Lee. While it wasn’t fully defined before his death, it
attribute
rating.
continued to progress based on his original teachings. Jeet Kune
Distinctive(13
Style the
selects makes her
character
•Whatever
Counterstrike
[7]player
vs. opponent's
Attack
Test)
Do
is sometimes
by adepts
a belieftab,
thatonce
theiryou
mentor
Note:
mentorpracticed
spirit
is selected
onwith
the to
Magic
easy
toThe
remember.
Anyone
who attempts
identify, trace,
or
(Unarmed
Combat
Only)
spirit
is
Master
Lee
himself.
Jeet
Kune
Do
emphasizes
counter
have selected
thisthis
quality.
physically
locate
character (or gain information about him via
strikes and the intercepting fist.
legwork) receives
Interrupt
Action a +2 dice pool modifier for relevant tests. If an
NPCInitiative
makes aScore)
Memory Test (p. 152) to determine how much they
(–7
Adept
Powers
recall about the character,
reduce the
Difficulty Threshold by 1, to a
minimum
of 1.allows the character to leverage the opponent’s force
Counterstrike
Combat
Sense (1)
into an advantage, allowing the character to make a quick strike
Combat
Sense
providesinan
instinctive
sense
ofapply
any potential
threats
This quality
is physical
nature
and does
notthe
to astral
back.
In place
of the standard
Defense
Test,
character
makes
nearby.
In This
defending
against
ranged
and melee
attacks,
youisget a
searches.
quality
may
only
be
taken
once.
This
quality
an Unarmed Combat + Reaction [Physical] Test against the
+1
dice pool bonus
to defense tests per level of this power. Adepts
incompatible
with Blandness.
opponent’sStrike
standard
Attack
Test. If the
defender achieves more hits
Critical
(1):
Unarmed
Combat
with this power are always allowed a Perception Test before a
than power
the attacker,
the adefender
successfully
avoided
the attacker’s
This
improves
specific
melee
either
Unarmed
Combat,
possible surprise situation,
gaining
theskill:
benefit
of being
alerted
if the
strike
while
returning
landing
strike of their
own.
The weapon
Clubs,
Blades,
Astral and
Combat,
or aa particular
Exotic
Melee
test
is successful.
defender’s
counterstrike
attack has
a Damage
equalIncrease
to the
skill.
The specific
skill is chosen
when
you buy Value
the power.
Improved
Reflexes
(2) Unarmed
defending
character’s
DVby
+ net
hits. The
the
DV of your
attacksstandard
with the selected
skill
1. Critical
Strike is
This
power
increases
the
speed
at
which
you
react,
just
like
wired
damage is resisted
by a standard
Damage
Resistance
If may
the
compatible
with weapons
and other
adept powers.
The Test.
power
reflexes.
For
each
level,
you
receive
+1
to
Reaction
(this
also
defender
does
not
achieve
more
hits,
then
he
must
make
a
be selected multiple times, each time for a different melee skill.
affects
Initiative)
and Test
+1D6against
Initiative
(to a maximum
of 5D6).
Damage
Resistance
theDie
damage
of the attacker’s
Killing
Hands
The
rating
of Improved
is 3,
and theMartial
increase
strikemaximum
as normal.
Note
that
use damage
ofReflexes
this action
requires
Art
This
power
lets
you
inflict
lethal
with
your
unarmed
attacks.
cannot
be combined with other technological or magical increases
training.
When
inflicting
damage
on
the
target
of
an
unarmed
attack,
you
to Initiative.
may choose whether to cause Stun or Physical damage. Killing
Wall
Running (10 )
Hands may be combined with other adept powers that increase
You
can run
up sheer
walls
or other
vertical
surfaces
a limited
unarmed
damage.
Your
Killing
Hands
attacks
are magical,
so they
distance.
Make
a Running
+ Strength
[Magic]
Test,attack,
with hits
can bypass
a creature's
magical
defenses
against
such as
indicating
the to
number
meters you
may climb
up in
action
the Immunity
NormalofWeapons
power,
and may
bean
used
by
phase.
youAstral
want Perception
to run up longer
distances,
you'll need steps,
adepts If
with
during
astral
combat.
Mentor
Spirit
Effects
ledges, or somewhere you can stop and then use this power again.
If you want to run across a vertical surface instead of up it, you can
+2
dice for Intimidation Tests
do so by combining this power with a Sprint action (p. 162). At the
+2 dice for Intimidation Tests
end of your movement, you fall off the wall, whether you made it as
far as you wanted
or not. (8
Respond
to Insults
(3))
A Thunderbird magician must succeed in a Charisma + Willpower
(3) Test to avoid responding to an insult in kind.

Melee & Other Weapons
Unarmed Strike

[7]

Reach: –

Erika Elite Commlink
Device Rating : 4
Data Processing : 4, Firewall: 4
Matrix Initiative : 7
Matrix DR : 8
(7 vs. Black IC)

Meta Link Commlink
Device Rating : 1
Data Processing : 1, Firewall: 1
Matrix Initiative : 4
Matrix DR : 2
(4 vs. Black IC)

Gear (Cash: 5,215¥)
Contacts (3)
Modifications: Flare Compensation, Image Link, Smartlink

Dropped to Ground
Erika Elite Commlink
Meta Link Commlink
Subvocal Microphone
White Noise Generator (6)

Vehicles
Suzuki Mirage

Contacts

Identity: Specify Name

Tommy Ho, Green Destiny Boys Grass Sandal (Triad
Connection: 4 Loyalty: 3
fixer)

Fake SIN
Lifestyles: (1 month) Middle Lifestyle
Licenses & SINs : Fake License: Concealed Carry (4), Fake
License: Gun (4), Fake SIN (4)

Background & Personal Details

Armor
Sleeping Tiger

12

Matrix Devices

Identities

Modifications: Custom Fit, Holster, Newest Model, Ruthenium
Polymer Coating (3)

6P

13

-Born and raised in Mong Kok, Yau Tsim Mong, Hong
Kong
-Former Red Pole for Eight Tigers gang under Yellow
Lotus Triad, chose to become a runner instead of joining
Ten Thousand Lions when the Yellow Lotus collapsed in
Hong Kong
-Learned quickly on the streets to negotiate without
threatening violence, but still very capable of threatening
violence and backing up those threats
-Reconnected with local Yellow Lotus Triads in Seattle,
with ties to the Green Destiny Boys in particular

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Shadowrun © 2005-2014 The Topps Company, Inc. All rights reserved. Shadowrun is a registered trademark of The Topps Company, Inc.

Positive Qualities
Adept
• Adepts channel mana into their own bodies to enhance their
natural abilities, making their talents and skills much more potent.
• Adepts never astrally project (p. 313).
• Adepts only perceive astral space by purchasing the Astral
Perception power (p. 312).
• Adepts can learn the Assensing skill only if they have the Astral
Perception power.
• Adepts cannot use skills from any magic-related skill groups
(Sorcery, Conjuring, or Enchanting).
• Adepts can follow mentor spirits (p. 320).
• Adepts gain Adept Powers that are purchased with Power Points.
Adepts receive a number of Power Points equal to their Magic
rating.

Ambidexterous
The Ambidextrous character can handle objects equally well with
either hand. Without this quality, any action performed solely with
the off - hand (i.e., firing a gun) suffers a -2 dice pool modifier (see
Attacker Using Off-Hand Weapon , p. 178).

Bilingual
A character with this quality reads, writes, and speaks a second
language fluently. They can list a second language as a native
tongue (see Language Skills , p. 150). This quality can only be
acquired at character creation; selecting it gives the character a
second free language skill during Step Five: Purchase Active,
Knowledge, and Language Skills, (p. 88).

Mentor Spirit: Thunderbird
Everyone needs some help in life, even if it comes from someone
relatively filmy and insubstantial. Mentor Spirit means the character
follows a patron spirit (see Mentor Spirits , p. 320) that guides him
in his practice of magic and provides certain advantages and
disadvantages to his natural abilities. A character may change
mentor spirits, but he may have only one mentor spirit at a time. To
change mentor spirits, the character must first buy off the current
mentor spirit as if it were a Negative quality. He can then purchase
the quality again to follow a different mentor spirit. This cost
represents the toll of divorcing from one mentor spirit and bonding
with a new one.
Each tradition has a different name for a mentor spirit. Hermetic
mages prefer the term "mentor spirit," while shamans use the word
"totem" for the spirit that they follow. While the names may vary,
the way the mentor works is consistent.
This quality is only available to characters that possess a Magic
attribute rating.
Note: The mentor spirit is selected on the Magic tab, once you
have selected this quality.

Natural Athlete
A character with this quality has an innate combination of physical
fitness, spatial awareness, and natural athletic or gymnastic talent.
While the character may not be a world-class athlete and may
require training to achieve peak performance, he is in prime physical
shape for his size and weight class. The Natural Athlete adds a +2
dice pool modifier for Running and Gymnastics skill tests.

Negative Qualities
Distinctive Style: Triad tattoos
A character with the Distinctive Style quality has at least one aspect
of his appearance, mannerism, or personality that makes him
inconveniently memorable. Choices for Distinctive Style include, but
are by no means limited to: tattoos that cannot be easily concealed,
an accent or atypical manner of speaking, bizarre fashion choices,
scars, gang or prison signs, flashy custom augmentations, or nonmetahuman modifications like a tail. Note that what's distinctive in
one culture or location may not be in another.
Whatever Distinctive Style the player selects makes her character
easy to remember. Anyone who attempts to identify, trace, or
physically locate this character (or gain information about him via
legwork) receives a +2 dice pool modifier for relevant tests. If an
NPC makes a Memory Test (p. 152) to determine how much they
recall about the character, reduce the Difficulty Threshold by 1, to a
minimum of 1.
This quality is physical in nature and does not apply to astral
searches. This quality may only be taken once. This quality is
incompatible with Blandness.

Martial Arts
Jeet Kune Do
Jeet Kune Do is a martial art style developed by the master martial
artist Bruce Lee. While it wasn’t fully defined before his death, it
continued to progress based on his original teachings. Jeet Kune
Do is sometimes practiced by adepts with a belief that their mentor
spirit is Master Lee himself. Jeet Kune Do emphasizes counter
strikes and the intercepting fist.

• Counterstrike (13 [7] vs. opponent's Attack Test)
(Unarmed Combat Only)
Interrupt Action
(–7 Initiative Score)
Counterstrike allows the character to leverage the opponent’s force
into an advantage, allowing the character to make a quick strike
back. In place of the standard Defense Test, the character makes
an Unarmed Combat + Reaction [Physical] Test against the
opponent’s standard Attack Test. If the defender achieves more hits
than the attacker, the defender successfully avoided the attacker’s
strike while returning and landing a strike of their own. The
defender’s counterstrike attack has a Damage Value equal to the
defending character’s standard Unarmed DV + net hits. The
damage is resisted by a standard Damage Resistance Test. If the
defender does not achieve more hits, then he must make a
Damage Resistance Test against the damage of the attacker’s
strike as normal. Note that use of this action requires Martial Art
training.

Adept Powers
Combat Sense (1)
Combat Sense provides an instinctive sense of any potential threats
nearby. In defending against ranged and melee attacks, you get a
+1 dice pool bonus to defense tests per level of this power. Adepts
with this power are always allowed a Perception Test before a
possible surprise situation, gaining the benefit of being alerted if the
test is successful.

Critical Strike (1): Unarmed Combat
This power improves a specific melee skill: either Unarmed Combat,
Clubs, Blades, Astral Combat, or a particular Exotic Melee weapon
skill. The specific skill is chosen when you buy the power. Increase
the DV of your attacks with the selected skill by 1. Critical Strike is
compatible with weapons and other adept powers. The power may
be selected multiple times, each time for a different melee skill.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Shadowrun © 2005-2014 The Topps Company, Inc. All rights reserved. Shadowrun is a registered trademark of The Topps Company, Inc.

Adept Powers
Improved Reflexes (2)

Equipment
Colt America L36

This power increases the speed at which you react, just like wired
reflexes. For each level, you receive +1 to Reaction (this also
affects Initiative) and +1D6 Initiative Die (to a maximum of 5D6).
The maximum rating of Improved Reflexes is 3, and the increase
cannot be combined with other technological or magical increases
to Initiative.

A venerable pistol with a great reputation. This basic firearm is
cheap, easily concealed, and nearly ubiquitous. A perfect throwaway
weapon.

Killing Hands
This power lets you inflict lethal damage with your unarmed attacks.
When inflicting damage on the target of an unarmed attack, you
may choose whether to cause Stun or Physical damage. Killing
Hands may be combined with other adept powers that increase
unarmed damage. Your Killing Hands attacks are magical, so they
can bypass a creature's magical defenses against attack, such as
the Immunity to Normal Weapons power, and may be used by
adepts with Astral Perception during astral combat.

Wall Running (10 )
You can run up sheer walls or other vertical surfaces a limited
distance. Make a Running + Strength [Magic] Test, with hits
indicating the number of meters you may climb up in an action
phase. If you want to run up longer distances, you'll need steps,
ledges, or somewhere you can stop and then use this power again.
If you want to run across a vertical surface instead of up it, you can
do so by combining this power with a Sprint action (p. 162). At the
end of your movement, you fall off the wall, whether you made it as
far as you wanted or not.

Mentor Spirit Effects
+2 dice for Intimidation Tests
+2 dice for Intimidation Tests

Respond to Insults (8

(3))

A Thunderbird magician must succeed in a Charisma + Willpower
(3) Test to avoid responding to an insult in kind.

Contacts
Tommy Ho, Green Destiny Boys Grass Sandal (Triad
Connection
Rating : 4
fixer)
Loyalty Rating : 3
Uses : Information, additional contacts
Places to Meet : Restaurants, casinos, bars
Similar Contacts : Yakuza wakagashira, Triad Incense Master

Wireless: The weapon displays an ARO that tells you ammo levels
and ammo type loaded. If you have a DNI, you get two additional
benefits. First, ejecting a clip (for weapons that have them) is a
Free Action rather than a Simple Action. Second, changing fire
modes (on models that have more than one) is a Free Action
rather than a Simple Action.
Smartgun System, Internal : A wireless smartlink provides a dice
pool bonus to all attacks with the weapon: +1 if you're using gear
with a smartlink or +2 if you're using an augmentation for which you
paid Essence. Ejecting a clip and changing fire modes are Free
Actions.

Erika Elite Commlink
Commlinks are universal communication devices; they're used by
everyone all the time. Commlinks are essentially the digital Swiss
army knives of the modern world. Even the most basic of them
includes AR Matrix browsing capability, multiple telephone and radio
modes of real-time talk and text, music players, micro tridprojectors, touchscreen displays, built in high-resolution digital video
and still image cameras, image/text and RFID tag scanners, built-in
GPS guidance systems, chip players, credstick readers, retractable
earbuds, voice-access dialing, text-to-speech and speech-to-text
technologies, and a shock and water resistant case. And all of this
at an inexpensive price that a few decades ago would have
seemed absurd.
Wireless: Your commlink is connected to the matrix

Meta Link Commlink
Commlinks are universal communication devices; they're used by
everyone all the time. Commlinks are essentially the digital Swiss
army knives of the modern world. Even the most basic of them
includes AR Matrix browsing capability, multiple telephone and radio
modes of real-time talk and text, music players, micro tridprojectors, touchscreen displays, built in high-resolution digital video
and still image cameras, image/text and RFID tag scanners, built-in
GPS guidance systems, chip players, credstick readers, retractable
earbuds, voice-access dialing, text-to-speech and speech-to-text
technologies, and a shock and water resistant case. And all of this
at an inexpensive price that a few decades ago would have
seemed absurd.
Wireless: Your commlink is connected to the matrix

There are occasions in the shadows when one must ask a favor of
the local Mafia don. Of course, one does not simply walk into the
don's office, at least not intact. To see the man on the throne, you
speak to the power behind the throne, the don's consiglieri, or
counselor. He is not actually a member of the family, but he has
access to their secrets by dint of being the don's most trusted advisor.
This confidence gives him information and insight on the family's
business, their plans, and their mindset. He's also not a fool. These
confidences aren't given up lightly, since his life would be worthless if
the family got wind of their secrets being told out of school. You'll
have to offer him something of value to the family to get that
information. Help him deal with a problem that the family shouldn't
touch on its own, or paydata on its enemies, and he'll be happy to
reward you appropriately. Betray his trust, and he'll likewise be happy
to reward you appropriately.
The consiglieri typically holds a traditional job outside the family
business. Many of them are, perhaps not surprisingly, lawyers.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Shadowrun © 2005-2014 The Topps Company, Inc. All rights reserved. Shadowrun is a registered trademark of The Topps Company, Inc.

Equipment
Sleeping Tiger
Can't resist throwing on the little tag line just so we remember
who's in charge of this line. A few years back these lines were hot,
but they've been adding feature after feature since then so that the
things are getting pretty unwieldy. The rather unoriginal Aces High
line added the Ace of Cups (high-collar floor-length coat with back
shoulder flaring and flowing-but-layered lower half), Ace of Swords
(WWII Japanese pilot style, complete with wakizashi scabbard built
into the back), Ace of Wands (new-age wizard styling with lots of
little pockets for reagents), and Ace of Coins (black juggernaut hide
with platinum thread stitching and solid gold accents) this year and
have been having quite a resurgence of both the new and old lines.
And before you say anything, yes, I know there are no aces in tarot
decks. Vashon Island doesn't care.
Vashon is still pushing the Steampunk line, as well as the old
stand-by Synergist Business tag, along with the dime- (well, maybe
a little more) a-dozen Actioneer line of suits. With the Shiawase
connection, they have brought back the Sleeping Tiger with a
vengeance. Each line has its own set of highlights that can draw a
different audience.
I'll admit I loved Manhunt, that remake of the old flatvid with the
alien hunting a bunch of mercenaries in the jungle. This stuff
makes me think of that trid every time I activate our display. It's
high-tech camouflage at its finest. Add this to your favorite outfit
and be ready to blend in anywhere.
Wireless: Increase Social Limit by 1 and Perception tests to spot
you are at -4

White Noise Generator (6)
This device creates a field of random noise, masking the sounds
within its area and preventing direct audio surveillance. All
Perception Tests to overhear a conversation within (Rating) meters
of a white noise generator receive a negative dice pool modifier
equal to the generator's Rating. If more than one generator is in
use, only count the highest rating. A white noise generator is
redundant in a noisy environment (such as a nightclub or a
firefight) and does not help to curtail video surveillance or jam
wireless signals.
Wireless: The white noise generator's effective radius is tripled.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Shadowrun © 2005-2014 The Topps Company, Inc. All rights reserved. Shadowrun is a registered trademark of The Topps Company, Inc.






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